I didn't clarify on this, but the Vanishing Bomb has the same visual effect when moving around as the Cloaking Device - you can be spotted as you run around if the enemy pays attention.
Game took too long to come out from the betas. The closed betas also gives those players a huge advantage. For those two reasons alone, I won’t even bother watching anymore content or waste time trying it. It’s a shame, looked like it could be good.
I also just realised the smoke canisters actually look like fire extinguishers (the shape of them) so it’s kinda intuitive that they would put out the fire… that’s actually really smart design.
this is the first game in a long time that i get frusrated at but not in an angry way. it's just really fun. i dont care if i win or lose, i am having a blast just running around killing people lol
@@stabbythesnowman yeah if u can get close enough to place the mine maybe but it’s easy to just throw some goo in front of it. I guess you could attach the mine to an explosive barrel and throw it at the turret, I can see that working
Thanks for this. A lot of people complaining about the game just don't know how to play or strategize and blame the devs for an "unbalanced" game... people just gotta use different strategies and think outside the box, thats what the game is all about. Get better!
1:15 You can also throw gas at the player being healed, Gas does enough damage to negate healing but not enough to overpower it. Thus allowing you to get the same normal time to kill on a healed player. 3:00 The medium class can see the enemies with their recon ability even when they are invisible and from across the map given that it is not foggy or there is not gas or smoke between you and the enemy. It is a super underrated ability that is just wall hacks in a clever package.
Thats what i use i just feel the cooldown and whe you activate it drains too much faster. After you use it once it will take too long before you can use it again. Not like the camouflage that you can always be activating and deactivating from second to second
I run Recon and ambush teams. I use it in burst, not fully hold it down. It's like cloaking, you can press it and press it again to stop it. I like to see where people are or heading to before making an approach.
@@teknyon yup, they should be able to spot everyone behind walls or on sight. Now that it got nerfed again would be sick to just spot everyone in these 2 seconds. Like short bursts, that would actually make more sense for the fast pace the game has. Just little taps on recon, not staying wallhacking for 5/6 seconds. Instead short bursts, but these short bursts should definitly spot and highlight everyone even if on sight
A really good tip I dont see often to counter defib is throwing fire/gas on enemy bodies. Cant tell you the amount of players i have killed that run into the open for defib just to die to gas+bullets.
A tip for all lights that do not use the taser (because fuck you if you do): if you are fighting a heavy up close, run up against them and start circling. Because of the height difference, the heavy has to look down to shoot and can't see anything else, plus they lose track of you since you get out of their view by moving like 1 meter.
As a heavy main I can confirm this is a solid strat, this ruins my aim all the time if I'm using the shotty (though I do not recommend trying this against a sledgehammer, lmfao)
I find it extremely easy to spot invisible players, not only due to distortion but also the sounds they make.. not to mention most invis players think they vanish altogether and get all cozy near you.. but last time I checked my footsteps don't duplicate and glass panes don't randomly shatter...
@@fall2zero damn okay nah i mean becoming fully invis when stopped is a given among many games but its highly unlikely anyone would in this game. if anything, someone invis is more likely to rely on it making you less likely to notice during the heat of a fight maybe, I wouldn't know, last time I played light [properly] was in CB1
Too big tips I would give to newer players would be to slow down. You have a lot more time than you think you do. The objectives don't go by that fast. You have time to think. And communication with your team is key. Just slow down and plan your tax out more rather than just diving in and getting squished between the other teams.
@@xzeraCS the game has had a few beats ☠️ and below 500hrs is not new you realize 500 hrs is almost 21 straight days in a video game. You can pick up a game and how it works in like 5 days
Another big tip… if one teammate dies, be aware of your other standing teammate & get ready to BACK OUT to avoid a wipe out + always pick up revive statues & move to a safe location.
Great tip against rocket launchers: I noticed that when using the rocket launcher it does double the damage to yourself than other players to u can counter the rocket launcher by just standing directly next to them, if they shoot you they will deal up to 360 damage to themselves (enough to 1 shot themselves) depending how close you are
As a light class who likes to run the knife and get as up in a heaviest face as I can, this is definitely not true. They will absolutely suicide themselves with the rocket launcher to kill you
@@NoCloutJoey but i had multiple situations where i was in the face of a heavy and he blasted me with his rpg, while he survived. Maybe it was due to lag and the game thinking I was further away from the heavy than I was on my screen but I had that happen miltiple times
Honestly, the only ability i really hate is the stun gun. I've seen more than enough duos or trios all running the damn thing just to be cancerous lol.
