Manor Lords: Grow Stronger Perfect Start Guide II

Поделиться
HTML-код
  • Опубликовано: 21 сен 2024
  • Learn the best starting strategies in Manor Lords with this intuitive guide -This essential guide offers unbeatable tips and tricks to master your strategy from day one. Discover how to dominate Manor Lords using our expert strategies and practical advice. Whether you're a beginner or looking to refine your skills, this guide is your ticket to success. Don't miss out-transform your gameplay today!
    Membership - Join this channel to get access to perks:
    / @tacticatgaming
    PC & Recording Setup
    docs.google.co...

Комментарии • 110

  • @Tiger4ever89
    @Tiger4ever89 4 месяца назад +18

    the best hint i got from this video, is the one with the market stall.. i can't stress enough how much i was angry at my workers who left their stalls abandoned.. or not doing their jobs properly too!
    so thank you for that

    • @Tiger4ever89
      @Tiger4ever89 4 месяца назад +2

      @@infomolerat i think i found a better way to deal with that..
      I keep forgetting they are a family.. so even if they work as a wood cutting or logging camp.. the wife can sell in the market.. while the husband keep working in that area
      When you have bigger population, the job market "stalls" are for the granary workers and storage.. but until then.. you can just invest into granary first... since hunting and gathering berries are far away

    • @Tiger4ever89
      @Tiger4ever89 4 месяца назад

      @@infomolerat that's a very good question
      what i like to do from time to time.. is reset the market stalls altogher
      the game for some reason.. doesn't recognize new houses that can be maintained from the same stalls.. so even if u have bunch of stalls.. and Granary and Storehouse workers.. you can still get the insufficient for the latest houses
      i like unemploy everyone right after my latest house is complete.. delete the market altogether.. and add them back up.. this way they will try to re-fill every single house
      one thing to keep in mind, don't over upgrade your houses, unless you really need to do so.. they will demand more and you cannot keep up with their demands.. i like to build like 5 houses each time.. and upgrade one by one slowly.. never all at once

  • @cheezy1969
    @cheezy1969 4 месяца назад +17

    I love the TAB key when one's town gets larger to keep an eye on workers in buildings. You can zoom out and see the whole town at once. Lovin' the content Cat keep them coming.

    • @TacticatGaming
      @TacticatGaming  4 месяца назад +1

      Thank you - yes the tab feature is a life saver for me trying to see open backyard extension and houses that can be upgraded

  • @IndraKatiK
    @IndraKatiK 4 месяца назад +1

    That market stall guide is a lifesaver, i was having weird distribution issues on my town with 3 marketplaces, but once i centralized in one place and have all the stalls manned by warehouse & granary workers all the problems magically resolved

  • @anthonyjobey8821
    @anthonyjobey8821 4 месяца назад +4

    Love the stronghold throw back sire

  • @azawestie123
    @azawestie123 4 месяца назад +5

    This is amazing. Best guides hands down. So keep on seeing alt starts and any more goodies!

  • @leovalde7z
    @leovalde7z 4 месяца назад +3

    You have very deep understanding of the game and its systems. Great video

  • @taden8544
    @taden8544 4 месяца назад +3

    Been following ya since Farthest Frontier. Glad to see ya continuing to grow and consistently creating quality guides

  • @StefanInOz
    @StefanInOz 4 месяца назад +2

    I did order an ox before I built the hitching post and never got the ox, lol.
    Nice summary of what you've found out through your livestream plays and talking to similarly invested Manor Lord gamers.
    Congrats on gaining about 1k new subscribers (if I'm not mistaken) and lots of people joining your live streams and watching your ML videos.
    Well deserved!

    • @TacticatGaming
      @TacticatGaming  4 месяца назад +1

      Yeah it’s been a biblical flood of views - and the ox glitch was a hard lesson to learn lol

  • @Lttrbmb
    @Lttrbmb 4 месяца назад +1

    Thanks for the market stall workaround. I have had all sorts of problems with getting the stalls stocked up.

  • @tjb8158
    @tjb8158 4 месяца назад +2

    The ox bug is the only bug I have encountered so far, thankfully. I hear many people talking about bugs with the farms and products and whatnot and I'm grateful I haven't experienced that yet.

