No, because it's cheaper that way unfortunately. About that plane's micro door, getting stuck in windows maps were ported but new Cod's player models have probably bigger height/collision box, that'd explain these anomalies.
@@skeletor8782This is the key, to change the game so drastically they would really need a huge motivator. As long as they are making a profit they don't even need to address the issues, because they can say "look at how much money we made, look how many monthly players we have, or look at how many copies we sold this year it was a record!" As long as they can fall back on success they have zero motive for removing sbmm or changing anything that will strongly effect the game. Even if they have to use bots to pump up their numbers, they will die on this hill.
Yesterday I played a hardpoint game on terminal. Me and my friends were destroying the team and they all left randomly at the same time. Then new “players” joined and we ended up losing a 100-0 game. The people that joined mid match had almost aimbot like aim, and all of there names were obviously randomly generated.
Bro it’s already like that lol I could go into the “rabbit hole” myself but I won’t. I’ve been telling my boys this for over 2 years now. I’ve been basically cyber stalked off the ps5 by bots online. They send messages and join actual parties and talk. Nothing spooky but just normal voices. I don’t know if it’s AI generated or not but they are doing something on a worldwide scale through online video games. They do it on RUclips as well. Facebook instagram the whole nine. It’s all apart of the anti Christ movement.
I thought I got hacked by a single hacker just trolling people but I think it’s bigger than that. Every online match I’ve played on ps5 has been almost choreographed and feel fake asl. Nobody actually reacting they just do their own thing. It’s crazy weird been thinking about dropping video games all around
100% agree.. Thats why we keep getting remakes of old maps because its easier for A.I. to just take something and change it slightly rather than create an entirely original map that's playable. Every step Activision has taken since late 2020 when they removed the ability to check other players stats online and shut down all those sites leads me to believe that they are hiding the fact that AI is being placed in games to boost their numbers, stock price, and to sway matches in their favor. I also believe that this practice is illegal if they are using it to boost their sales/stock numbers.
not being able to check data on the players you're playing against in game is almost unheard of in every other multiplayer game ever; now we have people claiming there are bots in their lobbies posing as real players, it's too weird to be a coincidence
Easier for AI? Hell the developers that do the maps can't handle new map design and have defaulted to refurbishing decade old maps. And apparently the devs/Activision have noticed the popularity of older maps with the player base, they've taken that as the green light to fk off any new map design and use nothing but old ones expecting a pat on the back for it.
Bots in MP wouldn't be so bad if it was legit. Imagine if there's a 1/3 ratio between players and AI. The noobs would get to kill AI, and luckily get the drop on a good player every now and then, and good players would have fun too. What's God awful is the manipulation.
@tabaflip the day bots are added to cod is the day I never even consider buying another cod. Once bots got put into fn I just stopped playing. If I wanted to play against bots id just make a private match and use bots
and it will continue to deepen the longer the devs ignore its existence. I even find myself now in matches psyching myself out thinking my gun is doing less damage because I had a good match my last game. This SBMM needs to be addressed ASAP or the game is in trouble.
Thankfully I get to play it for free 😂😂😂 everytime i see people in the lobbies i call everyone of them retarted for buying the game they gave us dead silence and ghost yet dumb shits still sit in the moat random of spots.
As a COD fan, this is just disgraceful. I'm no game dev, but how hard is it to create a game organically and listen to the public's view.. And these yt and twitch streamers gassing up the game instead of linking our outcry of bs is even more ridiculous. BT is the only guy that respects us and can substantiate and corroborate why MW is in shambles. Ty CODfather, for just being real
I had been playing with a 6 man and went on a 50+ win streak. I started noticing 1/2 enemies on the other team would be in absolute default gear/weapons and off spawn pre nade my exact location and they would only focus on playing hill time. THERES LITERAL BOTS IN THE GAME designed to make you lose.
Since this games release I’ve tied on Dom 4 times. 200 - 200 I’d say this has happened to me twice from COD 4 through to Cold War. I don’t think people realise how rare it actually is yet it’s happened to this many times in a few weeks!!
Ties have always been extremely rare.. same with trading kills.. used to happen only with snipers but I have had it happen alot lately where we kill each other with assault rifles lol
@@smokedogggg8374 you haven't been playing since cod 4 then. Ties were extremely rare. And trading shots never happened until mw2019 and vanguard like Era. 15 years playing and you act like waw and mw2 ended in ties at all..never saw a tie till the newer engines and most games of mw2 I played got nuked out
It definitely seems like some of the gunfights still feel straight up rigged to an extent. I'd be the one firing first sometimes, or I'd lock my weapon right onto an enemy, and I either don't get hit markers even when firing right at them, or I load what feels like a whole mag of bullets into an enemy, they don't go down, but then I get beamed in like 3-5 bullets. It's insanely annoying
the stats are rigged go play with the ninja stars. lose a few games in a row play like a noob and see for yourself. you will instant kill everyone with laser accuracy. after 3 games max of complete destruction you will need 2-3 ninja stars even at close range. edit: i think every single dmg stat changes with performance.
There’s a map, I forgot which one (maybe Estate?), where there is an entire invisible wall that you can’t walk through. It’s also outside where there is nothing around it. Also, the first few seconds when you spawn in with the MTZ-556, there is an entirely different sprinting animation. The gun oddly looks like the SA-805 from Ghosts, and that sprint animation glitch also looks like the Ghosts sprint animation. Another CTRL+C -> CTRL+V by the devs.
I have never even heard this conspiracy theory before this vid, its so wild you can actually believe something like that. This is just one small step away from solipsism.
Another bug they ported over is the wheelson glitch. If your wheelson blows up while your shooting you can’t stop shooting your gun as your character and nothing fixes it.
Funny enough. The “Getting stuck” on parts of the map is a big point that is flying over a lot of heads. The time taken to reestablish yourself after not accounting for something like that is vital. Especially in a game like COD where not just every second counts, Every millisecond is crucial to securing kills.
My theory regarding getting stuck is because I believe some of the maps were not originally designed for this game engine. It looks like these maps were taken from another version of the IW engine and adjusted to work with MW3. You get stuck because the character collision box of MW3 is slightly bigger than what was supposed to be in the game where the maps derived from. Even when you don't go through windows, you can just tell you "sit" ever so slightly higher on the map compared to everything else. Playing the original MW2 you are proportionally sized to the map, you can tell that because the maps feel and looks a little bigger than the character you are playing.
This man’s job now is to complain about what Activision is doing and how much bull shit the new cods are, and he is doing a great job every video he spits facts throughout, love the vids keep saving wallets!!
Ok now that you made me see Terminal side by side i am 80% convinced it was made by AI, and then it was NOT playtested and shipped as it is. That's also why they didn't gave us Terminal in the Beta (even tho was one of the most popular maps) because people would've find out.
This is happening on zombies too. I was playing a match farming missions in the level 3 zone when all of the sudden a random came and parked a jeep right where the mission spawn, which causes it not to spawn untill you move the car. As soon as he did it he left the match.also had a similar profile when i checked him out
I remember playing SnD with a full party and winning 95% of the games in the night. The fun part was going on long win streaks, then finally running into another full party and having our first hard challenge of the night. Facing the other party was hard, but was fun because it wasn't like that every single game like it is now. We had time to warm up and practice before facing the more challenging teams. Now, it's sweaty almost every single match and way less fun. Battlefield takes all of my attention now.
I get what you're saying, I don't think sbmm should be abolished all together, but there so many games where it's a fight for your life just to get a double kill. I think about myself, my kd is pretty humble being just a 1.17, and how I'd love to get lobbies that don't force me to sweat my heart out just to stay afloat. But on the flip side there are people like my mom, almost 50 years old, playing cod just to spend time with me and having a 0.30 k/d getting slapped in every lobby she's in and how sbmm at least protects her when she plays alone. I can't imagine she would have any fun if every lobby was a randomized k/d skill set when vast majority of players have a higher k/d than she does in general.
Yup I’m a solo player but rememebr those vibes in SND BO1. If the lobby stuck together for multiple games the weaker players would drop out and the shit talkers would stay. Sometimes would go on for a couple hours it was pretty fun...usually late nights. I wish we could atleast stay in the lobby if we wanted
Crazy I was thinking same thing, every game is literally within a few points by the end of the game. There's no way a team losing hard comes back almost every game and nearly ties or wins.
Yes… and there is also no way players who start off way negative in KD start to become super stars towards the end of the match. That just doesn’t happen in an FPS without EOMM. That’s an anomaly I pointed out in MW2 but people thought I was a conspiracy theorist.
This happens to me all the time! I also feel like I couldn't miss a shot first starting out and now it's like I have aim resist instead of aim assist idk maybe I'm crazy 😂
About these bots!!! I've had a few games where the other team has 1 player who was just melting the lobby. Never did any of the goals but he was everywhere on the map all the time. I thought it was odd because even with the fastest sprint there's no way you could cover the range he was covering. He killed me at one end of the map closeup and then within seconds of me SPAWNING!! He turned up and killed me again. He had gone from one end of the map PAST EVERY PLAYER and turned up and killed me with in seconds of me SPAWNING again! HOW IS THAT POSSIBLE?? It was a big nap as well!
There’s a spawn point on a couple of maps, including scrapyard, where you spawn stuck on a rock. Literally starting off the match stuck and now your opening rush is ruined.
This is what Ive been saying FOR MONTHS. the geometry on the maps make 0 sense in some cases, took an example screenshot to show it to people. The collision on parts of the windows, and turbine could easily explain its a port of the canceled remastered maps and the size of the operator is slightly bigger than the original maps design *maybe im no dev* but still would explain that.
