It SEEMS like a nice way to begin playing, if you play this often you'll be able to learn the piece movement through repetition and eventually, when you play enough, you'll start to notice "i wish i had this card right now" moments that means you're developing a basic understanding of strategy for chess
This is an aspect of the game which I dislike. Yes, it teaches how to set up the pieces and how they move, but the game you learn to play is a variant where you must move a unit of a given type (or lose your move).
Honestly, playing with the hand of cards you can use to dictate what moves you play sounds like an interesting way to play the game even if you know how to play the game already
With versions where you play with a hand, it's possible to deliberately stall turns. I have no idea if deliberately skipping your own turn will ever be useful at all, but it would be interesting if it were.
@@dhcarrot1195 Will it let you escape a forced mate? If your opponent has the right cards to pull off a forced mate, you can deliberately skip a turn to mess up their mating attack.
I have a feeling that this variant might be even more confusing for a beginner than regular chess. The idea is to teach them the names of pieces and how they move but it introduces extra rules of random card draws, turn skipping and wildcards which might lead to 3 problems: 1) Literally even more rules on top of regular chess rules, feels like this game asks from beginners to memorize even more conditions instead of making the original ones easier to grasp. On top of that it actually removes several rules like en passant and castling. 2) The way you plan and think about your next turn is very different from regular chess because of the whole randomness, and switching from it to normal chess might create a lot of confusion as suddenly the player is given an ability to plan ahead with certainty instead of relying on chances so the thought process must be readjusted. 3) The drawing cards mechanic cripples a lot of game's aspects and makes them irritating. Capturing the king would probably take ages with the cards drawn randomly. Just imagine how frustrating it would be to keep trying to draw a card needed to capture your opponent's king while your opponent gets all these chances to block the line of attack with their pieces or to move their king away. Towards the endgame turn skips will inevitably become the most common move forcing each player to draw and draw next card and then reshuffle the deck every time it's expended. It also should be noted that a player with more variety of pieces left gets an advantage as they make turns more frequently which feels unfair and unbalanced. This variant might be interesting for those who like both chess and games of chance with their variety of winning strategies and risk evaluations but these aspects are exactly why this works so badly as a chess tutorial because people surely will get confused by it and start developing ways of thinking that are far from the ones employed in the original game.
great points but a lot of simple games are like this (hearthstone is a great example of this) they are incredibly intuitive but usually have some random aspect to compensate for the lack of skill in that place however, this game is incredible because it is intentionally built as a stepping stone to actual chess this is also the reason why the game has 3 ramping modes of difficulty to further depict its "stepping stone" nature as one comment put it, once the player starts thinking "i wish i had this card", they are inherently learning the game, their own playstyles, and what decisions they would make (for example, players would start to realize that opening with the knight is a great move/starting card, or that taking early control with the bishop is also good) in the end, you aren't supposed to stay with this game for long due to its non-refine-able nature and lack of control (compared to other games) plus i (personally) would find it more relieving to removing the training wheels aka the cards which would make chess all the more satisfying to play with all its freedom but not as daunting
@@kadalix The main problem I see in this is that this variant literally urges you to think differently about your moves than how you'd think about them in regular chess. Because of the randomness there's almost no room for tactics - one of the most important aspects of chess. And I never said that bringing chance to chess is bad, I just meant that it makes it a very different game which requires you to think in ways different from the original and precisely because of that I think this variant would be more confusing than instructive for someone who just wants to learn the game. It's like learning to play beach football instead of soccer: sure, the games are close and some skills will transfer from one to another but the differences in conditions and rules they have make the ways you approach similar situations in each of them different too. Why learn something else in order to learn chess if you can just learn chess right from the start? It seems like an unnecessary step that only makes the path of the beginner longer.
@elik yeah, you're right i just value the idea of ramping difficulty a lot (i come from a perspective of playing and loving league of legends but the skill floor is way too high for people to enjoy it and pursue it; i can see the same thing easily happening for new chess players)
I think you're vastly underestimating how much of an effect choice paralysis has on newer players. It takes all of 5 minutes to learn the card game rules for this (and they are identical to many games), after which the main portion is learning how the pieces move. Then the increasing of hand size gradually introduces elements of strategy. Once the player is ready to take the training wheels off, they then can move on to actual chess to learn more traditional strategies.
