The video on how to exceed in Air Rb, is truly amazing. You precisely gained knowledge about the game, and taught it to others with a thorough video. Ecellent work on mentioning things like loadouts, situational awareness, knowing your plane, and most importantly having fun. Not only are you making the game better for new players, so called apprentices, but you're maximizing your gameplay potential.
The intro with the planes in your mirror scared me for a sec Its a good video with nice tips that i already know but i will still watch this video since its so concise
Most average players arent very good at warthunder air and ground (im above average maybe a bit more on a good day) . The best way i learned air rb was initially when i just locked in and focused and used some basic insight instead of " head on monkey brain ook ook" . Also different tts helped broaden my playstyle . ( I like anything with lots of energy retention and gain) , playing less open ended jets/ planes like f86s and p51s p47s helped me take realise the advantages of my planes and limits of planes i faced often it forces you to adapt . Looking at a stat card of wiki wonts give you so much insight into a plane , like energy generation , energy retention, nose authority , sustained turn rate , insant turning radius , gun handling , optimal fighting altitudes , rip rates (flaps fuselage etc.), low speed manuevering ,high speed manuevering(both are compression) . P51s have great straight line speeds dive speeds and high speeding manuevering . While a 109 has worse manuevering at high speeds and rips at the speeds a p51 is still accelerating at , but holds its energy very well and has great lowspeed nose authority and handling . This is stuff you can watch and learn in a video but those arent open ended they are not 1 size fits all situations . Air rb is all about intution and inderstanding your plane and how well you can use its strengths to outplay or overcome someone elses weaknesses or strengths in any given situation . Misjudge someone's energy while doing an energy trap and all of a sudden they can close the distance you thought was safe and tear you apart . Its all just understanding the small things to make your plane viable , which is why some planes are barely used the amount of effort put in isn't equivalent to performance you can have compared to a gop dov at your br (israeli 109 vs xp 50) . Tldr: air rb ground rb are all about , intuition(judgement ,game knowledge(vehicle and manurvering), practical experience (how well you can carry out and execute the maneuvers, from experience)
I think learning your aircraft really is one of the most important parts about it air combat in WT. My one friend has probably 3 thousand hours in total, but he is struggling with jet gameplay because he isn’t giving himself enough time to get used to his any one jet feels. The F4E (what I play) and EJ (what he plays) are almost the same brick thing, save for guided bombs and missiles afaik. The difference is that he gets the biggest brick effect because he isn’t used to the way the jets are different from props, and how each jet is vastly different. It’s also important that (unless to avoid burnout or boredom) to not hop between 5 different jets in the span of an hour. I wouldn’t call myself a pro but I think I’m an average or slightly above average Phantom main because I’ve taken probably 40 hours in just playing the Phantom and I can usually survive and reverse MiG 21s to either run away, or take them out. Learn your jets. You won’t regret it. Even a SU-25 can dogfight if someone is good enough (yes I’ve lost dogfights against them and it’s embarrassing every time.)
The video on how to excel in Air RB (Air Realistic Battles) expertly highlighted the key components of successful aerial combat, offering practical tips on positioning, loadouts, situational awareness, knowing your plane, and maintaining a fun, engaging mindset throughout. The creator’s breakdown of positioning was particularly insightful, emphasizing the importance of altitude, energy retention, and choosing advantageous angles to engage enemies while avoiding getting trapped in unfavorable dogfights. The segment on loadouts provided invaluable guidance on tailoring your aircraft's armament to suit different playstyles and combat situations, whether you were focused on precision strikes or engaging in high-speed dogfights. In terms of awareness, the video stressed the importance of constantly monitoring both the sky and the minimap, maintaining a 360-degree sense of your surroundings to avoid ambushes and capitalize on opportunities as they arise. Additionally, the creator's explanation of knowing your plane allowed viewers to better understand the strengths and limitations of their aircraft-whether they were flying a nimble fighter or a heavily armed bomber-empowering them to adapt their strategy on the fly. Finally, the video emphasized the crucial idea of having fun, reminding players that while mastery of these technical skills is important, enjoying the game and staying relaxed is just as vital to long-term success. This combination of strategic insight and positive reinforcement made the video not only a technical guide but also an inspiring resource for players looking to improve their skills and maximize their enjoyment of Air RB.
I feel like I have some to add: You can fire ARH missiles after starting to turn away a bit to not be as vulnerable to a counterattack while also getting the enemy deeper into the MAR. Also, with all radar missiles remeber your radar can gimbal for a reason. After firing, turn away to gimbal limit and keep lock. Multipathing still works just fly low enough especially on ocean maps. Sometimes it's good to fire a missile even if you know it'll be evaded if you know evading will put the enemy in a bad position. Learn how to evade different kinds of IRCCM and learn your plane's flare pattern. And most importantly, look around.
Personally i fly the f4s with 5 aim7fs and 2 aim9hs and its still a brick lmao (i dont even want to know how bad the flight model is for the f4s when it has bombs)
@@The_GamingLeaf how? like genuinly how is that even possible to not be able to go faster than mach1 with bombs? (were u not using after burner or smth?)