I have had more tie games since launch of MWIII than I have had with the last 4 COD releases combined. Also, you are right about close matches. Almost every match is close lately. I am recording every match I am playing now & going back to watch them. When i slow things down during gun fights, I am seeing shots that aren't registering a lot. Its not just once in a while. Its happening in every single match.
Several times already this year I've had a suspected bot in the lobby! One teammate of ours was genuinely awful despite being level 55, shooting everywhere except for at players. He left with one round of S&D to go. Then another lobby there was a player on the other team who's hitbox seemed to be super fucked.
Try vaulting through (from outside) the bunker windows in Afghan. It's like nobody anticipated that a player might actually do something that trivial...as if it were AI generated
Dude I was playing earlier today and it was the first time I tried to and I just...couldn't. Now watching this that match was all I was thinking about.
You guys sound so brain dead in these comments i love reading them😂😂😂 glitches like this have been happening for YEARS lmfaoo if you want proof play 1 single match of bf4 and try vaulting over a basic guard rail lol you guys are so bad at the game that you need to find channels like these to let out your frustrations lol
@@ChrissieYTexclusivessbmm isn't some scary monster out to get you, scummy because they wont be open about it yea, but thats partly due to if you knew exactly how it worked it would be even easier then it already is to bypass it.
the zombies mad is definitely made by ai too cus i always get stuck on invisible stuff and there are also crates inside of items that you can't reach,i also get stuck on and in random places when using some guns.
One of the more nefarious things now are the spawns. The spawn seemed have gotten worse. And it will spawn people behind you...Birdman had a video showing how awful the spawn is in one of his reviews for this.... But I've noticed more recently the game's spawning more people behind me as well as spawning me in front of people already shooting at my teammates and I just get insta killed without being able to move from spawn
@@ldope3904Thank you. It’s funny people think that MWIII is the game they finally added all the crap. Personally I think it’s definitely correlated to sbmm, And this isn’t the first game…..
@@danielcecena15 Making spawns completely unpredictable is definitely a way to reduce skill gaps. Maybe not SBMM directly, but I'd say they are still intentionally made to be terrible.
@@namesii1880 let's put on our conspiracy hats for just a second. Instead of completely unpredictable, how about AI adjusted spawns? If SBMM's goal (generally) is to have everyone at a 1.0 KD and every game be extremely close/"competitive", what would stop them from "balancing" the matches by giving you worse spawns? If we're buying into the theory that there are literal bots in the games, then why not spawn you in front of the struggling players in the lobby to give them free kills, and to knock you down closer to 1.0 KD, 2 for 1 solution. We know that they can adjust hit detection, packet burst, and other in-game elements as part of SBMM, so why not spawns too? I'd love to see someone compare a lot of games and see if your spawns get worse the better you're doing.
The guy going 60+ and no tags was normal for me every single game of kill confirmed, even before cold war when I stopped playing, the top player or top 2 players on my team, if I was not top, would be running around killing everyone but not collecting tags. It's just a kill farming game mode, like hardpoint and domination seemed to be as well, all kills and no objective
The amount of times I died by a player and they “gift” me a revenge spawn nearby behind them is ridiculous. Same with players I’ve killed. Spawned right behind me. (Not in FFA or TDM but Control and Domination)
There is weird invisible things you can get stuck on. On Terminal in the middle room with the counter if you throw a grenade in there the objects go invisible and can interfere with gameplay. That can’t be the only map
Use the throwing stars in Modern warfare 3. You will see the game nerf you. One game it could be one hit, the next game it may take 2 hits. Ping seems like it’s irrelevant as you can have 2 hit stats on a low ping and 1 hit on a high ping. I have seen 2 different people run the throwing stars and it’s the same thing happens to them. This may be an example of SBMM at play. Let me know what you think.
Saw a Chuck Fraggin video of that literally yesterday where one game he was taking people out with one star no problem then next game for everyone it was at least 2 for every kill
i currently have around 3 days played on MW3, with around 13,000+ kills, i have played cod pretty regularly for the past 15 years with super high 3KD / 4KD stats. this is the first cod that i have been getting destroyed with no real explanation as to why i get SBMM is ramped up this year but i keep getting the worst players on my team regardless of map or mode i mean these guys walk/shoot and react like a bot would to make it even more weird they always leave right before the match ends every single time??? i mean sometimes they die 20-30 times in a single TDM game! i get that some people arent good at the game but 30 deaths is insane!!! but the icing on the cake is it seems the weird bots / whatever it is tends to be PC players that are Max level using defualt classes????? lmao am i going insane????
You know what they could do to make easier for players to see teammates and enemies? Remember back in classic CoD, whenever you see a friendly, their names were above their head and they were fairly large with a color that was fairly saturated. Making them stand out without needing to do anything else. Why don't they just do that? And if people don't like it, just make a new customizable setting so people can change it however they like it.
The reason for stucks, and weird size/scale of some areas of the OG maps is probably due to the fact the player model is taller, which includes collision. MW2 OG built their scale based on their level design metrics. Which include how tall is the player, how tall are the boxes for you to crouch behind and not let the enemy see your head, how high you can jump etc. My guess is that they ported the maps and kept the original metric system based on the OG MW2 without considering how tall is the player in MW III.
Not at all they rebuilt most of the og maps. The plane entrances on terminal are way smaller than the og maps. And if the players are taller that would stupid to even make items smallee
God damn BT. I quit CoD around february this year because MWII was an abomination that should've never been created but I still cannot resist listening to your rants. Amazing speaking skills, pleasant voice and a good dude behind it all !
BT, Estate has an invisible wall. If you go outside the house as if you’re going towards the right where the boat is but right in front of the door, a little bit behind the “Jeep or 4x4 vehicle” and look towards B, there is a spot where there is a little brick wall. I saw someone sniping and saw their glint. I shot a whole 7 rounds and no of them hit. I then noticed that I didn’t even see my bullet. After the 7 rounds, they must’ve saw my glint and just instantly headshot me. I saw my bullets ejecting but no trace of my bullets down range. Crazy how in MW2 OG I’ve used that spot multiple times and never had this issue. Then to add SBMM isn’t my main issue but EOMM is. When I start destroying kids, my breached drones and RPG’s do no damage. This is very evident. I’m shooting people direct or even throwing the drone and shooting the RPG right in front of them. They don’t have EOD and I just get marshmallow bullets. And in the kill cam is looks as if the drone or RPG detonated right in front of them but they take little to no damage. This only starts happening half way through the game. The other half my drone just literally goes through their body. But nothing is worse than me going 30-10 and my team going 4-33, 2-18, 7-25. Weird as none of them have mics at all. Like just bots who join, get wrecked and leave. Okay a hard point game where I went 73-13, we won. I have over 2 mins on the HP but my whole team averaged 8 kills and over 25 deaths a piece. My controller felt like I dipped in water due to the amount of sweating I had to do.
Previous remakes of Terminal also had issues, specifically with the cockpit being tiny compared to the OG plus other things on the plane. The upper area in the tail section was also pretty roomy in the OG, if I remember correctly. And in one of the remakes you couldn't even shoot through the windshield of the cockpit. I have a feeling SHG used one of the remakes as the basis for the new version since they already had a higher resolution than the OG. Small object collision has also been getting much worse in CoD in recent years. I remember that in OG Verdansk I just started jumping over anything that was even just a couple of inches tall, like a parking curb or a loose brick, because stuff like that would just stop you dead in your tracks. There's this annoying trend in modern gaming of hyper focus on making everything as pretty as possible to make use of the latest hardware, and screw you if you wanted better gameplay or you're too poor to afford the new stuff. That's why I'm wishing that Lego/Minecraft looking FPS game I can't remember the name of would come to console. Most AAA dev studios are losing their way on what actually makes for a good game. They're getting lazy, too. And I wouldn't be surprised if they are, indeed, using AI to do a lot of the work. That said, since SHG seems to be pretty responsive to complaints, maybe they'll make a smoothing pass on the maps if they get enough complaints about the collisions. I also wouldn't be surprised if they're using bot players for the EOMM to work with the low player count and to pad the numbers for investors. Still, I wouldn't have refunded this game after the first beta weekend if it weren't for the issues that are beyond SHG's control since I actually think MWIII has the best gameplay we've seen in years. But, until the Cronus script users, hackers, whale and streamer whitelists, and EOMM are gone I won't be coming back. I'm only still watching the content so I can see CoD crash and burn. It's far more entertaining than getting pub stomped all the time.
I had a bot this morning crouched and staring into a wall... I am noticing bots left and right. From previous titles (og cod games) SBMM will not be based on k/d. It will be based on your SPM (score per minute.) You can find this stat for mw3 under "stats" through the panel on the right of your MM screen. My SPM in ALL previous cods was 600+. In black ops 2 I was master rank in league play. This title my SPM is near 400. Multiplayer lobbies at one point (pre blops 2) would create teams based on spm. Averaging each player's spm to create "even" teams. Being given trash players was always a normal thing. Now the game searches based on my spm. The players I get is like playing the lottery. Sometimes I win. Sometimes I lose. This began in blops 2. It started by always giving me lobbies against full parties. The skill gap then was still large enough where I could make the game fun and competitive. Plus you could make parties rage. That was something I enjoyed selfishly. Now I only play against players who BEAM you every kill on estate from across the map. It is not fun. IF you are going to implement SBMM to the level at which it is. At least give us a 4v4 playlist and make all of the players a "competitive" level player. Call it a "ranked practice" list or something. Its obvious at what they are doing and hiding it makes it worse. I am not here wanting to play vs 5 year olds who can't hold a controller. I also don't want to play 6v6 so that it is pure chaos. Kill die kill die kill die. Meanwhile my entire team is playing with a wii controller. Its me vs the world one match at a time.
