Top 10 Card Evolutions concepts!

Поделиться
HTML-код
  • Опубликовано: 14 янв 2024
  • Top 10 Card Evolutions concepts | Clash Royale
    This video is fan-made, Feel free to share it!
    If you liked these Evolution concepts write down in the comments which card should I do next :)
  • ИгрыИгры

Комментарии • 483

  • @Unknowndang
    @Unknowndang 3 месяца назад +443

    bro relly threatening to break the game apart 💀

    • @Gigasett
      @Gigasett Месяц назад +11

      Bro must be hired by supercell 💀

    • @gleameyez7764
      @gleameyez7764 Месяц назад +1

      none of these r game breaking they’re so lame😭😭

    • @Unknowndang
      @Unknowndang Месяц назад

      @@gleameyez7764 it is

  • @javierrangel6945
    @javierrangel6945 3 месяца назад +338

    Bro just made the baby dragon a splash damage,troop targeting, lava hound 💀💀

    • @dontsueme
      @dontsueme 2 месяца назад +12

      HE ALSO MADE A BABY (DRAGON) PREGNANT

    • @KinDiedYesterday
      @KinDiedYesterday 22 дня назад +1

      ​@@dontsueme THEY GOT A BABY PREGGY?

  • @masonwilliams6682
    @masonwilliams6682 3 месяца назад +1018

    evo mini pekka should be every time he kills something it turns into a pancake that heals 100 health
    Edit: PEOPLE why is larry being called weak he is a gigachad undefeatable enemy anyways He wouldn’t get infinite damage and the heal only comes when the enemy troop dies

    • @cobylin9192
      @cobylin9192 3 месяца назад +59

      mini pekka would almost counter Larry army

    • @konarkverma999
      @konarkverma999 3 месяца назад +9

      ​@@cobylin9192what is this larry thing? I see this larry shit all over cr cmnt sec😂 i think it is the name of channel?

    • @thanmukil6290
      @thanmukil6290 3 месяца назад +33

      Larry is the name of a skeleton.....he is the god of CR

    • @IMZonDea
      @IMZonDea 3 месяца назад +5

      @@thanmukil6290he’s undefeatable

    • @SpikeLovesMe
      @SpikeLovesMe 3 месяца назад +7

      @@thanmukil6290 no he is not he gets one shotted

  • @morningstar8585
    @morningstar8585 3 месяца назад +295

    I guess three musketeers with shields would be a perfect evolution.
    Strengthening it's weakness(fireball, lightning ) else extra hp is always great for marksman class.

    • @Stuff1546
      @Stuff1546 3 месяца назад +14

      No. Evolved musketeers are already strong enough without shields

    • @X.Caliard
      @X.Caliard 3 месяца назад +7

      nah fireball + log or zap and theyre gone with +3 elexier trade, if they had shields you wouldve to first zap or log and then fireball making them survive atleast with 1 hp which is completely balanced @@Stuff1546

    • @saschaweyers7156
      @saschaweyers7156 2 месяца назад

      ​@@X.Caliardno cuz log to get of shield and then fireball does not kill 3m wich is pretty good, they still have to invenst something if you push in to kill them. so as an example fireball+log+zap to kill them would be 8 elixir only +1 instead of the +3 (with fireball and log) or instead of zap an spirit+skeletons also only +1 with fireball log. that means you get way more value out of your pump

    • @Andrey_Polyakov11
      @Andrey_Polyakov11 2 месяца назад

      Да, возможно так и будет)

  • @robelso5646
    @robelso5646 3 месяца назад +77

    Really insane graphics and animations, but the ideas were hella bland lol

    • @pou2611
      @pou2611 20 дней назад +1

      Yea

    • @ToastyTurds
      @ToastyTurds 4 дня назад +1

      The editing was great but the ideas sucked ass

  • @ranboltz506
    @ranboltz506 3 месяца назад +145

    Dart Goblin Concept: Poison Darts, whenever the dart from the dart goblin hits a troop, it's health starts to drain as it's poisoned. The poison stops after 8 seconds, and the poison is stackable. Poison does 15 dmg per 0.68 seconds.