@@JakeEatNowif you have a team of lights it's honestly nasty. You just sit back and play slow getting picks and let everybody fight for the objective then when teams are low you guys clean up and capture the obj it's a pretty decent strat as long as everyone fights each other.
something I didn't hear you mention is that invis from the light class has the most counters in the game! You have the lights motion detector, glitch grenade, and thermal vision. The mediums recon senses and sonar grenades. You also have the heavy with the highest ammo count and flamethrowers able to spray and pray the location. Finally all classes have access to the fire and gas. Glitch mines are underrated for this purpose imo, they also work pretty decent for shield spam on point.
I use the flamethrower nearly exclusively and it is quite exploitable. I have to go triple cover (Q shield, barricades, and shield bubble) to make it work to force close encounters.
I really wish the climbing(ledges+windows), grappling, zip lining, etc was just a bit more accurately tuned… It’s good, but I still seem to miss a lot or be unable to reach certain spots
Be better ☠️ 😂 nah honestly it would depend on the map but if they are above you set up traps underneath them and drop them into a kill zone. Glitch grenades, pyros, land mines, and c4 would probably be your friend. And the turents do decent damage but they are fairly easy to shoot / RPG
They need to nerf 2 things ASAP the Invisibility spam (cool down is ridiculous) and the heavy’s mobility with the RPG he needs a slow down when it’s equipped
Defibrillator needs to not make the rezzed person invulnerable for a short period of time... Its way too easy to slide in and defib a teammate right in front of a gunfight and heal tank them. I wish more classes had reliable Glitch grenades. The mine is hard to use purposefully.
For me personally as a light main, saving my stun gun has been something that has helped me when going against a heavy with an rpg. Stun gun is incredibly useful to drown one player from using utility if you have all glitch grenades on cd.
6:30 you forgot to mention, the goo gun completely counters the turret, one goo and it can no longer shoot. Been running that lately, my new main ability.
@@xXEGPXxthey’re not op they’re an emp that does exactly what an emp does turn off gadgets insta revives that can 180 team fights glitches have counterplay and rpg literally just will one shot you an aoe one shot that can do destruction 😂
@@xXEGPXxnah hes right. If glitch grenades were OP than the meta comp wouldnt be MMH. Lights arent underpowered per se but they do need a spot in the comp meta. Best way to do that imo wouldnt be messing with HP or dps (which I think is balanced) but making glitch nades explode on impact with players and gadgets but otherwise bounce normally and destroying any mines in range. I think this would be the perfect buff, maybe even longer duration too. None of that more health bs everyone keeps bringing up
Had a great game yesterday where nobody knew about shooting down the buildings that are suspended in the air. After knocking out all the ziplines it was a clean sweep 😂 then the next vault we took it down the second enemy’s tried to take it for an easy win
Biggest problem with the game rn for me is solo que. I can play each class fairly well. Light being best, med being alright, and heavy being just cake walk, but I CANNOT for the life of me, watch my teammate elbow the dude taking our point to only get killed one more time.
Hanging cradles, it doesnt matter what 2 supports you take out. Any 2 will bring it down. Same with any building. Destroy any 2 walls at ground level will bring the building down. Good tactic is facing a triple medium team who likely have mines/ turrets on cashout. The mangled building will make it much harder for them to group and healscum each other.
correct me if I'm wrong, but medium wall hack specialization doesn't show invisible lights. From my testing (our lobby glitched and put us on separate teams for some reason) we only saw that the sonar grenade was able to spot him while cloaked and he was able to run past me multiple times without the wall hack picking him up. Even if it picked up stealthed lights, I wouldn't personally run the wall hack due to you losing the heal beam or turret (mostly heal beam) because you can always switch off the grenade if you see that no one in the lobby is playing cloak. Light's kit thrives if they find you playing alone, so just don't play alone. You might get idiots who will still go after you regardless, but you can get traded and rezzed most of the time because 90% of them are selfish 12 year olds who are running double barrel because they can't kill any other way.
hey ottr, I used to watch all your apex videos and im happy to see people finding the finals. I played the whole beta and I found you can go invisible while holding canisters somehow, did anyone know this?
3:22 yep if you just get up on top of it you don't need to struggle to get on it anymore, thanks for the advice. Though seriously, it's not as easy as just break them, they're really difficult to break if you're anything but a Heavy with a RPG, as the barrels and such seem to struggle to break them
As a heavy flamethrower user I have to say that light/stun gun/ glitch grenade is my kriptonite as long as they stay out of my flamer range. Besides that I’m pretty impervious in 1 on 1 duels. Usually it takes 2 on 1 to kill me.
