When I set the start templates to Metal Rougness and start, Base Color, Normal, Rougness, Metal, Ambient Occlusion, and Height nodes are created by default, and each is connected to the Uniform Color node. In this state, if I replace a new node along the time-lapse video and connect the Uniform Color to Diffuse, it will not be applied to the 3D view. I create the Base Color node again and connect the Uniform Color to the Base Color, the color will be applied. Why Diffuse doesn't work? I use SubD 2024..
umm.. I'm sorry to bother you I think starter template is 'Specular Glossiness / Tesselation + Displacement'.. I Changed the template, work correnctly I'm so happy :) thank you this tutorial I love this work ❤❤
I think my material setting is incorrect.. When I Start, must fix some 'Material Roughness' template's options? * used Renderer is OpenGL and Material is 'Matallic Roughness / Tesselation + Displacement' in the 3D View, when I click the 'Materials > Edit', properties pannel shows me 'Base Color', 'Normal', 'Rougness', 'Metallic', 'Height', 'Ambient Occlusion', 'Anisotropy', 'Emissive', 'Specular', 'Opacity', 'Global' option.. Why is different? I'm new in Substance.. so, confuse.. T.T
Hi! I'm a brand new starter in 3D substance designer and I'm following this timelapse to try and understand it, I just have one problem, what properties did you use at the very beginning? ;///;
@@wildfire9017 Hello! If you're asking which material type I started with, it would have been Metallic Roughness. I then start by mixing two cloud layers into a Slope Blur Grayscale. Let me know if that's what you meant, or if you need more clarification! If you're getting a red dotted line, you're likely trying to drag grayscale nodes (clouds) into a color node or vice versa - you can only combine gray with gray, color with color. Make sure the Slope Blur is specifically the grayscale version :)
This is great! Thank you!
When I set the start templates to Metal Rougness and start, Base Color, Normal, Rougness, Metal, Ambient Occlusion, and Height nodes are created by default, and each is connected to the Uniform Color node.
In this state, if I replace a new node along the time-lapse video and connect the Uniform Color to Diffuse, it will not be applied to the 3D view.
I create the Base Color node again and connect the Uniform Color to the Base Color, the color will be applied.
Why Diffuse doesn't work?
I use SubD 2024..
umm.. I'm sorry to bother you
I think starter template is 'Specular Glossiness / Tesselation + Displacement'.. I Changed the template, work correnctly
I'm so happy :)
thank you this tutorial I love this work ❤❤
I think my material setting is incorrect.. When I Start, must fix some 'Material Roughness' template's options?
* used Renderer is OpenGL and Material is 'Matallic Roughness / Tesselation + Displacement'
in the 3D View, when I click the 'Materials > Edit', properties pannel shows me 'Base Color', 'Normal', 'Rougness', 'Metallic', 'Height', 'Ambient Occlusion', 'Anisotropy', 'Emissive', 'Specular', 'Opacity', 'Global' option.. Why is different?
I'm new in Substance.. so, confuse.. T.T
Hi! I'm a brand new starter in 3D substance designer and I'm following this timelapse to try and understand it, I just have one problem, what properties did you use at the very beginning? ;///;
Also when I want to attach the cloud node to the slope node one of my lines is red dotted, how do I change that?
@@wildfire9017 Hello! If you're asking which material type I started with, it would have been Metallic Roughness. I then start by mixing two cloud layers into a Slope Blur Grayscale. Let me know if that's what you meant, or if you need more clarification!
If you're getting a red dotted line, you're likely trying to drag grayscale nodes (clouds) into a color node or vice versa - you can only combine gray with gray, color with color. Make sure the Slope Blur is specifically the grayscale version :)