You should dedicate a locked slot in your inventory for the Nerd Outfit instead of carrying all your mags back to base so you will only be sacrificing one slot instead of many.
Stealth mechanics used to kind of suck in 7DTD, but with 1.0, they're actually pretty good now. I've been playing a stealth character, with the stealth perks and assassin armor, and I've found that two of the most important things a stealth character can do in 1.0 is never stop sneaking, even if something is attacking you, and ALWAYS carry a stack of stones on your hotbar for distracting zombies. These tactics work even in infested clears, if you're methodical enough. If you get attacked and you're not in immediate danger of being overwhelmed, just keep sneaking and kill them, because as soon as you stop sneaking to try and maneuver with speed, you're likely to get the attention of a whole lot more trouble than you already have. On top of that, even if you wake up zombies in a POI, they usually won't know where you are because of your stealth bonuses (even while you're fighting other zombies as long as you stay crouched), so even if you see the red markers moving around on the compass it doesn't mean they're coming right for you. In this situation, you can use those stones to lure those active zombies into places that give you more advantage, often where they will have their backs turned to you for a big sneaky backstab, or lure them out in the open for you to get sneaky headshots with your bows or pistols. Tossing stones is also GREAT for wandering hordes that you come across, because even though they're active, they won't know where you are, so the entire group will tend to run straight for the stone you threw, making them prime targets for something like an explosive arrow or bolt or molotovs if you're close enough, and when there's a demo zombie in the group, you can just pop their button to do tons of damage to the entire horde while they're dogpiled on that stone you threw. On the other hand, you can just toss a stone to lure that group of zombies away from you while you sneak off some other direction.
@@Kevlin0069 Thanks for this helpful information I plan on getting the game when I have money and I want to see what this is like to play a completely silent character
A tip i have is bring the nerd outfit around with you when you go looting, or at least keep it in your ride. It will save you many slots vs carrying all magazines to base
For some reason, over half of my tier 3s and every tier 4 I have done so far has had awake "wondering" zombies... is this a new feature? Keep up the great work!
Hey Tem, I can't confirm this but I believe there are "wandering sleepers". Those zombies in the attic did wake up but they just patrol once you are in range.
Oh, so they did implement something decently new this update, heard about those eventually being a thing but having those makes POI clearing a little more dynamic, nice
Senor Dragos residence has a hidden weapons bag at the top of the stairs leading to the loot room. When you reach the top of the stairs, go forward 2 - 3 meters, turn left and break down that wall. It also serves as a "zombie closet". After that first wall is gone (revealing the zombie closet), break down the back of the zombie closet to reveal the hidden weapons bag.
The... base of the base- the lil off shoots lookin like a star wars at walkers feet. Kinda a cool look tbh, really fulfills the brutalist look you seem ot be going for.
All the base building gave me an idea - can't you theoritically link a pressure plate to a powered vault door and automatically throw zombies down? Put another plate next to you so you can close it back up sort of deal, saves you the hassle from having to do it manually when things are chaotic
Zombies can activate trigger plates, but it will mess with their pathing. The moment the door opens, the zombies will start attacking the base supports.
@@Shiriaru612 In that case just use the plate on the inside so you don't have to fiddle with opening the door manually - saves time and reduces stress during horde night if you need to repair a bit Same idea as now, just less cumbersome
Not long started playing 7 days after watching your videos, been enjoying the older series while waiting for the next in this series, was so hyped when I got the notification for this!
Wandering sleepers are definitely a thing. To what extent is not known, but it was confirmed on the forums that they have been implemented and this is just the start of what's to come. Can't wait!
If you find the Hyde residence the garage has some old fashioned gas and oil signs inside. It is a T3 that has a catwalk connecting the garage and house.
They'll not beat through the melee spot but they'll prefer going 2 blocks left and beat through the solid wall. To fix it, make a gap between the ramp and your base's wall.
Not sure what you're thinking of.. They do prefer to beat through the melee position and there is a gap between the ramp and the wall. A few of them have become snagged on the plate strips that i'm using to attach the ramp so those need to come off though.
