Awesome. Thanks for sharing this one. Love the channel, Svetlin. Phoenix is the most actively developed FD software, and the developers are the most responsive in the industry.
Great tutorial! Thanks! Love that you show the different effects of different settings, great buildup! Why don't you talk though? You have a nice voice and your English is good! Would make everything even nicer and easier to follow.
@@SvetlinNikolovPhx its just 7 minutes ;P still, just hookup a mic and comment on what you are doing. I actually had to rewind a few times to check what you set in the particle tuner. ;) But thanks, it have me inspiration!
Hey, here it is ruclips.net/video/6s_gozLTnZU/видео.html And also here is a complete scene for download you can play with and study docs.chaosgroup.com/display/PHX4MAX/Example+Scenes; if you have any questions, please pjng us in the chaosgroup forums 🙂
is there audio for this or an example scene - its verry hard to follow, abstratc maths and that complex UI for the particle tuner makes it hard to know where to workl from when things dont work the same
Hey, there are 3 things that could go wrong: - Make sure you are using Phoenix 4. Phoenix 3 does not have tuners. - My units setup for this scene is 1 unit equals 1 centimeter. - Make sure to exactly follow each step in the video and you will get the exact same result. Tuners are a advanced Phoenix nodes, so don't worry if you don't understand them at first. As you become proficient with Phoenix, you will be able to use them with ease. Here are more tutorials on the Particle Tuner: ruclips.net/video/mGAyh3uR89U/видео.html&ab_channel=ChaosGroupTV www.chaosgroup.com/blog/how-to-use-the-new-features-in-phoenix-fd-4-part-1 ... and of course make sure to check the Phoenix tutorials and example scenes at the official docs site: docs.chaosgroup.com/display/PHX4MAX/Tutorials+and+Examples
in small scale( 3x3x30cm) even with sticky and viscosity set to 1, liquid stills moves... is there any other option to solidify liquids or sticky and viscosity is only way?
Viscosity and sticky, and if your scale is so low, then use more steps per frame. If you want to solidify the entire liquid, then also you could add a Drag force.
@@akentos666 Ah, hm, then another thing you could try is to set the velocity to zero using a Particle Tuner. I think I did a fix for velocity not freezing entirely a while back - which exact Phoenix version do you use?
Is there a way to make the initial fluid solid entirely? I have a very thin geometry and it melts anyway despite viscosity 1.0 and sticky 1.0. Any tips?
Ah, try increasing the Steps Per Frame option in the Dynamics rollout or/and the Scene Scale option in the Grid rollout - this will increase the effect of the viscosity. You could also use a 3ds Max Drag Force and animate it to act in the beginning of the timeline. Or alternatively, set the Velocity to 0 using a Particle Tuner.
Hmm.. the simulation doesn't adapt to ball movement. It melts according to how the ball was positioned initially, but doesn't change regardless how you move or animate the ball. What am I missing?
@@SvetlinNikolovPhx no no, i know your simulation does react to it, but mine doesn't. Reacts to initial ball position and melts beautifully, but doesn't react when i move the ball around or animate it. Did i miss some option you checked? I watched it many times..
@@SvetlinNikolovPhx Ah solved it! Believe it or not, just restarted 3ds max (for other reasons) and suddenly it works and reacts 🤯 Thanks anyway, the video is super helpful.
Awesome. Thanks for sharing this one. Love the channel, Svetlin. Phoenix is the most actively developed FD software, and the developers are the most responsive in the industry.
Hey, I hope it does the job well, thank you so much :))
Great tutorial! Thanks! Love that you show the different effects of different settings, great buildup! Why don't you talk though? You have a nice voice and your English is good! Would make everything even nicer and easier to follow.
Ah, this should be just a quick setup until the official ones are ready, so it's just a one hour thing. Gotta spend more time coding 😁
@@SvetlinNikolovPhx its just 7 minutes ;P still, just hookup a mic and comment on what you are doing. I actually had to rewind a few times to check what you set in the particle tuner. ;) But thanks, it have me inspiration!
awesome man
Do you know any plug-in for making sand silumations.