    • @TacticatGaming
      @TacticatGaming  4 месяца назад

      Yeah the bugs hurt - can’t wait for the next patch

  • @pluki1357
    @pluki1357 4 месяца назад +3

    Among other ML videos - your's stand out. You've really cracked it and I aplaud your in-depth understaing of things there! 👍

    • @TacticatGaming
      @TacticatGaming  4 месяца назад

      Glad you enjoyed it!

    • @michealnelsonauthor
      @michealnelsonauthor 4 месяца назад

      Yeah, @pluki, @@TacticatGaming is playing 4D chess on ML compared to everything else Ive seen

  • @vilgefortz3131
    @vilgefortz3131 4 месяца назад +1

    Wow, upgrading the tents really make a huge difference, I usually get the first or better say sixth family in by juli. The homeless happiness debuff lasts for kinda 5 month (decreasing with every new month), so this strategy completely removed that problem.

  • @joshchaplin3705
    @joshchaplin3705 4 месяца назад +1

    Yeeeeeeees was hoping for another installment from the first video. Now once I get past these insane load times, I can put this into use! Thanks for the content.

  • @RebelSyntax
    @RebelSyntax 4 месяца назад +1

    Good stuff. Thanks for sharing! Never too many oxen! Im on my 6th restart, i have found the pace of the game to be satisfying. Its really important to give the community time to adjust to your orders. Like, dont go out and build a hitching post and expect all of your plank needs to be instantly resolved. This is especially true for reaching a market equalibrium with food distribution.
    There are some non-intuitive aspects of this game that become more obvious by just sitting back and observing your peeps. This game appears to reward organic growth and a more reactive play style. I love it!

    • @TacticatGaming
      @TacticatGaming  4 месяца назад

      Watching how people move will help you uncover lots of inefficiency issue’s -

  • @deydey9533
    @deydey9533 4 месяца назад +2

    you can also just clock on the food stall. then people. there it says what their job is and you can assign them to another job you would like to. so you can skip the step (click on show workplace and then assign them) also it would safe you from removing the forager when you want to switch market stalls :)

  • @kimberlyz.6775
    @kimberlyz.6775 4 месяца назад +1

    so i make a market that has 4 vendors and i demolish their stuff if it is empty. if someone wants a market depending on who and what it is i will THEN add more market space. too much vendors is not a good time. so the vendor that is the tanner should be also making clothes. the vendor that is the forager should bake or have eggs or a veggie garden.... that is my two cents - :) and i LOVE this channel and thank you so much for your videos!!!!!!!!! i tried the cross set up but i did not like the confines of the granary as the measuring tool so i used the storage instead but fabulous and the garden video last night OMG i cannot wait.!!!!!!!!!

  • @GreedlingRush
    @GreedlingRush 4 месяца назад +3

    managing those market stalls via your method is ace. I've been destroying them and hoping the the granary workers build one before my miners or other silly families try to build one to sell veg! Wastes so much time as workers keep ping ponging across the village while I play guesswork at the market

  • @lordwhippleton9734
    @lordwhippleton9734 4 месяца назад +5

    This was commented on one of your live streams, but instead of rehiring families who have undesired stalls you can instead transfer that family to granary or a warehouse and they keep the stall.

    • @michealnelsonauthor
      @michealnelsonauthor 4 месяца назад

      I have no idea how to do any of this, despite seeing it in his every video. Lol doh. How do what now?

    • @lordwhippleton9734
      @lordwhippleton9734 4 месяца назад

      @@michealnelsonauthor In order to do this youll go to the people tab where the unwanted stall is working. Then hit the reassign button and click on the granary/warehouse you want them at based on what they are selling.

    • @michealnelsonauthor
      @michealnelsonauthor 4 месяца назад

      @@lordwhippleton9734 oh, you can reassign them directly to a granary? Cool!
      I managed to get like firewood salesmen off and I tot he storehouses.
      But do we need aLot of extra storehouse ps and granaries just to employ more salespeople from there? I’m kinda capping population vs food supply.
      But maybe it’s because of the inefficiency of having so many producers selling directly instead of the granary folks?

  • @Ethilien
    @Ethilien 4 месяца назад +3

    If the Trade post ever reads as not connected to the kings road when it is connected to a smaller road that Should be connected, simple remove and remake the road, this seems to fix the issue.

  • @JohnnyHughes1
    @JohnnyHughes1 4 месяца назад +2

    The fact that you still have homeless indication is a bug after you build the workers camp. That counts as housed. If you save and exit / load from the save.. will clear the homeless indivator.
    I made it through 2 winters with the workers camp jist fine.