LOVE this fighting position design. Not sure I've seen anything like it before. It's both simple and secure. Also love that we are finally in a base that isn't cramped again. I ain't looking to play Rust 😂
your current playstyle is how I always play haha. I always go stealth and parkour for stealth kills. Also as a heads up, the laser sight lowers your steath same as flashlights do. That's why I never use them.
That heavy armour looks interesting 😅. Just found your channel last month & been binging the playlists. I thought about waitin til this series was a supercut but I'm not that patient 🙈
Ive only found 2 Legendary parts so far, I used them on Preacher gloves and Rogue Hood, Next will be on my steel Spear, and then on my Commando Boots and Chest. I like how you added 2 Fighting positions, But I havent had a problem with it , because I can repair it, I have 2 ramps up, they did take out one, Now mine are 1 Block Wide, so I may in crease this for the next, but I will still keep double Ramps I think for security. (This said it was opn the 2nd Horde night and it wasnt a 12+ Block Drop), it will be for next Horde, But plan on Moving to Desert Next. Keep up the videos !
Infested clears seem to be more of a flex than for the reward. You burn lots of ammo and first aid for little reward. Seems like a loss to me but idk. I won't do them anymore. Atleast not until they beef up the rewards. It's just not worth it. Not enough buck for my bang... 😂
Love these videos for builds and that you take chances on new base designs. I tried to do that and man it turned out so bad but that's part of the fun. try out new builds, see if it works and if it becomes a massive failure well that's part of the fun. weird how base designs that fail and have us running around for our lives and trying to survive end up being fun horde nights.
Hey Tem, thank you for the great content, you really set a high bar for all the other creators. You might like the Survivors Katana Mod (when it gets updated to 1.0). The Katana is stronger and has more reach than the machete, so more suitable and enjoyable for the late game
I think the Pistol is criminally underappreciated as a stealth tool because of its near silent operation when suppressed. The crossbow will probably put down ferals or rads more reliably with a single headshot, but as you can see, the followup shots with the pistol make finishing a surviving zombie off significantly easier. Plus, it's not only the quietest firearm when silenced, it generates the least heat. It's an excellent all around weapon and probably the only Tier 1 ranged weapon worth keeping once you start finding higher tier handguns or even the SMG. I often carry a crossbow, a suppressed pistol, and suppressed SMG while stealthing. The SMG is mostly there for the heaviest resistance, but the pistol and crossbow do most of the wetwork.
Jawoodle showed a trick for preventing cop spit from getting past the bars in his infinite Zombie Run Horde base the other day. You may want to look at that.
slightly off topic for this particular episode... but b312 was just released, and the new dire wolf looks absolutely incredible, can't wait to see you face one in the series.
The additional blocks on the bedrock-connection pillars kinda resemble the feet of the AT-AT walkers from Empire Strikes Back. And given that the base is in the snow biome... appropriately thematic if ya ask me. That said, the base as a whole is coming together quite nicely, and I can't wait to see it get its first paint job. And an idea that struck me as I was writing this out... why not add a couple railings to the flat sections of the approach ramp for the zombies? Give them another literal hurdle to clear before they reach the fighting position.
Covert Cats. I believe all players are overlooking this one buff. It really can make sneaking so much easier and more powerful. I'd recommend if you are going for stealth to carry these with you everywhere.
24:00 Wandering sleepers were sneakily added into 1.0, I've encountered it myself plenty of times. :) When a sleeper spawns, there's a chance it will go into wander mode, but without knowing your current location.
Have been waiting for your next video. The hoard night was awesome. This may help a bit for QuickStack. Alt-X twice quickly will transfer your unlocked inventory to storage (for existing stacks in containers). Alternatively, Alt-Z (one to replenish stack twice to pull full stack) will PULL from storage to your inventory. Have to be careful to not use Alt-z when unloading as it will pull from your storage containers to your inventory and then it's a manual unload. I like to leave one of an item in storage to quickly put stuff away. Dude, you are going to be so HOOKED on this mod. :) If you can design your parking to within 7 blocks (I think) you can unload immediately when exiting your vehicle. I am just starting my first 1.0 playthrough and I can't believe how much harder it is than A21. I can go 50 days w/o a death and on day 7 I already have two. lol
@GunsNerdsandSteel You should check out the new Pole 4 Way block for the fighting position, combined with a catwalk block to stand on. It's the perfect size to melee through and blocks cop spit, as well as being easy to toss throwables through.