The F4 is honestly a really capable airframe, it’s just highly dependant on situations. I’ve been able to dogfight MiG 21s in sim, survive and run from MiG 23s in the F4E and usually only die if I overdo it and can’t pull up in time and the plane rapidly goes on a vegan diet (complete skill issue tbf,) I get TK’d or someone else gets me first in a 2 V 1. I’m sure it’s possible in RB too but the instructor is limiting and you almost always get into furballs which aren’t optimal for any aircraft unless you have a billion flares and the snail on your side.
A couple of tipps for Air RB for my side: Change the setting that you can see both the IAS and the SPD, the fuel load all the time, same with the ammo Seperate buttons for: Switch secondary weapons Flaps up Flaps Down Flares Chaff Countermeasures Change Radar/IRST mode Change Radar/IRST search mode Change Radar/IRST scope scale Radar/IRST beyond/within visual range combat connecting countermeasures to MAW on/off (can't write the correct name here, the comment would be deleted because youtube doesn't know what context is :)) Disable the controls: Auto-restrics control of the aircraft near the ground Autocontrol of landing gear Autocontrol of flaps Autocontrol of engine Check the belts on your guns, not all of them are good against airtargets, some are better if you want to groundpound. Don't be afraid to fire a missile at a target above you either, most people don't look up, but the same is true for looking down If your plane is still stock and has not the performance to get into the large furball go for AI targets or groundtargets. its not gonna be much, but every little RP counts. And try to get the G-Suit as fast as you can. Hope it was not to much text here :)
This tutorial does not really seem like new free to play player but more like of a new player that immediately bought a premium jet but it’s still a good tutorial and it can still help free to play players
tried this recently.. so fucking boring man.. spend 10 mins flying to have a fight.. win or lose enjoy spending another 10 mins flying towards another thing to fight... I mean if you have no job no self value... then yeah waste your life away flying towards things for 95% of your life.. granted the 5% is fun but... bruh why not spawn the planes 3 continents away, and tanks are shit.. basically first dude to hit the other dude and not bounce off the 70 euro paywall armor.. but least you play the game more than in the air xD
The video on how to exceed in Air Rb, is truly amazing. You precisely gained knowledge about the game, and taught it to others with a thorough video. Ecellent work on mentioning things like loadouts, situational awareness, knowing your plane, and most importantly having fun. Not only are you making the game better for new players, so called apprentices, but you're maximizing your gameplay potential.
The intro with the planes in your mirror scared me for a sec
Its a good video with nice tips that i already know but i will still watch this video since its so concise
Most average players arent very good at warthunder air and ground (im above average maybe a bit more on a good day) . The best way i learned air rb was initially when i just locked in and focused and used some basic insight instead of " head on monkey brain ook ook" . Also different tts helped broaden my playstyle . ( I like anything with lots of energy retention and gain) , playing less open ended jets/ planes like f86s and p51s p47s helped me take realise the advantages of my planes and limits of planes i faced often it forces you to adapt . Looking at a stat card of wiki wonts give you so much insight into a plane , like energy generation , energy retention, nose authority , sustained turn rate , insant turning radius , gun handling , optimal fighting altitudes , rip rates (flaps fuselage etc.), low speed manuevering ,high speed manuevering(both are compression) . P51s have great straight line speeds dive speeds and high speeding manuevering . While a 109 has worse manuevering at high speeds and rips at the speeds a p51 is still accelerating at , but holds its energy very well and has great lowspeed nose authority and handling . This is stuff you can watch and learn in a video but those arent open ended they are not 1 size fits all situations . Air rb is all about intution and inderstanding your plane and how well you can use its strengths to outplay or overcome someone elses weaknesses or strengths in any given situation . Misjudge someone's energy while doing an energy trap and all of a sudden they can close the distance you thought was safe and tear you apart . Its all just understanding the small things to make your plane viable , which is why some planes are barely used the amount of effort put in isn't equivalent to performance you can have compared to a gop dov at your br (israeli 109 vs xp 50) .
Tldr: air rb ground rb are all about , intuition(judgement ,game knowledge(vehicle and manurvering), practical experience (how well you can carry out and execute the maneuvers, from experience)
So glad to see you playing warthunder
I think learning your aircraft really is one of the most important parts about it air combat in WT. My one friend has probably 3 thousand hours in total, but he is struggling with jet gameplay because he isn’t giving himself enough time to get used to his any one jet feels. The F4E (what I play) and EJ (what he plays) are almost the same brick thing, save for guided bombs and missiles afaik. The difference is that he gets the biggest brick effect because he isn’t used to the way the jets are different from props, and how each jet is vastly different. It’s also important that (unless to avoid burnout or boredom) to not hop between 5 different jets in the span of an hour. I wouldn’t call myself a pro but I think I’m an average or slightly above average Phantom main because I’ve taken probably 40 hours in just playing the Phantom and I can usually survive and reverse MiG 21s to either run away, or take them out.
Learn your jets. You won’t regret it. Even a SU-25 can dogfight if someone is good enough (yes I’ve lost dogfights against them and it’s embarrassing every time.)