I have recently stumbled across your channel whilst getting bombarbed in my feed about the SBMM in MW3, and by far your content is the most interesting that I have seen I can definitely see that there are huge mysteries about this remake and the areas where you can literally get stuck has happened to me mainly in the favela, sub base and the quarry maps so you are definitely on to something, I look forward to your next video and you my man have earned yourself another sub 😀
Your past few vids have been so damn good! They’re detailed, factual, and highly entertaining. Keep up the great work BT! Never back down, you’re right over the target.
Even since you posted the first video about AI I feel like I've definitely noticed bots. Or random that seem way too robotic. Sometimes it's like fighting a stronghold
Anyone else notice that when your doing good your ttk starts to rise pretty dramatically honestly, you’ll be an entire mag into someone and they just melt you
@@buckmeatsame here. There’s game where I start 10-0 or maybe like 7-0 and the enemy team goes from being absolute bots to being super fast and hitting every shot.
I'm uncertain if its actually getting a high kill count or just progressing too quickly. I notice I start to shoot marshmallows after I've leveled up a weapon and unlocked couple armory items. The game is literally making me work twice as hard for the same amount of progress.
Glad you figured out the alt account joining problem I had the same issue but eventually figured it out. Love the scary story theme. Please keep those rolling. Happy thanksgiving!
Seen the default calling card and emblem numerous times and these are level 55’s, none have been changed which is strange. Then mixed in will be players who have changed both. And this is still showing right up to today. COD’s before within a week, all players in a lobby had different cards and emblems
Tbh I haven't changed mine. Mostly cause I don't check on mw2 to see which calling card I use as I'm too lazy to go through the cod hq. I just don't feel like changing it lol
To be fair the menu is so bad that I didn't change my calling card until I was like Level 40 on MWII. I think people just don't care for the emblem and calling cards anymore because they're bad compared to the OG MW2 ones, tied to gender/sexuality or they dont want to spend money to get the cool ones. The menu is so bad people probably don't know how to change them.
READ THIS: In the campaign mission where you play as Laswell and have to play stealthy and can’t expose yourself if you alert the guards and camp in one of the buildings and shoot them as they attack no matter what you will die to a random grenade spawn every single time. I die a lot to random grenades that make no fucking sense how someone would think to throw them in that exact spot when they don’t know I’m there and I’m in a weird spot of the map. Dig into this and make a video about it
it needs to be removed period, his invention sucks ass. just a greedy ass tool that is killing the player base so they result to AI bots to fill the lobbies. cause the game is dead....
I had the same experience a week ago, it was on Underpass. I just came out of 3 losses, and I was about to come down the stairs on spawn and I was immediately bombarded with 4-6 players just walking aimlessly into my line of sight; they didn't even try to aim or shoot in my general direction. I also have a clip for proof, if you wanna see.
It does makes sense that activision to add ai to online multiplayer to inflate their game time and player count. They knowingly do it to look good for investors.
Highrise has a spot on the right side of the map, you cannot shoot the barrels at the helicopter, invisible barrier, if I remember the helicopter also doesn't explode like in the OG. I've played a lot of matches and always ended up with a play called BabaYaga, or other variations, they never talk, barely move, always camp. I thought I was insane, but I saw them so often... In terminal you also get stuck on an invisible wall or pillar in the middle part of the library, don't know why. I couldn't bother testing more, refunded it and done.
Since MW2 2009 is on a different engine there will obviously be some differences and things that need to be fixed up. It seems the player is slightly taller in MW3 2023 and Sledgehammer didn’t take into consideration some player collisions like the window and plane
At 17:05 you can see one of the "players" stuck running into the wall, which seems kinda impossible for a real player to do. Like i've never seen anyone do that yet until now.
exact reason why they removed the stats api so that we cant track the bots. they are also using the bots as concurrent players to make it seem like the game is doing great to fool shareholders and investors. you saw the cringe marketing page where they bragged about campaign stats 🤣🤣🤣 how pathetic 🤣🤣🤣
What you're describing is not SBMM. You are describing an algorithm that has been designed to protect weak and new players. The devs believe that if weak and new players keep getting rekt, they will quit playing. If they quit playing, they're not going to spend money in the in-game economy. So, they developed an algorithm that literally tips the playing field in the favor of weak players. Here's how. At the outset of every engagement, the algorithm compares the stats and meta of the players involved. The algorithm will then modify the meta of all the players involved to give the weak player an advantage. This could take the form of buffing the weaker players, damage output, accuracy etc while simultaneously mitigating incoming damage and/or lowering the better players accuracy and/or hit registry. damage output etc. So, if your tooling along in a game and suddenly find yourself getting rekt by new players or if you have the sense that your weapon is firing terrified bubbles at your opponents, now you know why. The net effect is that good players get screwed because the franchise owners believe that an advanced player has already spent what they're going to spend on the game while the new player has pockets full of money. See how it works? The patents for these algorithms have been approved by the US Government for both Activision and EA, respectively. One of them is called "Dynamic Difficultly Adjustment". Its also the reason why the AI in Battlefield becomes super hard after you've strung together a 5+ kill streak. Its also the reason why I've uninstalled all COD and Battlefield titles. All AAA game franchises have this algorithm or some version of it. The only one's that don't are the lower tier games that have not yet been scooped up by corporate franchise owners. That's why I only play games like Insurgency Sandstorm that don't have these algorithms. Cheers!
@@stevenrogers8601 you clearly have no proof, otherwise youd say it. Oh and before you can, dont even try that "i have proof i just cant share it" thats bull. By that standard i can say i have proof because i met the developers when i went to visit.
Chuck Fraggin did a video on how some matches after reverse boosting his ninja stars 1 hit people and travel instantly, and after he does well for 1 game the next game they hit marker and fly slower.
TKO has talked about the ninja stars. He said that in respawn, sometimes you get in a lobby that is 1 hit kills and sometimes it's 2. In S&D, the first round is 2 unless it's a headshot, every other round is 1.
This explains the War gamemode. I have avoided the windows for this exact reason for something like this. I always find myself getting stuck and dying.
BT man. You brought to my attention this Ai player thing and I spent the day playing (painfully) and decided to pay more attention to the sus people in the lobby. I have so many clips of just weird could be cheaters could be Ai. The more I play the sicker I get. I used to be well above average at COD since BO2 (2.5-3kd) I have not seen the top of a leaderboard since 2018.. I digress. I have a cool video concept for you. Let’s all send our sketchy clips as your gameplay and just stitch up a solid 10 minutes of this cancerous “engagement” botted match making.
Literally have a clip of this one guy who joined late. Started wrecking our whole team and then as I’m shooting him he literally vanished out of thin air.
@@BlameTruth sent those over. Let me know if you don’t get them. Sent from my phone so may miss. Note convienently they Also have the default logo and emblem LOL
Rainbow 6 is making a playlist to replace the current practice mode with a mode that has enemies that are supposed to be trained by AI that uses real player data to learn to play like a real person, I play on PlayStation and thought I was getting killed by people cheating with mouse and keyboard because that is a big problem but maybe they are testing their AI too.
Yeah I was just talking to my wife about how ai will take so many jobs away from people. You might still have a chance to get a job in your desired Field of work. Good luck.
We are far from that point, AI has been around for over 30 years and it still can't do basic things properly. It can sometimes help people do their job more efficiently, but it will not replace humans any time soon.
They’ve had bots in multiplayer for Cod Mobile since launch, and it’s acceptable because of the lag it would produce having a full 5v5… And those bots are very readable… They will make the match as close as possible by having the bots phase through walls and avoid bullets around your crosshair… They can also manipulate damage values to get a kill on you… But for them to implement bots on a console/PC game where it can handle 5v5+ situations… It is really SBMM being suped up for these console games… :c sad times.
Had this happen yesterday, was in a match and I literally followed an A.I. around the map and watching it was so generic, moved like a bot, didn't jump or crouch had spot on aim it was by far the most suspicious thing I've ever seen in a mp match.
Another thing that surprised me were the flags for domination absorbing my shots and bouncing grenades off them makes sense that they have collision but wasn't expecting it But you can run through it
I think that there may be another "secret" system in play besides sbmm if that makes sense. Like maybe the sbmm works correctly but they have another system that nobody knows about that is doing all of the nefarious stuff, so people ask the devs about sbmm and they don't answer because sbmm isnt the problem maybe? I don't know just thinking what if you know? Personally I think sbmm is good if done correctly because you should want to compete with people that's just as good if not slightly better than yourself, what if the sbmm is working correctly but they just have another system that's diabolical that nobody knows about?
To be fair the poor collision is likely due to Activision rushing the game, instead of simplified geometry(which takes time even if it's simple) a lot of it is probably using autogenerated bounding boxes that are way too complex which is what catches the player model instead of letting it slide across.
Yeah man I've noticed this as well. It's crazy. I kept thinking pwople were cheating because it's like I'm being tracked through walls and shit. It's nuts. It's definitely AI. Has to be. Plus the amount of mp games I played end that end up being so close is weird..