I agree, i’ve been using that setup and it’s really good. my only issue is i don’t know how to make it very strong, i find doubling the block up on the fighting position is worse because then the catwalk can’t be flush and i can’t reach far enough if it isn’t flush, maybe it’s a just a me problem?
Hey, I haven't watched this one yet. I'm not here yet in the series, but I've been really enjoying the series! Good vibes, and I am learning a ton with the new update! So, thanks for this cool playthrough!
I've done some testing with the machete in a regular survival world with creative menu enabled so I can experiment with builds for a regular run that I want to do once they aren't pushing out 7 GB updates every day, and it's really good in 1.0. I'm running a stun baton build but even with no points in knives, it does a ton of damage. With a power attack and level 6 preacher gloves I can one-hit kill most zombies by aiming for their head. I've been using it as a one-on-one weapon with the stun baton against stronger zombies and crowds where the repulsor mod is most useful. I might have to run an Agility build because of how good the machete is.
If I play a sneak build I always use a silenced pistol for sneak kills and D eagle for general, I usually am all guns by day 10-14, provided I have the chem station.
the armor set that i have personally been running is Nomad Headgear, Enforcer Outfit, Preacher Gloves and Commando Boots. -60% Food/Water Use, +40% Crit Resist, +60% Undead Damage and +20% Run Speed
I hope this gets to you before the horde night. Zombies can climb those ramps you have at the bottom of your base. @Guns, Nerds, and Steel. Also, you should go back to the previous tier traders to pick up their "Trade Route" quests. You have to pick up the trade route quests from the specific trader normally associated with the tiers completion. I found that out when I finished my Tier 3s in my playthrough. You do get rewards from them now after all.
not to sound like a back seat gamer. just to share a mechanic of the zombies as i understand for base defense. a basic block staircase causes all zombies to go threw a jump animation. add a electric fence wire to every block and it causes a prolong stun lock. they'll probably get a go threw three electric stuns before jumping to the next block. until the wire starts to burn out. i understand if that doesn't sound fun to do or record. just wanted to share an idea from the last version i was able to play.
The music at @21:00 really reminded me of the OG XCOM. It had some TENSE atmospheric music. Also, you NEVER knew when/if the enemy would just WIPE half your team. Yikes
"Killer Joe" is really "Killer Jack" from The Shining (is my theory, anyway) - coincidentally, Jack limps in the movie because he injured his ankle falling down the stairs.
Awesome video! Could you put trap spike pit at bottom of fight window for them to fall in? Make it like a razor maze back to steps? Or do they break easy? Oh wells loving your adventure.
i think the machete is easier to use now so its definitely worth upgrading past the knife. unless i was dreaming lol. they desperately need to make quest rewards better.
I added most of the mods from your list, but got a bunch of errors. This update has been pretty buggy for me anyways so I'm not really surprised, just a little bummed out. I'll keep toying around with them and hopefully they'll start working.
The loot tables really do make a jump at a certain point... this will take some smoothing out I think. You went from finding no guns at all to finding a T2 pumpgun and then a directly a T3 gun (sniper rifle)
Hey Tem I don't know if you got my last message but you should definitely name your next playthrough spider head and check out the base from the movie spiderhead with Chris Hemsworth it is awesome and I would love to see you build it. Or maybe do a District zero playthrough. Just giving you some ideas look up the images of the spider head base/ Institution it's in the movie trailer it's awesome looking
You should dedicate a locked slot in your inventory for the Nerd Outfit instead of carrying all your mags back to base so you will only be sacrificing one slot instead of many.
Or keep one in your vehicle
Any idea how you make a locked slot?
@@Shadow-xc9ip click the lock in the inventory and you can lock whatever box you want to. Up to the entire inventory.
Stealth mechanics used to kind of suck in 7DTD, but with 1.0, they're actually pretty good now.
I've been playing a stealth character, with the stealth perks and assassin armor, and I've found that two of the most important things a stealth character can do in 1.0 is never stop sneaking, even if something is attacking you, and ALWAYS carry a stack of stones on your hotbar for distracting zombies. These tactics work even in infested clears, if you're methodical enough.