So what you’re telling me is that I have to play every class at 1 time and somehow have every grenade equipped at once while also using my godly sixth sense to shoot cloaked enemies and make sure melee players never get close
You have a team for a reason but if the randoms are ignorant. Just try to find a good random player in the cycle of games, send a friend request, and form a solid team. Use your social skills to win
Game is very fun at the beginning, but after around 20-40 matches u will start to encounter suddenly top 500 cod players not missing a single shot and u will start to feel like ur gun is shooting rubber bullets And the countless times u will meet a team of lights with invisibility and taser is insane there really is no counter for it at all when they taze your whole team. When u get your stats up suddenly all matches goes like this, u run open vault get cash insert it into cashout and u still haven’t seen a single player and u start to wonder where everyone is, thinking oh a free win, NOPE after there is around 30 seconds on the clock both teams come running inn and of course both the team focus the team that has the point then u get team wiped and cant spawn in time for the timer to run out its so stupid that people just sit camp and wait until last seconds to just come inn and steal it, is so hard to defend to cause of the unbalance in this game with them spam throwing grenades and rpgs and granade launcher, and the lights with the cloak and tazer tactics
In my personal experience with this, if you are having trouble with too many invis taser lights and such then running a medium build with sonar grenades or recon sense is a huge help. I don't have too much trouble tracking invis lights on a healbeam medium but I can see how it causes frustration
@@Infinitynova those are fairly interchangeable in this context. If you say it would be nice to have this that can also be viewed as you saying I would like the game to have this / I think the game should have this.
As a flamethrower main myself, it’s way better in closed environments and kinda bad everywhere else, but if you are strategic, you can always be in a closed area
I like how you couldn’t give a counter for stun gun because there isn’t one. The invis and stun combo is the only thing in this game I hate and pisses me off it takes 0 skill
I think they’ll get nerfed a bit in the next patch. The shield shouldn’t have 1200 HP and allow shooting through the other side. If it’s gonna have that kind of health, it shouldn’t allow gunfire through either side.
Yeah too many players trying to be "sneaky assassins" completely ditching the objective play. Whenever I see 2 lights in my team it's 50% of a chance they'll just run around for kills only.
vs a flamethrower if you're light or medium literally just just and W key away. The heavy can do absolutely nothing to catch you if you run in a straight line, and will need to pull out the rpg instead
Hello, would it be possible to add a written copy? The visuals are over stimulating for me, but I enjoy your content and would like to read while you speak in the video.
Hey guys, don't worry about using your util to help your team offensively. Now you have to hold onto it and be ready to fire the 8 gas mines on the cashout, so you can instantly smoke it after! Honestly though if that's this company's big idea for counterplay, they need to make 1 gas mine that recharges for more a thing, and make it heavy's only.
Okay but how are you going to put play that explosive canister rocketing towards you with my two slabs of c4 stuck onto it? Even if I miss… I can just remote detonate it once it’s close to you?
you missed quite a few ways to counter invisible players for the medium class you have recon senses skill, sonar grenade, and the glitch trap. for light class you have thermal vision, glitch grenade, and motion sensor. for heavy there's no natural counter but you're at least not going to get 1 shot and you can just throw up your mesh shield in the direction they were in or use charge and slam abilty but jump smash to get enough aoe to expose them
@@ShamelessSlvt no its honestly like a you problem. Every class has its own strenghts and im sure more dynamic teams and strats will emerge soon enough. If you think its all just use heavy or lose, it is indeed a you problem. Ive run a team with 2 lights and a medium and vice versa and we have been doing just fine against teams with heavies. So i dont know what you are getting at here
@@ShamelessSlvt i think the skill matters for heavy a bit aswell. He is hard to kill but if the player controlling him is not very good its not too hard. I think the most op thing about heavy is the one shot rpg though..no skill needed there and it can be such a decisive weapon
Why have you not gone into goo destruction? Every goo pile has an anchor goo piece that holds all the others. Even goo nades/canisters. It's always the exact same goo glob from the nade or canister and for goo gun, you can just break where it first landed.
I find it crazy that heavy has a ton of health a high damage gun AND ! an RPG plus all the other little things that make it over all just annoying to deal with
Oh if your a light class and you have the stun gun you can shut down enemy movement and can't use their abilities in so you can shut down a heavy if they have a rpg
I didn't clarify on this, but the Vanishing Bomb has the same visual effect when moving around as the Cloaking Device - you can be spotted as you run around if the enemy pays attention.
Game took too long to come out from the betas. The closed betas also gives those players a huge advantage.
For those two reasons alone, I won’t even bother watching anymore content or waste time trying it. It’s a shame, looked like it could be good.