I thought I was a conspiracy theorist for thinking the exact same thing that at least a portion of the lobbies were ai and they performed depending on how close the game was I’ve literally noticed accounts that I destroyed at the beginning of the game but would midway into the game would completely destroy me. to me it makes sense I also don’t think it stops at mp many times I’ve felt I’ve been partnered with bots in zombies especially but I’ve also thought the same thing in DMZ and warzone also
I thought i was just over analyzing. This is my first COD in like 5-6 years and I noticed how clucky running through some of the OG maps Also, being out into a different lobby after every game and not being able to see everyone deaths on the scoreboard is a terrible idea for competitiveness
I do feel like it’s way different now than back in the day with the closeness in score. I actually had a TDM game yesterday that ended in a 97-97 draw…… lol
Another with Broken hit boxes is the store in the middle of terminal. There are two metal poles in there that I constantly get stuck on and even after someone blew them away and the metal was no longer visible I still got stuck
I love the fact that this video's "Evidence" to the game being AI generated has nothing to do with AI lmao. To explain the bots, they probably weren't made by the developer, some dude in his basement probably made a bot to play the game for him for fun, thats all there is to it, and even if it was the devs, that still doesn't prove the game was made by AI. And the hitbox issues on Terminal, yeah bud, still doesn't "Prove" anything. You are just pointing out random issues with the game and saying it has some sort of connection to the game being made by AI lmao.
the games as close as possible is the same as it is in madden if ur smacking someone by halftime that other dude the next half will get no flags, will catch everypass, will break every tackle just to make the game close its annoying.
I'm gonna go with lazy developers. Working from home and cruising reddit all day and doing the bare minimum while complaining about being overworked and underpaid. With 3k devs I find it hard to believe they were in any sort of time crunch, especially a game that they just ported over from an old game.
This is an absolutely amazing find… it goes to show how corporations are cutting corners to fill their pockets. While emptying ours with a horrible game. By using ai. They figured out that we know prerelease is just free play-testing -
The close matches comment is so damn true! MWIII multiplayer me and my friend will legit have half a dozen 1-2 point wins/lossed in a given evening session. It makes no sense how often it happens. Like you said, it was so rare back in OG modern warfare days.
Not to toot my own horn, but I think I was one of those players in question that turned the tables on a match and made it a close victory. I had a REALLY bad habit of tripling down on objectives whenever the enemies were showing off and taunting us. I got so fired up and angry that I wanted to stick it to them. I've had a lot of matches where I could have majority points on Hardpoint/domination, majority tags on KC, etc. Half the time it felt like my team ignored the objective for kills. Point being, I found myself at the top of the leaderboard, flipping matches or making it close. Hell, I've even had landslide victories at the top of the leaderboard. I never really stopped to think about how artificial it all felt. I genuinely don't think I'm that good. I think the game recognized I take objectives seriously and I likely get paired with a team that needs someone to play objective.
I definitely think the scale is off in some areas of maps. Especially in the Zombies map, the interiors of rooms often have stuff that are scaled bigger than they should be, making your character seem short.
I'm not defending the devs on this game but I am 99% sure it isn't AI generated. The bullet collision issue is just due to setting the material/xmodel wrong for the plane model. As for the actual collision of objects that is due to laziness/poor QA. The original Call of Duty engines compiles the maps using BSP which when using models in that game you would have to manually create a "brush"(a cube) for collision which usually results in a more boxy hitbox. The new engines now can compile the models with hitbox without needing to create a brush to create a hitbox and they just did not care to go through and check if you collide with said models.
its so weird, my stats from past cods have always been really high (reached a 5+kd in other cods), then i jump into my games on mw3 and everyone is max level not missing a bullet but for some reason they don’t have game sense. Also I’ve noticed my aim move on it’s own (i tried 2+ controllers) ITS NOT MATH!
It all makes sense to me. The servers, hit reg, matchmaking, etc., have been just as shit for the past decade. It's because their focus and money have gone into developing this A.I. But in true CoD/ Activision form, the A I. isn't that I. I played today against a Groot skin bot. I started a Dom match and was absolutely melting. First 4 of 6 kills were on "him". And after that, IT turned into a CoD God, predicting my path, following me thru walls from spawn, and not missing a shot. I thought, maybe a hacker, until I started watching its movement. It would run, slide, pop up, run, slide, pop up, etc., in a straight line. No hopping or left/ right door-checking. Simply imitating a person. You don't start melting and having God awareness and have movement like that. I'm convinced 👍. 🖕CoD!
I had a game where a player was level 55 and had the Battlepass skin that was the one that has the cloak and gas mask. I knew they had made at least a decent amount of progress and time playing the game based on that. They were running into walls and I saw it happen. I had watched your previous video so I was aware of the possibility of this happening and so the next time I saw them, I ran up to them. They kind of just looked at me and eventually killed me, but that was the only kill they had gotten all game. Then, later on in the match, they went to capture a domination flag and when they walked onto the flag point they were slow walking as if they were just barely pushing the left stick and then dove to the ground out in the middle of the open. It was super weird. Everyone else in the game was sliding and doing the normal thing but this one person was not. It could have been a little Timmy on another person's account, I'm not sure, but it was certainly a weird interaction and felt like a bot that was put on the other team to sandbag them.
You'd think the gaming industry would learn not to make games with AI after the Grand Theft Auto Trilogy debacle
They’re still making ridiculous money. They’ll never learn their lesson till people stop buying their products and store items
Good one lol
No, because it's cheaper that way unfortunately. About that plane's micro door, getting stuck in windows maps were ported but new Cod's player models have probably bigger height/collision box, that'd explain these anomalies.
gta 6 would def not even have one bot, lets be fr, and once that game comes out itll destroy any competition
@@skeletor8782This is the key, to change the game so drastically they would really need a huge motivator. As long as they are making a profit they don't even need to address the issues, because they can say "look at how much money we made, look how many monthly players we have, or look at how many copies we sold this year it was a record!" As long as they can fall back on success they have zero motive for removing sbmm or changing anything that will strongly effect the game. Even if they have to use bots to pump up their numbers, they will die on this hill.
Yesterday I played a hardpoint game on terminal. Me and my friends were destroying the team and they all left randomly at the same time. Then new “players” joined and we ended up losing a 100-0 game. The people that joined mid match had almost aimbot like aim, and all of there names were obviously randomly generated.
I've noticed this as well and it makes super sense.
Give it 20 years and we'll be tricked into playing by ourselves against AIs that actually talk.
Bro it’s already like that lol I could go into the “rabbit hole” myself but I won’t.
I’ve been telling my boys this for over 2 years now.
I’ve been basically cyber stalked off the ps5 by bots online. They send messages and join actual parties and talk.
Nothing spooky but just normal voices. I don’t know if it’s AI generated or not but they are doing something on a worldwide scale through online video games.
They do it on RUclips as well. Facebook instagram the whole nine. It’s all apart of the anti Christ movement.
I thought I got hacked by a single hacker just trolling people but I think it’s bigger than that.
Every online match I’ve played on ps5 has been almost choreographed and feel fake asl. Nobody actually reacting they just do their own thing.
It’s crazy weird been thinking about dropping video games all around
@live4christ295 just stay away from the aaa bs and stick to funding smaller indie developers
i think this is already the case
@@olplainface1299 yup. Terraria and Chivalry 2 are great games that are slept on made by indie developers.
100% agree.. Thats why we keep getting remakes of old maps because its easier for A.I. to just take something and change it slightly rather than create an entirely original map that's playable. Every step Activision has taken since late 2020 when they removed the ability to check other players stats online and shut down all those sites leads me to believe that they are hiding the fact that AI is being placed in games to boost their numbers, stock price, and to sway matches in their favor. I also believe that this practice is illegal if they are using it to boost their sales/stock numbers.
not being able to check data on the players you're playing against in game is almost unheard of in every other multiplayer game ever; now we have people claiming there are bots in their lobbies posing as real players, it's too weird to be a coincidence
I just wanna play my fav games after a long day of work jeeeeeeez
@@BlameTruthkeep up the good work matey bots in multiplayer to be real players I’ll have to see the video clip
I’m js battlefield 2042 did the same thing when things went south.. they used bots to help with player activity.
Easier for AI? Hell the developers that do the maps can't handle new map design and have defaulted to refurbishing decade old maps. And apparently the devs/Activision have noticed the popularity of older maps with the player base, they've taken that as the green light to fk off any new map design and use nothing but old ones expecting a pat on the back for it.
I’ve rewatched you going from calm to screaming “Stuck!!” probably 100 times dying of laughter while on shrooms. Great content.
the duality of man
@@xternal3650indeed
LMFAOOOOOO this is the best comment ive ever seen under a cod video hahaha
I don't find that funny at all...
AI devs, AI players in game, whats next? Am I AI?
Bots in MP wouldn't be so bad if it was legit. Imagine if there's a 1/3 ratio between players and AI. The noobs would get to kill AI, and luckily get the drop on a good player every now and then, and good players would have fun too.
What's God awful is the manipulation.
Or it's managed by lobby leaders, a lobby leader would set up the player/bot, if there'll be any, ratio and the difficulty of the bots.
I thought I was AI after he mentioned “Dead internet” Lol
@tabaflip No. I can tell you’re mentally slow
@tabaflip the day bots are added to cod is the day I never even consider buying another cod. Once bots got put into fn I just stopped playing. If I wanted to play against bots id just make a private match and use bots
The SBMM rabbit hole gets deeper, and I am loving it.
and it will continue to deepen the longer the devs ignore its existence. I even find myself now in matches psyching myself out thinking my gun is doing less damage because I had a good match my last game. This SBMM needs to be addressed ASAP or the game is in trouble.
