I just finished running another session for my heist game using Basic Roleplaying Game. Now that there is an updated version of the generic system, this is really awesome! I have been loving the system so I am definitely gonna pick this up and try it out as a fan of the original.
The original Worlds of Wonder, which had the three settings had a matrix on how different weapon types interact with different armor types. The one that I thought was interesting and still remember is plasma weapons act as magic for countermagic defenses.
This is not a new RPG or system... It is nearly as old as D&D but with good rules 😉 Honestly I never understood why this system never had much exposure.
Chaosium doesn't have the same bank like WoC to put into advertising. It also doesn't have a specific setting that is synonymous with it's rules, sure there's CoC but that's open source, and RQ's bronze age fantasy isn't as attractive to normies. Also D&D was the first of it's kind and so everyone associates RPG with D&D and vice versa, and so there is a well established sect of gamers who only know about D&D like only knowing about earth in the universe as the sole plain of life. Also people prefer to be superheroes and not everymen or at least realistic high skill characters. Just some considerations.
Try Savage Worlds Adventure Edition (SWADE) you will be shocked and amazed at how they do things. BRP is also nice, I also checked Legend family tree of Runequest system. Yes, they are solid.
That takes me right back to GURPS and the joy I got from reading it when I was a young'un, all those years ago :) looks interesting, and thanks for sharing your thoughts :)
That's a great system,does everything from Star Wars to Conan,its really great for turning your favourite settings from fiction into a game setting.i had the older edition,I'll be definitely getting this one.
Stats from the D20 Star Wars rpg will save you a lot of work.most of the characteristics can be converted directly,just don't get too hung up on numbers.
Call of Cthulhu, Pendragon, RuneQuest. Combat is very dangerous, it's best to avoid combat, for the most part a roll to the head, or torso can kill the PC, depending on how much damage was taken.
The example I always use is "Intelligence is knowing tomatoes are a fruit. Wisdom is knowing tomatoes don't work in a fruit salad. Charisma is being able to sell a tomato based fruit salad."
Well it mentions Ho or….so presumably they have added passions to the licence for starters. Seems like there is more here. I’m certainly going to take a look.
Still prefer Fudge, the 10th Anniversary version has sub-systems for everything… easy to customize. UPDATE: I have had a chance now to read the whole book, and it is very impressive. For a book only around 250 pages it has rules and sub-systems to cover *everything* you could want for just about any setting or genre. This is really, the most comprehensive generic/universal RPG I have seen. It does a good job at setting the basic rules for medium crunch with plenty of optional rules and guidance to increase or decrease crunch, and some great guidelines to help out GM’s as well. It is however clearly aimed at a more traditional roleplay style. Narrative and storytelling will be entirely up to the GM and players. In this regard, I still favor Fudge, which is inherently more narrative by default, and can be customized to play either more narrative or more traditional.
It's not balanced. BRP and all of Chaosium's games are designed for "realistic" simulation, not class and race game balance like a video game (no classes at all, for example). It's intended cooperative storytelling, not as a war-game shoot-em-up system. Far superior, in my opinion.
They clean up wording, add rules, remove/replace rules that don't work, very compatible to previous material. It's an actual edition change versus a reinvention of the wheel that D&D likes to do since 3rd edition.
Even though CoC and DeltaGreen and Eclipse Phase are my favorite games I can't love this system anymore, there are better alternatives now days, specially for horror or storytelling, from 2D20, Pbta, Year Zero Engine, Blades in the Dark, (No FATE not you), Cortex Prime, etc.
Thank you for sharing this. BRP is still not for me. Have you seen that skill list? Spot + Listen. Every weapon is a skill. I really, really want to like it, but BRP is not it. 5e == roll attack. BRP == roll attack, monster rolls parry, so .... you kind of hit, but they parried or dodged it. And, trust me, it gets old fast. I hit. No you didn't. I hit. No you didn't. For the love of all that's holy, I hit... Nah, bruh. You didn't. I rolled really well! That's nice. You still miss. Congrats.
It's a more simulationist style of combat, it's not a 5E replacement and not meant to be. I use it for games where we aren't focused on combat and are more involved with other things. 5E does fantasy combat fine, but anything else it's kinda meh with, this fills those games IMO.
And compared to 5e BRP is way more deadly. 2-3 hard hits and your char coule already be that. So you wont have as many combat encounters as in 5e and also think about if you even want to start a fight. So in the end fight wont take any longer or become HP sponges.
The extremely long drain of HP in D&D gets old faster for my that this system (or Gurps). In BRP is hard to hit, but when you do, you can kill a monster in one blow. Thats realistic and cool.
BTW Pendragon doesn't use percentile dice, it uses d20s, but the same concept of rolling under the value. (It's my favorite game.)
My B idk exactly what I was thinking there. It's D20 and I believe all damage is done through D6's. Thanks for the correction!
I just finished running another session for my heist game using Basic Roleplaying Game. Now that there is an updated version of the generic system, this is really awesome! I have been loving the system so I am definitely gonna pick this up and try it out as a fan of the original.
Calling this a game changer when it's just an update to the existing BRP gold book that's been around for over a decade is a bit hyperbolic.
The original Worlds of Wonder, which had the three settings had a matrix on how different weapon types interact with different armor types. The one that I thought was interesting and still remember is plasma weapons act as magic for countermagic defenses.
Definitely picking this up
I have the pdf looking forward to getting the physical copy. I plan on converting some of my hero system and gurps adventures to it.
This is not a new RPG or system...
It is nearly as old as D&D but with good rules 😉
Honestly I never understood why this system never had much exposure.
CoC is the second biggest RPG in the history of RPG, RuneQuest sells pretty well. BRP gets exposure, trust me.
