Mama gurdy honestly is unfair in the og game, the spikes dont really have a cue on when theyre going to spawn. Im glad they actually gave her a sprite rework with visual queues here I do think it lives is a bit too hard though. I mean spawning gurdy jr? I dont know about that one. Definitely happy with scolex though. Hes no longer a "have to wait to attack" boss
She has a visual cue for when she's about to do the move tho She smiles and raises her hand on the air. Knowing where the spikes will pop up is a different story
I like the It Lives changes because it is a more important boss and therefore it makes sense to make it an above average hard boss but i do agree that a gurdy jr is too hard. It could be 2 gurglings instead
I imagine if your Lost run makes it to It Lives, you'd have both a better build and better dodging skills than what's being shown here (and let's face it, that's at least as reasonable as Edmund expecting The Lost to beat Delirium)
The removal of randomness is the best part Honestly I hate how mama gurdy is just undodgeable without flight or insane reaction. The visual cue is very nice
i really like this mod! it makes the alt bosses feel more like their own unique fights instead of retextures if edmund made one more booster pack for repentance this should be in it
@@WigwamVRthe reworked fight is also inspired by edmund's old flashgame, where you had to control triachnid by individually moving its legs and the game also had larvas to collect.
With how easy most mods make the game, its great to be able to add some more challenge whilst keeping the vanilla gameplay and graphics. Great mod and showcase!
I'm glad Isaac isn't changed much. When he popped up here my initial thought was "Isaac is fine, the only thing he realistically needs is maybe some boss armor."
I feel like they did dirty with Daddy Long Legs specially when compared to Triachnid, the visual cue justs confuses me more than it helps and the fight seems more plain than what he used to be.
the triachnid rework is based off one of edmund’s old games (where the actual triachnid came from), so it wouldn’t make sense to give the daddy long legs the same fight
@@AssortedMold268 I know, my point is that they could have done something as great with Daddy Long Legs too, but they just made him lamer and arguably more confusing, just compare his rework with any of the others in the mod, if anything they should have kept the chasing stomp attack
They did the gate a bit too hard, but his new design looks good! 0:00 Finally someone did what I always wanted for Triachnid 1:04 to make them move like an actual spider instead of hanging. Teratoma was never a good boss neither Fistula 1:52 Maybe they could have made it where another of Mama Gurdy’s attacks were to summon tiny Gurdies. 5:31 Perfect 7:00 Perfect 7:38 Bruh at least they could have made it where he could summon Needles 8:51 Great, maybe the remaining half of Lokii could be enraged and do faster attacks, you know like how mask of infamy, Gemini, Steven, and Sister Vis go on a rage after their twin or whatever dies.. 9:10 Perfect 10:24 Bro no smiting beams? 11:46 Finally new smiting beam attacks
They turned Triachnid into Beady Long Legs (also I hope all the bosses that can be the final boss of a run got reworked because only a few would make the others too easy/hard)
These are great reworks, some of them are super minor but do all that’s needed to turn a dull boss into a much cooler one. A lot of these bosses have concepts that were just ported over from the original flash Isaac without getting updated much, which had some weirdness due to the limitations of flash. A lot of bosses are reused from others. Triachnid and Lokii were some of my favorite here, and they’re mainly recycled bosses in the base game.
Someone really went above and beyond with Triachnid. OG Triachnid, even amongst other clone bosses, felt especially derivative. The new one is truly unique.
Gonna be honest, the Conquest fight I don’t really care for. I liked that they originally stay o their horse because it’s the only horseman who does that. Also It Lives is so much more annoying looking. At least the other bosses look sick as all hell
The It Live rework looks great for the most part, but it looks a bit too drawn out. I’m not really a fan of it spawning other bosses as at this heavily hinders the player’s ability to get to Hush.
Scolex, mr.fred, and conquest are the only ones in my eyes that I would actually see ever being a part of the game, let alone being acceptable because every single other boss is way too much bullet Spam.