When you're learning something complex, it's good to break it into parts, isolate 1 or 2 of those parts and only use that at first. E.g., when learning to juggle, you start by throwing and catching one ball, then you move on to 2, then 3, etc. If you give a beginner 4-5 balls all at once, they're going to be overwhelmed. This game limits the amount of choices you van make, and thus limits the amount of information you need to process per turn. Evaluating the possible turns and then choosing between 2 rooks or even 8 pawns is much easier than doing the same for all the pieces at once. This will make the game less overwhelming and stressful for a lot of people. Also, most people find it easier to deal with a loss when there's a shared responsibility, or an external factor played a role. "Yeah, I made mistakes, but my teammate/the cards I drew were even worse!". So if you're playing alone and there's no chance, you can only blame yourself, and that can be tough. I think this version of chess is best for children - this will make chess a lot more digestible, palatable and exciting to them. For an adult, playing with those cards will probably feel limiting and a lot less intense/exciting.
I love how usually the first thing he says in video is “for a refresher of those rules, please check out this video” but now it’s the last thing he says
At this point you're gon be "connect 4, how to play, the rules are the same as regular chess, except for these changes, for a refresher of those rules, check out this video."
It's not about teaching them what to play, but how. You have to remember everyone starts somewhere and knowing how pieces move is a good start since whenever I teach new players they are often overwhelmed by how many choices they have. That's as far as it goes for a tutorial however since beyond that it's detrimental since once you know how to move you should start learning fundamentals. Moves being predetermined by draws is an interesting idea a for fun game, sure it'll be to the whimsy of RNG, the antithesis of Chess but it would be a fun variant to play for like a day.
@@IC-23 kinda like the set I learned on had the moves on the back bottom bases of the pieces, but this one helps in limiting your choices for a limited time so you focus one at a time instead of 6 at once
seeing no stress chess on the shelf at barnes and noble when i was 6 was what got me into chess in the first place. I'm turning 21 next month and I'm still playing chess. time flies
i found this at a thrift store and was so excited! Finally, my family will get to learn how to play chess with me! .....in reality: it's only been used by me, studying openings (which doesn't really help). My wife and one of my kids... don't play chess. My other son loves chess...with his friends. so... that was a great purchase of mine. 🤦🏽♂️🤷🏽♂️😅
I like how it's more stressful than actual chess but I feel like the real only part that you would use it for is to play chess normally or to do the card ones where you have your hand of cards and you place whatever card you want to play as long as you can
As a chess player, this game would stress me out a ton. I don't have control over the piece I want to move and I am forced to make inferior moves. I am at the mercy of the cards I draw. This is extremely stressful.
I already know how to play chess, but this game seems fun. The opening is the same, and you use cards to play. I'm imagining a situation where the Bishop and Queen have a staredown, waiting for their player to get their card.
Seeing as this is intended as a means to teach chess, I'll review it on that basis. Yes, it teaches how to set the pieces up and how each type moves, but beyond that, it is no good. The game is not chess but a variant which plays very differently from chess. This means that you can't practise any chess openings, middle-game tactics or basic endgames by playing this variant. By all means let beginners consult a "cheat sheet" which shows how each type of unit moves. Perhaps it can even show such things as fork, pin, discovery and skewer to remind players that such things are possible. But don't use this variant as a substitute for teaching real chess.
i feel like you're completely missing the goal of this, which is to remove choice paralysis. This is a gradually lead out to how you would play chess normally. You're listing off a bunch of things people only ever learn *after* knowing how the pieces work, and not to mention the increasing of hand size gradually introduces the basics of those concepts.
i'm first,also this video is cool because it ramdom like dice chess but have a littel different about no castle,en passant,and in first and second move move you have to play d4 and e3 for white (d5 and e6 for black)
I imagine that on one hand, there isn't the stress of having to pick from a wide array of possible moves. On the other hand, I imagine there is the stress of anticipating the element of luck to let you move the way you want. If going "oh no my king is attacked, I need to draw a King card!!!" is stressful rather than liberating, then I reckon the game would fail to live up to its name. However, if you can go "Oh, my king was attacked and I couldn't move it. Oh well, just luck of the draw." then I can see how it might be less stressful, since you can always blame failing on the cards.