  • @Lotus_Lenex
    @Lotus_Lenex 4 месяца назад +1

    loving your content my dude. keep it up. your channel is going to keep growing if you just keep putting your passion into this game & educating the community 🤗

    • @TacticatGaming
      @TacticatGaming  4 месяца назад

      Appreciate that

    • @Lotus_Lenex
      @Lotus_Lenex 4 месяца назад

      @@TacticatGaming was playing along to about this point but enemy bandits have entered my territory now and I don't have materials to build militia
      Looking for a guide on rushing a few units! maybe its in the hard one...

  • @petera.4707
    @petera.4707 4 месяца назад +2

    I got my first church in september, "Kirchweih" as we say in bavaria.

  • @HidrooFPS
    @HidrooFPS 4 месяца назад +5

    your guides are so good bro keep going ♥

  • @CaptinFonz
    @CaptinFonz 4 месяца назад +3

    You can cheese the hunting ground location by dropping the hunting lodge to move it until it is at a location that makes life easier (closer to your initial starting place, or next to the berries)
    DOESN'T work with the berries, if you place over the berries and they go... that's it... they've gone

    • @michealnelsonauthor
      @michealnelsonauthor 4 месяца назад

      Yeah i saw someone do it by placing roads repeatedly until Poof it was across the map tile. Lol.

  • @dylanholmes1985
    @dylanholmes1985 4 месяца назад +3

    The oxen Moooove wood*

  • @Hudson0033
    @Hudson0033 4 месяца назад +1

    Keeping it a buck the opening was jarring having not watched the first one previously. Great video, love the content just something for editing

  • @DavidKnight33
    @DavidKnight33 4 месяца назад +1

    Great content thanks.

  • @flicktick1800
    @flicktick1800 3 месяца назад +1

    Could you please make another guide for the new update?

  • @shawnduffy279
    @shawnduffy279 4 месяца назад +1

    I believe the trading post only needs someone there if you're selling. That's what I've seen.
    King's road access allows you to not have to buy certain trade routes. During your initial start and having little too no cash means you can still sell things like planks to the guys who just walk the king's road and they will stop and buy your stuff. No investment.
    As for purchasing providing faster trading; idk. I waited over a month for 5 routes I paid for with zero deliveries. lol I know how long it was bc I was waiting for military supplies to fight the AI and the battle timer was clicking the days away. 🤣

  • @jameswlison783
    @jameswlison783 4 месяца назад +1

    ive come across the cattle stand bug, mostly when i relocated it. I had to make a new stand then delete the one i tried to move...

  • @AutarchOfEdinburgh
    @AutarchOfEdinburgh 4 месяца назад +2

    Pro tip: drop that hunting camp right on the deer so it migrates wherever you want

  • @wombat_pickle1674
    @wombat_pickle1674 4 месяца назад +1

    please make a video about market supply, ill have enough food but the homes wont get them, or it wont go to the market stall

  • @mrsplosh999
    @mrsplosh999 4 месяца назад +1

    Very awesome thank you!
    I was wondering, at one stage i had a woodcutter and charcoal guy (equipped with 3), and it was taking FOREVER to fill ip the market, even though on the top panel, it said i had tonnes. Why is that?

    • @TacticatGaming
      @TacticatGaming  4 месяца назад

      Keep your market near storage - make granary and storehouses own the markets

  • @maxxgrumpy
    @maxxgrumpy 4 месяца назад +2

    so, if they own a market stall, they will not work on their jobs? like the hunting..? 5:15

    • @TacticatGaming
      @TacticatGaming  4 месяца назад +2

      Granary and storage workers get carts which make them better - I’ve heard it’s that they move 10 items per cart

  • @grzegorzmoskal1480
    @grzegorzmoskal1480 4 месяца назад +1

    if you want get your plank faster you can assign ox to sawpit

  • @Zezenbeltza
    @Zezenbeltza 4 месяца назад +1

    Next to the profession button ✅ n each person is the button that allows to asking them to any profession you want

  • @chadevans4922
    @chadevans4922 4 месяца назад +1

    Question: if you do not upgrade the homeless camp, it will despawn once you have five homes built. If you upgrade it to a work camp, does it still despawn once everyone has a home?