@@AkimboZapGuns925 fr I cant even play a full match solo queue anymore, makes me wanna pull my hair out. never had this issue in the last 2 mw's
Lol people need to stop complaining about sbmm and get better 😂
@@Pack_Watch Kindergarten bait
@@AkimboZapGuns925 I was literally thinking this happened to me today.
Keep saving people's wallets man! You're fighting the good fight against Activision and their puppets!
Yall bought this shit 😂
@@ShooterMG88 stop projecting. YOU bought this bullshit.
Thankfully I get to play it for free 😂😂😂 everytime i see people in the lobbies i call everyone of them retarted for buying the game they gave us dead silence and ghost yet dumb shits still sit in the moat random of spots.
@@ShooterMG88fuck no 💀
@@ShooterMG88 mw19 my last cod i bought since bo3.
There's also literal collision for a DAMN BAG OF CHIPS in the middle section of Terminal.
As a COD fan, this is just disgraceful. I'm no game dev, but how hard is it to create a game organically and listen to the public's view.. And these yt and twitch streamers gassing up the game instead of linking our outcry of bs is even more ridiculous. BT is the only guy that respects us and can substantiate and corroborate why MW is in shambles. Ty CODfather, for just being real
true
There’s a lot of small yt out here. BT is just my favorite w my guy fooly ofc
To be fair making a good triple aaa game in 16 months is not an easy task. And if it wasn't for Activision and Iw we'd have a great game.
I wish the 2k Community could be like y’all 😭 y’all break it down and keep it honest about the game and its creators
Facts
I had been playing with a 6 man and went on a 50+ win streak. I started noticing 1/2 enemies on the other team would be in absolute default gear/weapons and off spawn pre nade my exact location and they would only focus on playing hill time. THERES LITERAL BOTS IN THE GAME designed to make you lose.
theater doesn't exist anymore right? i wouldn't be surprised if they removed it so people wouldn't discover it lmao
Since this games release I’ve tied on Dom 4 times. 200 - 200
I’d say this has happened to me twice from COD 4 through to Cold War. I don’t think people realise how rare it actually is yet it’s happened to this many times in a few weeks!!
Ties have always been extremely rare.. same with trading kills.. used to happen only with snipers but I have had it happen alot lately where we kill each other with assault rifles lol
That isn’t that rare it’s happened to me plenty of times on almost every cod lol sometimes that happens when both teams play objectives
That isn’t that rare it’s happened to me plenty of times on almost every cod lol sometimes that happens when both teams play objectives
@@smokedogggg8374 you haven't been playing since cod 4 then. Ties were extremely rare. And trading shots never happened until mw2019 and vanguard like Era. 15 years playing and you act like waw and mw2 ended in ties at all..never saw a tie till the newer engines and most games of mw2 I played got nuked out
Ties are pretty damn rare. Id get 1-5 per COD title played.
It definitely seems like some of the gunfights still feel straight up rigged to an extent. I'd be the one firing first sometimes, or I'd lock my weapon right onto an enemy, and I either don't get hit markers even when firing right at them, or I load what feels like a whole mag of bullets into an enemy, they don't go down, but then I get beamed in like 3-5 bullets. It's insanely annoying
the stats are rigged go play with the ninja stars.
lose a few games in a row play like a noob and see for yourself. you will instant kill everyone with laser accuracy. after 3 games max of complete destruction you will need 2-3 ninja stars even at close range.
edit: i think every single dmg stat changes with performance.
There’s a map, I forgot which one (maybe Estate?), where there is an entire invisible wall that you can’t walk through. It’s also outside where there is nothing around it. Also, the first few seconds when you spawn in with the MTZ-556, there is an entirely different sprinting animation. The gun oddly looks like the SA-805 from Ghosts, and that sprint animation glitch also looks like the Ghosts sprint animation. Another CTRL+C -> CTRL+V by the devs.
Also some weird invisible barriers in Zombies. I was walking to a buy station and got stuck on something invisible that you were able to climb on...
The dead internet theory is true, so many bots and AI everywhere especially in these new games its hell creepy cant tell who is who
I agree with you.
I have never even heard this conspiracy theory before this vid, its so wild you can actually believe something like that. This is just one small step away from solipsism.
@mansteve-zy4od why though, what makes you believe this im genuinely curious.
Do weird shit at match start. Likw weapon swap and emote and spray
@@larry_ellison are you talking about fortnite... where there are lots of known bots, where epic says there are bots?
Another bug they ported over is the wheelson glitch. If your wheelson blows up while your shooting you can’t stop shooting your gun as your character and nothing fixes it.
Funny enough. The “Getting stuck” on parts of the map is a big point that is flying over a lot of heads. The time taken to reestablish yourself after not accounting for something like that is vital. Especially in a game like COD where not just every second counts, Every millisecond is crucial to securing kills.
🤓
@@texys5848 Good looks
I think it literally proves that they had some AI map out meshes from 3D scans of the original game
In zombies you’ll be driving a vehicle or doing a cargo mission and just hit absolutely nothing out of nowhere.
@@texys5848🤡
My theory regarding getting stuck is because I believe some of the maps were not originally designed for this game engine. It looks like these maps were taken from another version of the IW engine and adjusted to work with MW3. You get stuck because the character collision box of MW3 is slightly bigger than what was supposed to be in the game where the maps derived from. Even when you don't go through windows, you can just tell you "sit" ever so slightly higher on the map compared to everything else.
Playing the original MW2 you are proportionally sized to the map, you can tell that because the maps feel and looks a little bigger than the character you are playing.
This man’s job now is to complain about what Activision is doing and how much bull shit the new cods are, and he is doing a great job every video he spits facts throughout, love the vids keep saving wallets!!
He's the best at it. Making me laugh my ass off after a long day of working with Robots and AI.
Reliable and sustainable tbh
@@gtaiv2993 not sure what that means but nothing has come out of my wallet.
Amen
Facts? 😂😂😂😅🤡 He is lying like no one else. COD allways was trash.
In the old games there was usually like a 5-15 kill gap between teams in TDM 99% of the time, now it's like 1-5 kill gap 99% of the time.
Ok now that you made me see Terminal side by side i am 80% convinced it was made by AI, and then it was NOT playtested and shipped as it is. That's also why they didn't gave us Terminal in the Beta (even tho was one of the most popular maps) because people would've find out.
take the tin foil hat off bro
This is happening on zombies too. I was playing a match farming missions in the level 3 zone when all of the sudden a random came and parked a jeep right where the mission spawn, which causes it not to spawn untill you move the car. As soon as he did it he left the match.also had a similar profile when i checked him out
That’s called trolling
I remember playing SnD with a full party and winning 95% of the games in the night. The fun part was going on long win streaks, then finally running into another full party and having our first hard challenge of the night. Facing the other party was hard, but was fun because it wasn't like that every single game like it is now. We had time to warm up and practice before facing the more challenging teams. Now, it's sweaty almost every single match and way less fun. Battlefield takes all of my attention now.
How bo2 was
I’m glad people like you write comments like this because it makes me remember stuff I’d forgotten about the OGs.. this is spot on!
Lol fr everybody wanna be a pro slide cancel slide cancel
I get what you're saying, I don't think sbmm should be abolished all together, but there so many games where it's a fight for your life just to get a double kill.
I think about myself, my kd is pretty humble being just a 1.17, and how I'd love to get lobbies that don't force me to sweat my heart out just to stay afloat.
But on the flip side there are people like my mom, almost 50 years old, playing cod just to spend time with me and having a 0.30 k/d getting slapped in every lobby she's in and how sbmm at least protects her when she plays alone.
I can't imagine she would have any fun if every lobby was a randomized k/d skill set when vast majority of players have a higher k/d than she does in general.
Yup I’m a solo player but rememebr those vibes in SND BO1. If the lobby stuck together for multiple games the weaker players would drop out and the shit talkers would stay. Sometimes would go on for a couple hours it was pretty fun...usually late nights. I wish we could atleast stay in the lobby if we wanted
If you play a private lobby bots do slide cancel, bunny hop, swan dive, and jump shot if you put them on veteran.
Crazy I was thinking same thing, every game is literally within a few points by the end of the game. There's no way a team losing hard comes back almost every game and nearly ties or wins.
Yes… and there is also no way players who start off way negative in KD start to become super stars towards the end of the match. That just doesn’t happen in an FPS without EOMM. That’s an anomaly I pointed out in MW2 but people thought I was a conspiracy theorist.
This happens to me all the time! I also feel like I couldn't miss a shot first starting out and now it's like I have aim resist instead of aim assist idk maybe I'm crazy 😂
Makes you wonder if your wins are legit if you comeback while losing bad
About these bots!!! I've had a few games where the other team has 1 player who was just melting the lobby. Never did any of the goals but he was everywhere on the map all the time. I thought it was odd because even with the fastest sprint there's no way you could cover the range he was covering. He killed me at one end of the map closeup and then within seconds of me SPAWNING!! He turned up and killed me again. He had gone from one end of the map PAST EVERY PLAYER and turned up and killed me with in seconds of me SPAWNING again! HOW IS THAT POSSIBLE?? It was a big nap as well!
sounds like DemonJuice in yesterdays video
There’s a spawn point on a couple of maps, including scrapyard, where you spawn stuck on a rock. Literally starting off the match stuck and now your opening rush is ruined.
This is what Ive been saying FOR MONTHS. the geometry on the maps make 0 sense in some cases, took an example screenshot to show it to people. The collision on parts of the windows, and turbine could easily explain its a port of the canceled remastered maps and the size of the operator is slightly bigger than the original maps design *maybe im no dev* but still would explain that.