I've honestly always hated this version of chess but I could never quite pin point why. But this comment section makes that alot easier to explain now lol
Even though this is an easier version of chess I really like having the idea of having three to five cards in your hand and only being able to play those pieces but then again It remove the pure skill element and make it more luck based
I feel like if you combined this with the huge amount of varieties that add or modify prices you'd get a need chess based wargame, a chess plus in ways
Question: If your first two (really four) turns have to be the ones shown on the board... Then why not start the game with the pieces there in the first place? (Mind you, I get that it's supposed to teach people how to play, but still. Seems like a waste of time.)
No stress chess: Learn how to play chess Normal stressful chess: For a refresher of those rules, check out the "How to play chess" video from the channel you're watching
I think this could be more interesting if instead of cards determining your moves, you played normally, but had the option to skip your turn and use a card to determine your OPPONENT'S move.
I was playing this game with a friend and wondered why he chopped his own hand off in the middle of the game and threw it in the trash can. then, with his remaining hand, he took a piece of paper and drew a new hand i now realized this is the video tutorial he watched, and at 2:10 he learned that he should discard his entire hand
What happens if you draw the "Move the same piece again", but the top of each deck is also "Move the same piece again?" I'm assuming you lose your turn, since there are existing ways for that to happen.
It’s missing out on important chess maneuvers, and losing a turn does not make sense. I wish there would be a better version of this, including the draw by three-fold repetition, and 50-move no capture draw.
Considering that I rage-quit Candy Land as a kid and this has similar mechanics, this seems more like More-Stress Chess to me. Edit: I just remembered that the reason _why_ I rage-quit Candy Land (and also Chutes and Ladders) is because I realized that the games had no strategy element, but, instead, were entirely luck-based, thus making them pointless to me. This just further proves my previous statement.
I like the fact that this game is teaching people how to play chess without learning and practicing chess
sometime it hard to learn chess
@@zero1zerolast393 they mean quite literally teach people how to play. They don't mean teach how to play chess better
It SEEMS like a nice way to begin playing, if you play this often you'll be able to learn the piece movement through repetition and eventually, when you play enough, you'll start to notice "i wish i had this card right now" moments that means you're developing a basic understanding of strategy for chess
This is an aspect of the game which I dislike. Yes, it teaches how to set up the pieces and how they move, but the game you learn to play is a variant where you must move a unit of a given type (or lose your move).
@@rosiefay7283 I would agree I would probably go with "If you draw a card with no legal moves you draw again"
I’ve played this. It is the most stressful game of chess I have ever played.
It's misspelled. It should read: No, stress chess.
Evil No-Stress-Chess player be like
I haven’t played it, but I could tell.
@@marcoasturias8520 this was too funny and idk why
@@marcoasturias8520 yes exactly
No stress chess = follow the card as the tutorial
STRESS CHESS = the rules are same as regular chess, except you use cards as movement to play
I think it's the almost the same
Honestly, playing with the hand of cards you can use to dictate what moves you play sounds like an interesting way to play the game even if you know how to play the game already
Basically a dice chess?
“it is promoted to any piece except the king”
me and the boys promoting to a pawn
I saw a sentence somewhere like "pieces often refer to everything but the pawns" and my eye twitched
LMAO
@@johjoh6429 Whoever decided to say that is clearly an attorney
Gonna promote to a piece of the other color
@@chixenlegjo Meet the Spy
Nice, this took the tutorial on how to play chess into a whole new level.
This sounds like a cool variant even without the intention of it being a tutorial.
Sounds like a cool variant but a terrible tutorial.
@@dombo813 I don't think the same.
A Variant in which all your moves are randomized, with no castling and no en passant?
