Recommended or not, the charge is probably the most fun ability in the game. Nothing is more satisfying doing a massive Hulk slam from the top of a skyscraper
Surprised you didn't mention that heavy can melee while they have their mesh shield up. I found that out the other day. It saved my life against a light trying to kill me.
Now Light players may start complaining as they are the most off meta class in the game and may actually cause Embark (Dice 2.0) to remove this ability
Recently I’ve noticed that the M60 is sneakily strong at close to mid range, and the recoil is easy to control. The high magazine gives you the ability to miss some shots, and it’s great for a suppressive fire support role while your teammates push. Paired with the dome shield, rpg, and c4, the M60 is deadly in the right hands. I’ve been able to drop 20-kill quick cash games with it.
@@redokie6810 the M60 certainly got some buffs, it’s a very good weapon as of today. I prefer shotguns like the KS-23 or the sledgehammer now, but the M60 has a place in my heart
6:32 I'm pretty sure the specialization button (the one you start the Charge and Slam with) can also cancel it WITHOUT triggering the slam, which is quicker, but you'll obviously miss the extra damage from the slam. Just a tactical option
Flamethrower Tips. bring mines. you can throw and detonate a mine by quickly swapping to flamethrower. You can crouch and fire over your Barricade and still hit the enemy with a flamethrower, and the reach of the flamethrower is just a tiny bit farther than the radius of a C4 blast. allowing for safer, easy detonation of personal or enemy explosives.
Some of these (especially the mines, but especially point 15) is more suitable as Medium, seeing Medium have more mines to carry - and have no breach charge like heavy (c4) or light (Breach charge) Point 24/45: Flamethrower users should especially use this point, since you still do DoT with shield up. Send a few flames, shield up - enemy psychology will keep trying to damage you through the shield I think most importantly for Heavy is to think demolition over movement. Better to bring the Bank down to the lowest floor as soon as possible, since climbing can be more difficult as heavy. For me, the most important question is: How do I play with 2x Light in Ranked?
Small tip for all the shotties - since there’s no headshot benefit, I like aiming lower at the belly vs chest where there is more surface area, I.e don’t want to throw pellets over the shoulders or over the head. Normally a headshot bonus negates the lost damage from those missed pellets when aiming high chest but not in this game.
A bit off topic, but some potential weapons I'd like to see added include guns like the Spas-12, another bullpup AR like the AUG/F90/L85/Malyuk/Tavor/etc, the P90, and something chambered in.50 BMG. Maybe a sniper rifle like the Barrett or GM6 lynx, or maybe a single shot .50 like the Barrett model 99, or even a machine gun like the M2 browning. And on that note, maybe some WW1 & WW2 weapons as well.
You can cancel the charge run by tapping the charge key again, you don't necesserarily need to press jump to cancel it but it is recommended since you're utilizing every bit of the special ability before you run out.
I love using the heavy, my ranked build is a flamer load out. Charge n Slam, Flamethrower, Pyro mine, and pyro grenade, and the RPG. Great for close quarter combat and for area denial.
I feel like I am the only one that likes using the grenade launcher... I have it up to blue skin I have found it works great with charge n slam for covering close range fights and dome shield to make up for no mesh shield. Then I just run rpg and c4.
Also, if you dont know, you can cancel a reload in general if you just hit whatever button you have binded to your weapon while its out and youre reloading
The mine on the statue is not really annoying like before cause now when you are revived, you have like 1s of invincible, if your teammates see the mine on your statue but didn't touch it, then just revive and the mine will just fall off
Great video, something out of the video I noticed. When you said about “liking the video” I realized that the like button gets illuminated.That’s such a cool thing from YT
tldr: It kills, controls space, and does damage over time, whereas red just kills. Green barrel is easier to aim straight, As you can see at 4:34 you hold/launch it parallel to Y axis. If you launch it straight on the floor, it should roll straight, if you launch it at an angle it should turn predictably. The red one you hold/launch parallel to z axis, so when it starts leaking/propelling itself, its trajectory spins and becomes unpredictable. Meaning the red one is only really viable at short range. The red one also explodes kind of randomly, like you'll launch it at the ceiling to open a hole, but it bounces back down and explodes on your head. So you usually only want to use it when you're going to detonate the c4 right away, again better for short range. On the other hand the green one can be thrown more accurately so it's more versatile. Red has advantage of speed and damage. The damage advantage doesn't matter when it kills anyway, and the speed advantage is usually not worth the poor aim. Red is good when there are already people nearby, ie you're in the middle of a fight. When you're holding red it's super easy to react and instakill someone who gets the jump on you. If we just team respawned and are pushing a cashout, green is better for preparation. It kills, controls space, and does damage over time, whereas red just kills. Not sure about why c4 should be at the bottom. In real physics that would make the balance better for aiming, but idk if attaching c4 on one side actually unevenly distributes weight on the barrel. If anything, putting it on the bottom means it reaches the opponent marginally faster.