    • @jordan_00_
      @jordan_00_ 3 месяца назад +5

      Yeah I thought of something similar to the clash of clans Poison Lizard pet

    • @thud717
      @thud717 3 месяца назад +5

      Thank you, I'm so glad I'm not the only one who think this makes perfect sense

    • @DonterioDons
      @DonterioDons Месяц назад

      Maybe even a coconut launcher that stuns enemies permanently if they are consecutively being hit by the dart goblin evolution aka coconut launcher goblin.
      They will be unstunned if the dart goblin retargets, or gets killed, the stun will last 2 seconds with each hit
      Poison would fit more for the spear goblins since you know. SPEARS

    • @justnoob1990
      @justnoob1990 Месяц назад +2

      I feel like that would do too much damage, maybe every 3-5 hits, the dart goblin fires a special poison dart which has a green trail, can pierce through enemies, and gives the poison effect you just explained. That would definitely help balance it.

    • @PRG_piyushh
      @PRG_piyushh Месяц назад

      Crow.

  • @yaelortizzambrano7046
    @yaelortizzambrano7046 3 месяца назад +65

    The way that you did this is really cool, I mean the animation is not perfect, you represented really well what you wanted to say.

    • @MEGraphics1
      @MEGraphics1  3 месяца назад +6

      I really respect that, thank you 🙏🏼

  • @hombrenan
    @hombrenan 2 месяца назад +20

    The evo golem can be a very heavy golem, meaning it cannot be pushed or pulled by anything, if a fisherman tries to pull it, he will pull himself, if you use tornado or log, it'll do nothing, or, it can be so heavy that it creates shockwaves that push other troops away when he moves, also, it can have spawn damage, he takes some time to fall, like the royal delivery, and he deals a lot of damage to troops in a very large range, and deals massive damage to buildings, like the earthquake.

  • @JoaXoHC
    @JoaXoHC 3 месяца назад +68

    I have a great idea for the normal prince: When it one-shots something while he is in charge, he stays in charge. It would counter skarmy, and maybe it would be too OP, but, if it had a limit (like 8 cards), it might happen.

  • @kmaao7680
    @kmaao7680 3 месяца назад +76

    Dark prince should have a mace that turns into a flail that attacks with a 3x3 range. With a 5 tile charge attack that pushes enemies closer. Perfect for counter little price + gaurdian while still being balanced

    • @michaeljosephtumamac468
      @michaeljosephtumamac468 3 месяца назад

      Nice

    • @frozenwar.4615
      @frozenwar.4615 3 месяца назад +3

      I’d say you want DP and Valk to be different and have uses in diff decks. So I’d say let DP either have 2 maces for more damage (since Valk is more on the health side) or if you want since her evo is a damage buff (tornado damage) add something that makes him more scary to deal with on the opponents side like parrying projectiles or being able to throw his shield once it’s “destroyed” and it leaves like spikes that damages troops but unlike poison it’s more like on the floor waiting for something, so if you cycle him it’ll really help his charge be more effective since RR and Prince have a better charge

  • @autistichades5552
    @autistichades5552 2 месяца назад +4

    I think a lot of the concepts have a massive flaw to their design mostly because they either go down the root of just being a more powerful version of the original, being pointless, being over powered, or just flat out unoriginal. Evolutions don’t just repeat what was done before, they are unique cards of their own added onto its original form. One example that I really liked out of all the concepts has to be the evolved Golem’s backpack Elixir Pump, because it makes the golem have an additional role that mixes up the type of play-style that’s expected of the Golem player. It’s also a nice nod to the Golem/Pump dynamic that’s been around for a long time.

  • @clowner_yt
    @clowner_yt 3 месяца назад +25

    Nice video man! I can't believe we had the same idea for the Dark Prince Evolution!

    • @MEGraphics1
      @MEGraphics1  3 месяца назад +8

      That’s cool 😎

    • @ModEnAccion
      @ModEnAccion 3 месяца назад +2

      @@MEGraphics1 and me pls

  • @ranboltz506
    @ranboltz506 3 месяца назад +10

    Three Musketeers Concept: Healing Bullet, every shot from each of the three musketeers heal them all up 12 hp.

