Enjoyed this tutorial! Reminded me of a few techniques I had forgotten and have been overlooking. This is such a great method and I think the one you went with is the best balance of quality and control. Great video!
Thanks a lot for this second tutorial. I would never have considered the collision deformer to be used here :D Also neat update including some surface imperfections ;)
lovely tutorial. Very well explained. Would you mind going over the other 2 options. or at least pointing to other tutorials explaining them.
Enjoyed this tutorial! Reminded me of a few techniques I had forgotten and have been overlooking. This is such a great method and I think the one you went with is the best balance of quality and control. Great video!
Thanks a lot for this second tutorial. I would never have considered the collision deformer to be used here :D Also neat update including some surface imperfections ;)
Glad it was helpful! Yes, adding a slightly better render using some surface imperfections helps people visualize the effect and what is possible.
So much PRO! thx man! very usefull!
instead of the ffd i use a bump with a gradient or really big scale noise ... give me some interesting result for breaking flat reflections ! 🙌
Yes, I've used this technique on phone screens, obviously a situation when you can't give the surface a slight bend.
Excellent tutorial. Thanks for sharing this
Glad you like it. More on the way!
@@PolygonDivision Do you have a beginner's guide to redshift?