I just tried heavy and I suck with them. You strafe so slow and I feel like the LMGs just don't hit as hard as the smgs and ARs. Yeah, I can buy time to regen with the shield but man, I'm no longer complaining is OP. I delete them so many times with medium by just aiming for the head with the fcar
It's def faster if you don't fuck up the combo. I won't be surprised to see it patched out but it's an honest skill expression. The heavy shotty is already strong without the barrel change cancel. You basically get to choose between more DPS or more movement by sliding around during the barrel change.
@@huuuuuumpy I was gonna say, I feel like just staying mobile and unpredictable with your movement is enough to win fights instead of resorting to cheap exploits lmao
@@goochipoochie That's just ranked then. Normal play is not that way. Besides, it's really not hard to get 20+ kills when you play against bad people. I can nearly drop anywhere from 10-20 kills a game, even with randoms. You can be damn sure I'm dropping that many playing with an actual team.
@@alexmercer57 yeah man apex is washed. In my honest opinion, you should try the finals. It’s much more fun even when solo queueing. Once they fix the cheater problem, I think it’ll live pretty long
I have seen a couple of content creators post the same incorrect info with the SA1216 recoil spread. Contrary to popular belief using ADS full auto with the shotgun does reduce recoil pattern, while hipfiring will drift slightly up and to the left. Anyone can test in the firing range from about 10m from a wall.
I destroy Hammer heavys just can't panic haha I also run heavy tho might be why I don't haha. I know when I run light I'm like nope haha get away n spray
I saw a clip of a guy using a melee attack to destroy a vertical ascending rope from the bottom while someone was on it. I’ve only seen it once. Seems like it would have strategic uses.
Tip #51 The 1216, does 1216, cause the 1216 does more damage than a 1216 because the 1216 does a 1216 damage fuckin 1216 biast. SLEDGE ALL THE WAAAY BRUTHER
#51 : with the popular aimhack you can shoot perfect headshot kills with the shotgun from across the map with heavy. So always pick Heavy because you will have an hp advantage over medium and light hackers and generally win hacker vs hacker fights which will be almost every single game above silver ranks
You can find great videos comparing graphic settings and their impact on performance here on RUclips. With a 3050 I suppose you should play around with DLSS settings, see what works for you.
Okay a few things I wanna say: 1. Telling people constantly how to get “Free kills” a lot is going to set the mindset for new players watching these videos that they should be looking for eliminations and not the objective. New players are gonna search for tip videos like this a lot, and it would be great to set them on the right path to being a great teammate rather than just another F2P light main with a deathwish who only sees red. 2. You didn’t give any tips for any of the other weapons besides the SA1216 and one sledgehammer tip. (For example, the Lewis gun shoots straight up with no horizontal recoil for the first ten rounds or so rounds, meaning short bursts is recommended for medium range). I understand that the heavy doesn’t have that many great options for weapons right now and a lot of them underperform, but the flamethrower and MG32 definitely have their uses. The suppressive capability of the M60 in drawn out fights is vastly under appreciated as well. 3. you can press the button to start the charge again to cancel it immediately. It’s good to surprise enemies by smashing through a wall and already be able to shoot them.
I love that basically all your clips show dogsht gameplay and just utter fails lmao. Havent seen a single good tip youtuber for finals, only bad gameplay
Bonus: The dome shield blocks enemy healing beams.
is that for real?
Just found this out the hard way
@xTypho yep looks like it blocks line of sight for teammate abilities unless the medium steps in or shield is broken is really good
And defibs.
Recommended or not, the charge is probably the most fun ability in the game. Nothing is more satisfying doing a massive Hulk slam from the top of a skyscraper
Surprised you didn't mention that heavy can melee while they have their mesh shield up. I found that out the other day. It saved my life against a light trying to kill me.
Wow ! Melee using Hammer or your elbow ?
@@laseredkoala2595elbow, i.e. quick melee.
