It's nice to see Sam's raid leader instincts come into play with the CC and support but it's better to see the chucklefucks he used to lead immediately throw cooperation out the window
I was playing as a Tinkerer when i got to the Baron. So i ran around in the room, flopped down like 8 turrets all over the room, and gave the command to focus ONLY the Baron, he did not live long.
Yeh Tinkerer gameplay is considered a sort of a meme, specially in multiplayer. Carry around 200 mines and drones, plummet them down and get the drones to literally bombard and instakill the bosses or things like that. Ofc all while going at 0.1 movement speed.
You'd think that you'd pick up on servants responding to taking damage / a negative effect but no :D They will hit you once if you accidentally hit them, and that counts for sleeps / slows / confusions etc, they are more like bros than slaves.
for the gnome level, you can take the torches off the walls in the spawn room. its a boring tactic, but its most effective to just slowly pick them off with charged backstabs while they're blind as hell
Tip for anyone playing and collecting followers. Doesn't matter if their your follower, your friends follower, or even a mechanical creation, if you attack a follower they will attack you back once before returning to friendly
Ummm....why did I just get a notification for this video a year later? Has RUclips gotten that bad that it's literally sending notifications for old videos?
iono, balance on the game seems very strange its like its a party game for masochists? if there wasnt a glen or stan in your group, it still just seems like enemy units damage is pretty high?
Its really not, they are just VERY bad at it. Its quite easy to break the game once you know what your doing. Co-op actually can be quite the hinderance because they have to share loot and they (Mostly Glen) are not really paying attention to what they are picking up and what would be good for their party. Hell Kaif could have quite easily soloed by abusing charm, but kept rushing ahead into the waiting arms of monsters aggro'd to kill him. They all truly never seemed to learn from their deaths all that much and kept making the same mistakes.
Its technically a resource management game, so effectively, more people make it harder, but a lot funnier. That said its still plenty possible, specially if they are like 3-5 people and specialize on a role within the group. The next major update which is in beta, Quality of Death, aside from adding some major visual changes, also gives a lot more accessibility options that can make the game easier (or harder) But as the other commentor said, the game can be exploited easily if you know how. The dlc undead is often a prime exemple of this, since its a race that can literally stay still at eternum, that means it can exploit any mechanic that benefits from time spent. You can go some level with water and no minotaur and chill in the water until you get Level 100 in swimming and the benefits in stats from level ups, removing the hidrance with undead swimming slower in liquids. There is tinkering, as a thing, in general, no further explaining needed, one man army go brrrrr. Converting npcs to your side and when they low hp, killing them for xp or loot is also a valid strategy. Ofc there are more hard parts of the game, from ways of playing and classes, i would say both shaman and alchemist thou probably some of the most fun, are also the hardest, the shaman is very adaptable but very weak at the beggining and depending on what you wanna build you have to manage transformations, while alchemist requires a good and extensive knowledge on, well, the ingame alchemy system, and works on a fairly limited resource, aka, potions, but with both ways of playing you can get a lot of mileage and fun, both alone and in multiplayer.
It's naturally tough at the start, although they're kinda making it way harder for themselves by including inventory drop on death (it's off by default). Tends to gear easier the farther along you get in a round though, what with all the cool gear you find 'n stuff.
@@norrecvizharan1177 Inventory drop isnt off by default :T, normally you just die and thats it unless you play multiplayer, unless you yourself always have it off, no mechanic is off by default as far as i remember. Maybe its a QoD thing That said, with the new QoD update (quality of death) this specific mechanic gets a major buff, so they sure should play it once it comes out :D
It's nice to see Sam's raid leader instincts come into play with the CC and support but it's better to see the chucklefucks he used to lead immediately throw cooperation out the window
That's a standard raid and I love it
@@Abyssal___ agreed
"Chucklefucks" is the perfect word for them
I was playing as a Tinkerer when i got to the Baron.
So i ran around in the room, flopped down like 8 turrets all over the room, and gave the command to focus ONLY the Baron, he did not live long.
I beat the twins the same way
Yeh Tinkerer gameplay is considered a sort of a meme, specially in multiplayer. Carry around 200 mines and drones, plummet them down and get the drones to literally bombard and instakill the bosses or things like that. Ofc all while going at 0.1 movement speed.
You'd think that you'd pick up on servants responding to taking damage / a negative effect but no :D They will hit you once if you accidentally hit them, and that counts for sleeps / slows / confusions etc, they are more like bros than slaves.