    • @masked497
      @masked497 3 месяца назад +6

      terrible idea

  • @enriqueportillo4834
    @enriqueportillo4834 3 месяца назад +2

    If the baby dragon spits actual fire even through troops when he evolves it would be awesome, and also a sick look to🫠

  • @liampeters2109
    @liampeters2109 Месяц назад +4

    Evo tesla aged well

  • @AZWADER
    @AZWADER 2 месяца назад +2

    I appreciate that they're not all extremely overpowered or game breaking like they are in most idea videos

    • @MEGraphics1
      @MEGraphics1  2 месяца назад +2

      Thanks for the input man 🙏🏼

  • @Zsman96
    @Zsman96 Месяц назад +2

    my evo concepts:
    *three musketeer* : does more dmg, more musketeer loses the last one does fast dmg but misses by 20%
    *tesla* : chains and wont get dmg when no enemy troops, but buffs your any enemy electric troops
    *elite barbarians* : passive: wont get any dmg from arrows, fireball, zap etc , have more durability but a bit slow and does more dmg, upon death (firts one) the survivor one gets rage boost
    *golem* : cactus like defense and throws rocks upon reaching 40% health
    *baby dragon* : 1vs1 version: spits lava thats burns the enemy, the effect will gone for 2.3 sec and wont get rage boost
    2vs2 version: 2 baby dragon wont get rage boost until 1 dies
    *dart goblin* : 30% stun 30% poision and 40% normal
    *rascals* : the older brother throws his sword and stuns the ground troops when almost dead while the sisters slows the air troops
    *hog rider* : automaticaly jumps over log, and barbarian barrel, faster movement speed
    *mini pekka* : shocks the troops
    *dark prince* : sweeps any low hp troops like skeletons when charging,upon hitting stronger troops like knight stuns for 1.6 sec
    *skeleton barrel* : has 2 bomb 1 for building and another for the tower or giant like troops, if none of them used and survived then deploys at the same time as reached the tower.

  • @gabrielmanzo2432
    @gabrielmanzo2432 2 месяца назад

    U sir are actually spot on on what i think the evo’s will be great work i have no doubt that some will be exactly what u predicted especially once supercell see’s this im verry impressed u can just tell supercell wants broken but not to broken great work man

  • @orangeryano5212
    @orangeryano5212 Месяц назад +1

    Princess concept:
    Target where you want to shoot.( maybe able to shoot where you target and also the tower at the same time?)
    Good idea?

  • @DonterioDons
    @DonterioDons Месяц назад +1

    For the elite barbarian evolution. It would be a good idea if they could ride each other and when an enemy is close. It will throw the barbarian on top doing huge splash damage, they attack faster.

  • @weedb5533
    @weedb5533 21 день назад +1

    I think the musketeers evo should be bigger shots with knock back so regular musketeer balanced and three musketeers are seen as a way stronger win condition, maybe if a troop is knocked back into a tower the tower takes damage aswell!

  • @the0negam3r21
    @the0negam3r21 3 месяца назад +4

    Baby dragon but when it is the only flying troop in a 10 tile radius it gets raged

  • @sykes9541
    @sykes9541 3 месяца назад +1

    I think a good concept for evol baby dragon would he turning into a full grown dragon (like the one from clash of clans), and for musketeer maybe give her a weapon that shoots 3 times and has a reload time similar to hunter

  • @Agent_Camera67
    @Agent_Camera67 2 месяца назад

    Finally evo tesla exist but not the same concept so thats good to hear

  • @piratavicius5262
    @piratavicius5262 2 месяца назад

    Well edited, really interesting concepts

    • @MEGraphics1
      @MEGraphics1  2 месяца назад +1

      Glad to hear you like it man, thanks! ♥

  • @_random_x4464
    @_random_x4464 8 дней назад

    The BABY dragon having pups is wildd!!

  • @thelordchungus816
    @thelordchungus816 3 месяца назад

    for the 3 musketeers I was thinking of giving them a tiny shield with a lifespan of even 10 which consisted of the helmet they wear so as to protect them from a possible fire ball... or I was thinking of an elixir extractor which instead of producing elixir produces the try but steals it from the opponent.