@@Homer-pc6oj lol your loss
@smokeking-pc6oj so playtime of other players it what determines wether you try a game or not? Sounds fucking stupid
@@thedofflin lol 😂 the game will be dead in a couple of weeks. Watch clown 🤡
I also noticed that throwing a glitch grenade on a turret will disable the turret and also makes the turret easier to destroy :)
I also just realised the smoke canisters actually look like fire extinguishers (the shape of them) so it’s kinda intuitive that they would put out the fire… that’s actually really smart design.
if you read the side of them there powder canisters not smoke xD
the fire extinguishers...put out... fire? Holt shit man that's genius, baffled as to how they dreamt that one up
@@glennwebb301 okay but the smoke grenades which do a similar thing also work
yeah its absolutely wild that they would make fire extinguishers put out fire. they must be geniuses
😑
this is the first game in a long time that i get frusrated at but not in an angry way. it's just really fun. i dont care if i win or lose, i am having a blast just running around killing people lol
Agree
Love how this is just strat 101 so many ppl come in the finals thinking it just another cod
A good tip for turrets is to just throw a goo grenade in front of it to break the line of sight
Land mines can break it almost instantly, and instantly go off if they hit the turret
@@stabbythesnowman yeah if u can get close enough to place the mine maybe but it’s easy to just throw some goo in front of it. I guess you could attach the mine to an explosive barrel and throw it at the turret, I can see that working
@@dannybangz in my experience i can throw the mines far enough
#googang
The goo gun on heavy can pretty much disable them with a single shot too, as it won’t even fire without a target to track.
Thanks for this. A lot of people complaining about the game just don't know how to play or strategize and blame the devs for an "unbalanced" game... people just gotta use different strategies and think outside the box, thats what the game is all about. Get better!
I'm finding it really fun and those who are stacking and having a heal of are just taking full advantage lol
lmao you such a casu
@@monroe6848 use full words please, we're not making call outs in call of duty
@@monroe6848sounds more like a good ranked player lol
It’s hard to counter affective strategies if your a solo player as ransoms will always just do whatever they want
You can place glitch trap on explosion tank straight throw to your enemy and shield drone~
Explosive trap on gas/pryo tank extra damage~
1:15 You can also throw gas at the player being healed, Gas does enough damage to negate healing but not enough to overpower it. Thus allowing you to get the same normal time to kill on a healed player.
3:00 The medium class can see the enemies with their recon ability even when they are invisible and from across the map given that it is not foggy or there is not gas or smoke between you and the enemy. It is a super underrated ability that is just wall hacks in a clever package.
Thats what i use i just feel the cooldown and whe you activate it drains too much faster. After you use it once it will take too long before you can use it again. Not like the camouflage that you can always be activating and deactivating from second to second
I run Recon and ambush teams. I use it in burst, not fully hold it down. It's like cloaking, you can press it and press it again to stop it. I like to see where people are or heading to before making an approach.
Recon ran only see invis through walls
@@teknyon yup, they should be able to spot everyone behind walls or on sight. Now that it got nerfed again would be sick to just spot everyone in these 2 seconds. Like short bursts, that would actually make more sense for the fast pace the game has. Just little taps on recon, not staying wallhacking for 5/6 seconds. Instead short bursts, but these short bursts should definitly spot and highlight everyone even if on sight
A really good tip I dont see often to counter defib is throwing fire/gas on enemy bodies. Cant tell you the amount of players i have killed that run into the open for defib just to die to gas+bullets.
Or mines
A tip for all lights that do not use the taser (because fuck you if you do): if you are fighting a heavy up close, run up against them and start circling. Because of the height difference, the heavy has to look down to shoot and can't see anything else, plus they lose track of you since you get out of their view by moving like 1 meter.
As a heavy main I can confirm this is a solid strat, this ruins my aim all the time if I'm using the shotty (though I do not recommend trying this against a sledgehammer, lmfao)
As a light, lmao. I just like to waste my opponents time by distracting them.
i do this, i mainly use a sword. works amazing on heavys with shield
I just love invis+stun gun+db shotty
Seriously, don’t use taser. It’s not cool man.
I find it extremely easy to spot invisible players, not only due to distortion but also the sounds they make..
not to mention most invis players think they vanish altogether and get all cozy near you.. but last time I checked my footsteps don't duplicate and glass panes don't randomly shatter...
they do vanish if they slow down/stop moving, most people dont know that though or dont care because you whiff most your shots anyway
@@fall2zero damn okay
nah i mean becoming fully invis when stopped is a given among many games but its highly unlikely anyone would in this game.
if anything, someone invis is more likely to rely on it making you less likely to notice during the heat of a fight maybe, I wouldn't know, last time I played light [properly] was in CB1
Standing still they vanish 100%, the stuff you mentioned was due to them moving lol.
