Wild Streets | Versions Comparison

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  • Опубликовано: 5 июн 2024
  • ✅ Decide which is the DEFINITIVE VERSION of the beat 'em up Wild Streets (Titus 1989).
    ❤️ Support us by subscribing to our channel, and don't forget to click the bell icon to get new updates: ruclips.net/user/retrosutra?s...
    👉 Check out all our comparisons: • Wild Streets | Version...
    This video shows gameplay of the first level of the following versions:
    00:00 Intro
    00:15 Atari ST (1989)
    04:18 Amstrad CPC (1989)
    06:34 Amiga (1990)
    11:35 PC DOS / MS-DOS (EGA) (1990)
    14:50 PC DOS / MS-DOS (VGA) (1990)
    18:41 Commodore 64 / C64 (1990)
    19:42 Amstrad GX4000 (1990)
    21:41 ZX Spectrum (1990)
    Which are your favorite ports or conversions?
    Plot: New-York, 1998. The once most prestigious of cities, is now nothing but a shanty-town. Half of the city is left in ruins, and it is in that part of town that the marginals and rodents, hunted by the state police, seek refuge.
    Paradoxically, the other half of the city consists of lavish mansions, where the most important drug barons reside. Unfortunately, they are the ones who run the city and thanks to the enormous
    profits they make from their drugs and arms dealings, they have succeeded in destabilizing
    the country's economy.
    The U.S. government finds itself in the middle of a terrible crisis, now that they have lost complete
    control over the city. The C.I.A., headed up by John Steven, has been called upon to clean up the city of its villains. The plan is to reorganize the city by placing security check-points at strategic positions.
    The operation was set into motion on April 4, and quickly proved to be an unprecedented success. The badly organized, smaller streetgangs, were greatly outnumbered and were no match for the
    extremely well armed law enforcement troops.
    #retrogaming #retrogames #oldgames
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Комментарии • 47

  • @f.k.b.16
    @f.k.b.16 Год назад +7

    They wanted to show off the animation so badly that they ruined the gameplay to do so!

  • @deadstoned
    @deadstoned 11 месяцев назад +4

    At the 8bit side, Amstrad version is the best one, Atari looks Ok but My vote is going to Amiga. PC isn't too bad in VGA mode but I think it's better on Amiga. Commodore 64 seems to be poorly developed (and that weird no touch distance kicks) ZX... Well i guess they did their best. GX4000 didn't get all it's potential but a little beyond than old CPC perhaps not so much regarding best hardware capabilities as colour palette, sprites, sound...

    • @ecernosoft3096
      @ecernosoft3096 11 месяцев назад

      Amiga was made by ex Atari employees, fyi.

  • @julienbraudel7109
    @julienbraudel7109 11 месяцев назад

    Thanks for the comparison and to have chosen a french video game. More french video games please!

    • @retrosutra
      @retrosutra  11 месяцев назад +1

      Of course. Here in Spain we were able to play many French games.

    • @julienbraudel7109
      @julienbraudel7109 11 месяцев назад

      Did not know you were spanish. Great channel. Me gusta el pollo. ;)

  • @madd20
    @madd20 11 месяцев назад +1

    franko the crazy revange :P

  • @kenwheeler3637
    @kenwheeler3637 11 месяцев назад +2

    Wow. That looks like a slough fest.

  • @bobcichy5642
    @bobcichy5642 5 месяцев назад

    Grałem, grałem😊 26 lat temu na mojej amidze 500 ;) jedna z ulubionych gier zaraz po noth and south i strip poker 😅.... Ajjjjj bestroskie lata, dziękuję za wspomnienia ❤

  • @ulrichvachon
    @ulrichvachon Месяц назад

    Some much time passed on this game :)

  • @julienbraudel7109
    @julienbraudel7109 11 месяцев назад +2

    Most of the comments are as usual, out of historical context (year it went out, what were video games at that time in Europe, age they had when they played it, etc.) and exagerated. This game was not that bad, though not great, it had a certain atmosphere, and it has qualities : graphics, animation, music and sounds.. People should stop seeing games with their eyes of today, and they also should stop to overreact (internet vs reality).

    • @jasonlee7816
      @jasonlee7816 10 месяцев назад

      a useless fact on RUclips nobody cares or wants to know about

  • @sobesons
    @sobesons 11 месяцев назад +2

    Amiga

  • @NarjaraSMagalhaes
    @NarjaraSMagalhaes 11 месяцев назад +1

    can the next be power drift?
    EDIT: it was freddy hardest

    • @retrodave79
      @retrodave79 11 месяцев назад

      LOoOOOoooOOooOVe that game! Speccy music is living for free in my head

  • @retrodave79
    @retrodave79 Год назад +3

    As an 8bit kid, I always found stupid that most of the Amiga 500 and Atari ST games can't have music and fx at the same time.... watching an A500 game with both is make it worse, why the developers didnt do that all the time???

    • @wishusknight3009
      @wishusknight3009 11 месяцев назад +1

      lack of hardware audio channels and no FM synth.

    • @retrodave79
      @retrodave79 11 месяцев назад

      @@wishusknight3009 worse audio hardware than 8bits computers?

    • @wishusknight3009
      @wishusknight3009 11 месяцев назад +1

      @@retrodave79 Amiga had no fm... and mixing audio cannels in software is too cpu heavy

    • @jimkrom
      @jimkrom 11 месяцев назад +2

      They could, as many Amiga (and st) titles have demonstrated, but most of the times devs couldn't be arsed... Do not forget that back then shitty devs like US gold and Titus would pop out games faster than rats pop out offspring, which means they were doing quick cash grabs, with games veting developed in a matter of couple of weeks each.

