agreed! the editing and graphics felt really clean in this video, loved the look and minimalist flow, augmenting what you were saying to draw attention to important points, but not forcing my attention on them for too long and distracting me from yourself
gg! tftc! [*Idea*] It'd be kinda cool if Colonist open-sourced the bot for each player. So if you wanted you could go in and set up some simple rules to tell your bot what to do (i.e. maximize dots of production, or maximize dots of ore/wheat if you can get cumulatively +10 in one pick, etc.) - just implementing some kind of easy decision tree. Then, if you get disconnected in a game like what happened here, you still have something executing a strategy you thought up. It'd be less optimal than playing yourself, but I think more fun if everyone's bot was a little different, and subsequently less predictable, because the players told their bots to follow different strategies. If this gained traction it would also be really interesting to use these custom bots in a 'bot tournament' to see what trends tend to help a bot win more often. Or, perhaps, the bots just pick the opening placements, and we see how well pros can win from various positions they didn't choose, but that came from a strategy (like forcing AI's in chess to play certain openings and then switching who has what pieces to get a sense for how well different openings actually work). In turn, this would help us get to a more refined, unbiased, answer about how much of Catan's overall win percentage is based on initial placements vs. middle-and-end-game play. It's probably too much work for Colonist's tech team to implement all that themselves, but if they just built the API to allow some programmers passionate about Catan and/or AI to build the decision trees outside their system, but interface with the actions in the game, it would cut down on the difficulty of the build by a lot. I can easily imagine some people getting excited to work on an open-source build for catan strategy just for fun if they had the API that would let them test it out in a real game, and it means that Colonist only needs to build one, relatively common, aspect into their website (the API and hand-offs). Idk, maybe not the place to post this, but if there's anyone who could convince Colonist to add functionality, and bring the new functionality to an audience containing people that would want to do this if they knew they could - it's probably @DyLighted - Catan as the biggest Catan influencer on RUclips- so something to think about!
It’s based on the ABC spiral of how the board gets setup. Both 8s are on the outside ring of the board whereas one of the 6s can be on the inner ring which is why you’ll see 6910, 6510 and 659 in some variations. But no 8910, 8510 or 859
very good player but so cringe with the slow roll on last turn. considering taking road instead of just city up. "make sure i dont mess this up" just win the game.
Well played! Excellent editing and graphics were very appreciated. High end product as always!
agreed! the editing and graphics felt really clean in this video, loved the look and minimalist flow, augmenting what you were saying to draw attention to important points, but not forcing my attention on them for too long and distracting me from yourself
Yay content!
Catantent
Nicely played Dylan! Really excellent editing on this one, hope to see some more intense games from this tourney 🤙
every time dylighted posts i go on a catan frenzy 😂
Nice graphics! Quality content hype
Am I the only one who loves the way Dylan says the word "hold"?
Yo are you planning to play some irl games soon? love that content
S tier video editing
Great game! Good luck in this tourney, and in MLC!!
Nice editing! Liked it a lot
you are a professional at avoiding dice 7)
gg! tftc!
[*Idea*] It'd be kinda cool if Colonist open-sourced the bot for each player. So if you wanted you could go in and set up some simple rules to tell your bot what to do (i.e. maximize dots of production, or maximize dots of ore/wheat if you can get cumulatively +10 in one pick, etc.) - just implementing some kind of easy decision tree. Then, if you get disconnected in a game like what happened here, you still have something executing a strategy you thought up.
It'd be less optimal than playing yourself, but I think more fun if everyone's bot was a little different, and subsequently less predictable, because the players told their bots to follow different strategies.
If this gained traction it would also be really interesting to use these custom bots in a 'bot tournament' to see what trends tend to help a bot win more often. Or, perhaps, the bots just pick the opening placements, and we see how well pros can win from various positions they didn't choose, but that came from a strategy (like forcing AI's in chess to play certain openings and then switching who has what pieces to get a sense for how well different openings actually work). In turn, this would help us get to a more refined, unbiased, answer about how much of Catan's overall win percentage is based on initial placements vs. middle-and-end-game play.
It's probably too much work for Colonist's tech team to implement all that themselves, but if they just built the API to allow some programmers passionate about Catan and/or AI to build the decision trees outside their system, but interface with the actions in the game, it would cut down on the difficulty of the build by a lot.
I can easily imagine some people getting excited to work on an open-source build for catan strategy just for fun if they had the API that would let them test it out in a real game, and it means that Colonist only needs to build one, relatively common, aspect into their website (the API and hand-offs).
Idk, maybe not the place to post this, but if there's anyone who could convince Colonist to add functionality, and bring the new functionality to an audience containing people that would want to do this if they knew they could - it's probably @DyLighted - Catan as the biggest Catan influencer on RUclips- so something to think about!
It's about time that random number chit placements are used.
Its random with restrictions
Homie is back
Nice editing!
I remember that Vine !
The king has return!
he has risen
A.D.D. = Attention deficit Dylan :P gg
Re Upload is crazy
Yooooo dandy was in the chat
Come on, youtuber's luck - first position and 859 OWS XD
Ggs! Great game
content again W
I swear I've seen this game before
How Lucky rober didnt take so mano cards
Game 1 was a non sweater XD
Dylan played great, but the other players...oof
Question about the number placements: If 965 is allowed why isn't 985? The 6 and 8 have the same chance of rolling.
It’s based on the ABC spiral of how the board gets setup. Both 8s are on the outside ring of the board whereas one of the 6s can be on the inner ring which is why you’ll see 6910, 6510 and 659 in some variations. But no 8910, 8510 or 859
Why the 11 10 first
The skill level in these tournaments is surprising. So much weaker than ranked.
Blues picks were terrible, no block on 8 wheat for most of the first half of the game... and ROADBUILDER? Easy win
First!
very good player but so cringe with the slow roll on last turn. considering taking road instead of just city up. "make sure i dont mess this up" just win the game.