Thanks for yet another fantastic game overview. Video quality in close harmony with the outstanding game components. Pixar Studio Puerto Rico did a fantastic job.
Great video, you nailed it again, phantastic job on a very innovative design. Best component quality I have ever seen in a wargame. Looking very much forward to the other volumes in the series.
Another example of why The Joe's videos are simply the best available: accurate, articulate, and informative. I have only a passing interest in Napoleonic games so I doubt that I'll get Eylau -- it's too large and involved for my tastes. Plus the decision to mix meeples with counters is very odd. Also, the Army Fatigue Point system seems backwards. An Army should *gain* fatigue as it operates instead of losing it. Instead of each army dragging around truckloads of wood, make a status track and use counters to indicate gain of, or recovery from, fatigue. Numerous other games use this system to good effect.
Thank you so much, Ken! The Army Fatigue concept could be better served and more intuitive by changing the nomenclature to something like "Fighting Spirit", so that the loss of Fighting Spirit cubes better reflects the will of the army to continue to fight. Other alternative names could be "Belligerence" or "Combativeness."
ah, very well observed. You are right, it should be the other way round, an army gains fatigue and does not lose it. We will work on that. As for the possible chart, we wanted to keep the amount of charts and tables to a minimum. So, design decision. But thanks a lot for your hint above, funny that no one had observed it until now.
Very good video! May I ask how you perceive the rules? I have seen some complaints online that the rules are a bit undercooked atm in terms of unclearaties. I would also be interested in how you think this system holds up to other systems like "Eagles of france" or "La Bataille"?
@@l0bbe The rules need clarification in some aspects. They are working on version 1.5. I can’t compare with the other systems you mentioned, since I haven’t played them. Cheers!
Rules are far from clear. Living rules versions have fixed some of the gaps but they need a complete rewritting. IMHO is easier than La Bat but far more complicated that Eagles of France. Mainly because of the really "undercooked" rules. I hope that version 1.5 ( better a 2.0) can fix de gaps.
@@picutina1 you are right, we had two issues here, first spelling and syntax and then we added some details in the process (listening to some nice suggestion of gamers) and realizing that we opened a can of worms and that each "little" addition has a lot of consequences on the rules. 1.5 should be fine, really fine, we are working hard on it with two senior editors and then we will publish 2.0 and offer free physical copies of these and the chart & tables.
That was a fantastic breakdown of the game. Thanks so much! ⭐️
@@Zakalwe-01 My pleasure, thank you!
Thank you for your clear and concise explanation of the rules. You really are the best in this field .
@@RichardHampson-Smith Thank you so much, Richard. Very appreciated!
Outstanding , simply outstanding. TY. This is the mechanics video I've been waiting for.
@@raymow9683 Thank you! Glad the video is helpful!
First video of yours I have scene. I just received my copy of the game a couple of weeks ago. Great work guys, this vid was excellent.
Thank you! So glad you liked the video. Cheers! By the way, Marshal Davout is in the game, too!
Thanks for yet another fantastic game overview. Video quality in close harmony with the outstanding game components. Pixar Studio Puerto Rico did a fantastic job.
@@harrobosma8650 Pixar-Puerto Rico … love it! The game is beautiful and that always helps. Cheers!
Super video for a superbe game. The "Fatigue" is very well represented. Vive L'Empereur!!! 💂💂💂
Thanks! The Army Fatigue system is a neat concept and not overly complicated.
thank you for putting in the time to this show. you are so talented😆
Thank you for those kind words, E-4!
Magnífico como siempre, caballero. Muchísimas gracias!
@@JoséMiguelMuntadasGarcía Gracias, José Miguel! Me alegro que te haya gustado el video.
Great video, you nailed it again, phantastic job on a very innovative design. Best component quality I have ever seen in a wargame. Looking very much forward to the other volumes in the series.
@@MartinSutter-qx6vm Thank you, Martin. The cube-pull system gives players a lot of choices and keeps them engaged. Great mechanic! Cheers!
Thank you, SJ!
You’re welcome! Cheers!
Excellent run-through Stuka Joe. Thanks.
@@peterixon8708 Thanks, Pete! Glad you liked it. Cheers!
Great work as always.
Another example of why The Joe's videos are simply the best available: accurate, articulate, and informative. I have only a passing interest in Napoleonic games so I doubt that I'll get Eylau -- it's too large and involved for my tastes. Plus the decision to mix meeples with counters is very odd.
Also, the Army Fatigue Point system seems backwards. An Army should *gain* fatigue as it operates instead of losing it. Instead of each army dragging around truckloads of wood, make a status track and use counters to indicate gain of, or recovery from, fatigue. Numerous other games use this system to good effect.
Thank you so much, Ken! The Army Fatigue concept could be better served and more intuitive by changing the nomenclature to something like "Fighting Spirit", so that the loss of Fighting Spirit cubes better reflects the will of the army to continue to fight. Other alternative names could be "Belligerence" or "Combativeness."
ah, very well observed. You are right, it should be the other way round, an army gains fatigue and does not lose it. We will work on that. As for the possible chart, we wanted to keep the amount of charts and tables to a minimum. So, design decision. But thanks a lot for your hint above, funny that no one had observed it until now.
A very close run battle. Napoleon almost lost to the Russians in the blizzard.
Very good video!
May I ask how you perceive the rules? I have seen some complaints online that the rules are a bit undercooked atm in terms of unclearaties.
I would also be interested in how you think this system holds up to other systems like "Eagles of france" or "La Bataille"?
@@l0bbe The rules need clarification in some aspects. They are working on version 1.5. I can’t compare with the other systems you mentioned, since I haven’t played them. Cheers!
Rules are far from clear. Living rules versions have fixed some of the gaps but they need a complete rewritting. IMHO is easier than La Bat but far more complicated that Eagles of France. Mainly because of the really "undercooked" rules. I hope that version 1.5 ( better a 2.0) can fix de gaps.
@@picutina1 you are right, we had two issues here, first spelling and syntax and then we added some details in the process (listening to some nice suggestion of gamers) and realizing that we opened a can of worms and that each "little" addition has a lot of consequences on the rules. 1.5 should be fine, really fine, we are working hard on it with two senior editors and then we will publish 2.0 and offer free physical copies of these and the chart & tables.
Now that's service! Really enjoyed the game and looking forward to the next in series.