The video on how to excel in Air RB (Air Realistic Battles) expertly highlighted the key components of successful aerial combat, offering practical tips on positioning, loadouts, situational awareness, knowing your plane, and maintaining a fun, engaging mindset throughout. The creator’s breakdown of positioning was particularly insightful, emphasizing the importance of altitude, energy retention, and choosing advantageous angles to engage enemies while avoiding getting trapped in unfavorable dogfights. The segment on loadouts provided invaluable guidance on tailoring your aircraft's armament to suit different playstyles and combat situations, whether you were focused on precision strikes or engaging in high-speed dogfights. In terms of awareness, the video stressed the importance of constantly monitoring both the sky and the minimap, maintaining a 360-degree sense of your surroundings to avoid ambushes and capitalize on opportunities as they arise. Additionally, the creator's explanation of knowing your plane allowed viewers to better understand the strengths and limitations of their aircraft-whether they were flying a nimble fighter or a heavily armed bomber-empowering them to adapt their strategy on the fly. Finally, the video emphasized the crucial idea of having fun, reminding players that while mastery of these technical skills is important, enjoying the game and staying relaxed is just as vital to long-term success. This combination of strategic insight and positive reinforcement made the video not only a technical guide but also an inspiring resource for players looking to improve their skills and maximize their enjoyment of Air RB.
Dang, your voice has evolved a lot.Nice job on your channel though
I feel like I have some to add:
You can fire ARH missiles after starting to turn away a bit to not be as vulnerable to a counterattack while also getting the enemy deeper into the MAR.
Also, with all radar missiles remeber your radar can gimbal for a reason. After firing, turn away to gimbal limit and keep lock.
Multipathing still works just fly low enough especially on ocean maps.
Sometimes it's good to fire a missile even if you know it'll be evaded if you know evading will put the enemy in a bad position.
Learn how to evade different kinds of IRCCM and learn your plane's flare pattern.
And most importantly, look around.
W VID BRO
Tip #1: Don't play jets.
Personally i fly the f4s with 5 aim7fs and 2 aim9hs and its still a brick lmao (i dont even want to know how bad the flight model is for the f4s when it has bombs)
@@Potatocat_YT When I tried it with bombs it barely got past Mach 0.85 💀
@@The_GamingLeaf how? like genuinly how is that even possible to not be able to go faster than mach1 with bombs? (were u not using after burner or smth?)
@@Potatocat_YT Mach 0.85 is just the regular cruising speed I got, forgot the afterburner numbers
@@The_GamingLeaf ah that makes more sense ( i tested it with the max amount of 1000lbs bombs and i was able to get to mach 1.1 with after burner)
The F4 is honestly a really capable airframe, it’s just highly dependant on situations. I’ve been able to dogfight MiG 21s in sim, survive and run from MiG 23s in the F4E and usually only die if I overdo it and can’t pull up in time and the plane rapidly goes on a vegan diet (complete skill issue tbf,) I get TK’d or someone else gets me first in a 2 V 1. I’m sure it’s possible in RB too but the instructor is limiting and you almost always get into furballs which aren’t optimal for any aircraft unless you have a billion flares and the snail on your side.
A couple of tipps for Air RB for my side:
Change the setting that you can see both the IAS and the SPD, the fuel load all the time, same with the ammo
Seperate buttons for:
Switch secondary weapons
Flaps up
Flaps Down
Flares
Chaff
Countermeasures
Change Radar/IRST mode
Change Radar/IRST search mode
Change Radar/IRST scope scale
Radar/IRST beyond/within visual range combat
connecting countermeasures to MAW on/off (can't write the correct name here, the comment would be deleted because youtube doesn't know what context is :))
Disable the controls:
Auto-restrics control of the aircraft near the ground
Autocontrol of landing gear
Autocontrol of flaps
Autocontrol of engine
Check the belts on your guns, not all of them are good against airtargets, some are better if you want to groundpound.
Don't be afraid to fire a missile at a target above you either, most people don't look up, but the same is true for looking down
If your plane is still stock and has not the performance to get into the large furball go for AI targets or groundtargets. its not gonna be much, but every little RP counts. And try to get the G-Suit as fast as you can.
Hope it was not to much text here :)
This tutorial does not really seem like new free to play player but more like of a new player that immediately bought a premium jet but it’s still a good tutorial and it can still help free to play players
@@Potatodudeguy This is mainly aimed for Rank 2 to Rank 6-7 players, but I appreciate the feedback
could you do a top 10 best aircrafts in wt?
f16, su27, every 13.3 plane
tried this recently.. so fucking boring man.. spend 10 mins flying to have a fight.. win or lose enjoy spending another 10 mins flying towards another thing to fight... I mean if you have no job no self value... then yeah waste your life away flying towards things for 95% of your life.. granted the 5% is fun but... bruh why not spawn the planes 3 continents away, and tanks are shit.. basically first dude to hit the other dude and not bounce off the 70 euro paywall armor.. but least you play the game more than in the air xD
best tip: delete war thunder and play other games like DCS and Ace Combat 7
The snail consumes all
nuh uh