The games been out for 2 weeks. Are you a time traveler? Months?
Anyways Im glad I haven't bought this shit in YEARS.
Saying its the Cancelled remastered maps and the geometry i saw in the beta was🤮@@WowDoodWuuut
I have had more tie games since launch of MWIII than I have had with the last 4 COD releases combined. Also, you are right about close matches. Almost every match is close lately. I am recording every match I am playing now & going back to watch them. When i slow things down during gun fights, I am seeing shots that aren't registering a lot. Its not just once in a while. Its happening in every single match.
😂 go take ur pills man. Good night.
Jk never trust Actimel.
Several times already this year I've had a suspected bot in the lobby! One teammate of ours was genuinely awful despite being level 55, shooting everywhere except for at players. He left with one round of S&D to go. Then another lobby there was a player on the other team who's hitbox seemed to be super fucked.
Try vaulting through (from outside) the bunker windows in Afghan. It's like nobody anticipated that a player might actually do something that trivial...as if it were AI generated
Dude I was playing earlier today and it was the first time I tried to and I just...couldn't. Now watching this that match was all I was thinking about.
reading this makes me anxious with how crazy the sbmm is
You guys sound so brain dead in these comments i love reading them😂😂😂 glitches like this have been happening for YEARS lmfaoo if you want proof play 1 single match of bf4 and try vaulting over a basic guard rail lol you guys are so bad at the game that you need to find channels like these to let out your frustrations lol
Or, maybe the window is smaller then you are and you need to duck?
@@ChrissieYTexclusivessbmm isn't some scary monster out to get you, scummy because they wont be open about it yea, but thats partly due to if you knew exactly how it worked it would be even easier then it already is to bypass it.
the zombies mad is definitely made by ai too cus i always get stuck on invisible stuff and there are also crates inside of items that you can't reach,i also get stuck on and in random places when using some guns.
One of the more nefarious things now are the spawns. The spawn seemed have gotten worse. And it will spawn people behind you...Birdman had a video showing how awful the spawn is in one of his reviews for this.... But I've noticed more recently the game's spawning more people behind me as well as spawning me in front of people already shooting at my teammates and I just get insta killed without being able to move from spawn
Spawning right in the middle of gunfights too lmfao
Spawns have been trash/broken since mw2019. Wouldn’t be surprised if it’s also tied with SBMM. I liked mw2019 but the spawns and SBMM are trash
@@ldope3904Thank you. It’s funny people think that MWIII is the game they finally added all the crap. Personally I think it’s definitely correlated to sbmm, And this isn’t the first game…..
@@danielcecena15 Making spawns completely unpredictable is definitely a way to reduce skill gaps. Maybe not SBMM directly, but I'd say they are still intentionally made to be terrible.
@@namesii1880 let's put on our conspiracy hats for just a second. Instead of completely unpredictable, how about AI adjusted spawns? If SBMM's goal (generally) is to have everyone at a 1.0 KD and every game be extremely close/"competitive", what would stop them from "balancing" the matches by giving you worse spawns? If we're buying into the theory that there are literal bots in the games, then why not spawn you in front of the struggling players in the lobby to give them free kills, and to knock you down closer to 1.0 KD, 2 for 1 solution. We know that they can adjust hit detection, packet burst, and other in-game elements as part of SBMM, so why not spawns too? I'd love to see someone compare a lot of games and see if your spawns get worse the better you're doing.
The guy going 60+ and no tags was normal for me every single game of kill confirmed, even before cold war when I stopped playing, the top player or top 2 players on my team, if I was not top, would be running around killing everyone but not collecting tags. It's just a kill farming game mode, like hardpoint and domination seemed to be as well, all kills and no objective
The amount of times I died by a player and they “gift” me a revenge spawn nearby behind them is ridiculous. Same with players I’ve killed. Spawned right behind me. (Not in FFA or TDM but Control and Domination)
Steal their flag before they respawn so they don’t spawn behind you 🤡
FFA and tdm is all I play and that has happened. Don't remember if it was one or the other or both, but ya.
Just play like all spawns are free for all spawns. Cuz thats how its programmed it seems no matter what game type
Same they spawn behind you or you start getting shot when you spawn in
There is weird invisible things you can get stuck on. On Terminal in the middle room with the counter if you throw a grenade in there the objects go invisible and can interfere with gameplay. That can’t be the only map
Use the throwing stars in Modern warfare 3. You will see the game nerf you. One game it could be one hit, the next game it may take 2 hits. Ping seems like it’s irrelevant as you can have 2 hit stats on a low ping and 1 hit on a high ping. I have seen 2 different people run the throwing stars and it’s the same thing happens to them. This may be an example of SBMM at play. Let me know what you think.
I just saw a video of this too
its a bug
Saw a Chuck Fraggin video of that literally yesterday where one game he was taking people out with one star no problem then next game for everyone it was at least 2 for every kill
@@AtreusLmaoconfirmed by who? Not sledgehammer and nothing on the trello board about it
I think its a glitch in snd where after round 1 they become one hit kill. either way WTF
i currently have around 3 days played on MW3, with around 13,000+ kills, i have played cod pretty regularly for the past 15 years with super high 3KD / 4KD stats. this is the first cod that i have been getting destroyed with no real explanation as to why i get SBMM is ramped up this year but i keep getting the worst players on my team regardless of map or mode i mean these guys walk/shoot and react like a bot would to make it even more weird they always leave right before the match ends every single time??? i mean sometimes they die 20-30 times in a single TDM game! i get that some people arent good at the game but 30 deaths is insane!!! but the icing on the cake is it seems the weird bots / whatever it is tends to be PC players that are Max level using defualt classes????? lmao am i going insane????
You know what they could do to make easier for players to see teammates and enemies? Remember back in classic CoD, whenever you see a friendly, their names were above their head and they were fairly large with a color that was fairly saturated. Making them stand out without needing to do anything else. Why don't they just do that? And if people don't like it, just make a new customizable setting so people can change it however they like it.
Agree, they just don't try anymore unfortunately
In every old fps game your teammates had big green names and the enemies had nothing to show for, that's how you knew it was an enemy.
@@sorenvcyep, remember how they handle this issue in all the Unreal Tournaments and even in the Socom games?
@@sorenvcexactly
experimental playlist had that one buddyt
The reason for stucks, and weird size/scale of some areas of the OG maps is probably due to the fact the player model is taller, which includes collision. MW2 OG built their scale based on their level design metrics. Which include how tall is the player, how tall are the boxes for you to crouch behind and not let the enemy see your head, how high you can jump etc.
My guess is that they ported the maps and kept the original metric system based on the OG MW2 without considering how tall is the player in MW III.
Not at all they rebuilt most of the og maps. The plane entrances on terminal are way smaller than the og maps. And if the players are taller that would stupid to even make items smallee
God damn BT. I quit CoD around february this year because MWII was an abomination that should've never been created but I still cannot resist listening to your rants. Amazing speaking skills, pleasant voice and a good dude behind it all !
My last CoD was CW, and that's because BT saved me from Vanguard. Haven't spent a single red cent on CoD since.
My last cod experience was on blackout lol idk how anyone stayed beyond that lol
BT, Estate has an invisible wall. If you go outside the house as if you’re going towards the right where the boat is but right in front of the door, a little bit behind the “Jeep or 4x4 vehicle” and look towards B, there is a spot where there is a little brick wall. I saw someone sniping and saw their glint. I shot a whole 7 rounds and no of them hit. I then noticed that I didn’t even see my bullet. After the 7 rounds, they must’ve saw my glint and just instantly headshot me. I saw my bullets ejecting but no trace of my bullets down range. Crazy how in MW2 OG I’ve used that spot multiple times and never had this issue. Then to add SBMM isn’t my main issue but EOMM is. When I start destroying kids, my breached drones and RPG’s do no damage. This is very evident. I’m shooting people direct or even throwing the drone and shooting the RPG right in front of them. They don’t have EOD and I just get marshmallow bullets. And in the kill cam is looks as if the drone or RPG detonated right in front of them but they take little to no damage. This only starts happening half way through the game. The other half my drone just literally goes through their body. But nothing is worse than me going 30-10 and my team going 4-33, 2-18, 7-25. Weird as none of them have mics at all. Like just bots who join, get wrecked and leave. Okay a hard point game where I went 73-13, we won. I have over 2 mins on the HP but my whole team averaged 8 kills and over 25 deaths a piece. My controller felt like I dipped in water due to the amount of sweating I had to do.
Previous remakes of Terminal also had issues, specifically with the cockpit being tiny compared to the OG plus other things on the plane. The upper area in the tail section was also pretty roomy in the OG, if I remember correctly. And in one of the remakes you couldn't even shoot through the windshield of the cockpit. I have a feeling SHG used one of the remakes as the basis for the new version since they already had a higher resolution than the OG. Small object collision has also been getting much worse in CoD in recent years. I remember that in OG Verdansk I just started jumping over anything that was even just a couple of inches tall, like a parking curb or a loose brick, because stuff like that would just stop you dead in your tracks. There's this annoying trend in modern gaming of hyper focus on making everything as pretty as possible to make use of the latest hardware, and screw you if you wanted better gameplay or you're too poor to afford the new stuff. That's why I'm wishing that Lego/Minecraft looking FPS game I can't remember the name of would come to console. Most AAA dev studios are losing their way on what actually makes for a good game. They're getting lazy, too. And I wouldn't be surprised if they are, indeed, using AI to do a lot of the work. That said, since SHG seems to be pretty responsive to complaints, maybe they'll make a smoothing pass on the maps if they get enough complaints about the collisions. I also wouldn't be surprised if they're using bot players for the EOMM to work with the low player count and to pad the numbers for investors. Still, I wouldn't have refunded this game after the first beta weekend if it weren't for the issues that are beyond SHG's control since I actually think MWIII has the best gameplay we've seen in years. But, until the Cronus script users, hackers, whale and streamer whitelists, and EOMM are gone I won't be coming back. I'm only still watching the content so I can see CoD crash and burn. It's far more entertaining than getting pub stomped all the time.