If you get attacked and you're not in immediate danger of being overwhelmed, just keep sneaking and kill them, because as soon as you stop sneaking to try and maneuver with speed, you're likely to get the attention of a whole lot more trouble than you already have. On top of that, even if you wake up zombies in a POI, they usually won't know where you are because of your stealth bonuses (even while you're fighting other zombies as long as you stay crouched), so even if you see the red markers moving around on the compass it doesn't mean they're coming right for you. In this situation, you can use those stones to lure those active zombies into places that give you more advantage, often where they will have their backs turned to you for a big sneaky backstab, or lure them out in the open for you to get sneaky headshots with your bows or pistols. Tossing stones is also GREAT for wandering hordes that you come across, because even though they're active, they won't know where you are, so the entire group will tend to run straight for the stone you threw, making them prime targets for something like an explosive arrow or bolt or molotovs if you're close enough, and when there's a demo zombie in the group, you can just pop their button to do tons of damage to the entire horde while they're dogpiled on that stone you threw. On the other hand, you can just toss a stone to lure that group of zombies away from you while you sneak off some other direction.
@@Kevlin0069 Thanks for this helpful information I plan on getting the game when I have money and I want to see what this is like to play a completely silent character
Have I ever told you how much I love the style of your videos? they are so great to watch!
I love that stealth is back in a tangible way
as long as there's no freaking ladders in the POI...
A tip i have is bring the nerd outfit around with you when you go looting, or at least keep it in your ride. It will save you many slots vs carrying all magazines to base
For some reason, over half of my tier 3s and every tier 4 I have done so far has had awake "wondering" zombies... is this a new feature? Keep up the great work!
Hey Tem, I can't confirm this but I believe there are "wandering sleepers". Those zombies in the attic did wake up but they just patrol once you are in range.
Agreed. My theory is that those zombies are triggered when you enter an area, but the high sneak bonuses won’t let them sense you.
Oh, so they did implement something decently new this update, heard about those eventually being a thing but having those makes POI clearing a little more dynamic, nice
I noticed this as well but wasn't 100% sure if that's what it was! Seeing others noticing it too, I bet that's exactly what it is.
"Will the real Slim Shady please stand up?"
Z: **💀**
"He must be imitating"
Tem I'm dying 😂😂😂😂
Gotta honour the classics when they come along.
The production quality of your content is just amazing. Your sense for details is great. Keep it going Tem!
Senor Dragos residence has a hidden weapons bag at the top of the stairs leading to the loot room. When you reach the top of the stairs, go forward 2 - 3 meters, turn left and break down that wall. It also serves as a "zombie closet". After that first wall is gone (revealing the zombie closet), break down the back of the zombie closet to reveal the hidden weapons bag.
Sniper rifle with silencer is as quiet as the pistol and does way more damage. My favorite stealth weapon
Mine, too.
The... base of the base- the lil off shoots lookin like a star wars at walkers feet. Kinda a cool look tbh, really fulfills the brutalist look you seem ot be going for.
Really glad you upload 40 minute videos. Alot of people do like 21 minutes and it doesn't give me my fix.
I laughed pretty good this morning watching the opening montage…felt like I was on hold with my dentist office with that music. Nice curveball!
You had me boppin my head fr when you were upgrading those blocks to the timing of the beat. 😆
Your editing never ceases to amaze me. Keep up the awesome work!!!
All the base building gave me an idea - can't you theoritically link a pressure plate to a powered vault door and automatically throw zombies down? Put another plate next to you so you can close it back up sort of deal, saves you the hassle from having to do it manually when things are chaotic
Zombies can activate trigger plates, but it will mess with their pathing. The moment the door opens, the zombies will start attacking the base supports.
@@Shiriaru612 In that case just use the plate on the inside so you don't have to fiddle with opening the door manually - saves time and reduces stress during horde night if you need to repair a bit
Same idea as now, just less cumbersome
@@FokiHun Typically he ends up connecting the door to a switch
If you have multiple entrances, this can be an easy way to make an afk base, which takes the fun out of horde night
That's a great idea! Just need to get the magazines to unlock the automated doors
kicking off with some funky tunes, I like it! 😎😎
I dunno, I was feeling quirky I guess 😂
Not long started playing 7 days after watching your videos, been enjoying the older series while waiting for the next in this series, was so hyped when I got the notification for this!
