Yes, it's a bit of chrome that doesn't affect the game greatly. If you don't like the idea you can always remove the card from the deck. Flash can also be neutralised by play of the Emir's daughter: Flashy's too distracted by visceral pursuits to bother with his imperial duties.
Yes. Possibly the original Forrest Gump. He meet all the famous and saw all the historic events in the 19th century.world wide. And effected some of the events as well I believe.
He is a fantastic and hilarious anti hero of a large series of books. He travels the Victorian world from Prussia to China to John Browns raid on Harper's ferry as a British buffoon.
I think you forgot this when playing for reinforcements: After placing the SP, the player checks for one bonus IP SP by rolling 1d6. If the result is equal to or less than the number of VS in the rolling player’s camp, then one extra IP SP is placed in the IP's home capital.
Anyone else have audio problems with the video? Almost like its skipping?
Check your subtitles, did you want the introduction to call you "stupid Joe"?
I believe the auto subtitle feature improved during recent years and it gets it right. Thanks for the pointer.
This looks great! It doesnt seem very difficult... What's your overall grade? 1/10? Thank you!
Isn't Flashman a fictional character?
Yes, it's a bit of chrome that doesn't affect the game greatly. If you don't like the idea you can always remove the card from the deck. Flash can also be neutralised by play of the Emir's daughter: Flashy's too distracted by visceral pursuits to bother with his imperial duties.
Yes. Possibly the original Forrest Gump. He meet all the famous and saw all the historic events in the 19th century.world wide. And effected some of the events as well I believe.
He is a fantastic and hilarious anti hero of a large series of books. He travels the Victorian world from Prussia to China to John Browns raid on Harper's ferry as a British buffoon.
I think you forgot this when playing for reinforcements: After placing the SP, the player checks for one bonus IP SP by rolling 1d6. If the result is equal to or less than the number of VS in the rolling player’s camp, then one extra IP SP is placed in the IP's home capital.