- Pickled but i made flm for it - ( 90% ACC FLM + CHROMATICS )

Поделиться
HTML-код
  • Опубликовано: 18 сен 2024
  • Zibidi sucks tho
    Pickled FLM ( OG song by ‪@reallifefeline‬ ): drive.google.c...
    Chromatic scales and DWPs:
    Ian's and Chris's dwps: gamebanana.com...
    Pickleman chromatic (BY ME): drive.google.c...
    Liquid atonal chromatic (BY ME): drive.google.c...
    CREDIT ME IF YOU USED FLM OR MY CHROMATICS
    Tags n' stuff (ignore) 🥶
    Friday Night Funkin' (also stylized as FRIDAY NIGHT FUNKIN'; often abbreviated FNF) is a Newgrounds rhythm game made in HaxeFlixel programmed by ninjamuffin99 with its soundtrack composed mainly by Kawai Sprite and its artwork and animations by PhantomArcade and evilsk8r.
    The game was originally created for Ludum Dare 47, a game jam event with the theme being 'Stuck in a Loop.' The version of the game that would now be known as the Ludum Dare prototype would be released on the 5th of October, 2020, the jam's last day for submissions. The current version of the game was released to Newgrounds on the 1st of November, 2020. It can also be played on itch.io. On the itch.io page, it can also be downloaded for Windows, macOS and Linux devices for free or with an optional donation.
    Friday Night Funkin' is drawn and animated in a manner that nostalgically encapsulates Newgrounds' Flash animations with an art style inspired by graffiti street art. The game features multiple weeks where the player is confronted with various opponents with multiple songs.
    The full version of the game, dubbed Friday Night Funkin': The Full Ass Game, is currently in-development, having been successfully funded via an official Kickstarter campaign.
    Friday Night Funkin' is a rhythm game in which the player controls a character called Boyfriend, who must defeat a series of opponents in order to continue dating his significant other, Girlfriend. The player must pass multiple levels, referred to as "weeks" in-game, containing three songs each. Each week, the player faces a different opponent, though some deviate in structure from this via the inclusion of multiple opponents. During gameplay, the opponent will sing a pattern of notes (represented as arrows) which the player must then mirror by using the arrow keys or the W, A, S, and D keys. Some songs introduce more complicated patterns, with the player's pattern sometimes varying from the opponent's or both singers engaging in a duet.
    For each week, the player has the option to select one of three difficulties: Easy, Normal, or Hard. As the difficulty increases, the speed of incoming arrows increases, and the patterns of arrows become more complex. The player's high score for each week on each difficulty is tracked and shown in the top corner of the week selection screen. The game contains two different modes of play: a story campaign in which songs are played linearly and a "free play" mode which allows for free selection of any of the game's music tracks.

Комментарии • 14