That looks pretty handy... there is anyway you could do more tutorials about the particle tuner? Seems like a great feature :)
Yup, official ones are coming up, but meanwhile I will also upload some shorter setups like this one 😊
@@SvetlinNikolovPhx that would be great, and great release by the way ;)
wow great tutorial , can you make a tutorial for beach scene ? using wetmap and using foam and splashes ?
Hey, here it is ruclips.net/video/6s_gozLTnZU/видео.html
And also here is a complete scene for download you can play with and study docs.chaosgroup.com/display/PHX4MAX/Example+Scenes; if you have any questions, please pjng us in the chaosgroup forums 🙂
Thanks a looooooooot
Noice 👏
really appreciate this. Any chance you can share a preset? I dont see the viscosity setting in the dynamics rollout. thanks again
Ah, which Phoenix version do you use? The viscosity has been in the Liquid simulator for quite a long time
Hey, I just saw that in the forums you wrote it was the wrong kind of simulator. I hope it works fine now?
is there audio for this or an example scene - its verry hard to follow, abstratc maths and that complex UI for the particle tuner makes it hard to know where to workl from when things dont work the same
Hey, there are 3 things that could go wrong:
- Make sure you are using Phoenix 4. Phoenix 3 does not have tuners.
- My units setup for this scene is 1 unit equals 1 centimeter.
- Make sure to exactly follow each step in the video and you will get the exact same result.
Tuners are a advanced Phoenix nodes, so don't worry if you don't understand them at first. As you become proficient with Phoenix, you will be able to use them with ease.
Here are more tutorials on the Particle Tuner:
ruclips.net/video/mGAyh3uR89U/видео.html&ab_channel=ChaosGroupTV
www.chaosgroup.com/blog/how-to-use-the-new-features-in-phoenix-fd-4-part-1
... and of course make sure to check the Phoenix tutorials and example scenes at the official docs site: docs.chaosgroup.com/display/PHX4MAX/Tutorials+and+Examples
@@SvetlinNikolovPhx ok thanks a lot i now have it working
getting used to the tuner concept slowly
in small scale( 3x3x30cm) even with sticky and viscosity set to 1, liquid stills moves... is there any other option to solidify liquids or sticky and viscosity is only way?
Viscosity and sticky, and if your scale is so low, then use more steps per frame. If you want to solidify the entire liquid, then also you could add a Drag force.
@@SvetlinNikolovPhx man you are fast! Drag forces is much better but is still moves. maybe scale up is only option.....
@@akentos666 Ah, hm, then another thing you could try is to set the velocity to zero using a Particle Tuner. I think I did a fix for velocity not freezing entirely a while back - which exact Phoenix version do you use?
Is there a way to make the initial fluid solid entirely? I have a very thin geometry and it melts anyway despite viscosity 1.0 and sticky 1.0. Any tips?
Ah, try increasing the Steps Per Frame option in the Dynamics rollout or/and the Scene Scale option in the Grid rollout - this will increase the effect of the viscosity. You could also use a 3ds Max Drag Force and animate it to act in the beginning of the timeline. Or alternatively, set the Velocity to 0 using a Particle Tuner.
@@SvetlinNikolovPhx Cool tips. I'll try that. Thanks Svetlin.
Hmm.. the simulation doesn't adapt to ball movement. It melts according to how the ball was positioned initially, but doesn't change regardless how you move or animate the ball. What am I missing?
Please look closely between 6:00 and 6:10
@@SvetlinNikolovPhx no no, i know your simulation does react to it, but mine doesn't. Reacts to initial ball position and melts beautifully, but doesn't react when i move the ball around or animate it. Did i miss some option you checked? I watched it many times..
@@x3merx3merah, which Phoenix version do you use?
@@SvetlinNikolovPhx 5.2
@@SvetlinNikolovPhx Ah solved it! Believe it or not, just restarted 3ds max (for other reasons) and suddenly it works and reacts 🤯 Thanks anyway, the video is super helpful.