IT TOOK ONE YEAR TO SOLVE THE MISLEADING DAMAGE CALCULATIONS┃SWORD OF CONVALLARIA

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  • Опубликовано: 17 ноя 2024

Комментарии • 104

  • @S1l3xx
    @S1l3xx Месяц назад +7

    TLDR: You can not calculate the damage you'll take efficiently or reliably. You can however calculate the damage you will deal efficiently and effectively. Def buffs are more effective than Attack up buffs. Hp% and true damage are too low to be reliable or are usually nullified all together.
    So then ignore defense + def down and trait advantage is more valuable than attack up and crit up. Defense is always the obstacle and it seems like true damage and hp% damage are always either complete nullified by certain enemies static buffs (non buff and boss and static boss / elite buffs).
    1. Move again
    2. Speed (book of auguste, command, taair, etc)
    3. Ignore defense / vulnerable / defense down
    Are the 3 most important stats. In CN, high tower teams always roll cup + wand engraving for that reason. Moving faster and attacking through defense is more effective than boosting your Attack skills (rawiyah for example can buff her Attack well enough with tarot and trinket).
    Becuase you CANT see your NPC opponents gear there is a lot of algebra in your calculation and assuming that there are no active effects from gear applied to NPCs. Also You can't properly calculate the crit damage or crit up or damage you'll ignore with terrain. You don't know how damage is spilt between shield and def stats.

    • @sandythamtono2081
      @sandythamtono2081 Месяц назад

      How do you know the enemy have gear on? What if all the enemies are naked? 😮
      Besides, isnt gear defense value will be summed up into the enemy stat screen?

    • @serezelveydawn
      @serezelveydawn Месяц назад

      Is this why Ballista is so strong? Because he has 2 40% Ignore Defenses in his kit (Trait and Shattering Arrow Passive) + access to Steel Crossbow (20~25%) AND a P. Def Down 2 (Armor-Piercing Arrow Passive) so with Sun Tarot he is capable of ignoring about 80% of the enemy's defense that's already been reduced by P. Def. Down 2.

    • @svachalek
      @svachalek Месяц назад +1

      @@serezelveydawnin the video it says ignore defense is multiplicative. So two 40% ignore makes a 64% ignore (keep 60% of 60% for 36%)

  • @HalfzyYT
    @HalfzyYT  Месяц назад +34

    Update:
    I forgot to mention that your base critical hit rate is 5%. I haven't tested it myself, but someone from the Chinese side mentioned that they tested it, and it's 5%. Your base critical damage is 130%. I tested this with different characters, and all of them have a base critical damage of 130%.
    Your back attack adds a 30% damage increase and applies to the attacker's side. In other words, it is additive. Side attacks do not provide additional damage unless your character has a buff that increases damage from attacking from the side, like the Crimson Falcon traits.
    The formula to determine your base stats stated in the video is wrong; I missed some stats that contribute to your base stats. This does not mean the other formulas are wrong since the base stats I used were taken from what the game provides.

    • @OdaibaDiver
      @OdaibaDiver Месяц назад

      Thanks for the update. All these info (crit and back attack damage, etc) are super important to know. 👍

  • @13igworm
    @13igworm 21 день назад

    Thanks! I was trying to figure out tests like this before I took a hiatus a couple months ago. Really useful information not found elsewhere.

  • @hlamp
    @hlamp Месяц назад +3

    This video is underrated given the incredible amount of effort and time to reverse engineer these calculations.
    Great video!!

  • @HalfzyYT
    @HalfzyYT  Месяц назад +36

    Did you like the video? Let us know what you thought about it

    • @HalfzyYT
      @HalfzyYT  Месяц назад +2

      I forgot to mention that Gloria's Sword - Gale skill provides a damage increase of 10% to 50% for every tile passed. However, what it actually does is increase your skill multiplier. To my knowledge, this is the only skill in the game that can enhance your skill multiplier.

    • @Godwinsname
      @Godwinsname Месяц назад +1

      @@HalfzyYT I've had some weird experiences with this one.. sometimes the damage preview is higher when I walk more and then attack (so I walk another step and then am adjacent), and in some situations the damage is higher when you walk less far but charge the extra tile. In the end you travel the same amount, so I could see it either being equal, or the game counting from the start of the charge and then the latter would be less dmg but no it's sometimes more dmg.
      TBH I still have so many questions.. What's the side attack bonus? What's the basic crit rate in different situations? I am really glad to have heard about highland being +15% and so much other good stuff, but there's still so much.
      Most of all maybe is good easy to remember best practices: what should I give this unit? What should I buff or debuff now? Clear understanding about those kinds of practical situations.
      But yeah, will keep this bookmarked and may watch it a few more times, thank you again! :)

    • @HalfzyYT
      @HalfzyYT  Месяц назад

      @@Godwinsname I just tested it, and Gloria's skill works fine. The skill multiplier increases by how many tiles Gloria moves, not by the distance she travels. For instance, her base skill multiplier is 120%, and if she moves 1 tile before attacking, the skill multiplier goes up to 130%.

    • @Godwinsname
      @Godwinsname Месяц назад

      @@HalfzyYT I can tell you it doesn't work consistently. Just earlier today in clash I had the case again: Gale Sword walking all the way behind a person but adjacent: 8350 dmg. Step 1 further square behind the person and charge back 6780 dmg.

    • @unpocopablo
      @unpocopablo Месяц назад

      good stuff. can i ask then which types of stats contribute most in final damage (ie which to prioritize) as well as for dmg reduction? if i understand correctly, grant is not a very good stat. increase very good as well as ignore def. role adv is huge, but highland not so much (coz only increase using base atk). dmg multipliers very good.