Wandering sleepers are definitely a thing. To what extent is not known, but it was confirmed on the forums that they have been implemented and this is just the start of what's to come. Can't wait!
This series is so fun to watch and I have been loving it.
I look forward to these vids my nightly watch here in AU
19:00 that’s my favorite POI to transform into my base. So much room and it usually has a fence/wall around it already built. Just needs a little TLC
If you find the Hyde residence the garage has some old fashioned gas and oil signs inside. It is a T3 that has a catwalk connecting the garage and house.
And I also wanted to say keep building keep having fun that will keep people coming back for more. I appreciate your videos.
thx for listing the mods in description, especially the quick stack seems wonderful
That base of yours looks really great and you are a gift and creative to make great bases.
They'll not beat through the melee spot but they'll prefer going 2 blocks left and beat through the solid wall.
To fix it, make a gap between the ramp and your base's wall.
Not sure what you're thinking of.. They do prefer to beat through the melee position and there is a gap between the ramp and the wall. A few of them have become snagged on the plate strips that i'm using to attach the ramp so those need to come off though.
That base is absolutely cool. My mind meanders at the auto turret capabilities
I like how the red dot on your pistol is attached to the barrel
LOVE this fighting position design. Not sure I've seen anything like it before. It's both simple and secure.
Also love that we are finally in a base that isn't cramped again. I ain't looking to play Rust 😂
Base looks so good! Can't wait to see how it performs on horde night
your current playstyle is how I always play haha. I always go stealth and parkour for stealth kills. Also as a heads up, the laser sight lowers your steath same as flashlights do. That's why I never use them.
If you do the nerd armor thing just keep it in your inventory. Grab a few books and slap it on from time to time to clear them from inventory.
Your montages are always so on point. Loved the one to start the episode. The song was a vibe.
This series is awesome. I don’t comment often but I do need to catch up with the rest of this series’s. The cinematic cuts are on another level 🤩👊
YAAAAA Lets keep the 1.0 train coming!!!!
That heavy armour looks interesting 😅. Just found your channel last month & been binging the playlists. I thought about waitin til this series was a supercut but I'm not that patient 🙈
Ive only found 2 Legendary parts so far, I used them on Preacher gloves and Rogue Hood, Next will be on my steel Spear, and then on my Commando Boots and Chest. I like how you added 2 Fighting positions, But I havent had a problem with it , because I can repair it, I have 2 ramps up, they did take out one, Now mine are 1 Block Wide, so I may in crease this for the next, but I will still keep double Ramps I think for security. (This said it was opn the 2nd Horde night and it wasnt a 12+ Block Drop), it will be for next Horde, But plan on Moving to Desert Next. Keep up the videos !
I have been kinda watching you for tips and tricks, here and there. Your intro to episode 7 on Vanguard won my sub!
When I get money I will donate.
Promise.
Horde nights get so much more difficult when moving through biomes i noticed. Feels good imo
Bringing back all books to base sounds like suffering. I just always had the nerd body on. Only switched out for the bartering head once a week.
You inspired me to try the stealth mode and I am loving it. I usually go loud and proud with heavy armor.
Infested clears seem to be more of a flex than for the reward. You burn lots of ammo and first aid for little reward. Seems like a loss to me but idk. I won't do them anymore. Atleast not until they beef up the rewards. It's just not worth it. Not enough buck for my bang... 😂
Love these videos for builds and that you take chances on new base designs. I tried to do that and man it turned out so bad but that's part of the fun. try out new builds, see if it works and if it becomes a massive failure well that's part of the fun. weird how base designs that fail and have us running around for our lives and trying to survive end up being fun horde nights.
Hey Tem, thank you for the great content, you really set a high bar for all the other creators.