@@drjonesey5 someone despises reading replies
I'm sure the player you encounter is noob.
who the hell shatter the window and move on cloaking?
better than apex and cod
Also gas grenade strat. Some team spam gas grenade or gas mine at the cash out. You can instantly disperse gas using fire
Wait I can use a flamethrower to clear gas ?
@@bh9882 flamethrower,fire nade, fire barrel. it all works
@@bh9882 yeah
Too big tips I would give to newer players would be to slow down. You have a lot more time than you think you do. The objectives don't go by that fast. You have time to think. And communication with your team is key. Just slow down and plan your tax out more rather than just diving in and getting squished between the other teams.
everyone is a newer player the gamed brand new😂 id say anyone below 500 hours is fairly new to the game
@@xzeraCS the game has had a few beats ☠️ and below 500hrs is not new you realize 500 hrs is almost 21 straight days in a video game. You can pick up a game and how it works in like 5 days
communicate with who i've had 1 game where people actually uses mics and they were German
agree, almost nobody is on voice chat, and if they are they rarely use mics, plus the game doesn't have text chat which is ridiculous
Another big tip… if one teammate dies, be aware of your other standing teammate & get ready to BACK OUT to avoid a wipe out + always pick up revive statues & move to a safe location.
Great tip against rocket launchers: I noticed that when using the rocket launcher it does double the damage to yourself than other players to u can counter the rocket launcher by just standing directly next to them, if they shoot you they will deal up to 360 damage to themselves (enough to 1 shot themselves) depending how close you are
As a light class who likes to run the knife and get as up in a heaviest face as I can, this is definitely not true. They will absolutely suicide themselves with the rocket launcher to kill you
@@thewriter344 and also most of the time they somehow dont end up killing themselves while you die
@@emiljankus3516this is an outright lie. The RPG 100% does more damage to the player than the opponent
@@NoCloutJoey but i had multiple situations where i was in the face of a heavy and he blasted me with his rpg, while he survived.
Maybe it was due to lag and the game thinking I was further away from the heavy than I was on my screen but I had that happen miltiple times
@@NoCloutJoeyI’m a heavy main - I shoot my feet and kill any light near me
It doesn’t kill me, it kills them
Honestly, the only ability i really hate is the stun gun. I've seen more than enough duos or trios all running the damn thing just to be cancerous lol.
2 or three lights seems so bad though in a ranked context. Way too easy to wipe a team like that.
@@JakeEatNow I'm sure it's not in ranked, but in casual it's just the most irritating thing to run into.
@@JakeEatNowif you have a team of lights it's honestly nasty. You just sit back and play slow getting picks and let everybody fight for the objective then when teams are low you guys clean up and capture the obj it's a pretty decent strat as long as everyone fights each other.
It was so much worse in the beta lol
@@Blueissuperiorfacts, I don’t even think the stun gun is that bad anymore. It barely slows down your sensitivity at all unless you ads
As a melee slege main i would not advidise hiding in a small room as you can team wipe people very easly by crashing through the wall
goo gun is OP against melee. just 1 goop thing is enough to freeze them in place
I played against a bunch of heavies all running goo gun and it was unbelievably annoying. Was getting stuck in place constantly lol
something I didn't hear you mention is that invis from the light class has the most counters in the game! You have the lights motion detector, glitch grenade, and thermal vision. The mediums recon senses and sonar grenades. You also have the heavy with the highest ammo count and flamethrowers able to spray and pray the location. Finally all classes have access to the fire and gas. Glitch mines are underrated for this purpose imo, they also work pretty decent for shield spam on point.
I use the flamethrower nearly exclusively and it is quite exploitable. I have to go triple cover (Q shield, barricades, and shield bubble) to make it work to force close encounters.
U sound like a fun person🤡
If u have bad aim just say so kid
I really wish the climbing(ledges+windows), grappling, zip lining, etc was just a bit more accurately tuned… It’s good, but I still seem to miss a lot or be unable to reach certain spots
You haven't played bf 2042 mackay i guess
how do you beat double medium heavy with 1 turret 1 heal 2 APS turret mesh shield gas mines and glitch traps
Be better ☠️ 😂 nah honestly it would depend on the map but if they are above you set up traps underneath them and drop them into a kill zone. Glitch grenades, pyros, land mines, and c4 would probably be your friend. And the turents do decent damage but they are fairly easy to shoot / RPG
Hammer
They need to nerf 2 things ASAP the Invisibility spam (cool down is ridiculous) and the heavy’s mobility with the RPG he needs a slow down when it’s equipped
Nah,invis is balanced.