Not cool
@@asai6201 cool to play for some variety, not to play instead of regular chess
Being paralyzed by choice is the worst part of playing regular chess, a slower, less strategic chess seems fine to me
chess: the card game
With versions where you play with a hand, it's possible to deliberately stall turns. I have no idea if deliberately skipping your own turn will ever be useful at all, but it would be interesting if it were.
It could potentially get you out of zugzwang or help you lose a tempo
@@dhcarrot1195 i don't think zugzwang would be something to worry about in this
@@jamesfunnymorrison8305 yeah you're probably right
@@dhcarrot1195 Will it let you escape a forced mate? If your opponent has the right cards to pull off a forced mate, you can deliberately skip a turn to mess up their mating attack.
@@alejandromartindejesus15 I believe there is no check or check mate in this, you have to capture the king.
No Stress Chess seems more stressful than just regular Chess
He said it!
He said the thing!
In the end!!!
The fact you didin't say "The rules are the same..."
Oh nevermind it will teach you these rules.
Oh nevermind you said it.
"Except for this change: the section is in the end of the video rather than the beginning"
@@iantinobeginning *
@@amirferdhany3177my bad. thanks.
I had this game as a kid and believe me the cards stressed me out so hard I abandoned them altogether and just played it like any normal person
“En Passant is not allowed”
-1/10 worse Chess Variant ever >:(
we live in the year 1984
"You can flip the board over to play regular chess"
faith in humanity restored 10/10 has the pipi rule
@SPINE BONG send the brick
it's not needed
Do you guys not know the chess meme of the Legendary En Passant?
Game: No stress chess
Also Game: So you basically have to play Chess and Rummy at the same time. You're welcome.
At the more advanced levels, as at that point you are starting to learn tatics
My first ever chess set. I didn't use the no-stress part, but the set was pretty nice regardless. Seeing these pieces brings back good memories.
I have a feeling that this variant might be even more confusing for a beginner than regular chess. The idea is to teach them the names of pieces and how they move but it introduces extra rules of random card draws, turn skipping and wildcards which might lead to 3 problems:
1) Literally even more rules on top of regular chess rules, feels like this game asks from beginners to memorize even more conditions instead of making the original ones easier to grasp. On top of that it actually removes several rules like en passant and castling.
2) The way you plan and think about your next turn is very different from regular chess because of the whole randomness, and switching from it to normal chess might create a lot of confusion as suddenly the player is given an ability to plan ahead with certainty instead of relying on chances so the thought process must be readjusted.
3) The drawing cards mechanic cripples a lot of game's aspects and makes them irritating. Capturing the king would probably take ages with the cards drawn randomly. Just imagine how frustrating it would be to keep trying to draw a card needed to capture your opponent's king while your opponent gets all these chances to block the line of attack with their pieces or to move their king away. Towards the endgame turn skips will inevitably become the most common move forcing each player to draw and draw next card and then reshuffle the deck every time it's expended. It also should be noted that a player with more variety of pieces left gets an advantage as they make turns more frequently which feels unfair and unbalanced.
This variant might be interesting for those who like both chess and games of chance with their variety of winning strategies and risk evaluations but these aspects are exactly why this works so badly as a chess tutorial because people surely will get confused by it and start developing ways of thinking that are far from the ones employed in the original game.
great points
but a lot of simple games are like this (hearthstone is a great example of this)
they are incredibly intuitive but usually have some random aspect to compensate for the lack of skill in that place
however, this game is incredible because it is intentionally built as a stepping stone to actual chess
this is also the reason why the game has 3 ramping modes of difficulty to further depict its "stepping stone" nature
as one comment put it, once the player starts thinking "i wish i had this card", they are inherently learning the game, their own playstyles, and what decisions they would make
(for example, players would start to realize that opening with the knight is a great move/starting card, or that taking early control with the bishop is also good)
in the end, you aren't supposed to stay with this game for long due to its non-refine-able nature and lack of control (compared to other games)
plus i (personally) would find it more relieving to removing the training wheels aka the cards which would make chess all the more satisfying to play with all its freedom but not as daunting
@@kadalix The main problem I see in this is that this variant literally urges you to think differently about your moves than how you'd think about them in regular chess. Because of the randomness there's almost no room for tactics - one of the most important aspects of chess. And I never said that bringing chance to chess is bad, I just meant that it makes it a very different game which requires you to think in ways different from the original and precisely because of that I think this variant would be more confusing than instructive for someone who just wants to learn the game. It's like learning to play beach football instead of soccer: sure, the games are close and some skills will transfer from one to another but the differences in conditions and rules they have make the ways you approach similar situations in each of them different too. Why learn something else in order to learn chess if you can just learn chess right from the start? It seems like an unnecessary step that only makes the path of the beginner longer.