You might like the Survivors Katana Mod (when it gets updated to 1.0). The Katana is stronger and has more reach than the machete, so more suitable and enjoyable for the late game
Doing the Johnnytown mission with half life towards the end was causing the anxiety levels to hit maximum lol. Great vid!
your video editing psychology needs to be lauded
I love the beginning music. Sends chills! Love the videos
I think the Pistol is criminally underappreciated as a stealth tool because of its near silent operation when suppressed. The crossbow will probably put down ferals or rads more reliably with a single headshot, but as you can see, the followup shots with the pistol make finishing a surviving zombie off significantly easier. Plus, it's not only the quietest firearm when silenced, it generates the least heat. It's an excellent all around weapon and probably the only Tier 1 ranged weapon worth keeping once you start finding higher tier handguns or even the SMG. I often carry a crossbow, a suppressed pistol, and suppressed SMG while stealthing. The SMG is mostly there for the heaviest resistance, but the pistol and crossbow do most of the wetwork.
Jawoodle showed a trick for preventing cop spit from getting past the bars in his infinite Zombie Run Horde base the other day. You may want to look at that.
You should put a sledge turret at the top of your kill place! Good video my dude!
If you're wanting to stack bleed. You can do it with a spear and the serrated blade mod and never get hit yourself because of the reach of the spear.
slightly off topic for this particular episode... but b312 was just released, and the new dire wolf looks absolutely incredible, can't wait to see you face one in the series.
The additional blocks on the bedrock-connection pillars kinda resemble the feet of the AT-AT walkers from Empire Strikes Back. And given that the base is in the snow biome... appropriately thematic if ya ask me. That said, the base as a whole is coming together quite nicely, and I can't wait to see it get its first paint job. And an idea that struck me as I was writing this out... why not add a couple railings to the flat sections of the approach ramp for the zombies? Give them another literal hurdle to clear before they reach the fighting position.
Covert Cats. I believe all players are overlooking this one buff. It really can make sneaking so much easier and more powerful. I'd recommend if you are going for stealth to carry these with you everywhere.
24:00 Wandering sleepers were sneakily added into 1.0, I've encountered it myself plenty of times. :) When a sleeper spawns, there's a chance it will go into wander mode, but without knowing your current location.
Have been waiting for your next video. The hoard night was awesome. This may help a bit for QuickStack. Alt-X twice quickly will transfer your unlocked inventory to storage (for existing stacks in containers). Alternatively, Alt-Z (one to replenish stack twice to pull full stack) will PULL from storage to your inventory. Have to be careful to not use Alt-z when unloading as it will pull from your storage containers to your inventory and then it's a manual unload. I like to leave one of an item in storage to quickly put stuff away. Dude, you are going to be so HOOKED on this mod. :) If you can design your parking to within 7 blocks (I think) you can unload immediately when exiting your vehicle. I am just starting my first 1.0 playthrough and I can't believe how much harder it is than A21. I can go 50 days w/o a death and on day 7 I already have two. lol
if u pick full assasins set, the sneak effect will help u lots for a sneaky buiuld
Interesting mix of grim-dark intro logo and a happy building toots melody, aka “there is hell out there, but We are in a happy place” 😂😂😂
@GunsNerdsandSteel You should check out the new Pole 4 Way block for the fighting position, combined with a catwalk block to stand on. It's the perfect size to melee through and blocks cop spit, as well as being easy to toss throwables through.
I agree, i’ve been using that setup and it’s really good. my only issue is i don’t know how to make it very strong, i find doubling the block up on the fighting position is worse because then the catwalk can’t be flush and i can’t reach far enough if it isn’t flush, maybe it’s a just a me problem?
Hey, I haven't watched this one yet. I'm not here yet in the series, but I've been really enjoying the series! Good vibes, and I am learning a ton with the new update! So, thanks for this cool playthrough!
I've done some testing with the machete in a regular survival world with creative menu enabled so I can experiment with builds for a regular run that I want to do once they aren't pushing out 7 GB updates every day, and it's really good in 1.0. I'm running a stun baton build but even with no points in knives, it does a ton of damage. With a power attack and level 6 preacher gloves I can one-hit kill most zombies by aiming for their head. I've been using it as a one-on-one weapon with the stun baton against stronger zombies and crowds where the repulsor mod is most useful. I might have to run an Agility build because of how good the machete is.
If I play a sneak build I always use a silenced pistol for sneak kills and D eagle for general, I usually am all guns by day 10-14, provided I have the chem station.
Great loot haul today! Love the sneak, you're doing very well with it.
