Part 4 Of Making Move sets Until Capcom Makes A Mega Man MOBA (Rush, Beat, Tango and Eddie)

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  • Опубликовано: 25 июн 2024
  • I want Capcom to make a Mega Man MOBA so I'm doing one of the parts and making the characters. Sub if you want this game to be a reality.
    #shorts
    #megaman
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Комментарии • 2

  • @CallanTheBeelamaBoy11
    @CallanTheBeelamaBoy11  4 дня назад +1

    Sub if this game should happen!

  • @RyanDawkins-vg7dh
    @RyanDawkins-vg7dh 4 дня назад

    Now for the in-depth analysis!:
    Rush (Tank/Engage):
    Passive - Robo-Shield: Rush periodically gains a shield that absorbs a percentage of incoming damage.
    Abilities:
    Search - Rush scans the area, revealing nearby enemies within a certain radius. Revealed enemies are briefly marked, granting vision of their movements even if they enter fog of war.
    Rush Jet - Rush transforms into a jet form, allowing him to fly in a straight line in the target direction. Allies can latch onto Rush during this flight, traveling with him. Enemies caught in Rush's path are knocked aside and take damage.
    Ultimate - Turbo Charge:
    Rush's Overdrive - Rush activates his turbo engines, greatly increasing his movement speed and attack damage for a duration. During this time, Rush's basic attacks apply a stacking debuff that slows enemy movement speed and reduces their armor.
    Beat (Utility/Mobility):
    Passive - Swift Wings: Beat gains increased movement speed when moving towards allies in need of assistance.
    Abilities:
    Peck - Beat pecks at a target enemy, dealing moderate damage and applying a small healing reduction debuff.
    Soar - Beat takes flight, soaring in a target direction. While soaring, Beat gains increased movement speed and can pass through terrain and units. Enemies passed through take minor damage and are briefly slowed.
    Ultimate - Aerial Symphony:
    Harmony in Flight - Beat channels a harmonious melody, empowering nearby allies with increased movement speed, attack speed, and a temporary shield. Allied basic attacks and abilities during this time have increased effectiveness, dealing bonus damage or applying additional effects.
    Eddie (Utility/Support):
    Passive - Resourceful Inventor: Eddie periodically drops a random item (health pack, mana potion, etc.) that allies can pick up to restore health or mana.
    Abilities:
    Item Dispenser - Eddie drops a random item that allies can pick up to restore health or mana.
    Bomb Toss - Eddie tosses a bomb at a target location, dealing area of effect damage upon impact and applying a brief knockback effect to enemies hit.
    Ultimate - Arsenal Deployment:
    Technological Cache - Eddie deploys a cache of advanced gadgets and items at a target location. Allies can interact with the cache to receive powerful buffs, such as increased damage output, enhanced defenses, or temporary crowd control immunity.
    Tango (Assist/Disturb):
    Passive - Agile Distraction: Tango gains increased movement speed when moving towards enemy champions.
    Abilities:
    Spin Dash - Tango rapidly spins in place, dealing damage to nearby enemies and knocking them back. Enemies hit are briefly stunned or slowed.
    Camouflage - Tango blends into his surroundings, becoming invisible for a short duration. While camouflaged, Tango gains bonus movement speed and his next basic attack or ability out of camouflage deals bonus damage.
    Ultimate - Feline Fury:
    Clawed Chaos - Tango transforms into a ferocious feline form, leaping to a target enemy champion and unleashing a series of devastating melee attacks. Tango gains increased attack speed and damage resistance during this ultimate, and the target enemy is marked, causing nearby allies to deal increased damage to them for a duration.