@elik yeah, you're right
i just value the idea of ramping difficulty a lot
(i come from a perspective of playing and loving league of legends but the skill floor is way too high for people to enjoy it and pursue it; i can see the same thing easily happening for new chess players)
@@kadalix yeah you’re wrong for this take
I think you're vastly underestimating how much of an effect choice paralysis has on newer players. It takes all of 5 minutes to learn the card game rules for this (and they are identical to many games), after which the main portion is learning how the pieces move. Then the increasing of hand size gradually introduces elements of strategy. Once the player is ready to take the training wheels off, they then can move on to actual chess to learn more traditional strategies.
The fact the game is determined by random chance makes it far more stressful than it is.
When you're learning something complex, it's good to break it into parts, isolate 1 or 2 of those parts and only use that at first. E.g., when learning to juggle, you start by throwing and catching one ball, then you move on to 2, then 3, etc. If you give a beginner 4-5 balls all at once, they're going to be overwhelmed.
This game limits the amount of choices you van make, and thus limits the amount of information you need to process per turn. Evaluating the possible turns and then choosing between 2 rooks or even 8 pawns is much easier than doing the same for all the pieces at once. This will make the game less overwhelming and stressful for a lot of people.
Also, most people find it easier to deal with a loss when there's a shared responsibility, or an external factor played a role. "Yeah, I made mistakes, but my teammate/the cards I drew were even worse!". So if you're playing alone and there's no chance, you can only blame yourself, and that can be tough.
I think this version of chess is best for children - this will make chess a lot more digestible, palatable and exciting to them. For an adult, playing with those cards will probably feel limiting and a lot less intense/exciting.
I love how usually the first thing he says in video is “for a refresher of those rules, please check out this video” but now it’s the last thing he says
My brother was chess class champion back in 5th grade. I still struggle with the game, but this no stress variant will certainly help with that.
At this point you're gon be "connect 4, how to play, the rules are the same as regular chess, except for these changes, for a refresher of those rules, check out this video."
It's like hand-and-brain chess with the deck of cards playing the role of brain.
This seems really counter-intuitive to teaching people how to play chess.
agreed
YOUNG ELO
It's not about teaching them what to play, but how. You have to remember everyone starts somewhere and knowing how pieces move is a good start since whenever I teach new players they are often overwhelmed by how many choices they have.
That's as far as it goes for a tutorial however since beyond that it's detrimental since once you know how to move you should start learning fundamentals.
Moves being predetermined by draws is an interesting idea a for fun game, sure it'll be to the whimsy of RNG, the antithesis of Chess but it would be a fun variant to play for like a day.
@@realyoungelo smh man should’ve played rook a4
@@IC-23 kinda like the set I learned on had the moves on the back bottom bases of the pieces, but this one helps in limiting your choices for a limited time so you focus one at a time instead of 6 at once
seeing no stress chess on the shelf at barnes and noble when i was 6 was what got me into chess in the first place. I'm turning 21 next month and I'm still playing chess. time flies
In essence:
“How to Play ‘How to Play Chess’”
The sentence is in the end. No way.
Noooooooooo!!!!!!!!
Humanity is suffering 😭
The biggets plot twist of history
I expected it to be 'those RULES' but he said 'THOSE rules'...
Also surprised how he said it at the end.