    • @TacticatGaming
      @TacticatGaming  4 месяца назад

      i've had to destroy it if i upgrade it

  • @bbqwhaaat
    @bbqwhaaat 2 месяца назад +1

    I don't see the button to upgrade the homeless tents to a worker camp like yours. Did they remove that in 0.7.975?

  • @_shogun_gaming_
    @_shogun_gaming_ 4 месяца назад +1

    Now that you found out more about the eating bug thing, you still recommend doing eggs and apples?

    • @TacticatGaming
      @TacticatGaming  4 месяца назад +1

      It’s complicated and I’ll be going over it in my next guide

  • @undying29
    @undying29 4 месяца назад +1

    Great guide! Why building apple orchard instead of a 3rd veggie garden?

    • @TacticatGaming
      @TacticatGaming  4 месяца назад +1

      Because it takes 3 years for full bloom and I want the 2nd food type asap

  • @fodderbuckly6981
    @fodderbuckly6981 4 месяца назад +1

    Zorak reference demanded a like

  • @michealnelsonauthor
    @michealnelsonauthor 4 месяца назад +1

    Ive found the reserve limits on market sales or buys Does Not Work. Ive returned from building a 2nd zone to find the money gone to way overbuy something, or a crit resource like Firewood or panels to be Gone, way lower than my reserve #. Is it bugged still? I think so.

    • @TacticatGaming
      @TacticatGaming  4 месяца назад +1

      There are a good bit of bugs with markets

  • @daveberndt3197
    @daveberndt3197 4 месяца назад +1

    So much awesome. Great starting tutorial.

    • @TacticatGaming
      @TacticatGaming  4 месяца назад

      Glad you think so!

    • @daveberndt3197
      @daveberndt3197 4 месяца назад

      @@TacticatGaming Can you work on a town where resources are on opposite sides of the map and you need to efficiently work them? Like berries on one side and meat on the other. I was thinking 2 granaries and selecting only those resources. Not sure if that will work.

  • @Sparticulous
    @Sparticulous 4 месяца назад +1

    Thank you for the algorithm

  • @LangyLang
    @LangyLang 4 месяца назад +1

    So are fields, farmhouses not optimal? If not when do you want to build them?

    • @TacticatGaming
      @TacticatGaming  4 месяца назад

      They are decent enough and I’m still working out the kinks

    • @shawnduffy279
      @shawnduffy279 4 месяца назад

      They are as long as you're in a starting area that has fertile land.
      But on a start I did today I made 3 double occupied plots with a veggie garden and by year 3, I had 175+ veggies. That's stock after being distributed.
      Now, year 2 you will get veggies that are plenty to satisfy your food needs but not over 100+ in available stock. By beginning of year 4 I had 46 months worth of stored food for my village.
      So imho, veggie plots are a great option to constantly rerolling to have deer and berry access or a fertile starting area. 🤝🏻

  • @Raven5431
    @Raven5431 4 месяца назад +1

    I do wish they had a rebuild all option in the event your town becomes crisp.
    Had 1 game the few remaining bandits just would not leave so I restarted. Sad because it was only a few remaining men fairly certain It glitched out.
    Imagin 30-40 market stalls all needing to be individually clicked and 90% your homes.

  • @jf9071
    @jf9071 4 месяца назад +1

    Could you please explain me the fix for the sandbox bug? Im remembering that you said sth about that some videos ago but I cannot find it anymore.. im getting crazy with that bug..

    • @TacticatGaming
      @TacticatGaming  4 месяца назад

      Sandbox bug?

    • @jf9071
      @jf9071 4 месяца назад

      @@TacticatGaming yes, after I finished the last "quest" and got my last development point there is this 20 sec animation of "game finished" and I can decide on going into sandbox mode.. But when I go sandbox mode, this animation comes back every 2 minutes which makes the game unplayable

  • @nisseluren
    @nisseluren 4 месяца назад +1

    Hey, what do you usually choose for lvl 2 development ? :D Great video.

  • @riisky2411
    @riisky2411 4 месяца назад +1

    Don’t you need a family or worker for every stall? Or can a single granery worker keep all the stalls stocked?

    • @TacticatGaming
      @TacticatGaming  4 месяца назад

      Every stall - so you should be adding as you expand

  • @davisbrown792
    @davisbrown792 4 месяца назад +1

    Any particular reason for going apples over honey?