What the fuck?! That would’ve saved my life so many times if I had known that already! Thank you random stranger
⁉️⁉️⁉️⁉️⁉️
Now Light players may start complaining as they are the most off meta class in the game and may actually cause Embark (Dice 2.0) to remove this ability
Recently I’ve noticed that the M60 is sneakily strong at close to mid range, and the recoil is easy to control. The high magazine gives you the ability to miss some shots, and it’s great for a suppressive fire support role while your teammates push. Paired with the dome shield, rpg, and c4, the M60 is deadly in the right hands. I’ve been able to drop 20-kill quick cash games with it.
I just started playing and got 25 kills and 10 deaths with heavy using the M60 lmao. Didn’t feel like a bad weapon to me.
@@redokie6810 its a old video
@@redokie6810 the M60 certainly got some buffs, it’s a very good weapon as of today. I prefer shotguns like the KS-23 or the sledgehammer now, but the M60 has a place in my heart
6:32 I'm pretty sure the specialization button (the one you start the Charge and Slam with) can also cancel it WITHOUT triggering the slam, which is quicker, but you'll obviously miss the extra damage from the slam. Just a tactical option
Flamethrower Tips. bring mines. you can throw and detonate a mine by quickly swapping to flamethrower. You can crouch and fire over your Barricade and still hit the enemy with a flamethrower, and the reach of the flamethrower is just a tiny bit farther than the radius of a C4 blast. allowing for safer, easy detonation of personal or enemy explosives.
charge slam can be cancelled just by pressing specialization key again, jumping can be risky in some situation
Some of these (especially the mines, but especially point 15) is more suitable as Medium, seeing Medium have more mines to carry - and have no breach charge like heavy (c4) or light (Breach charge)
Point 24/45: Flamethrower users should especially use this point, since you still do DoT with shield up. Send a few flames, shield up - enemy psychology will keep trying to damage you through the shield
I think most importantly for Heavy is to think demolition over movement. Better to bring the Bank down to the lowest floor as soon as possible, since climbing can be more difficult as heavy.
For me, the most important question is: How do I play with 2x Light in Ranked?
I also hold on light so its 3x light, normally gets them to switch and then i also switch and get a meta comp out of it.
@@TinyEle thats the only tip in video or comments I didn't figure out already. Thank you.
Small tip for all the shotties - since there’s no headshot benefit, I like aiming lower at the belly vs chest where there is more surface area, I.e don’t want to throw pellets over the shoulders or over the head. Normally a headshot bonus negates the lost damage from those missed pellets when aiming high chest but not in this game.
thanks bro i am learning heavy. Love that you switched to finals.. apex was getting so stale, and i only played the game for a year.
This whole video in general: #51 - Always use the Autoshotty.
I'll stick with my Sledge and Lewis Gun
sleege op
@@Scum-xi bro im ripping up multiple floors and they dont know where to go xd
A bit off topic, but some potential weapons I'd like to see added include guns like the Spas-12, another bullpup AR like the AUG/F90/L85/Malyuk/Tavor/etc, the P90, and something chambered in.50 BMG. Maybe a sniper rifle like the Barrett or GM6 lynx, or maybe a single shot .50 like the Barrett model 99, or even a machine gun like the M2 browning. And on that note, maybe some WW1 & WW2 weapons as well.
You can cancel the charge run by tapping the charge key again, you don't necesserarily
need to press jump to cancel it but it is recommended since you're utilizing every
bit of the special ability before you run out.
You can cancel the heavy charge by pressing the same button you initiated it with instead of the jump key as recommended here 6:31
Can be better but normally that slam is nice, it gives trackable knockback and its free damage.
I love using the heavy, my ranked build is a flamer load out. Charge n Slam, Flamethrower, Pyro mine, and pyro grenade, and the RPG. Great for close quarter combat and for area denial.
noob
I feel like I am the only one that likes using the grenade launcher... I have it up to blue skin I have found it works great with charge n slam for covering close range fights and dome shield to make up for no mesh shield. Then I just run rpg and c4.
Also, if you dont know, you can cancel a reload in general if you just hit whatever button you have binded to your weapon while its out and youre reloading
The mine on the statue is not really annoying like before cause now when you are revived, you have like 1s of invincible, if your teammates see the mine on your statue but didn't touch it, then just revive and the mine will just fall off
for a quicker charge/slam cancel, just click Q again to insta-stop if needed.
Did the like button just glow? wtf
Yeah for me2
Great video, something out of the video I noticed. When you said about “liking the video” I realized that the like button gets illuminated.That’s such a cool thing from YT
How do you do an underhand throw with the dome shield versus overhand and throw? I never realized there was a difference
Right click I think
@@KralpexExell tysm
4:33 why is the green barrel better, and why do you need to place c4 at the bottom for the red barrel?
tldr: It kills, controls space, and does damage over time, whereas red just kills.
