Manor Lords Guide: How To Design The Perfect City's Roads

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  • Опубликовано: 9 май 2024
  • Lets build the Perfect City in Manor Lords - Mapping Out The City Road Systems. This is the intro to the series where i show you methods for building out road systems in an easy way.
    Step into the world of medieval city building and strategic castle management with our comprehensive Manor Lords lets play guide. Whether you're a seasoned lord or a new player, our 'Let's Play Manor Lords' series offers invaluable insights into kingdom management and lordship tips. Explore real-time strategy and detailed manor strategy to enhance your gameplay. Our 'Manor Lords Lets Build a City' tutorials will help you master the complex mechanics of Manor Lords, ensuring your medieval empire thrives. Dive into our content today and transform your approach to managing your realm in this captivating medieval city builder game!
    Design - docs.google.com/spreadsheets/...
    Save With Roads - Download All 6 Files and place them in C:\Users\Your User name\AppData\Local\ManorLords\Saved\SaveGames
    *Warning This will replace your save 75 file*
    www.dropbox.com/scl/fo/1oxqrw...
    Membership - Join this channel to get access to perks:
    / @tacticatgaming
    PC & Recording Setup
    docs.google.com/spreadsheets/...
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Комментарии • 76

  • @Otacult
    @Otacult 29 дней назад +27

    Starting the morning with some geometry just like the good old high school days

  • @JGab11
    @JGab11 29 дней назад +13

    Thank you so much for putting your time and effort into this. As a person who enjoys efficiency (but can never seem to get 100% of coverage) this build will definetly give me the experience that I need to design future cities. From all content creators out there playing this game, you are amongst the very best!
    Keep up the good work! Thanks a ton!

  • @ohmmmmmmega
    @ohmmmmmmega 29 дней назад +12

    This game is so therapeutic and calming, never thought I'd enjoy this city building genre

    • @justr1809
      @justr1809 28 дней назад +1

      Man it is therapeutic. I put it in a small window and let it run while working on something else in the pc. It moves slpw enough to let me get stuff done bjt if I want to progress the 12x faster option is good. Been taking coding classes and it helps me relax while working.

    • @ohmmmmmmega
      @ohmmmmmmega 27 дней назад +2

      @@justr1809 Oh man you know you can't work while playing 🤣. After achieving or getting the hang of making market efficiency at 100% all I wanna do now is do some aesthetics or design on my village, I'm concerned with the design of my village in Manor Lords than design on my current work 🤣

    • @ialphasoul2460
      @ialphasoul2460 25 дней назад

      It's fun also watching skirmish once in awhile 🥹

    • @zagmazmatron
      @zagmazmatron 15 дней назад

      Most of the time I play on easy just because I can't be bothered with the battle mechanics. I'm probably learning bad habits but I'm far more interested in building a massive medieval city than in racing the Baron.

    • @ialphasoul2460
      @ialphasoul2460 15 дней назад

      @zagmazmatron if u keep an eye on bandits and get rid of em before your opposing lord, that lord will not claim any other lands unless it starts taking out bandits

  • @KG-1
    @KG-1 29 дней назад +5

    Making the 90% pickup rule on veggie plots connection to pickup was very helpful: you have to make them big enough to fill the bigger pantries at Tier 2 which you want for the 2 income per Tier 2 Duplex or the veggies don't go anywhere.
    At start this means I'll now go 2 duplex farms 3 corpse pits long, upgrade to duplex, then 1 single for goats, that will become the cobbler, pops then housed.
    If you could put the force harvest-like toggle for pick-up/store on the eggs, goats, and veggies to better manage resources, it would vastly improve how all this works.

    • @TacticatGaming
      @TacticatGaming  29 дней назад +1

      Yep the 90% thing was a game changer - thank strat gaming for that gem

  • @Brand_______
    @Brand_______ 29 дней назад +6

    Brilliant!! I have followed many channels across many games and genres. I just found you last week but you are the best! I am an engineer and my enjoyment from games comes from determining optimal strategies. Manor lords was killing me as it made no sense! Your detail and problem solving are unlocking the fun in this game as I am learning the mechanics through your strategy! Thank you, thank you, thank you!

    • @TacticatGaming
      @TacticatGaming  29 дней назад +1

      Beta patch announcement came out to fix a lot of- so yay

    • @Brand_______
      @Brand_______ 29 дней назад

      Do you think the beta release will change your data/ strategy? Btw… digging into your SS now… Nice work!!