It's loud ,you can easily see cloak user if he's close to you and it decloaks when you get hit .
@@BioMachineEnjoyer true but its more like a passive ability that's almost always available than something you have to think about and use tactically
I don't get why so the cloak and dash are so common. The mobility and speed from the grapple is too good to give up.
@@BioMachineEnjoyer the cooldown not the ability
@@MannyMopar nah ,you're crazy.If you make cooldown longer for invis,there would be literally no reason to use it.
How can you do big damage to a house or building with the mid built?
Defibrillator needs to not make the rezzed person invulnerable for a short period of time... Its way too easy to slide in and defib a teammate right in front of a gunfight and heal tank them.
I wish more classes had reliable Glitch grenades. The mine is hard to use purposefully.
Actually showed me a lot of potential from the glitch grenade, mvp
To counter people who jump while you're shooting at them you can move your mouse up and/or down 👍
You didn’t mention that you can slide backwards after a jump, which can get you some good distance from a heavy or sword.
For me personally as a light main, saving my stun gun has been something that has helped me when going against a heavy with an rpg. Stun gun is incredibly useful to drown one player from using utility if you have all glitch grenades on cd.
6:30 you forgot to mention, the goo gun completely counters the turret, one goo and it can no longer shoot. Been running that lately, my new main ability.
Today I learned turrets have directions. Explains why they felt so useless
Glitch Grenades need to explode on impact
The glitch grenade is already OP and that would be a gigantic buff
@@xXEGPXxagreed
@@xXEGPXxthey’re not op they’re an emp that does exactly what an emp does turn off gadgets insta revives that can 180 team fights glitches have counterplay and rpg literally just will one shot you an aoe one shot that can do destruction 😂
@@xXEGPXxnah hes right. If glitch grenades were OP than the meta comp wouldnt be MMH. Lights arent underpowered per se but they do need a spot in the comp meta. Best way to do that imo wouldnt be messing with HP or dps (which I think is balanced) but making glitch nades explode on impact with players and gadgets but otherwise bounce normally and destroying any mines in range. I think this would be the perfect buff, maybe even longer duration too. None of that more health bs everyone keeps bringing up
@@little_error295Punctuation please bro😭
Had a great game yesterday where nobody knew about shooting down the buildings that are suspended in the air. After knocking out all the ziplines it was a clean sweep 😂 then the next vault we took it down the second enemy’s tried to take it for an easy win
So glad you made the switch to this game around the time I did. Now your tips can help me here
Biggest problem with the game rn for me is solo que. I can play each class fairly well. Light being best, med being alright, and heavy being just cake walk, but I CANNOT for the life of me, watch my teammate elbow the dude taking our point to only get killed one more time.
I'm glad others are gettin that red odometer of lag, and I'm not the only one.
I used to get it all the time in open beta but I have been pretty lucky since release
Hanging cradles, it doesnt matter what 2 supports you take out. Any 2 will bring it down. Same with any building. Destroy any 2 walls at ground level will bring the building down. Good tactic is facing a triple medium team who likely have mines/ turrets on cashout. The mangled building will make it much harder for them to group and healscum each other.
correct me if I'm wrong, but medium wall hack specialization doesn't show invisible lights. From my testing (our lobby glitched and put us on separate teams for some reason) we only saw that the sonar grenade was able to spot him while cloaked and he was able to run past me multiple times without the wall hack picking him up. Even if it picked up stealthed lights, I wouldn't personally run the wall hack due to you losing the heal beam or turret (mostly heal beam) because you can always switch off the grenade if you see that no one in the lobby is playing cloak.
Light's kit thrives if they find you playing alone, so just don't play alone. You might get idiots who will still go after you regardless, but you can get traded and rezzed most of the time because 90% of them are selfish 12 year olds who are running double barrel because they can't kill any other way.
so many amazing little unique details in this game that actually require you to think fast to win LOVE THIS GAME
hey ottr, I used to watch all your apex videos and im happy to see people finding the finals. I played the whole beta and I found you can go invisible while holding canisters somehow, did anyone know this?
Trophy system is an amazing counter to RPGs - you know that 9/10 times a heavy is going to shoot you with one, so just put it down when you see them.
3:22 yep if you just get up on top of it you don't need to struggle to get on it anymore, thanks for the advice.