Green barrel is easier to aim straight, As you can see at 4:34 you hold/launch it parallel to Y axis. If you launch it straight on the floor, it should roll straight, if you launch it at an angle it should turn predictably. The red one you hold/launch parallel to z axis, so when it starts leaking/propelling itself, its trajectory spins and becomes unpredictable. Meaning the red one is only really viable at short range. The red one also explodes kind of randomly, like you'll launch it at the ceiling to open a hole, but it bounces back down and explodes on your head. So you usually only want to use it when you're going to detonate the c4 right away, again better for short range. On the other hand the green one can be thrown more accurately so it's more versatile.
Red has advantage of speed and damage. The damage advantage doesn't matter when it kills anyway, and the speed advantage is usually not worth the poor aim. Red is good when there are already people nearby, ie you're in the middle of a fight. When you're holding red it's super easy to react and instakill someone who gets the jump on you. If we just team respawned and are pushing a cashout, green is better for preparation. It kills, controls space, and does damage over time, whereas red just kills.
Not sure about why c4 should be at the bottom. In real physics that would make the balance better for aiming, but idk if attaching c4 on one side actually unevenly distributes weight on the barrel. If anything, putting it on the bottom means it reaches the opponent marginally faster.
What about putting 2 c4's and 2 explosive mines on the canisters ? Moar DMG?@@alfredo464
I just tried heavy and I suck with them. You strafe so slow and I feel like the LMGs just don't hit as hard as the smgs and ARs. Yeah, I can buy time to regen with the shield but man, I'm no longer complaining is OP. I delete them so many times with medium by just aiming for the head with the fcar
“Shoot the goo”
It ain’t November I’m way ahead of ya
I feel like the heavy shotgun reload cancel takes just as long as letting the animation play out
It's def faster if you don't fuck up the combo. I won't be surprised to see it patched out but it's an honest skill expression. The heavy shotty is already strong without the barrel change cancel. You basically get to choose between more DPS or more movement by sliding around during the barrel change.
@@huuuuuumpy I was gonna say, I feel like just staying mobile and unpredictable with your movement is enough to win fights instead of resorting to cheap exploits lmao
Question:
Does the Flamethrower penetrate Mesh Shield or the Dome shield?
Can't tell if I'm trippin
I know with the mesh you wont block the hazard so if they kind of have an angle on the edges youll still burn, just slower lol
It does reduced damage through shields
Great tips thank you!
I NEEDED THE RELOAD VIDEO TY OTTR
Bro the lmg is amazing sure the recoil is tough but when running 1500 dpi I can handle it with no problem and still get 6-10+ kills a game
is there a way to toggle the shield like overwatch reinhardt?
Awesome tips, awesome game, glad I downloaded the game and subscribed to this channel
Lmao nearly 100% of games are filled with hackers, every single ranked game has hacker teams with 20 kill players after 2 mins of game start
@@goochipoochie That's just ranked then. Normal play is not that way. Besides, it's really not hard to get 20+ kills when you play against bad people. I can nearly drop anywhere from 10-20 kills a game, even with randoms. You can be damn sure I'm dropping that many playing with an actual team.
I think activating charge while sliding or crouching just does a slam but I'm not sure
The first tip is really useful even tho they see flashing blue light they don't think much of it LOL
0:47 The last two shots had a wider spread lol
It's because he had stepped back some. The farther the distance the more it will spread.
ya because he was further away you absolute genius
despite the fact i stopped playing Apex. i always miss watching your videos (even if i don't care about the finals)
have you moved permanently to finals?
think ab it bro, he’s probs just tired of apex after playing it endlessly for so long. The Finals is a breath of fresh air currently
We don't know because he never answers to comments
@@thecockatoo1693 Yeah, understandable; all the people that I used to play with have quit. Now, I play alone, and it is really boring.
@@alexmercer57 yeah man apex is washed. In my honest opinion, you should try the finals. It’s much more fun even when solo queueing. Once they fix the cheater problem, I think it’ll live pretty long
Bruh calling the m60 bad. Meanwhile i main it and wipe teams cause i aint gotta reload.
I have seen a couple of content creators post the same incorrect info with the SA1216 recoil spread. Contrary to popular belief using ADS full auto with the shotgun does reduce recoil pattern, while hipfiring will drift slightly up and to the left. Anyone can test in the firing range from about 10m from a wall.