I had a bot this morning crouched and staring into a wall... I am noticing bots left and right. From previous titles (og cod games)
SBMM will not be based on k/d. It will be based on your SPM (score per minute.) You can find this stat for mw3 under "stats" through the panel on the right of your MM screen. My SPM in ALL previous cods was 600+. In black ops 2 I was master rank in league play. This title my SPM is near 400. Multiplayer lobbies at one point (pre blops 2) would create teams based on spm. Averaging each player's spm to create "even" teams. Being given trash players was always a normal thing. Now the game searches based on my spm. The players I get is like playing the lottery. Sometimes I win. Sometimes I lose. This began in blops 2. It started by always giving me lobbies against full parties. The skill gap then was still large enough where I could make the game fun and competitive. Plus you could make parties rage. That was something I enjoyed selfishly. Now I only play against players who BEAM you every kill on estate from across the map. It is not fun. IF you are going to implement SBMM to the level at which it is. At least give us a 4v4 playlist and make all of the players a "competitive" level player. Call it a "ranked practice" list or something. Its obvious at what they are doing and hiding it makes it worse. I am not here wanting to play vs 5 year olds who can't hold a controller. I also don't want to play 6v6 so that it is pure chaos. Kill die kill die kill die. Meanwhile my entire team is playing with a wii controller. Its me vs the world one match at a time.
I have recently stumbled across your channel whilst getting bombarbed in my feed about the SBMM in MW3, and by far your content is the most interesting that I have seen I can definitely see that there are huge mysteries about this remake and the areas where you can literally get stuck has happened to me mainly in the favela, sub base and the quarry maps so you are definitely on to something, I look forward to your next video and you my man have earned yourself another sub 😀
Much appreciated!
Your past few vids have been so damn good! They’re detailed, factual, and highly entertaining. Keep up the great work BT! Never back down, you’re right over the target.
the fact that if you sit and just think about what BT says "the amount of close matches doesnt math" like it REALLY doesnt math
Even since you posted the first video about AI I feel like I've definitely noticed bots. Or random that seem way too robotic. Sometimes it's like fighting a stronghold
Play DMZ the ai mercs are the same ai we find in match’s just tweaked to behave like real players that’s my thoughts anyway
Anyone else notice that when your doing good your ttk starts to rise pretty dramatically honestly, you’ll be an entire mag into someone and they just melt you
This. So many matches where I'm going 15-1 and somehow end 32-25. The enemy team suddenly becomes so spongy
@@buckmeatsame here. There’s game where I start 10-0 or maybe like 7-0 and the enemy team goes from being absolute bots to being super fast and hitting every shot.
I'm uncertain if its actually getting a high kill count or just progressing too quickly. I notice I start to shoot marshmallows after I've leveled up a weapon and unlocked couple armory items. The game is literally making me work twice as hard for the same amount of progress.
or you're trash
No. They all have 150 hp. You're just fighting better ppl so you die faster cause their aim in those sbmm lobbies is snappier. Placebo
“Here it is.” “STUCK!!”😂😂
Glad you figured out the alt account joining problem I had the same issue but eventually figured it out. Love the scary story theme. Please keep those rolling. Happy thanksgiving!
I think they used an ai to port the maps, but forgot to change the players model height, so you get stuck every 0.00005 seconds
Seen the default calling card and emblem numerous times and these are level 55’s, none have been changed which is strange. Then mixed in will be players who have changed both. And this is still showing right up to today.
COD’s before within a week, all players in a lobby had different cards and emblems
Possibly true but i have had my emblem and CC reset a few times already, so it could just be bugged out
Tbh I haven't changed mine. Mostly cause I don't check on mw2 to see which calling card I use as I'm too lazy to go through the cod hq. I just don't feel like changing it lol
To be fair the menu is so bad that I didn't change my calling card until I was like Level 40 on MWII. I think people just don't care for the emblem and calling cards anymore because they're bad compared to the OG MW2 ones, tied to gender/sexuality or they dont want to spend money to get the cool ones. The menu is so bad people probably don't know how to change them.
READ THIS: In the campaign mission where you play as Laswell and have to play stealthy and can’t expose yourself if you alert the guards and camp in one of the buildings and shoot them as they attack no matter what you will die to a random grenade spawn every single time. I die a lot to random grenades that make no fucking sense how someone would think to throw them in that exact spot when they don’t know I’m there and I’m in a weird spot of the map. Dig into this and make a video about it
Even Max Hoberman who invented SBMM yesterday said it’s not fair and needs a major adjustment.
it needs to be removed period, his invention sucks ass. just a greedy ass tool that is killing the player base so they result to AI bots to fill the lobbies. cause the game is dead....
I don't appreciate him inventing sbmm the very thing ruining so many video games
@@Texansfan59 the original concept was a great idea and extremely fair. There was no EOMM either …. He’s disappointed at what it's become today.
I had the same experience a week ago, it was on Underpass. I just came out of 3 losses, and I was about to come down the stairs on spawn and I was immediately bombarded with 4-6 players just walking aimlessly into my line of sight; they didn't even try to aim or shoot in my general direction. I also have a clip for proof, if you wanna see.
It does makes sense that activision to add ai to online multiplayer to inflate their game time and player count. They knowingly do it to look good for investors.
I’ve had multiple draws on domination and hardpoint this year. Never even knew it was a thing until now.
Highrise has a spot on the right side of the map, you cannot shoot the barrels at the helicopter, invisible barrier, if I remember the helicopter also doesn't explode like in the OG. I've played a lot of matches and always ended up with a play called BabaYaga, or other variations, they never talk, barely move, always camp. I thought I was insane, but I saw them so often... In terminal you also get stuck on an invisible wall or pillar in the middle part of the library, don't know why. I couldn't bother testing more, refunded it and done.
Yup
Since MW2 2009 is on a different engine there will obviously be some differences and things that need to be fixed up. It seems the player is slightly taller in MW3 2023 and Sledgehammer didn’t take into consideration some player collisions like the window and plane
I’ve had friends asking me if I’m going to get this game so I can play with them, and I’m like nope…..why they say…sbmm😂
At 17:05 you can see one of the "players" stuck running into the wall, which seems kinda impossible for a real player to do. Like i've never seen anyone do that yet until now.
If Ai mad the games and bots joined real games that would makes sense Activision would not want devs to talk about it
exact reason why they removed the stats api so that we cant track the bots.
they are also using the bots as concurrent players to make it seem like the game is doing great to fool shareholders and investors. you saw the cringe marketing page where they bragged about campaign stats 🤣🤣🤣 how pathetic 🤣🤣🤣
@@nolga3569 ya Activision is so scummy. This should not be allowed
What you're describing is not SBMM. You are describing an algorithm that has been designed to protect weak and new players. The devs believe that if weak and new players keep getting rekt, they will quit playing. If they quit playing, they're not going to spend money in the in-game economy. So, they developed an algorithm that literally tips the playing field in the favor of weak players.
Here's how. At the outset of every engagement, the algorithm compares the stats and meta of the players involved. The algorithm will then modify the meta of all the players involved to give the weak player an advantage. This could take the form of buffing the weaker players, damage output, accuracy etc while simultaneously mitigating incoming damage and/or lowering the better players accuracy and/or hit registry. damage output etc.
So, if your tooling along in a game and suddenly find yourself getting rekt by new players or if you have the sense that your weapon is firing terrified bubbles at your opponents, now you know why.
The net effect is that good players get screwed because the franchise owners believe that an advanced player has already spent what they're going to spend on the game while the new player has pockets full of money. See how it works?
The patents for these algorithms have been approved by the US Government for both Activision and EA, respectively. One of them is called "Dynamic Difficultly Adjustment". Its also the reason why the AI in Battlefield becomes super hard after you've strung together a 5+ kill streak.
Its also the reason why I've uninstalled all COD and Battlefield titles. All AAA game franchises have this algorithm or some version of it. The only one's that don't are the lower tier games that have not yet been scooped up by corporate franchise owners. That's why I only play games like Insurgency Sandstorm that don't have these algorithms.
Cheers!
I’ll say it again, there are less than 20 REAL devs for CoD. The rest are AI. VERY RARELY will you ever get to talk to a REAL dev
BUMP
Thats wild, let me guess you also belive this dead internet theory too? Whats next you gonna dive into solipsism as well?
No, you just don’t know how I know what I’m saying is true. Get lost kid
@@stevenrogers8601 you clearly have no proof, otherwise youd say it. Oh and before you can, dont even try that "i have proof i just cant share it" thats bull. By that standard i can say i have proof because i met the developers when i went to visit.
Sure kid 😂 you believe what you want
“MY SHOTGUN IS ERECT LIKE A HARD PECKER” bro that shit killed me 😂💀
Chuck Fraggin did a video on how some matches after reverse boosting his ninja stars 1 hit people and travel instantly, and after he does well for 1 game the next game they hit marker and fly slower.
RBN rrepresent
TKO has talked about the ninja stars. He said that in respawn, sometimes you get in a lobby that is 1 hit kills and sometimes it's 2. In S&D, the first round is 2 unless it's a headshot, every other round is 1.