  • @doIbaeb
    @doIbaeb Месяц назад +1

    0:32 i guess in order for that card to have a new life, supercell should add 3m evo which would go something like archers' evo:
    like when the three musketeers are alive, they get three passive skills: Ranged Shield: that nerfs ranged attacks: princess towers, archers or whatever > Rage: increased attack speed > Third buff: buffing every third shot which deals +15% SPLASH damage, knocks the target back while doing a little AOE damage around the musketeer to close enemies (a reference to the royal giant's evolution)
    And as the number of living musketeers decreases, these skills are removed
    for example: 3 alive musk: Shield+rage+3rd shot buff > 2 alive musk: Rage+3rd shot buff > last remaining one: just every 3rd shot buff

  • @fireshadow420
    @fireshadow420 9 часов назад

    Another cool concept for baby dragon is that when it dies, it turns into a skeleton dragon

  • @ranboltz506
    @ranboltz506 3 месяца назад +14

    Hog Rider Concept: Ramp Up, every 3 seconds, the hog rider will become faster and do 40 more dmg. (The speed cap is as fast as an ice spirit + rage in a raged arena.)

  • @fire8316
    @fire8316 3 месяца назад +2

    A Evo elite barbs concept could have a shout stun like from Skyrim

  • @ahnnegalimba9694
    @ahnnegalimba9694 7 дней назад +2

    This guy predicted evolve tesla

  • @leelandstonehouse1279
    @leelandstonehouse1279 19 дней назад

    Skeleton barrel idea; It’s a giant barrel and when it dies one or two smaller ones spawn. Also, the giant barrel has guards instead of regular skeletons so it can tank for the skeletons.

  • @bronsonbone4475
    @bronsonbone4475 2 месяца назад +1

    just remember all evolutions are usually unique and isn't just, more damage or something, half the time is an obvious counter to it, like evo archers for example you can just place a guy pretty close to them.

    • @bronsonbone4475
      @bronsonbone4475 2 месяца назад +1

      Nice job though, some were pretty cool idea

  • @ebw
    @ebw 3 месяца назад

    OMG the old legendary card sound 😍

  • @thomasdevlin5825
    @thomasdevlin5825 3 месяца назад

    I don't even want to think about an evolved hog rider, that card has been an unending pain in the ass since it was released

  • @Hussain-yt8bt
    @Hussain-yt8bt Месяц назад +1

    Golem was pretty good.
    Mini Pekka Last concept was not that good "it will break the game".
    Dark prince was good and we NEED IT.
    These are the evolution that I was interested in or wanting in the game.

    • @MEGraphics1
      @MEGraphics1  Месяц назад +1

      Love your feedback, thanks!🙏🏼

  • @Diogenes68
    @Diogenes68 День назад

    Idea: Evo Balloon drops 3 skeletons when dropping bombs, or maybe it could have a booster attached to it that expires after 2 seconds.

  • @Valkies-zj2bi
    @Valkies-zj2bi Месяц назад +1

    They should do an evolution for hog rider where when he dies he gets off of his hog and starts attacking.

  • @Jimbo1221
    @Jimbo1221 Месяц назад

    Damn. Putting your motion graphics to good use! ;-D

  • @blickyblicky1939
    @blickyblicky1939 День назад

    As a lava main, that baby dragon would tear the game apart

  • @D1n0_GT
    @D1n0_GT Месяц назад +1

    I can gaurantee, evo goblin drill is next

  • @RydenThings
    @RydenThings 24 дня назад

    I figured evolved Dart Goblin would have a temporary poison effect on whatever the darts hit

  • @Andrey_Polyakov11
    @Andrey_Polyakov11 2 месяца назад +1

    Эволюционные карты очень крутые в Clesh Royale, новые функции карт тоже классные)

  • @leonivekk
    @leonivekk День назад

    Hog rida could also be that he has a shield (as dark prince), when destroyed is normal and once defeated the pig becomes a royal hog xD

  • @barelynonexistent
    @barelynonexistent 3 месяца назад +4

    Dart goblin evolution idea (back ups):when the goblin starts to shoot it would spawn a goblin every 4 seconds,the goblin can be a distraction while the dart goblin shoot from afar

    • @masked497
      @masked497 3 месяца назад +3

      terrible idea

  • @free_waygo8888
    @free_waygo8888 23 дня назад

    For the mega knight there should be a hulk smash effect like the incredible hulk used against the abomination, kinda like earthquake