The new 4 way pole is excellent for avoing spit plus you can mele threw it and loot zombie bags
The beginning of the video is so satisfying
I love that you play the game, not speed run. Izprebuilt is great but I like to see someone that loves to play the game
I think the new armour makes multiplayer servers highly competitive in terms of loot distribution.
The building song is the greatest yet! 😂😂
the armor set that i have personally been running is Nomad Headgear, Enforcer Outfit, Preacher Gloves and Commando Boots. -60% Food/Water Use, +40% Crit Resist, +60% Undead Damage and +20% Run Speed
I hope this gets to you before the horde night. Zombies can climb those ramps you have at the bottom of your base. @Guns, Nerds, and Steel.
Also, you should go back to the previous tier traders to pick up their "Trade Route" quests. You have to pick up the trade route quests from the specific trader normally associated with the tiers completion. I found that out when I finished my Tier 3s in my playthrough. You do get rewards from them now after all.
Yooooo that into work TUFFFF🥶🥶🥶🥶
Love the video’s! Maybe you can add water around the base to make sure about the rage and slow them down?
Tem, by putting the ramps at the corners you're just giving the zombies a direct line to another weak point of those columns.
32:35 that was the first time i see the headshot dismemberment on that spitball there. pretty cool.
Love the convenient break to reset the quests lol, Hugh needed the break as well ;).
Your uterus base looks mighty fine ! ^^
The Assassin Outfit is OP. With my
Thanks Tem, cheers cobber.
You are about 80% to a Van Halen horde base. looks good
Have you noticed that the completion reward for wasteland book series has changed, it is now find more legendary parts.
I imagine if you line the bottom of the trench with cube 1/2 1m hole blocks itll slow them down plenty
That is one extremely cool base design.
I can't believe we've gotten to a point where eminem lyrics are old enough to be used in dad jokes 😆. Keep up the great work, Tem! Loving the series!
not to sound like a back seat gamer. just to share a mechanic of the zombies as i understand for base defense.
a basic block staircase causes all zombies to go threw a jump animation. add a electric fence wire to every block and it causes a prolong stun lock.
they'll probably get a go threw three electric stuns before jumping to the next block. until the wire starts to burn out.
i understand if that doesn't sound fun to do or record. just wanted to share an idea from the last version i was able to play.
The music at @21:00 really reminded me of the OG XCOM. It had some TENSE atmospheric music.
Also, you NEVER knew when/if the enemy would just WIPE half your team. Yikes
"Killer Joe" is really "Killer Jack" from The Shining (is my theory, anyway) - coincidentally, Jack limps in the movie because he injured his ankle falling down the stairs.
Awesome video! Could you put trap spike pit at bottom of fight window for them to fall in? Make it like a razor maze back to steps? Or do they break easy? Oh wells loving your adventure.
Go to The Wright Residence - I found one in the snow bio. I found 30 books that I hadn’t read yet. My ton is Lvl. 64 on day 22.
i think the machete is easier to use now so its definitely worth upgrading past the knife. unless i was dreaming lol. they desperately need to make quest rewards better.
I added most of the mods from your list, but got a bunch of errors. This update has been pretty buggy for me anyways so I'm not really surprised, just a little bummed out. I'll keep toying around with them and hopefully they'll start working.
Concrete explosions resistance has dripped to 20% in the last patch. Was 25% at release. Steel is up to 75%
Did not think you would double down on having the trader compound as a "stray bullet catcher" on hordenight
Jawoodles been wondering about roaming sleepers.
With a level 3 nerd outfit, I tend to get 23ish out of 20 books for magazines.
The loot tables really do make a jump at a certain point... this will take some smoothing out I think. You went from finding no guns at all to finding a T2 pumpgun and then a directly a T3 gun (sniper rifle)
Also, I think they included walking sleepers (i.e. non static sleepers) without telling anybody. It has been on their to do list for some time.
Hey Tem I don't know if you got my last message but you should definitely name your next playthrough spider head and check out the base from the movie spiderhead with Chris Hemsworth it is awesome and I would love to see you build it. Or maybe do a District zero playthrough. Just giving you some ideas look up the images of the spider head base/ Institution it's in the movie trailer it's awesome looking
Ooof the jumped by zombie music keeps making me look at my UPS to make sure the battery hasn't died, same high pitched sound >.
should consider changing mods on the axe, the flaming one cooks your stealth