Though seriously, it's not as easy as just break them, they're really difficult to break if you're anything but a Heavy with a RPG, as the barrels and such seem to struggle to break them
Turrets are easily countered by goo. Also, i recall seeing smoke block turret line of sight, but im not sure if im misremembering things.
As a heavy flamethrower user I have to say that light/stun gun/ glitch grenade is my kriptonite as long as they stay out of my flamer range. Besides that I’m pretty impervious in 1 on 1 duels. Usually it takes 2 on 1 to kill me.
So what you’re telling me is that I have to play every class at 1 time and somehow have every grenade equipped at once while also using my godly sixth sense to shoot cloaked enemies and make sure melee players never get close
You have a team for a reason but if the randoms are ignorant. Just try to find a good random player in the cycle of games, send a friend request, and form a solid team. Use your social skills to win
@@jaartisjones5713 if I want to put that much effort into a video game I’ll go play a real game like cs
get good
Game is very fun at the beginning, but after around 20-40 matches u will start to encounter suddenly top 500 cod players not missing a single shot and u will start to feel like ur gun is shooting rubber bullets
And the countless times u will meet a team of lights with invisibility and taser is insane there really is no counter for it at all when they taze your whole team.
When u get your stats up suddenly all matches goes like this, u run open vault get cash insert it into cashout and u still haven’t seen a single player and u start to wonder where everyone is, thinking oh a free win, NOPE after there is around 30 seconds on the clock both teams come running inn and of course both the team focus the team that has the point then u get team wiped and cant spawn in time for the timer to run out its so stupid that people just sit camp and wait until last seconds to just come inn and steal it, is so hard to defend to cause of the unbalance in this game with them spam throwing grenades and rpgs and granade launcher, and the lights with the cloak and tazer tactics
In my personal experience with this, if you are having trouble with too many invis taser lights and such then running a medium build with sonar grenades or recon sense is a huge help. I don't have too much trouble tracking invis lights on a healbeam medium but I can see how it causes frustration
My most hated strat is when lights are on my team, drop 12 kills then quit before the match ends
The ability to cook nades would be nice..
Meh leave it the way it is I say
@@brycejackson9805 hence the “would be nice” I never said should be changed.
@@Infinitynova those are fairly interchangeable in this context. If you say it would be nice to have this that can also be viewed as you saying I would like the game to have this / I think the game should have this.
@@brycejackson9805 well my point persists. For example I would like throwing knives to oneshot everyone I throw at. I don’t think it should be added.
@@Infinitynova that's just fuckin stupid
i like it. first tip already helped me
if your turrent is low health pick it up and drop and done again boom full health
As a flamethrower main myself, it’s way better in closed environments and kinda bad everywhere else, but if you are strategic, you can always be in a closed area
7:19 I usually just dash to it and slash it if I can reach it. I always try to destroy sonars
The glitch grenade can disable sonar and motion detectors. Something that was not mentioned when you said that sonar had no counter
This game is awesome. I really hope it blows up
"Melee users won't dive a team of 3"... Allow me to introduce myself XD
as a fellow monster energy charged creature, allow me to introduce myself as well (dash+sword)
An actually good video. Thanks for the tips, mate. Liked!
I like how you couldn’t give a counter for stun gun because there isn’t one. The invis and stun combo is the only thing in this game I hate and pisses me off it takes 0 skill
Holy crap dude the heavy class is sooo annoying to play against. They have like 400 hp, rpgs, flamethrower, and dome shields
Haha
I think they’ll get nerfed a bit in the next patch.
The shield shouldn’t have 1200 HP and allow shooting through the other side. If it’s gonna have that kind of health, it shouldn’t allow gunfire through either side.
Bruh flamethrower got nerfed so hard, its not a issue at all whatsoever anymore
Dome shield has pretty low health. Also they have 350 health still a lot but you also can't really miss shots on a heavy so it balances out.
@@Throwawayjim119 devs are heavy players, there's a reason heavies have only received slight small nerfs (and still got some buffs) since beta
1:47 also the revived player has a grace period, while they are glowing blue they dont take any damage
You can actually destroy the sonar grenade when it is on the ground, if it lands near you.
Duel blades! You missed that one does it have a counter at all?
Does anyone know if the APM turret on Medium takes care of RPGS? been spending my currency elsewhere and haven't been able to test.
How do you c4 a floating structure if there’s a team already holding it? Or do you mean c4 it before they set up?
Glitch grenades solve all my problems 😂
glitch mines and grenades is a good tip against 3 med stack!! thanks for the tip!