@@bloodtransfusion9318 It's mudeth's antibirth soundtrack. You can find a mod on the workshop with it. I think the soundtrack changer mod includes it by default.
i love how almost all of the bosses here are womb bosses, ed really did not cook at all with the chapter 😭
the bloat gaming
Omg runman
I love how Triachnid moves like in his actual game
Scolex is literally the Pugalisk from Don't Starve Hamlet
true
no, its the destroyer from terraria
DONT STARVE MENTIONED!!!!!
@@CursedCaptainGaming glory to the greatest game
Mama gurdy honestly is unfair in the og game, the spikes dont really have a cue on when theyre going to spawn. Im glad they actually gave her a sprite rework with visual queues here
I do think it lives is a bit too hard though. I mean spawning gurdy jr? I dont know about that one.
Definitely happy with scolex though. Hes no longer a "have to wait to attack" boss
I’m glad I’m not the only one who gets cooked by mama gurdys spikes. hate those things smh.
She has a visual cue for when she's about to do the move tho
She smiles and raises her hand on the air. Knowing where the spikes will pop up is a different story
I like the It Lives changes because it is a more important boss and therefore it makes sense to make it an above average hard boss but i do agree that a gurdy jr is too hard. It could be 2 gurglings instead
We are NOT making it to Hush with this one 🗣️🔥🔥🔥
I have no clue how this mod creator expects The Lost to beat It Lives
I imagine if your Lost run makes it to It Lives, you'd have both a better build and better dodging skills than what's being shown here (and let's face it, that's at least as reasonable as Edmund expecting The Lost to beat Delirium)
I love how Scolex and Triachnid have their own unique fights now, instead of just being reskins.
The removal of randomness is the best part
Honestly I hate how mama gurdy is just undodgeable without flight or insane reaction. The visual cue is very nice
finally. actual boss fights
i really like this mod! it makes the alt bosses feel more like their own unique fights instead of retextures
if edmund made one more booster pack for repentance this should be in it
I hope triachnid is inspired by the Long Legs fights from Pikmin
It's inspired by one of Edmund McMillan's games that go by the same name, but it does look like a Pikmin long legs battle
@@local_stranger im talking about the reworked fight itself not the enemy sorry
Ik, my point still stands cuz triachnid also has a similar machanic
@@WigwamVRthe reworked fight is also inspired by edmund's old flashgame, where you had to control triachnid by individually moving its legs and the game also had larvas to collect.
I can confirm it is! (One of the original beta testers)
The it lives fight is certainly interesting
Being more like a fetus... 😢
With how easy most mods make the game, its great to be able to add some more challenge whilst keeping the vanilla gameplay and graphics. Great mod and showcase!
I'm glad Isaac isn't changed much. When he popped up here my initial thought was "Isaac is fine, the only thing he realistically needs is maybe some boss armor."
I feel like they did dirty with Daddy Long Legs specially when compared to Triachnid, the visual cue justs confuses me more than it helps and the fight seems more plain than what he used to be.
the triachnid rework is based off one of edmund’s old games (where the actual triachnid came from), so it wouldn’t make sense to give the daddy long legs the same fight
@@AssortedMold268 I know, my point is that they could have done something as great with Daddy Long Legs too, but they just made him lamer and arguably more confusing, just compare his rework with any of the others in the mod, if anything they should have kept the chasing stomp attack
They did the gate a bit too hard, but his new design looks good! 0:00 Finally someone did what I always wanted for Triachnid 1:04 to make them move like an actual spider instead of hanging. Teratoma was never a good boss neither Fistula 1:52 Maybe they could have made it where another of Mama Gurdy’s attacks were to summon tiny Gurdies. 5:31 Perfect 7:00 Perfect 7:38 Bruh at least they could have made it where he could summon Needles 8:51 Great, maybe the remaining half of Lokii could be enraged and do faster attacks, you know like how mask of infamy, Gemini, Steven, and Sister Vis go on a rage after their twin or whatever dies.. 9:10 Perfect 10:24 Bro no smiting beams? 11:46 Finally new smiting beam attacks
Conquest still has smiting beams he just didn’t use them
@@McYum. The horse should have had the beam attacks because just charging is boring
They turned Triachnid into Beady Long Legs (also I hope all the bosses that can be the final boss of a run got reworked because only a few would make the others too easy/hard)
These are great reworks, some of them are super minor but do all that’s needed to turn a dull boss into a much cooler one. A lot of these bosses have concepts that were just ported over from the original flash Isaac without getting updated much, which had some weirdness due to the limitations of flash. A lot of bosses are reused from others. Triachnid and Lokii were some of my favorite here, and they’re mainly recycled bosses in the base game.