I expected that sentence to not appear
Seems like it's immortal 👀
i found this at a thrift store and was so excited! Finally, my family will get to learn how to play chess with me!
.....in reality: it's only been used by me, studying openings (which doesn't really help). My wife and one of my kids... don't play chess. My other son loves chess...with his friends.
so... that was a great purchase of mine. 🤦🏽♂️🤷🏽♂️😅
This is a nice game for starters who don't even know chess before the regular chess.
I was gonna say "Once you have mastered this way of playing, play normal chess" but the video beat me to it haha
My type of chess! I do love me some cards! (Also imagine this as the crazy house rule set)
finally, the new chess update added a proper tutorial.
The "How to play chess" video: very helpful
The best parody ever! Brilliant! Keep making more videos pls!
The "For a refresher of these rules" segment got flipped just like the poles of the earth!
I like how it's more stressful than actual chess but I feel like the real only part that you would use it for is to play chess normally or to do the card ones where you have your hand of cards and you place whatever card you want to play as long as you can
I almost was gonna ask you where is: for refresher of these rules...
As a chess player, this game would stress me out a ton. I don't have control over the piece I want to move and I am forced to make inferior moves. I am at the mercy of the cards I draw. This is extremely stressful.
I think losing a turn if you have no moves avaible is wrong. You should instead draw an additional card from the top of the deck.
That's a great tutorial Jim! I give it a10/10!
"no check or checkmate"
bro this is just my type of chess lmao
2:23 you love to see it
This feels more of a Chess but a randomizer than a tutorial
Since you can play a card with no legal move and thus lose a turn, you could possibly use it to escape zugzwang
Should we just change the channel name to Triple Chess Games?
It will just be the same as regular Triple S Games, except for these changes
For a refresher of those rules, check out this channel.
This was my first exposure to chess.
I didn’t touch chess for another 6 years.
I got this for my classes teaching them about chess. They seem to enjoy it
Captured pieces are removed from the board and may no longer be used, that's why you may not share a space with a friendly piece.
I needed this...
this feels even more stressful than normal chess
I already know how to play chess, but this game seems fun. The opening is the same, and you use cards to play. I'm imagining a situation where the Bishop and Queen have a staredown, waiting for their player to get their card.
00:50 Genuinely asking: In the normal game of chess, can you move through your own pieces?
Nope
@@aaronking2020 Knight is the only exception, I guess?
@@wicaksonoadi1035 Knight is the DLC piece, that _jumps_ to its destination, as opposed to moving there.
Seeing as this is intended as a means to teach chess, I'll review it on that basis.
Yes, it teaches how to set the pieces up and how each type moves, but beyond that, it is no good. The game is not chess but a variant which plays very differently from chess. This means that you can't practise any chess openings, middle-game tactics or basic endgames by playing this variant.
By all means let beginners consult a "cheat sheet" which shows how each type of unit moves. Perhaps it can even show such things as fork, pin, discovery and skewer to remind players that such things are possible. But don't use this variant as a substitute for teaching real chess.
i feel like you're completely missing the goal of this, which is to remove choice paralysis. This is a gradually lead out to how you would play chess normally. You're listing off a bunch of things people only ever learn *after* knowing how the pieces work, and not to mention the increasing of hand size gradually introduces the basics of those concepts.
I like it nice and simple change
The first variant is basically Chess on autopilot
you can still chose where to place the pieces
you just cant pick which pieces they are
@@ayaandaepic so chess, but mostly luck based
1:56 So, in traditional chess you play with all cards in your hand.
Lol, I wonder if any of the online chess sites have funky rules like that.
i'm first,also this video is cool because it ramdom like dice chess but have a littel different about no castle,en passant,and in first and second move move you have to play d4 and e3 for white (d5 and e6 for black)
1:37 so can a pawn promote to pawn?
I have played this, and it is actually really stressful
I know
I imagine that on one hand, there isn't the stress of having to pick from a wide array of possible moves.
On the other hand, I imagine there is the stress of anticipating the element of luck to let you move the way you want.