    • @PixelShade
      @PixelShade 11 месяцев назад

      There are a couple of choke points for developers, mainly
      - four channels of PCM audio.
      - the CPU cost to mix SFX into those audio channels (if all were used for music).
      - balancing the memory budget between graphics and audio.
      - Cost and cut corners: Piracy was rampant, game development wasn't particularly profitable, and publishers wanted to turn profit.
      Although it is possible to make attractive music utilizing only 2 to max 3 channels. It was REALLY hard finding musicians with the technical know-how to make that happen... looking at recently released games, I think John Tsakiris made a pretty good job making 3 channels music work in the rather newly released game "Worthy". :)

  • @ArttuTheCat
    @ArttuTheCat Год назад +3

    I played WILD STREETS on my Amiga 500 as a kid back in the 1990's.
    It was hard, slow... and frustrating 😹🕹️.

    • @retrosutra
      @retrosutra  Год назад +2

      I had it for PC and never really liked it, but it brings back great memories of that time.

    • @PlasticCogLiquid
      @PlasticCogLiquid 11 месяцев назад +1

      At the time, it had better colors than the C64 or NES so that was good enough for it to be BADASS! For me anyway. Didn't age good at all

    • @steuph1976
      @steuph1976 11 месяцев назад +1

      I played it on Atari ST, probably with a Trainer mode. Those were the days you saw French magazines raving about an upcoming Titus game because it looked great, and you played it and it was actually kind of rubbish (see also : Knight Force).

    • @jimkrom
      @jimkrom 11 месяцев назад +1

      ​@@steuph1976the only Titus game I enjoyed back then, was Titus the fox on the A500. There may have been another title but I can't be bothered checking their library

    • @ArttuTheCat
      @ArttuTheCat 11 месяцев назад

      I admit, that the only Titus game,
      i still have for my Commodore 64,
      is CRAZY CARS as The Hit Squad release version on the tape 😹👍🕹️.

  • @luffy-yy9zc
    @luffy-yy9zc Год назад +2

    C64 VS ZX :equality , it's shameful 😂😂

    • @jasonlee7816
      @jasonlee7816 11 месяцев назад +2

      why are they both equally shameful?
      Commodore 64 looks + sounds better
      ZX Spectrum looks awful, crap, dreadful, horrible, shit, terrible + it has no (zero) audio, music, sound

    • @retrodave79
      @retrodave79 11 месяцев назад +3

      @@jasonlee7816 Dude C64 graphics are horrible, looks like a child paint, speccy is sad and b&w but has more detailed graphics, speccy is the worse version by far.

    • @jimkrom
      @jimkrom 11 месяцев назад +2

      ​@@jasonlee7816c64 looks like an atari 2600 game....

    • @jasonlee7816
      @jasonlee7816 11 месяцев назад

      @@retrodave79ZX Spectrum looks less detailed

    • @retrodave79
      @retrodave79 11 месяцев назад

      @@jasonlee7816 Now I know you are kidding me, C64 sprites looks like Atari 2600. The face of the sprite is just a orange square with a black pixel to represent the eye.... paintbrush.

  • @chrisherbert
    @chrisherbert 11 месяцев назад

    Weird that the VGA version is less colorful than the Atari ST.

  • @JasperTedVidalTale
    @JasperTedVidalTale 11 месяцев назад +2

    Looks clunky

  • @Rallypoly
    @Rallypoly Год назад +2

    Game have resemblance from Amiga. Weird Dreams

    • @retrosutra
      @retrosutra  Год назад +3

      Ohh, I played Weird Dreams a lot. That reminds me that it would be nice to make a video of that game.

    • @jimkrom
      @jimkrom 11 месяцев назад +1

      ​@@retrosutrasince you are into dreams territory, skip that p.o.s and do a video on the amazing wasted dreams instead. That game was class on the Amiga...

  • @luisonl1563
    @luisonl1563 11 месяцев назад

    Pobre pc, como sufre incluso en VGA contra el amiga q tiempos....
    la version de AMSTRAD sobresaliente, muy digna la conversion , en spectrum la animacion está muy bien, lástima que los colores no estén, si los pones se superponen con los sprites, tenía esa limitación y quedaría muy feo, commodore a pesar de que podría haberle sacado mucho, es un mojon de conversión. POr supuesto en AMIGA se desquitaron. Me gustó el juego , no lo conocía, le echaré un vicio a ver si lo tengo en la anbernic esta noche.
    Merci.

    • @retrosutra
      @retrosutra  11 месяцев назад +1

      La versión de C64 es infumable. Incluso la de Spectrum me parece mejor a nivel jugable. Verás que los controles son toscos y que es bastante monótono en su desarrollo, pero me dan ganas de ver qué pinta tienen los demás bosses, jajaja.

  • @dunnono00
    @dunnono00 11 месяцев назад

    Wow... a typical fighting guy, with a panther partner. Haha, ahhh, them's the 80's. Looks charming if somewhat mediocre.

  • @josemariapena4226
    @josemariapena4226 9 месяцев назад

    Pero aue necesidad de hacer la version de Spectrum monocromativa! Aunque sea la parte superior del fondo podria habee sido coloreada. Y sin sonido! Ni siquiera para los golpes, por que este desastre!?

  • @mrpositronia
    @mrpositronia 11 месяцев назад

    Personally, I think the Amstrad CPC version is the best achievement. It should be easy to make better looking games in 16-bit micros.

  • @fradd182
    @fradd182 11 месяцев назад

    Its hard to understand why the game was a success, there is no variation, its the same thing over and over. So i dont like any of them, but at least 16-bit versions are graphically acceptable (amiga, ST, PC-VGA). EGA version is the ugliest of the bunch, 8-bitters are not very interesting.

  • @BassGoesBoom1
    @BassGoesBoom1 11 месяцев назад +1

    Looks crap