A recent showcase of Reworked Foes *and* it's in HD at 60fps instead of a choppy 15fps? Fucking finally lmao
As soon as i learned about this mod, i added it to my second file, that I'm playing with fiend folio and heavens call, it's awesome.
Triachnid reminds me of the water spiders in mario sunshine
You should have shown the blue baby fight, it's really good
mama gurdy gives me omega/photoshop flowey vibes
I LOVE PLAYING TRIACHNID ITS SO FUN
I love that Isaacs fight makes him move like a player does. Erratic and fast.
Love your little intro thing for the bosses
Someone really went above and beyond with Triachnid. OG Triachnid, even amongst other clone bosses, felt especially derivative. The new one is truly unique.
1% devil room in it lives
IT SHOULDVE BEEN ME
IT'S PIKACHUU!!
TeraTOMAR?!!
Mama gurdy looks like mother now
It lives used to be a bossfight you would instakill and go for the final bosses, with this mod it looks like the final boss 💀
It lives acts like Zomboss. Almost no fight. Only summoning (other bosses).
The Gate glow-up
Gonna be honest, the Conquest fight I don’t really care for. I liked that they originally stay o their horse because it’s the only horseman who does that. Also It Lives is so much more annoying looking. At least the other bosses look sick as all hell
So triachnid moves like those long legs spider creatures in pikmin?
Triachnid is just silly :)
Yes! Cause why can I not shoot triachnid/longlegs head when they haven’t moved it an inch?
Nice hatti hattington pfp!
Nice behemoth pfp
@@Undefinedartisan (it's biety bat from castle crashers, but thank u anyways)
@@local_stranger I didn't know the name so I just named the company lol
can someone please give teratoma more HP ffs
Man, triachnid is silly.
Pikmin reference spotted
bruh, mama gurdy looks similar of mother
instead of reworked, it got finfolioed- some of these are rlly well design but like- how are you not suppose to get hit on these
The It Live rework looks great for the most part, but it looks a bit too drawn out. I’m not really a fan of it spawning other bosses as at this heavily hinders the player’s ability to get to Hush.
Scolex, mr.fred, and conquest are the only ones in my eyes that I would actually see ever being a part of the game, let alone being acceptable because every single other boss is way too much bullet Spam.
mama gurdy looks like a non-rotten version of mother boss from corpse wtf
Why would they remove the Gate's brimstone attack? That's like the only cool thing and the most recognizeable thing the boss had going for it :(
Because it's annoying to dodge lol
Why lokii is cuted in half can someone explains
Rework=buffed
this is an amazing mod and all but why did you have your make the bosses i hate even harder
👍
Is the soundtrack included in the mod, or is it separate?
Separate
@@Yuri_Got_Coin Is it a mod? what's the name of the track? Really fits the boss fight!
@@bloodtransfusion9318 It's mudeth's antibirth soundtrack. You can find a mod on the workshop with it. I think the soundtrack changer mod includes it by default.
You missed Blue Baby!
That's why I called the video part 1 because there are quite a few of them.
@@Yuri_Got_Coin ah right
You forgot about ???
That's why I called the video part 1 because there are quite a few of them.
@@Yuri_Got_Coin oh, ok. Thanks for clarifying
no thanks, it's hard enough for me
I liked all of them, especially mama Gurdy, triachnid and daddy long legs, but I don’t agree with the gate
it lives kinda sucks in this mod 😭
Hard mode major boss patterns if it was bad
Rework bloat