  • @BeatstarBoi
    @BeatstarBoi 3 месяца назад

    I like these concepts, but here are my (maybe the most promising) picks or other effects for them:
    * Evolved Three Musketeers: They having a shield would be the most optimal way, so that the enemy could use more elixir than required to properly kill them.
    * Evolved Tesla: I can see it having both the multiple zapping with a little chaining effect, like it targeting up to four enemies, but losing its chain effect the more targets it has.
    * Evolved Elite Barbarians: Having double swords for double attacks are the most interesting of them three.
    * Evolved Golem: Yes, faster speed and faster attacks. I know, it's just more stats, but yeah.
    * Evolved Baby Dragon: Treating it as a older dragon while evolved makes the most sense for me, but it spawning pups on death not. Maybe it having two pups on each side would be better. But I'm also interested of it being kinda an "aerial evolved Firecracker".
    * Evolved Dart Goblin: Yes, more range, yes! It already dies in one hit, so that's his own downside.
    * Evolved Rascals: Yes, the gums making them stun for a bit is the bestest effect for them. Obviously the time should be reduced, but that's the best effect by far.
    * Evolved Hog Rider: Having it creating a Earthquake effect at its deployment is so good. And maybe it still doing the Earthquake but weaker while walking would make it perfect.
    * Evolved Mini P.E.K.K.A.: This one is based on a comment. When it kills any troop, it transforms it into a pancake that heals a quarter of that troop's HP. Yes, it spawning a healing pancake every time it kills something is op, but making the healing effect weaker seems balanced.
    * Evolved Dark Prince: Yes, the Dark Prince having a Megaknight effect on deployment seems viable, but the shield having a ton of health after being destroyed is a proper reason to have time dealing with him.
    * Evolved Skeleton Barrel: Some of these concepts seems kinda repetitive, but the way that I see it is something like "super tanky and slow, but gradually spawning skeletons with balloons", so yeah, imma pick the first concept.

  • @gruffcube
    @gruffcube 3 месяца назад +1

    another concept for the baby dragon is it could summon in its mum when it gets damaged.

  • @orangeryano5212
    @orangeryano5212 Месяц назад

    What about for evo tornado it could pull your own troops towards anywhere I.e a castle if u want and deal no damage to self but triple damage to the other team?

  • @CarbonRoyale
    @CarbonRoyale 18 дней назад

    Bro predicted the future with the Evo Tesla

  • @imsocoolwowimthecoolest
    @imsocoolwowimthecoolest Месяц назад +49

    lil bro predicted evo tesla

    • @hawaiiangangster5562
      @hawaiiangangster5562 Месяц назад +6

      How?

    • @MoonStarDust_
      @MoonStarDust_ Месяц назад

      ​@@hawaiiangangster5562 like he predicted they will evolve the tesla

    • @ningurp281
      @ningurp281 Месяц назад +6

      @@MoonStarDust_why wouldnt they evolve it 😭?

  • @jae6xr
    @jae6xr Месяц назад +1

    The Elite Barbarians card looks like IA 💀

  • @Mark_Experience
    @Mark_Experience 2 месяца назад +1

    Evolved Tesla is gonna released tomorrow 🤩

  • @DoctorDLight
    @DoctorDLight 2 часа назад

    Rascals Evolution should be that as long as the Big Guy is alive the 2 Girls are invisible and can not be targeted but just hit, after Big Guy dies the Girls will turn visible and gain a 25% health shield. And the Barrel concept should just spawn the 2 Girls normaly but the Big Guy is in a barrel. ( I would want them to improve the Tank aspect of the Big Guy).
    The Skeleton Barrel could be like the Loon of the Builder Base: The loon has more health and its attack is just spawning Skeletons under it, after death it will explode normaly.

  • @PepsiForReal
    @PepsiForReal 26 дней назад +2

    Bro predicted a evolution💀

  • @Napstablook2288
    @Napstablook2288 3 месяца назад

    Evo 3 Musketeers cloud also have DMG reduced from spells or something like that .

