Stephan Hövelbrinks on Developing Death Trash (Videogame)

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  • Опубликовано: 17 окт 2017
  • On Doubt in Creative Processes: Become a Patron now: / on_doubt . This project publishes long-form interviews with creative minds of all fields. Here's Stephan Hövelbrinks ( talecrafter), on developing his upcoming game, Death Trash (www.deathtrash.com):
    * Intro 0:15
    * Learning the Craft 4:44
    * Giving Birth to Death Trash 7:55
    * On Storytelling and Games 12:15
    * On Game Design 18:32
    * On Games as Personal Expression 23:17
    * On the Development Process 30:04
    #ondoubt publishes videography portraits with creative minds of all fields. Support it by subscribing to this channel, or at / on_doubt
    Stephan has been working in his parent's copy shop, until at around age thirty he realized he needed to do something more worthwhile with his time: he started developing games.
    As shown in this video, he developed dozens of mini games to hone his craft - until in 2015, he committed to developing Death Trash, a "post-apocalyptic role-playing game with with action elements and a focus on the narrative and dialogue". Stephan is a one-person team that does everything except music and sound (which are done by James Dean ( James_Dean).
    This portrait shows some of Stephan's thoughts on Death Trash, the craft of designing games, and also games as personal expression.
    (Thanks to Stephan and Cäcilia, and all project patrons)

Комментарии • 27

  • @meathead919
    @meathead919 3 года назад +5

    A very sympathetic developer. What a nice guy! I wish him lots of success with the game.

    • @OnDoubt
      @OnDoubt  3 года назад +1

      Stephan is awesome!

  • @shrediknight4738
    @shrediknight4738 2 года назад

    This game has potential. PLEASE CONTINUE!!!

  • @WitchDoctor87
    @WitchDoctor87 3 года назад +1

    This game looks brilliant, I hope it has massive replay value. I want it asap

  • @PietDAmore
    @PietDAmore 6 лет назад +1

    So impressed still by the progress of this game

  • @gabrielpoupou1479
    @gabrielpoupou1479 6 лет назад +9

    It is cool that the game mecanics became more fluid and better.

    • @OnDoubt
      @OnDoubt  6 лет назад

      It's his iterative approach, I think: get things into a working state, before trying to get it to perfection. Perfection will happen later. And by now, lots of the stuff already seems rather close to it..

  • @s1mpletop
    @s1mpletop 6 лет назад +5

    I've been following the progress of this game over the last weeks and it's looking better day by day. I'm looking forward to having a real good play. Keep up the great work.

    • @OnDoubt
      @OnDoubt  6 лет назад +1

      I really like to follow Stephan's development progress on Twitter too!

    • @lilnoir4213
      @lilnoir4213 2 года назад

      Hey, i have come to wake up. It is time.

  • @hosamorfali3444
    @hosamorfali3444 6 лет назад +2

    Much respect to this man, keep up the awesome work can't watit for the release!

    • @OnDoubt
      @OnDoubt  5 лет назад

      It will still take a while, 2019 or beyond I'd guess. But it's amazing to see the game progress!

  • @afonseca
    @afonseca 6 лет назад +3

    Great interview! Love the background on the development process and personal story. I hadn't heard of this game before but I'll be following it now and also subscribed.

    • @OnDoubt
      @OnDoubt  6 лет назад

      +afonseca thanks for your support! And yes, DT is awesome ;)

  • @Spaceman68ok
    @Spaceman68ok 3 года назад

    Guys like him inspire me. Good luck with the release, I'm definitely gonna buy the game

  • @hermitcleric
    @hermitcleric 3 года назад +1

    10:47 Totally looks like Another World (which was a well-known solo project too)

  • @rodrigodiaz7242
    @rodrigodiaz7242 6 лет назад +2

    Se ve interesante la historia, los monstruos , la atmosfera . Estara entre mi juegos favoritos si sale este año,, saludos desde chile.

  • @Jamesadamiak
    @Jamesadamiak 3 года назад

    This guy is talented. Glad he started putting out games

  • @bredj0834
    @bredj0834 6 лет назад +1

    Sehr interessant. Ich folge telecrafter seit einiger Zeit bei Twitter und finde es gut durch solche Interviews mehr über die menschliche Seite, Arbeitsweise und Motivation zu erfahren.
    Bei der Suche nach dem Video auf RUclips ist mir aufgefallen, dass bei Hövelbrink das "s" fehlt ;).

    • @OnDoubt
      @OnDoubt  6 лет назад

      +Bred j0 Danke für das Feedback - u auch va wg dem Hinweis auf den Fehler. Wie konnte das passieren? Ist schon korrigiert. Übrigens, du hast einen genialen Tippfehler: telecrafter (statt talecrafter) 😀

    • @bredj0834
      @bredj0834 6 лет назад

      Gerne :). Oh stimmt ... Touché :D

  • @Slaterbrah
    @Slaterbrah 6 лет назад +1

    When does this come out?

    • @OnDoubt
      @OnDoubt  6 лет назад

      +LA Punk I'd subscribe the the official newsletter for release info: deathtrash.com/phone/index.html#subscribe
      I'm not part of the development team, so I can't know.

  • @Asthenar
    @Asthenar 6 лет назад +1

    Wirklich interessant - ich find es nur schwer diese Text-Zwischensequenzen wertzuschätzen, weil einfach nichts zu hören ist, fände da einen Sprecher/in oder sowas wirklich gut :) Aber bin gespannt auf weitere Inhalte :D

    • @OnDoubt
      @OnDoubt  6 лет назад +1

      Danke für das Feedback - werde mir das ansehen! Idee war, eine bestimmte Ruhe zu etablieren - mal sehen ob das auch noch besser geht.

    • @blackheartpress
      @blackheartpress 6 лет назад

      I would like to second this comment. I did check if my sound was broken / off twice. I really enjoy the game footage in the background

    • @OnDoubt
      @OnDoubt  6 лет назад

      +Black Heart Press learning as I'm going.thanks for the feedback!