He didn't say anything about recoil he said pellet spread. It does reduce recoil if you ads, but just gamer and hip fire bozo
The depth of this game is kinda surprising
On maps with lots of buildings, the sledgehammer is free kills
I destroy Hammer heavys just can't panic haha I also run heavy tho might be why I don't haha. I know when I run light I'm like nope haha get away n spray
Great video!
you dont have to jump to cancel charge, you can just press charge again to cancel.
Grenade launcher is far worse than M60
Something tells me this guy likes the sa12
Heavies reign supreme. Simple m8.
bonus: fun is allowed
I get multi kills with the M60. Can’t say it’s the worst.
Tip #6 is called "Shield Dancing" derived from Overwatch's Winston
Why is the M60 so bad? Isn't it a better lewis gun, if you can control the recoil?
don't reveal my secrets
#30 feels like im playing Reinhardt
Fun facts u can stop melee guy with goo gun
Anyone else hear the waveform trivia music?
Great video ❤
Sledgehammer is op
Reload trick on xbox make glitch.
Each other> each uver.
wait...goo gun counters turrets....?
Yes, I always do this instead breaking it
And do it to player till they run out ammo lmao
I saw a clip of a guy using a
melee attack to destroy a vertical ascending rope from the bottom while someone was on it.
I’ve only seen it once.
Seems like it would have strategic
uses.
Monaco = sledge hammer
The only thing thats heavy on this video is the sheer amount of adverts.
Tip #51 The 1216, does 1216, cause the 1216 does more damage than a 1216 because the 1216 does a 1216 damage
fuckin 1216 biast. SLEDGE ALL THE WAAAY BRUTHER
The 1216 feels so inconsistent, besides I rarely see heavies using them. most are using sledgehammer, Lewis or beginning M60
#51 : with the popular aimhack you can shoot perfect headshot kills with the shotgun from across the map with heavy. So always pick Heavy because you will have an hp advantage over medium and light hackers and generally win hacker vs hacker fights which will be almost every single game above silver ranks
can someone pls help me get more fps?? i have around 70fps on a Gigabyte G5 Laptop (RTX 3050)
Those are good frames for playing on a laptop, game does not run easy.
@@LimabeanStudios you sure? my GPU only is at ~60% of power while playing, and the CPU ~70%
You can find great videos comparing graphic settings and their impact on performance here on RUclips. With a 3050 I suppose you should play around with DLSS settings, see what works for you.
Bullet not register need i to continu?
I think tip number 11 needs to stay in the game. It’s so useful to get those extra 4 shots when you only shot 1-3
I dont think heavy mains need any help.....
Tip 51: dont play with the sledgehammer if you aren't gay
Okay a few things I wanna say:
1. Telling people constantly how to get “Free kills” a lot is going to set the mindset for new players watching these videos that they should be looking for eliminations and not the objective. New players are gonna search for tip videos like this a lot, and it would be great to set them on the right path to being a great teammate rather than just another F2P light main with a deathwish who only sees red.
2. You didn’t give any tips for any of the other weapons besides the SA1216 and one sledgehammer tip. (For example, the Lewis gun shoots straight up with no horizontal recoil for the first ten rounds or so rounds, meaning short bursts is recommended for medium range). I understand that the heavy doesn’t have that many great options for weapons right now and a lot of them underperform, but the flamethrower and MG32 definitely have their uses. The suppressive capability of the M60 in drawn out fights is vastly under appreciated as well.
3. you can press the button to start the charge again to cancel it immediately. It’s good to surprise enemies by smashing through a wall and already be able to shoot them.
I feel like the moral of these tips is that the SA-12 probably needs a nerf
Already got nerfed too much imo. Light shotgun needs nerfing now lol
as a heavy sledge charge main i dont like this video too much shotgun
Underrated opinion but I actually really don't like the sa1216 it's not terrible but it isn't good also the pump is really annoying
this video was before the nerf
it was once op as shit
The m60 has the same stats as the lewis just m60 has more mag lewis a bit more accuracy m60 still a good weapon
Tip #1 isn’t exclusive to heavy. All classes can do it, not sure when this misinformation started
F apex . Dead tired
Shotgun sucks brah
I love that basically all your clips show dogsht gameplay and just utter fails lmao. Havent seen a single good tip youtuber for finals, only bad gameplay
Number 1: Don’t play Heavy
You must suck at it. Heavy is a beast
First
Game is so unbalanced and sbmm its pathetic😂