It's insane how salty people get because indie devs don't have AAA super realistic graphics for everything. I love the pixel art or low poly visuals in indie games. In fact, tons of people do. I grew up in the 90s, so it's nostalgia for me and pleasing to see it still being used. Plus, it just makes sense for small teams which apparently is too hard to comprehend for some. The most important part of these games is that they have good gameplay. You can have the prettiest game in the world, but if the game isn't fun, what's the damn point. If you don't like it, don't play it. You have options galore in the gaming space. It makes me sad to think of all the fantastic indie games people don't play due to the graphics or it just not being AAA in general. Dead Cells, Loop Hero, Vampire Survivors, Celeste... the list goes on forever.
Dead Cells actually uses 3D models to render their 2D sprites. AFAIK they were pretty early to that approach, and even created their own tooling, but it's something that you can do pretty easily now. It may seem like 3D modeling would be much harder, which it normally is, but you don't have to create detailed models if your finished product is so low resolution, and key frame animating a 3D model can be much easier than with a 2D sprite if the character is sufficiently complex (such as a humanoid). Supergiant also used 3D models for animating their 2D character sprites in Hades. It saves a lot of time, which is necessary for a small team like theirs, and lets them iterate on the design without having to ask their artists to create bespoke animations for each new weapon, attack, movement, etc. That's sort of tangential I guess. I agree with your main point, gameplay is all that matters in the end.
Thanks for adding three more games to my wish list of games that are behind the 104 games already in my Steam library of which at least half of which I have yet to play or haven't picked up in over a year.
A few lesser known games that for one reason or another stood out to me the year. (this doesn't always mean there were the best games of the year, I'm not sure there was a "best" game for me this year, this is more just a list of games that I appreciated slightly more than others at the time I played them) I've skipped mentioning any of the larger/more popular games that released this year. Primarily for the Art: Daemonologie, Miniatures, & DICEOMANCER For developers achieving what they set out to do: Frontline Crisis, The Hungry Fly, Path of Achra, & Grønland Top-notch gameplay: Intravenous 2, Reverse Collapse: Code Name Bakery, Dominions 6 & Slice & Dice (mentioned in video) Free: The Thief, the Witch, the Toad, and the Mushroom
Thanks for sharing such valuable information! Could you help me with something unrelated: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). Could you explain how to move them to Binance?
And it's okay, nobody is forcing you, that's the beauty of the market. And in 20 years you'll be reading comments about kids not understanding how can one play games without VR and neuralink controller 😅
I miss when people understood how a graphical style can help create a certain atmosphere or mood and didn't simply whine that something looked "90s quality."
@@ramonserna8089 No.....that's a description of art in video games which has been the case for decades. You have to be very brain dead to not get that. Which I see is the case.
You might not believe it but there are folks that dont care much about graphics. I take any of these games over the next AAA game from Ubisoft with amazing graphics.
Balatro was my favorite mini game in Dave the Diver. Imagine my shock when I realized during the Game Awards that its a full game lol
I don't think anyone missed balatro but shogun, yes 😂
It's insane how salty people get because indie devs don't have AAA super realistic graphics for everything. I love the pixel art or low poly visuals in indie games. In fact, tons of people do. I grew up in the 90s, so it's nostalgia for me and pleasing to see it still being used. Plus, it just makes sense for small teams which apparently is too hard to comprehend for some.
The most important part of these games is that they have good gameplay. You can have the prettiest game in the world, but if the game isn't fun, what's the damn point. If you don't like it, don't play it. You have options galore in the gaming space.
It makes me sad to think of all the fantastic indie games people don't play due to the graphics or it just not being AAA in general. Dead Cells, Loop Hero, Vampire Survivors, Celeste... the list goes on forever.
Dead Cells actually uses 3D models to render their 2D sprites. AFAIK they were pretty early to that approach, and even created their own tooling, but it's something that you can do pretty easily now. It may seem like 3D modeling would be much harder, which it normally is, but you don't have to create detailed models if your finished product is so low resolution, and key frame animating a 3D model can be much easier than with a 2D sprite if the character is sufficiently complex (such as a humanoid).
Supergiant also used 3D models for animating their 2D character sprites in Hades. It saves a lot of time, which is necessary for a small team like theirs, and lets them iterate on the design without having to ask their artists to create bespoke animations for each new weapon, attack, movement, etc.
That's sort of tangential I guess. I agree with your main point, gameplay is all that matters in the end.
Most people are shallow, so their interest in hobbies like gaming is limited to the immediate experience.
No pretty graphics, no interest.
Glad to see Rail Route get a shootout. Fell in love with it way back when they first released in EA in the first NextFest.
Most people who would bother searching for indie games probably did not miss Balatro tbf.
I've played Shogun Showdown and currently play Balatro. Fantastic games !
Wow. You just disappeared from my recommendation and from my sub list. Had to manually search for your channel
Thanks for adding three more games to my wish list of games that are behind the 104 games already in my Steam library of which at least half of which I have yet to play or haven't picked up in over a year.
Thanks for the video
I really like Slice and Dice, if it would have at least double the pixel count...
A few lesser known games that for one reason or another stood out to me the year. (this doesn't always mean there were the best games of the year, I'm not sure there was a "best" game for me this year, this is more just a list of games that I appreciated slightly more than others at the time I played them) I've skipped mentioning any of the larger/more popular games that released this year.
Primarily for the Art: Daemonologie, Miniatures, & DICEOMANCER
For developers achieving what they set out to do: Frontline Crisis, The Hungry Fly, Path of Achra, & Grønland
Top-notch gameplay: Intravenous 2, Reverse Collapse: Code Name Bakery, Dominions 6 & Slice & Dice (mentioned in video)
Free: The Thief, the Witch, the Toad, and the Mushroom
Slice and dice is so fun
The Algo has indeed spoken
I actually totally missed all these, lol.
I wish heatwave was out, that game looks like it’ll be good
I hit on Shogun but the other 3 were news to me so thank you! (other than Balatro -- come on!)
I need more Manor Lords!!!
Thanks for sharing such valuable information! Could you help me with something unrelated: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). Could you explain how to move them to Binance?
Cool!!
Slice n Dice is a mobile game from 2022.
None of those games fit my style.
I will never understand why people love playing games with 90's quality graphics.
And it's okay, nobody is forcing you, that's the beauty of the market.
And in 20 years you'll be reading comments about kids not understanding how can one play games without VR and neuralink controller 😅
Me neither and I was born in the 80s
I miss when people understood how a graphical style can help create a certain atmosphere or mood and didn't simply whine that something looked "90s quality."
@@ButTheCatCameBack That's a new trend so basically you're nostalgic about last week.
@@ramonserna8089 No.....that's a description of art in video games which has been the case for decades. You have to be very brain dead to not get that. Which I see is the case.
They may be gems but some of those graphics are cringe worthy. This isn't the 90's!
You might not believe it but there are folks that dont care much about graphics. I take any of these games over the next AAA game from Ubisoft with amazing graphics.
Some of the best games ever made have "bad graphics" and some of the worst games have beautiful graphics. Graphics mean nothing at all.
I come in peace and am just curious. Can I ask your age? I don't need an exact number just whether you played 90s games or not.
@@libiroli I'm 73. Two friends and I designed some of the original Avalon Hill computer games in the 80's.
Get over it, graphics don't make the game.