I think the way it works is their kin to the person so the follow them unless betrayed
for the gnome level, you can take the torches off the walls in the spawn room.
its a boring tactic, but its most effective to just slowly pick them off with charged backstabs while they're blind as hell
I played as an Automaton Tinkerer, Torches did not exist on my run, cause i would salvage them all instantly!
I NEED MORE SCRAP!!!
Tip for anyone playing and collecting followers. Doesn't matter if their your follower, your friends follower, or even a mechanical creation, if you attack a follower they will attack you back once before returning to friendly
shelob is love, shelob is life
Shelob only has eyes for Kaif
Thanks youtube I love seeing my favourite game Minecraft being played well done
Microsoft adding NPCs from Minecraft:Dungeons has really changed the gameplay! I love the new -gnome- illager enemies!
I've made it to him once by myself I had him one hit away because I used two amulets of life and but my most best weapon broke the level before
Tinkerer: Wait...weapons can break?
Kaif: Noo we lost Gnomey
My Brain: The fastest Gnome in the west has died. F
"to the- to the- HIT IT FERGIE!"
3:20
It all turned into shields, wtf? xD
probably the default item
Glen makes me pull my hair out.
Im scared to go bald
sneaky pro tip, you can grab the torches off the wall in the very beginning
to my astonishment when the spider is actually called shelob. makes me wonder if this game is lowkey in lotr universe lol.
Shelob was likely named as such for a reference. One of the special ghouls you can find are Rick Grimes (and Carl Grimes if I remember correctly)
Ummm....why did I just get a notification for this video a year later? Has RUclips gotten that bad that it's literally sending notifications for old videos?
Shelob the Salt Raider Slayer
Whats scarier? 1 minotaur
Or one bouldery boi.
Boulder, always Boulder.
Glen scares me
Where was this streamed? I can't seem to find a vod anywhere
woot
"UAHHAHAHAahahahahaAUGHHH" LOL
iono, balance on the game seems very strange
its like its a party game for masochists? if there wasnt a glen or stan in your group, it still just seems like enemy units damage is pretty high?
what's this game?
This game seems to be very difficult. Solo seems impossible.
Its really not, they are just VERY bad at it. Its quite easy to break the game once you know what your doing. Co-op actually can be quite the hinderance because they have to share loot and they (Mostly Glen) are not really paying attention to what they are picking up and what would be good for their party.
Hell Kaif could have quite easily soloed by abusing charm, but kept rushing ahead into the waiting arms of monsters aggro'd to kill him. They all truly never seemed to learn from their deaths all that much and kept making the same mistakes.
Its technically a resource management game, so effectively, more people make it harder, but a lot funnier. That said its still plenty possible, specially if they are like 3-5 people and specialize on a role within the group. The next major update which is in beta, Quality of Death, aside from adding some major visual changes, also gives a lot more accessibility options that can make the game easier (or harder)
But as the other commentor said, the game can be exploited easily if you know how. The dlc undead is often a prime exemple of this, since its a race that can literally stay still at eternum, that means it can exploit any mechanic that benefits from time spent. You can go some level with water and no minotaur and chill in the water until you get Level 100 in swimming and the benefits in stats from level ups, removing the hidrance with undead swimming slower in liquids. There is tinkering, as a thing, in general, no further explaining needed, one man army go brrrrr. Converting npcs to your side and when they low hp, killing them for xp or loot is also a valid strategy.
Ofc there are more hard parts of the game, from ways of playing and classes, i would say both shaman and alchemist thou probably some of the most fun, are also the hardest, the shaman is very adaptable but very weak at the beggining and depending on what you wanna build you have to manage transformations, while alchemist requires a good and extensive knowledge on, well, the ingame alchemy system, and works on a fairly limited resource, aka, potions, but with both ways of playing you can get a lot of mileage and fun, both alone and in multiplayer.
Is this game just naturally that hard? Or are they playing on a harder difficulty?
It's naturally tough at the start, although they're kinda making it way harder for themselves by including inventory drop on death (it's off by default). Tends to gear easier the farther along you get in a round though, what with all the cool gear you find 'n stuff.
@@norrecvizharan1177 Inventory drop isnt off by default :T, normally you just die and thats it unless you play multiplayer, unless you yourself always have it off, no mechanic is off by default as far as i remember. Maybe its a QoD thing
That said, with the new QoD update (quality of death) this specific mechanic gets a major buff, so they sure should play it once it comes out :D
Wow the command menu is so janky
I love how they just suck in this game. I very happy what they not in my party.