  • @yousufahamedemon6603
    @yousufahamedemon6603 3 месяца назад

    I hope supercell take inspiration from your video😊

  • @user-vz5tt8eo9k
    @user-vz5tt8eo9k 3 месяца назад

    this would be so dope for clash please let this be in the game

  • @pika_pika___
    @pika_pika___ 2 месяца назад

    golem concept: Has a cannon on his back and explodes when he dies

  • @Moonclipsun
    @Moonclipsun 13 дней назад

    Barril de esqueletos: O primeiro conceito me agradou muito. Um ciclo para essa carta seria perfeito!

  • @BaconpiePG3D
    @BaconpiePG3D 2 месяца назад

    I think the triple musketeers should have a huge cannon that they're pushing. The Canon has knockback and mini area damage but slow cooldown. The mobility is same as normal musketeer and health is same as sparky. Idk but it kinda seems balance to me.

  • @GorOKraken
    @GorOKraken 3 месяца назад

    1 concept: Evo ice golem, With each attack he makes on the tower or buildings he slows down whoever is surrounded, deals +20% damage and when he dies he freezes for 2 seconds
    2 concept: Missiles hit on the ice golem deal -50% total damage and when it dies it leaves an area for 6 seconds that leaves the enemy's troops 60% slower
    3 concept: When the ice golem walks, it leaves a trail for 6 seconds that leaves troops 70% slow, and get more health

  • @spikegaming78
    @spikegaming78 3 месяца назад

    i think that elite barbs should have a evo where when they split they get raged or some like that

  • @user-zb8gg9zc3u
    @user-zb8gg9zc3u Месяц назад +1

    I have a idea for golem his stomps or steps should do knock back or damage

  • @ipadgoodgamer7243
    @ipadgoodgamer7243 2 месяца назад

    Which editing website do you use to edit? Nice video btw.

    • @MEGraphics1
      @MEGraphics1  2 месяца назад

      Thanks! I’mu using photoshop and after effects

  • @jackmawserXD
    @jackmawserXD 2 месяца назад

    Cannon (evo)
    Concept 1: Big cannon, Fires larger ammunition than the common ones, which do more damage and pass through troops, in addition to having recoil
    Concept 2: double cannon that shoots x4 and has double health, It has a slightly slower attack after the bursts but those bursts stop the troop for 1 second

  • @GorOKraken
    @GorOKraken 3 месяца назад

    1 concept: evo giant, plus 450 life points and every time he steps he generates area damage that, in addition to pushing away enemy troops, deals 89 damage with each step
    Concept 2: 90-120 damage completely nullified (Probably to be nerfed later but I don't know what to nerf)
    Concept 3: becomes 2× bigger and your health increases by 35% and your damage ×2 (can also be nerfed)

  • @AaronLaumb
    @AaronLaumb 2 месяца назад

    great editing skills! :)

  • @TheVOIDKingHimself
    @TheVOIDKingHimself 3 месяца назад

    The e barbs with the shield is the only way evolved e barbs can be balanced

  • @GorOKraken
    @GorOKraken 3 месяца назад

    1 concept: Evo 1 musketeer can be a critical damage 1/3 and give 3× damage of normal
    2 concept: Mini area dmg arround of musketeer like evo royal giant
    3 concept: area damage of bullets of the musketeer

  • @amirulhamizan3440
    @amirulhamizan3440 Месяц назад

    Evo concept for dark prince:
    Having shield makes him even more tankier than normal
    After losing his shield he'll become less tanky but he'll wield his mace with both hands now since he's not holding shield making him have more damage and charge speed because he's less heavy now without shield

  • @juniorman2928
    @juniorman2928 20 дней назад

    The shield e barb is perfect

  • @thud717
    @thud717 3 месяца назад

    I just wann know what theyll do for the PEKKA but i feel like itll be a while before that happens

  • @xanthraXGaming
    @xanthraXGaming Месяц назад

    Would love to see Lava hound, flying machine, balloon, 3/5 Elixir minions, ice golem. Miner. Goblin drill, barb hut.

  • @ultimazilla9814
    @ultimazilla9814 12 дней назад

    1:17 which means for as long as the tesla is underground, it is functionally immortal

  • @the_grenade
    @the_grenade 3 месяца назад

    I have a concept for Golem.
    Name - Nature Punch
    Ability - Whenever Golem punches a building with his left arm, a mini earthquake occurs below it. And when he attacks with his right arm, it poisons and weakens the building he hits. Using both hands consecutively, a building gets destroyed faster.