If going "oh no my king is attacked, I need to draw a King card!!!" is stressful rather than liberating, then I reckon the game would fail to live up to its name.
However, if you can go "Oh, my king was attacked and I couldn't move it. Oh well, just luck of the draw." then I can see how it might be less stressful, since you can always blame failing on the cards.
I've honestly always hated this version of chess but I could never quite pin point why. But this comment section makes that alot easier to explain now lol
ive actually seen this one and played it. way before this video was released.
This is easy to understand.
This looks fun, like an strategy card Rpg... Which in part is based on chess... Oh no the snake is eating his tail, Ouroboros
This sounds more stressful than regular chess
Even though this is an easier version of chess I really like having the idea of having three to five cards in your hand and only being able to play those pieces but then again It remove the pure skill element and make it more luck based
What about How To Play Munchkin? It's a wild game.
Also, How To Play Mao would be fun for a joke video (like "How To Play 52 Card Pickup" was).
where can I buy thia game? pls suggest. Thanks!
No stress chess is pretty high stress for anyone who knows how to play chess
I finally checked out that video
1:40 DON'T TEMPT ME TO PLAY UNO!
No stress chess, more like, more stress chess
I think this is actually how chess was originally played, with what piece you were allowed to move decided by a die roll.
I feel like if you combined this with the huge amount of varieties that add or modify prices you'd get a need chess based wargame, a chess plus in ways
"For reference of the rules check out the video" it was in the end video it kinda weird to me
Question: If your first two (really four) turns have to be the ones shown on the board... Then why not start the game with the pieces there in the first place? (Mind you, I get that it's supposed to teach people how to play, but still. Seems like a waste of time.)
why no en passant and castling? how i supossed to learn how to en passant and castle?
Idk, report the bug to the developer
By learning how the normal movements go first and then playing those later.
The use of cards acts as a kind of "computer" playing as an opponent. It decides the moves but gives you some wiggle room to play.
No stress chess: Learn how to play chess
Normal stressful chess: For a refresher of those rules, check out the "How to play chess" video from the channel you're watching
SPAM COMMENT BOTS ARE NOT ALLOWED
I think this could be more interesting if instead of cards determining your moves, you played normally, but had the option to skip your turn and use a card to determine your OPPONENT'S move.
I was playing this game with a friend and wondered why he chopped his own hand off in the middle of the game and threw it in the trash can. then, with his remaining hand, he took a piece of paper and drew a new hand
i now realized this is the video tutorial he watched, and at 2:10 he learned that he should discard his entire hand
I want to see No Stress Chess played between Hikaru and Magnus.
What happens if you draw the "Move the same piece again", but the top of each deck is also "Move the same piece again?"
I'm assuming you lose your turn, since there are existing ways for that to happen.
The "For a refresher of those rules check this video" quite late today 😅
No stress chess
Me: *stress at card rng*
We found a refresher of those rules without watching the link
Playing with revealed hands might be interesting too.
That is pretty cool
"Have you ever wanted to play like Martin? Now you can!!!"
It's quite simple, to not be stressed just make it so your queen can teleport do any square
Does the game teach you the intercontinental ballistic missile gambit or the hyper accelerated dragon
where can I play this?
Are there eight of each card? with 56 cards I'm trying to understand the distribution.
It’s missing out on important chess maneuvers, and losing a turn does not make sense. I wish there would be a better version of this, including the draw by three-fold repetition, and 50-move no capture draw.
This got uploaded the day after I said I quit chess because of stress
My queen:(Getting threatened to be captured)
The card:i don't see where that is my problem
In this variant, even the king can be ignored
Nice!!!!
I want GMs to play No Stress Chess and be stressed playing it.
Considering that I rage-quit Candy Land as a kid and this has similar mechanics, this seems more like More-Stress Chess to me.
Edit: I just remembered that the reason _why_ I rage-quit Candy Land (and also Chutes and Ladders) is because I realized that the games had no strategy element, but, instead, were entirely luck-based, thus making them pointless to me. This just further proves my previous statement.
Bobby Fischer:
The pawn cards should have another piece on it, telling you that you can only promote to that piece.