Making Stylized Parquetry Wood with Substance Designer

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  • Опубликовано: 21 дек 2024

Комментарии • 36

  • @3dextrude
    @3dextrude  4 года назад +3

    Thoughts on this one? Open to ideas for future materials as well :)
    Thank you to Premium Group Members!!
    New Members : Yunus Emre KAYA, 일 삼
    To join the group: 3dex.net/premiumpage/

  • @hatsonhatsonovich3496
    @hatsonhatsonovich3496 3 года назад

    It was crazy to watch the process. This is amazing! Thanks for the tutorial!

  • @inedia8871
    @inedia8871 Год назад

    great tut!

  • @thisGuy481
    @thisGuy481 4 года назад

    I always watch your videos for inspiration. It's very helpful.

  • @wilhelm992
    @wilhelm992 4 года назад

    I am going to try and learn SD soon and will watch all ur SD videos or most. Thank you!

    • @3dextrude
      @3dextrude  4 года назад

      Have fun!

    • @Arnov618
      @Arnov618 4 года назад

      I recommend taking notes, or screenshots in some software like Pureref, its a lifesaver, otherwise month passes and you have to go back and watch a video because you forgot that one node or how to get specific result

    • @Xirpzy
      @Xirpzy 4 года назад

      Substance academy has awsome tutorials for beginners.

  • @facetheedge7170
    @facetheedge7170 4 года назад

    Love the final result! thanks for showing the process! keep it up

  • @juheonkim4874
    @juheonkim4874 3 года назад +2

    flood fill mapper greyscale is not working

    • @Krytikyle
      @Krytikyle 6 месяцев назад

      Extremely late to the party, but for anyone having this issue, change the Pattern Distribution Mode of the Floodfill Mapper Greyscale to "Distribute Map Input"

  • @PepiMepi
    @PepiMepi 3 года назад

    Lovely result!

  • @jonatanolavarria4618
    @jonatanolavarria4618 4 года назад

    Looks amazing! Thanks for sharing

    • @3dextrude
      @3dextrude  4 года назад

      Thanks for watching!

  • @Xirpzy
    @Xirpzy 4 года назад

    Nice! I still struggle to keep the node graph small and optimized.

    • @3dextrude
      @3dextrude  4 года назад +1

      No worries, the graph doesn't necessarily need to be small as it depends on the material.

  • @BRENDAESQUIVELF
    @BRENDAESQUIVELF 4 года назад

    I'm a huge fan of what you do! Super creative and ingenious materials and textures! I tried following your tutorials, but I have an issue since the Ambient Occlusion output node isn't showing by default. Do I need to create it myself? I tried changing the graph template, but none of those include an Ambient occlusion map. Where could I research more about it? I'm going bananas here :(

    • @3dextrude
      @3dextrude  4 года назад

      It comes by choosing the PBR(metallic/roughness) graph template. If not, just duplicate an existing output and under properties change it to Usage-Ambient occlusion. Then drag that output to the 3d view and choose ambient occlusion

    • @BRENDAESQUIVELF
      @BRENDAESQUIVELF 4 года назад +1

      @@3dextrude Thanks a million! It worked :)

  • @melancholy652
    @melancholy652 4 года назад

    Realy good

  • @mariafomina9004
    @mariafomina9004 3 года назад

    Спасибо!

  •  3 года назад

    When i put the spot of perlin noise in the point of warp, warp became sky-blue and then when i put it in the flood fill mapper grayscale nothing happen :c

    • @3dextrude
      @3dextrude  3 года назад

      really? that's really strange there should be no color change since they are gray scale nodes.

    •  3 года назад

      @@3dextrude I thin i fixed it. I clicked in the node and selected view output in 2D view... because sometimes the image dissapear and i only see the node color... i'm totally new in this program so maybe is a stupid basic thing. Thank you for the answer

    • @3dextrude
      @3dextrude  3 года назад

      @ awesome, great to hear

  • @ThrinayanaK
    @ThrinayanaK 4 года назад

    Amazing

  • @Arnov618
    @Arnov618 4 года назад

    Nice!

  • @katya-suleymanova
    @katya-suleymanova 4 года назад

    3:30 - the most satisfying moment

  • @HenriqueAugustodejesus
    @HenriqueAugustodejesus 4 года назад

    Very good