@@galinor7 It seems not if people dont understand that this is not a new RPG... But a ''great old one system ''... :P
Chaosium doesn't have the same bank like WoC to put into advertising.
It also doesn't have a specific setting that is synonymous with it's rules, sure there's CoC but that's open source, and RQ's bronze age fantasy isn't as attractive to normies.
Also D&D was the first of it's kind and so everyone associates RPG with D&D and vice versa, and so there is a well established sect of gamers who only know about D&D like only knowing about earth in the universe as the sole plain of life.
Also people prefer to be superheroes and not everymen or at least realistic high skill characters.
Just some considerations.
Really good and informative video!
Try Savage Worlds Adventure Edition (SWADE) you will be shocked and amazed at how they do things. BRP is also nice, I also checked Legend family tree of Runequest system. Yes, they are solid.
I play SWADE every other weekend!
@@gameon_ct Lovely! It is hard to find people who like SWADE and here you are who plays both SWADE and BRP!
Very cool
That takes me right back to GURPS and the joy I got from reading it when I was a young'un, all those years ago :) looks interesting, and thanks for sharing your thoughts :)
So the old one was reverently called "The Big Gold Book" - what is this one's nickname?
"The Good Book"... wait, thays taken.
That's a great system,does everything from Star Wars to Conan,its really great for turning your favourite settings from fiction into a game setting.i had the older edition,I'll be definitely getting this one.
Savage Worlds already does that though
@@elgatochurro aye,everyone's a winner.
How to use it for star wars?
Stats from the D20 Star Wars rpg will save you a lot of work.most of the characteristics can be converted directly,just don't get too hung up on numbers.
@@iancorrie7043 thanks for the advice
Call of Cthulhu, Pendragon, RuneQuest. Combat is very dangerous, it's best to avoid combat, for the most part a roll to the head, or torso can kill the PC, depending on how much damage was taken.
Regarding Intelligent vs. Charisma..."A smart person knows what to say, a wise person knows whether to say it or not."
The example I always use is "Intelligence is knowing tomatoes are a fruit. Wisdom is knowing tomatoes don't work in a fruit salad. Charisma is being able to sell a tomato based fruit salad."
What's the difference from previous editions?
None, all the new changes made in CoC7 like Advantage rolls were not included. It is literally the golden book but a little better structured.
Sounds good.
The Genesys system and Star Wars rpg from FFG were real game changers, this is nothing new
How is this different than the 2008 Big Gold Book?
Well it mentions Ho or….so presumably they have added passions to the licence for starters. Seems like there is more here. I’m certainly going to take a look.
Still prefer Fudge, the 10th Anniversary version has sub-systems for everything… easy to customize.
UPDATE: I have had a chance now to read the whole book, and it is very impressive. For a book only around 250 pages it has rules and sub-systems to cover *everything* you could want for just about any setting or genre. This is really, the most comprehensive generic/universal RPG I have seen. It does a good job at setting the basic rules for medium crunch with plenty of optional rules and guidance to increase or decrease crunch, and some great guidelines to help out GM’s as well. It is however clearly aimed at a more traditional roleplay style. Narrative and storytelling will be entirely up to the GM and players. In this regard, I still favor Fudge, which is inherently more narrative by default, and can be customized to play either more narrative or more traditional.
Not a big fan of the ORC licence myself, because of the forced share-alike elements.
Savage Worlds already exists and is rules lite, ACTUALLY rules lite
I play SW every other weekend! It's very lite and very fun!
If it's easier to create completely new classes and races that are balanced than 5e is, I'm in.
The System is more or less „classles“. You increase your skills by using them, similar to Skyrim on PC.
It's not balanced. BRP and all of Chaosium's games are designed for "realistic" simulation, not class and race game balance like a video game (no classes at all, for example). It's intended cooperative storytelling, not as a war-game shoot-em-up system. Far superior, in my opinion.
Lightly updated.
Barely updated.
They clean up wording, add rules, remove/replace rules that don't work, very compatible to previous material. It's an actual edition change versus a reinvention of the wheel that D&D likes to do since 3rd edition.
Even though CoC and DeltaGreen and Eclipse Phase are my favorite games I can't love this system anymore, there are better alternatives now days, specially for horror or storytelling, from 2D20, Pbta, Year Zero Engine, Blades in the Dark, (No FATE not you), Cortex Prime, etc.
No. BRP is much better.
@@galinor7 what is the best iteration of BRP in your opinion? i bet is not CoC7.
Thank you for sharing this. BRP is still not for me. Have you seen that skill list? Spot + Listen. Every weapon is a skill. I really, really want to like it, but BRP is not it. 5e == roll attack. BRP == roll attack, monster rolls parry, so .... you kind of hit, but they parried or dodged it. And, trust me, it gets old fast. I hit. No you didn't. I hit. No you didn't. For the love of all that's holy, I hit... Nah, bruh. You didn't. I rolled really well! That's nice. You still miss. Congrats.
Yes. This is my complaint with Cthulhu et al. They really could simplify the combat and make everything way better.
Ok, that's a fair point. Thanks for your input!
It's a more simulationist style of combat, it's not a 5E replacement and not meant to be. I use it for games where we aren't focused on combat and are more involved with other things. 5E does fantasy combat fine, but anything else it's kinda meh with, this fills those games IMO.
And compared to 5e BRP is way more deadly. 2-3 hard hits and your char coule already be that. So you wont have as many combat encounters as in 5e and also think about if you even want to start a fight. So in the end fight wont take any longer or become HP sponges.
The extremely long drain of HP in D&D gets old faster for my that this system (or Gurps). In BRP is hard to hit, but when you do, you can kill a monster in one blow. Thats realistic and cool.