  • @user-hd6sy1bi5t
    @user-hd6sy1bi5t 13 дней назад

    Just for the thought of evolving E barbs give this guy a one way ticket to hell.😵

  • @PRINCIPITO.1
    @PRINCIPITO.1 Месяц назад

    I say that it would be better for the dark prince to have more damage and life and that his shield also reduces the damage by 70%, as an evolved knight could reduce it until he loses the shield, When you lose it, that 70% changes to 20%, the percentage of 20% only blocks projectiles, attacks, etc., except magic.

  • @gabindg1347
    @gabindg1347 Месяц назад

    For the Hog rider’s one, the pig might be stilling alive and continue to attack attacks the tower

  • @sleuff
    @sleuff 2 месяца назад +1

    What's the point in clone for skel barrel when they are one shot anyway lmao

  • @Chilli_bean
    @Chilli_bean Месяц назад

    I think evo barbs should have so when you play regular barberians they get promoted to elite if they are next to evo elite barbs,the will have a small radius of promotion,evo barberians will be unefected

  • @chronokevxd
    @chronokevxd 3 месяца назад +1

    Skeleton barrel: creates skeletons with ballons that fly like from clash of clans

    • @oddslmjim1408
      @oddslmjim1408 3 месяца назад +1

      Skeleton barrel with gaurds

  • @prasathgj
    @prasathgj Месяц назад

    Mini P.E.K.K.A. and micro P.E.K.K.A.s looks the best😂

  • @SpeedGod440
    @SpeedGod440 2 месяца назад

    Skeleton barrel : concept #3 more balloons, every 1 balloon thats on the skel barrel has 2 skeletons each the first concept has 9 balloons so its 18 skeletons, plus the 6 inside the skel barrel so it makes the total of 24 skeletons

  • @dhiaajalloul7218
    @dhiaajalloul7218 29 дней назад

    Supercell after this video : these evolution cards aren't balanced.
    --> *Let's nerf the miner*

  • @user-ey2iz1we4s
    @user-ey2iz1we4s 3 месяца назад

    Skeleton barrel concept i think evo skele barrel had extra health so it is easier to reach the tower and have a small knock back
    As the barrel breakes it will have extra damage and spawn 1 skeleton guard so it can get atleast single hit if it is countered by log or zap etc

  • @justnoob1990
    @justnoob1990 Месяц назад

    Here are my ideas:
    Three musketeers: They gain weak shields, which are their helmets, and when the shield is broken, the helmets fly off, and every third shot is a special bomb shot, which explodes on impact and does extra damage + splash (this also applies to regular musketeer ig)
    Evolved tesla is in the game now
    Evo E barbs: Every hit casts a bleeding effect which does damage over time and decreases damage of enemies
    Evolved Golem: A really heavy golem which does mini earthquakes in it's tracks, which deals damage to surrounding enemies and slows them down.
    Evolved baby dragon: Baby dragon shoots a big fireball which lingers on the field for about a second before exploding into 5 small fireballs in all directions which do low damage.
    Dart goblin evolution: Every fifth shot, the dart goblin fires a special poison dart which has a green trail, can pierce enemies, and adds a poison effect (damage over time and maybe even decreased defense)
    Evolved rascals: The two ranged rascals shoot special bullets which slow down enemies speed and attack speed, and the melee rascal does extra damage to the enemies affected by it.
    Evolved hog rider: Upon placement, the hog rider gets a big speed boost which lasts for about 2 secs and uses his hammer to damage all enemies near him while doing that dash, which applies knockback.
    Evolved mini pekka: Every hit does a mini zap wave around it which lightly stuns enemies and does extra damage.
    Evolved dark rpince: While charging, he can throw his shield in front of him to do extra damage and stun, and it comes back to him. (Like the executioner) However, the dark prince can be hit normally in that small time frame.
    Evolved skeleton barrel: The card's hp is greatly buffed, and there are 3 barrels. When it reaches the tower, it drops one skeleton barrel at a time every few seconds. After the third one is dropped, the card dies. If the card is killed before all 3 barrels are used, it will use all the remaining barrels at once.