To counter an RPG shot you can have your medium pop down a APS turret which will shoot it down
Solo is pain in the ass when you carry the objective on your own especially if you r the only M or H between two L
Yeah too many players trying to be "sneaky assassins" completely ditching the objective play. Whenever I see 2 lights in my team it's 50% of a chance they'll just run around for kills only.
vs a flamethrower if you're light or medium literally just just and W key away. The heavy can do absolutely nothing to catch you if you run in a straight line, and will need to pull out the rpg instead
Amazing video and info. Thanks bro
Ngl the only obnoxiously unmanageable thing for me is the turret. I swear i put a million bullets into it everytime ans barely breaks half the time
4:45
are you sure bout that
as a melee user myself
team wiped useing a sword and with some help of some heals
i got the busy body acheivment
FLAMETHROWA 4 LIFE.
Yeah or the m60 for Life aswell
Heavy foreverrr
how do i counter getting jumped in ever gun fight? since it seems like jumping ppl is the only way majority of the player base can get a damn kill
Smoke grenades and cannisters can also take out the gas. So there are 2 counters to it.
was not aware of the smoke thank you
Wait so you mean smoke can counter gas too?
@yourstrulli9089 smoke doesn't beat gas. Gas beats smoke by turning the smoke into more gas. It's a rock paper scissors
You can disable sonar grenades by shooting the grenade itself. Just need line of sight.
Nerfing the RPG damage was fine, 180 to one shot a light def a bit much, but making self damage up to 250 was insane
Figured out the gas thing day 1 always ran a pyro and smoke and thermal
Hello, would it be possible to add a written copy? The visuals are over stimulating for me, but I enjoy your content and would like to read while you speak in the video.
Hey guys, don't worry about using your util to help your team offensively. Now you have to hold onto it and be ready to fire the 8 gas mines on the cashout, so you can instantly smoke it after!
Honestly though if that's this company's big idea for counterplay, they need to make 1 gas mine that recharges for more a thing, and make it heavy's only.
what about thermal vision and smokes?
Stun gun is a nice answer to RPG, too
what about the stun lock dudes u get stunned than watch as you die? cuz you cant hit shit from hipfire and you cant aim or run away
Smoke grenade can also protect you from those turrets it helped me in attack terminals
Can you shoot the hooks on the platform as well?
Sonar grenades can be destroyed, and I think glitch grenades also disable them but I'm not 100% on that
This game is AMAZING. Thanks for these tips you earned a new Sub
Okay but how are you going to put play that explosive canister rocketing towards you with my two slabs of c4 stuck onto it?
Even if I miss… I can just remote detonate it once it’s close to you?
bro, can we not turn the notifications on steam when friends are online, I thought i turned it off but ig not
Tell me how to counter glitch gun and double shot shotty please…
you missed quite a few ways to counter invisible players for the medium class you have recon senses skill, sonar grenade, and the glitch trap. for light class you have thermal vision, glitch grenade, and motion sensor. for heavy there's no natural counter but you're at least not going to get 1 shot and you can just throw up your mesh shield in the direction they were in or use charge and slam abilty but jump smash to get enough aoe to expose them
All i got from this is "Use heavy because otherwise you lose" which is a fucking balancing nightmare.
Thats a you problem
@@redditglance if the community is full of people like you then I'll just stick to CoD
@@ShamelessSlvt no its honestly like a you problem. Every class has its own strenghts and im sure more dynamic teams and strats will emerge soon enough. If you think its all just use heavy or lose, it is indeed a you problem. Ive run a team with 2 lights and a medium and vice versa and we have been doing just fine against teams with heavies. So i dont know what you are getting at here
@@redditglance i get what you mean but Heavy is objectively the best class with the only counter being tossing all the explosives at him
@@ShamelessSlvt i think the skill matters for heavy a bit aswell. He is hard to kill but if the player controlling him is not very good its not too hard. I think the most op thing about heavy is the one shot rpg though..no skill needed there and it can be such a decisive weapon
Good video I love the finals
Light’s counterplay for rpg is the stun gun. It works like a glitch to stop all ability usage
Why have you not gone into goo destruction?
Every goo pile has an anchor goo piece that holds all the others. Even goo nades/canisters. It's always the exact same goo glob from the nade or canister and for goo gun, you can just break where it first landed.
A way to balance the sword is to make it deal less damage but get better when You get a kill
7:13 Sensors can be destroyed by shooting it or grenades
great video thanks for the effort
I find it crazy that heavy has a ton of health a high damage gun AND ! an RPG plus all the other little things that make it over all just annoying to deal with
Oh if your a light class and you have the stun gun you can shut down enemy movement and can't use their abilities in so you can shut down a heavy if they have a rpg
Best way to counter sledgehammer: sprint backwards. Yes, you can do that