    • @Brand_______
      @Brand_______ 29 дней назад

      [Experimental] When consuming food, people will now pick a random food resource instead of eating food in a specific order.

    • @Brand_______
      @Brand_______ 29 дней назад

      Looks like just as you finished your work they switch it up on you! Lol. My initial thought is that you can drop honey and push apples and veggies more. Eggs still seem like a waste.

    • @kofiokine1620
      @kofiokine1620 29 дней назад

      He really is the best . His designs are really good. He got me to love the game and I bought instantly after seeing his first video

  • @RyDogg08
    @RyDogg08 29 дней назад +4

    thank you for all the effort and for the save game! much appreciated!

  • @Avalanche_Mudder04
    @Avalanche_Mudder04 29 дней назад +3

    I can't wait to see how this plays out. I'm especially interested in why you choose a rich hunting node.

    • @TacticatGaming
      @TacticatGaming  29 дней назад +2

      More lower tier food helps balance

    • @Avalanche_Mudder04
      @Avalanche_Mudder04 29 дней назад +3

      @@TacticatGaming I see. About the trading post, doesn't it require placement on the King's road?

  • @kofiokine1620
    @kofiokine1620 29 дней назад +3

    I"m about to build the road system and try this out . how awesome . thanks boss

    • @TacticatGaming
      @TacticatGaming  29 дней назад

      Market guide is out too with downloads of the roads and final design

  • @KedrynPrime
    @KedrynPrime 27 дней назад +2

    If you run roads through the forests where you don't want the animals to move to, you only have to make them migrate once. ;) It's how I get them to land right on top of the berries.

  • @riche1601
    @riche1601 28 дней назад

    Lot of thought and effort went into this, thanks man 😀

  • @michealnelsonauthor
    @michealnelsonauthor 28 дней назад +1

    Google Doc diagram at 16:20 saved me, bro! Gg thanks.

  • @user-dg4dy9us6e
    @user-dg4dy9us6e 29 дней назад +1

    Thank you for your videos and save file upload, greatly appreciated.

  • @Brand_______
    @Brand_______ 29 дней назад +2

    The new release notes look solid. Will probably require some tweaks to your plan, but overall it fixed things that seemed pretty broken. You found a way around them which is awesome, but we should not have needed to.

    • @TacticatGaming
      @TacticatGaming  29 дней назад +2

      If this works well now imagine how much better it will be after patch lmao

  • @adameaton9953
    @adameaton9953 29 дней назад +2

    Thanks for the great ML content. I appreciate all the time and effort you put into your videos!
    Edit: Stoked to try the new patch!

  • @Sparticulous
    @Sparticulous 29 дней назад +1

    Thank you!

  • @jvoodoochild2755
    @jvoodoochild2755 28 дней назад

    Thanks for the content. This type of RNG start farming and hunting ground steering isn’t my thing, but everyone should play games the way they wish to. 😀
    The housing build tip is HUGE, and useful for everyone, thanks for passing it along to get more informed players in the community.
    I look forward to seeing your next videos as they are likely to inform me more about the synergies of different chains

  • @foamslinger2787
    @foamslinger2787 29 дней назад +1

    Nice man!

  • @chumpapii
    @chumpapii 25 дней назад +1

    Thanks for the layout my man! My main region is having issues with the marketplace and thought I'd try this layout for a new region I just recently claimed. Hope the next official patch will fix it tho.

  • @ashlandky62
    @ashlandky62 29 дней назад +1

    Never understood why people don't like math. How can you shoot pool without geometry, statics, and dynamics? Good lesson!!

  • @michaell1473
    @michaell1473 29 дней назад +1

    Love it! The only thing I would do differently for myself is making the burgage plots square and not skewed, it might fudge the numbers a bit but the skewed lots bother me aesthetically.

    • @TacticatGaming
      @TacticatGaming  29 дней назад

      The build should be able to handle another 20-40 people

  • @qd5683
    @qd5683 29 дней назад +2

    I’m trying your build right now on challenging. The diagram helped a lot. Many thanks. I’ll let you know how it develops.

    • @CoziVibedTooMuch
      @CoziVibedTooMuch 4 дня назад

      how was the experience sir?

    • @qd5683
      @qd5683 4 дня назад +1

      @@CoziVibedTooMuchI used elements of the build but didn’t follow it exactly. It’s map dependent. Got the challenging achievement. The compactness of the design is very efficient and reduces travel times.