    • @TacticatGaming
      @TacticatGaming  4 месяца назад

      You can go honey too both are great for money

  • @morguk2069
    @morguk2069 4 месяца назад +1

    the stronghold lines

  • @fearan9406
    @fearan9406 4 месяца назад +1

    You could build a second hunter post there free then just move the worker over

  • @Georgy_47
    @Georgy_47 4 месяца назад +1

    i build homes but they stay in camps and they don't move in why? food variety met and church was built and i was making hides and have a tannery but no clothes still they did not move to all of them i have 5 small ones and 3 big ones and they stayed in camps

    • @TacticatGaming
      @TacticatGaming  4 месяца назад +2

      I end up destroying the camp personally once I have a good lot built

  • @stothAjs
    @stothAjs 4 месяца назад +1

    The Ursa Ryan of City Builders?

  • @aramawild1636
    @aramawild1636 4 месяца назад +1

    Yo bro since I’m here pretty early guess I ask a question whenever I’m playing I can play for a bit but then it crashes and says I have to low memory or something but I have 100gb of storage so I’m cknfused

  • @scmh1288
    @scmh1288 4 месяца назад +1

    The Stronghold reference tho

  • @lowfpsman
    @lowfpsman 4 месяца назад +1

    Zweiau my favorite location

  • @MegoPlays
    @MegoPlays 4 месяца назад +1

    The biggest issue i encountered with Manor lords is that the storehouse/granary workers are ineffektive in getting the goods out to the market.

    • @TacticatGaming
      @TacticatGaming  4 месяца назад

      There is a bit too much to unpack here - I’ll have to provide a guide on methods but I’m still working out the kinks

    • @MegoPlays
      @MegoPlays 4 месяца назад

      @@TacticatGaming in the town im currently building i have 1k firewood in the store house which is right next to the market. But barely any of it is moving out. I also noticed that the apples in the orchard isnt being picked up from those houses. So yeah i assume its just some things needing tweaking in a future update.

  • @AVA4242
    @AVA4242 4 месяца назад +1

    Random question - how do you keep from being wiped out when it gets to the point when you get big time raided? I've only started recently and I lost two runs because my militia got wiped out by 3 packs of brigands and my city burns :(

    • @TacticatGaming
      @TacticatGaming  4 месяца назад +1

      Craft bows, buy bows, build manor for retinue

    • @AVA4242
      @AVA4242 4 месяца назад

      @@TacticatGaming thanks for the quick reply! i'll have to give bows a go :)

    • @daddytrain9472
      @daddytrain9472 4 месяца назад

      In his ultimate guide series he shows how he handles combat with positions and units, super helpful!

    • @TTriggaa
      @TTriggaa 4 месяца назад

      @@TacticatGaming do you also know how to stop the fletcher homes from crafting war bows? My planks keep going to 0.

    • @gpmick2298
      @gpmick2298 4 месяца назад +3

      @@TTriggaa There's a pause button if you click on the house. Try that out :D

  • @DylanMcGrath-n4o
    @DylanMcGrath-n4o 4 месяца назад +1

    Is there a malfunction in the game, my peasants wont collect timber at all?

    • @TacticatGaming
      @TacticatGaming  4 месяца назад

      Not sure what the specific situation is but I haven’t noticed this

  • @cheezy1969
    @cheezy1969 4 месяца назад +1

  • @michealnelsonauthor
    @michealnelsonauthor 4 месяца назад +1

    What's the deal behind insisting the granary and Storage workers run the market stalls?
    My guess is they can sell the entire stack of the same good, vs all the little, say 10 chicken farm people selling their one or two eggs per day, times 10 people taking up 10 stalls for eggs?
    Is it that? Or what exactly?
    So on your 2 and 3 hour edited videos you spent all that time (and edited it out) of finding the wrong workers and firing them out of stalls to get just the granary and storage hut people selling?
    I had the last 2 run thru's end up with starving people despite a dozen+ chicken backyards and huge gardens too... Not getting those things sized right, I guess?

    • @TacticatGaming
      @TacticatGaming  4 месяца назад +1

      You need to make sure the granary and storehouse workers aren’t from houses with veggie or apple plots as that takes them away from their duty

    • @michealnelsonauthor
      @michealnelsonauthor 4 месяца назад

      @@TacticatGaming dude that’s like another dimension to chess with this. /mind blown/
      Maaannnn