Interesting. Is it a glitch or just meant to be inconsistent just to make people angry?@@earlgunman6325
This explains the War gamemode. I have avoided the windows for this exact reason for something like this. I always find myself getting stuck and dying.
Appreciate you and all of your content, keep up the great work!
I get stuck on the windows in zombies all the time. Those gaddamm windows man always get you killed
BT man. You brought to my attention this Ai player thing and I spent the day playing (painfully) and decided to pay more attention to the sus people in the lobby. I have so many clips of just weird could be cheaters could be Ai. The more I play the sicker I get. I used to be well above average at COD since BO2 (2.5-3kd) I have not seen the top of a leaderboard since 2018.. I digress. I have a cool video concept for you. Let’s all send our sketchy clips as your gameplay and just stitch up a solid 10 minutes of this cancerous “engagement” botted match making.
Literally have a clip of this one guy who joined late. Started wrecking our whole team and then as I’m shooting him he literally vanished out of thin air.
LOL send that one to me, email is toletwordsfly at gmail dot com
@@BlameTruth sent those over. Let me know if you don’t get them. Sent from my phone so may miss. Note convienently they Also have the default logo and emblem LOL
Rainbow 6 is making a playlist to replace the current practice mode with a mode that has enemies that are supposed to be trained by AI that uses real player data to learn to play like a real person, I play on PlayStation and thought I was getting killed by people cheating with mouse and keyboard because that is a big problem but maybe they are testing their AI too.
So much getting a job in gaming, let alone tech in general. This was the warning shot. AI is officially here.
Yeah I was just talking to my wife about how ai will take so many jobs away from people. You might still have a chance to get a job in your desired Field of work. Good luck.
Ai taking jobs is not a good idea for allot of reasons. Ai generated Mw3 proves it look how shit a job it did
We are far from that point, AI has been around for over 30 years and it still can't do basic things properly. It can sometimes help people do their job more efficiently, but it will not replace humans any time soon.
@@t58beare thanks for clearing that up. I don't know much about the technology personally.
They’ve had bots in multiplayer for Cod Mobile since launch, and it’s acceptable because of the lag it would produce having a full 5v5… And those bots are very readable… They will make the match as close as possible by having the bots phase through walls and avoid bullets around your crosshair… They can also manipulate damage values to get a kill on you… But for them to implement bots on a console/PC game where it can handle 5v5+ situations… It is really SBMM being suped up for these console games… :c sad times.
Had this happen yesterday, was in a match and I literally followed an A.I. around the map and watching it was so generic, moved like a bot, didn't jump or crouch had spot on aim it was by far the most suspicious thing I've ever seen in a mp match.
Another thing that surprised me were the flags for domination absorbing my shots and bouncing grenades off them makes sense that they have collision but wasn't expecting it
But you can run through it
I think that there may be another "secret" system in play besides sbmm if that makes sense. Like maybe the sbmm works correctly but they have another system that nobody knows about that is doing all of the nefarious stuff, so people ask the devs about sbmm and they don't answer because sbmm isnt the problem maybe? I don't know just thinking what if you know? Personally I think sbmm is good if done correctly because you should want to compete with people that's just as good if not slightly better than yourself, what if the sbmm is working correctly but they just have another system that's diabolical that nobody knows about?
To be fair the poor collision is likely due to Activision rushing the game, instead of simplified geometry(which takes time even if it's simple) a lot of it is probably using autogenerated bounding boxes that are way too complex which is what catches the player model instead of letting it slide across.
Thanks for saving me money BT
If the amount of frustration was not so high, I would be expecting a “I’m stuck stepbro” joke
Yeah man I've noticed this as well. It's crazy. I kept thinking pwople were cheating because it's like I'm being tracked through walls and shit. It's nuts. It's definitely AI. Has to be. Plus the amount of mp games I played end that end up being so close is weird..
Let’s start accusing activision of illegal activity with sbmm so they’ll be pressured to finally address it
I thought I was a conspiracy theorist for thinking the exact same thing that at least a portion of the lobbies were ai and they performed depending on how close the game was I’ve literally noticed accounts that I destroyed at the beginning of the game but would midway into the game would completely destroy me. to me it makes sense I also don’t think it stops at mp many times I’ve felt I’ve been partnered with bots in zombies especially but I’ve also thought the same thing in DMZ and warzone also
I thought i was just over analyzing. This is my first COD in like 5-6 years and I noticed how clucky running through some of the OG maps
Also, being out into a different lobby after every game and not being able to see everyone deaths on the scoreboard is a terrible idea for competitiveness
I do feel like it’s way different now than back in the day with the closeness in score. I actually had a TDM game yesterday that ended in a 97-97 draw…… lol
Literally just had another one a minute ago….89-89 draw lol.
Another with Broken hit boxes is the store in the middle of terminal. There are two metal poles in there that I constantly get stuck on and even after someone blew them away and the metal was no longer visible I still got stuck
I love the fact that this video's "Evidence" to the game being AI generated has nothing to do with AI lmao. To explain the bots, they probably weren't made by the developer, some dude in his basement probably made a bot to play the game for him for fun, thats all there is to it, and even if it was the devs, that still doesn't prove the game was made by AI. And the hitbox issues on Terminal, yeah bud, still doesn't "Prove" anything. You are just pointing out random issues with the game and saying it has some sort of connection to the game being made by AI lmao.
the games as close as possible is the same as it is in madden if ur smacking someone by halftime that other dude the next half will get no flags, will catch everypass, will break every tackle just to make the game close its annoying.
I'm gonna go with lazy developers. Working from home and cruising reddit all day and doing the bare minimum while complaining about being overworked and underpaid. With 3k devs I find it hard to believe they were in any sort of time crunch, especially a game that they just ported over from an old game.
This is an absolutely amazing find… it goes to show how corporations are cutting corners to fill their pockets. While emptying ours with a horrible game. By using ai. They figured out that we know prerelease is just free play-testing -
If I made a list of places I got stuck, it might be too long of a comment lol. But yes, I get stuck in dumb places. Drives me nuts
This has to be satire😂😭 when he started showing the “proof” on terminal I started dying😂
The close matches comment is so damn true! MWIII multiplayer me and my friend will legit have half a dozen 1-2 point wins/lossed in a given evening session. It makes no sense how often it happens. Like you said, it was so rare back in OG modern warfare days.
Its rare compared to every cod before mw22
Not to toot my own horn, but I think I was one of those players in question that turned the tables on a match and made it a close victory.
I had a REALLY bad habit of tripling down on objectives whenever the enemies were showing off and taunting us. I got so fired up and angry that I wanted to stick it to them. I've had a lot of matches where I could have majority points on Hardpoint/domination, majority tags on KC, etc. Half the time it felt like my team ignored the objective for kills.
Point being, I found myself at the top of the leaderboard, flipping matches or making it close. Hell, I've even had landslide victories at the top of the leaderboard. I never really stopped to think about how artificial it all felt.
I genuinely don't think I'm that good.
I think the game recognized I take objectives seriously and I likely get paired with a team that needs someone to play objective.
I definitely think the scale is off in some areas of maps. Especially in the Zombies map, the interiors of rooms often have stuff that are scaled bigger than they should be, making your character seem short.
I'm not defending the devs on this game but I am 99% sure it isn't AI generated. The bullet collision issue is just due to setting the material/xmodel wrong for the plane model. As for the actual collision of objects that is due to laziness/poor QA. The original Call of Duty engines compiles the maps using BSP which when using models in that game you would have to manually create a "brush"(a cube) for collision which usually results in a more boxy hitbox. The new engines now can compile the models with hitbox without needing to create a brush to create a hitbox and they just did not care to go through and check if you collide with said models.
its so weird, my stats from past cods have always been really high (reached a 5+kd in other cods), then i jump into my games on mw3 and everyone is max level not missing a bullet but for some reason they don’t have game sense. Also I’ve noticed my aim move on it’s own (i tried 2+ controllers)
ITS NOT MATH!
It all makes sense to me. The servers, hit reg, matchmaking, etc., have been just as shit for the past decade. It's because their focus and money have gone into developing this A.I. But in true CoD/ Activision form, the A I. isn't that I. I played today against a Groot skin bot. I started a Dom match and was absolutely melting. First 4 of 6 kills were on "him". And after that, IT turned into a CoD God, predicting my path, following me thru walls from spawn, and not missing a shot. I thought, maybe a hacker, until I started watching its movement. It would run, slide, pop up, run, slide, pop up, etc., in a straight line. No hopping or left/ right door-checking. Simply imitating a person. You don't start melting and having God awareness and have movement like that. I'm convinced 👍. 🖕CoD!
People don’t care…lol they could sell us the literal same game two years in a row and people would flock to buy it …
I had a game where a player was level 55 and had the Battlepass skin that was the one that has the cloak and gas mask. I knew they had made at least a decent amount of progress and time playing the game based on that. They were running into walls and I saw it happen. I had watched your previous video so I was aware of the possibility of this happening and so the next time I saw them, I ran up to them. They kind of just looked at me and eventually killed me, but that was the only kill they had gotten all game. Then, later on in the match, they went to capture a domination flag and when they walked onto the flag point they were slow walking as if they were just barely pushing the left stick and then dove to the ground out in the middle of the open. It was super weird. Everyone else in the game was sliding and doing the normal thing but this one person was not. It could have been a little Timmy on another person's account, I'm not sure, but it was certainly a weird interaction and felt like a bot that was put on the other team to sandbag them.