  • @vllspamlord9684
    @vllspamlord9684 2 месяца назад

    I wonder what would spells look like if they had evolutions to them

  • @Beristic
    @Beristic 2 месяца назад

    i love the 3 musk clone thing

  • @jasonlara5069
    @jasonlara5069 3 месяца назад

    My evo concepts of these cards.....
    Three musketeers:
    Be able to place 1 each of three 4 elixir musketeer cards per rotation until returning to 9 elixir card after 3 are used.
    E-barbs: Rage warcry for 4sec after running 4 tiles.
    Golem: Death damage of crystal shards spread or earth quake.
    Baby dragon: Fire spread
    Dart goblin: A sleep effect that slowly stops troops.
    Rascals: Rascal boy with upgraded sword and more health. Rascal girl's shoots big sized trouble gum with slow effects.
    Hog rider: That Muscular Hog from clash-a-rama. 😂
    Mini pekka: Slaughter mode. 😅
    Dark prince: Shield reflecting when dashing.
    Skeleton barrel:
    Drops 3 Skeletons per 4sec while floating plus a barrel roll Damage when destroyed.

  • @user-fv9fv3kl7o
    @user-fv9fv3kl7o Месяц назад

    The sound evo baby dragon made when it split up

  • @bossslayer5986
    @bossslayer5986 Месяц назад

    For Baby Dragon I Would Like If It Had 3 Burst Shots But Took Longer Between Them

  • @the_Caped_crusader18
    @the_Caped_crusader18 Месяц назад

    1.Mini pekka: gaining 1/5th of its HP after killing a troop is a good evolution..
    2. Baby dragon Raging after Half of its HP depleted and deals double damage with Doubled attack speed.
    3. Skeleton barrel dropping skeletons like dropship.
    4. Dark prince throwing his sheild while charging And deals stunning effect and damage to the troops. Sheild throw also affects air units too..
    5. Prince keeps charging even if he hits small targets. But he stops when he hits larger targets knocking them back a few tiles..

  • @Moonclipsun
    @Moonclipsun 13 дней назад

    O conceito de super bala na mosqueteira funcionaria perfeitamente, e nas tres mosqueteiras, direções separadas mais a super bala seria realmente equivalente ao custo.

  • @efann4405
    @efann4405 3 месяца назад +1

    i think evolved hog rider would make more sense to follow coc whereas when defeated split into hog(royal hog) and rider that attacks anything

  • @ModEnAccion
    @ModEnAccion 3 месяца назад +8

    Uno del gigante esqueleto porfavor 😂❤😊

  • @witherslayer8673
    @witherslayer8673 23 дня назад

    evo consept 2 for three musketers should have the 3 on one side, the clones on the other

  • @RealVegg
    @RealVegg 3 месяца назад

    Triple musky:
    Temporary firerate boost and shield that make them resist any spell damage when spawn
    Tesla:
    Main zap does more damage, shot a bit faster and emits a electric cloud that make all enemy troops Slow and drain hp
    E-Barbs:
    When they target a unit after moving they do a unique especial attack that make a lot of damage and knockback all nearby troops then continue attacking like normally
    Golem:
    Main attack is a bit stronger and can stun buildings, when die drops 2 enhanced minigolems that can rage when hit a building
    Baby dragon:
    Can spit multiple mini fire balls surrounding the main one and it ignites the ground making a small damage like a poison (Actually very small damage, not enough to kill a skeleton) and a bit more hp
    Dart Goblin:
    every dart bounce to the nearest troop in 3 tiles radius making a double hit, and can apply a poison state for 5 seconds the first hit, the effect refresh in each hit, can't poison buildings
    Rascals:
    Girls slow down ground units and do small knockbacks to balloon type units
    The boy can knockback not heavy units and attack a bit faster
    Hog rider:
    Applys a resonance effect after each hit that make bonus damage over 1 second, when die drops his hammer and generate a shockwave that do a small damage to towers and ground units
    Mini pekka:
    Attack a bit faster and every hit can piercing layers or shields, for example if a golem have low health it kills the golem and the damage also applies to the small golems after death, this also applies to guards, caged goblin, giant goblin and more
    Dark prince:
    Can avoid first melee hit while charging, shield damage reduction while charging, immune to knockbacks while charging

  • @rlrl781
    @rlrl781 3 месяца назад

    I love the three musketeers with clone