  • @doktermolekuul1
    @doktermolekuul1 29 дней назад +2

    If its not for a final build would you mind clearing the area first so its easier to see? Its as hard to follow as a cooking video :) great content though!

  • @ffsnickavailable
    @ffsnickavailable 28 дней назад

    Amazing thx

  • @saintplays_
    @saintplays_ 24 дня назад +1

    Thank you so much for this! I'm so amazed with every single detail that you have given us on these road guide, however; may I ask if it's possible for us to change the difficulty of the saved game that you have given us?
    Sorry, I'm a casual gamer that only play relax mode with bandits and doesn't have any AI opponents.

    • @TacticatGaming
      @TacticatGaming  24 дня назад

      I don’t believe you can change it from the save - but if you follow the bp it will work on easier difficulties

  • @JrBlades
    @JrBlades 29 дней назад +1

    i find using a tiny market place to move the animal spot around, doesnt take out any trees

  • @Winter_ECU
    @Winter_ECU 29 дней назад +1

    Omg i been building like this! I been trying ao hard to recreated the city of talmberg from kimdon come deliverance, but im getting porblems with food and buidling destribution.

  • @vanionbb
    @vanionbb 29 дней назад +1

    Why not leave the Apples tier 1 for smaller pantry, so they fill up faster and yeild faster?

    • @TacticatGaming
      @TacticatGaming  29 дней назад

      tier 2 they fill up and empty at the end of every harvest

  • @ScottiMac0007
    @ScottiMac0007 29 дней назад +1

    Great video, I didn't quite understand when you were limiting the amount of plots (reducing to 5 when 6 could fit) or the single vs double plot conversation, just a bit unclear to me.

    • @TacticatGaming
      @TacticatGaming  29 дней назад

      The build is dialed in for X amount of plots

    • @ScottiMac0007
      @ScottiMac0007 29 дней назад

      @@TacticatGaming so is it possible to scale from here, what if we want 2,000+ population? Or is this designed to be a quick easy self sufficient design and then move on to building in the next region?

  • @edthebumblingfool
    @edthebumblingfool 29 дней назад +1

    I now thinking that efficeincy can be had by ensuring the right workers live incorrect housing next to work area, ie granary workers live on food producing plots next to a granary which is just outside the town center/ market zone. seononal workers live in simple plots with goats. will try my next granaries with 3 carrot and 3 egg slots just outside them.

    • @TacticatGaming
      @TacticatGaming  29 дней назад

      i've decided to not use eggs to reduce what my workers need to do - but the new patch might have fixed that

  • @elchialde6318
    @elchialde6318 28 дней назад

    luckily the patch made food completly random now instead of in a specific order

  • @justinengh9261
    @justinengh9261 29 дней назад +1

    Im trying to apply the save to my game but it wont appear in my game

    • @TacticatGaming
      @TacticatGaming  29 дней назад

      Did you download all the files?

    • @justinengh9261
      @justinengh9261 28 дней назад

      @@TacticatGaming Yes

    • @justinengh9261
      @justinengh9261 28 дней назад

      @@TacticatGaming do i copy and paste the folder into saved games?

  • @oceres
    @oceres 27 дней назад +1

    Does this still work on the new patch?

    • @TacticatGaming
      @TacticatGaming  27 дней назад +1

      Not as well - I’ll be coming out with a new design soon

    • @oceres
      @oceres 26 дней назад

      @@TacticatGaming cool thanks

  • @mthibault91
    @mthibault91 27 дней назад +1

    Has anyone been able to get the save to work?

    • @TacticatGaming
      @TacticatGaming  27 дней назад

      Are you going to your appdata location? I put the file location in the description

    • @mthibault91
      @mthibault91 27 дней назад

      @@TacticatGaming followed it exactly, but the save doesn’t show when I load up the game.

  • @Tokadaya
    @Tokadaya 29 дней назад +1

    👏👏👏👏👏👏

  • @kenlow4048
    @kenlow4048 28 дней назад +1

    soon the developer will look for you.. :p

  • @Willtopia
    @Willtopia 29 дней назад +1

    So did you gave up on farming? :P

    • @TacticatGaming
      @TacticatGaming  29 дней назад

      Farming is in the build

    • @inkfilledlungs
      @inkfilledlungs 29 дней назад

      @@TacticatGaming He means actual farms, not the home gardens

    • @TacticatGaming
      @TacticatGaming  29 дней назад

      @@inkfilledlungs yep farming is in the build lol - 6 1 morgen barley an d6 1 morgen emmer