  • @Mariengrad1648
    @Mariengrad1648 Месяц назад +26

    Kinda surprised level difference doesnt influence damage beyond any stats.

    • @JohnSmith-fx2mz
      @JohnSmith-fx2mz Месяц назад +6

      Yeah I think it just feels that way because there's massive power level spikes between certain account/character levels. Ex. Level 54- 55.
      Where some you wouldn't even notice like level 22-23.

  • @POOH_LY
    @POOH_LY Месяц назад +7

    Very impressive stuff. My brain can't handle all the information, tho.

  • @RanzaZlod
    @RanzaZlod Месяц назад

    Лучший гайд по механике на всем ютубе.

  • @icariamcgordon358
    @icariamcgordon358 Месяц назад +15

    "everytime you did something good, somewhere in china boy did it better than you"
    Except in Sword of Convalaria damage calculation

  • @cador1624
    @cador1624 Месяц назад +11

    Bro just cooking the whole months to upload 1 nobel prize video 😅🎉

  • @KarseFarrence
    @KarseFarrence Месяц назад +1

    Wow I'm proud of you! Finally someone cracked the mystery of damage calculations and presented in a very clear way to understand it.

  • @Dan3043
    @Dan3043 Месяц назад

    We really needed a content creator with this kinda emphasis!! Cool video!

  • @axis322
    @axis322 Месяц назад +14

    You're most likely going to heaven when you die. Thank you so much for this titanic work.

  • @ayeletssee
    @ayeletssee Месяц назад

    everyone give this guy a subscribe for doing this behemoth of a job, to provide the community a video

  • @aMagicJo
    @aMagicJo Месяц назад +1

    woww thanks a lot!! i could see that you put a lot of effort to this video !!
    i will share this to my friends !
    you deserve more subs and views!!

  • @mofongoplaya2135
    @mofongoplaya2135 Месяц назад +15

    The company should pay you for this

  • @neroatlas
    @neroatlas Месяц назад

    Thank you for working on this, it’s of great help to everyone!

  • @manuelconstantino8770
    @manuelconstantino8770 Месяц назад

    Insaaaaneeee work man! Congrats.

  • @Magika_Major
    @Magika_Major Месяц назад

    your details on this is beyond god tier

  • @Godwinsname
    @Godwinsname Месяц назад +9

    Hero! I've been interested in exactly this!

  • @miorioff
    @miorioff Месяц назад

    Doing the god's work right here

  • @drwps.
    @drwps. Месяц назад

    man i love your edits!

  • @Pmartshand
    @Pmartshand Месяц назад

    AMAZING WORK!

  • @WillAmaral29
    @WillAmaral29 Месяц назад

    I love how dramatic the video is, like those murder documentaries

  • @NuageMH
    @NuageMH Месяц назад

    This is the greatest video of all time

  • @mooseclamps
    @mooseclamps Месяц назад

    video and video editing are awesome. good job

  • @joshs7160
    @joshs7160 Месяц назад +12

    Still no idea how those calc work, but once I got my Col over 4k HP I could finally tank the second random hit. 😂

    • @nguyentranminhthoi8962
      @nguyentranminhthoi8962 Месяц назад

      Just buff her with the Lotus from Cocoa before jump into the opponent line.

    • @hiererendy4631
      @hiererendy4631 Месяц назад

      @@nguyentranminhthoi8962 only works if you have cocoa ....sadge

  • @andrewwastell6657
    @andrewwastell6657 Месяц назад

    you have done gods work here my friend

  • @joulmn
    @joulmn Месяц назад

    instruction unclear but i learn in this game, buff provide better dmg than anything, example: buff 10% dmg >>>>>>>> equipment full set lvl 60 + engraving + tarot.
    rawiyah = full set lvl 60 + engraving - danta in weapon trial III 70 crit 26k at best
    rawiyah = same situation + same stage + danta crit 42k
    rawiyah= no equip + same stage + danta crit 36k

  • @louchecastiel6204
    @louchecastiel6204 Месяц назад

    Nice video and editing keep it coming, subbed btw

  • @AlexH-nt1gg
    @AlexH-nt1gg Месяц назад +1

    thank you for doing this, now i udnerstand the game much better now. One question, where can i find the cri chance for my characters?

  • @thefox1799
    @thefox1799 Месяц назад

    Best S.o.C. video on the internet!!!

  • @rodimusprimex5232
    @rodimusprimex5232 Месяц назад +1

    Do you know how Magnus’ ability or other effects that use one stat to effect another sight? For instance, does his P.Att increase off his base P.def or his final P.def? Therefore, if I add a +% P.def, will it increase is P.Att?

  • @VanxHelsing03
    @VanxHelsing03 Месяц назад

    Man, this is game changing.

  • @vaynardw1
    @vaynardw1 Месяц назад

    Welp i definitely cant ingest this in one sitting, probably need to rewatch a few more times to pick up key takeaway from this information

  • @ZeroGainZ
    @ZeroGainZ Месяц назад

    quality is fantastic broheem

  • @nazulx3877
    @nazulx3877 Месяц назад +3

    Amazing work, you really figured out almost everything... but there's one more thing I'm curious about.
    How accurate is the displayed damage? From my testing, it is more accurate than I was expecting, I only found some exceptions: conditional highland, whale hunter on LilyWill's skill (it has the infected damage bonus even if the target wasn't infected previously) and, the weirdest one, the Magician tarot

    • @HalfzyYT
      @HalfzyYT  Месяц назад

      I did 124 tests, and most of them were accurate. The few that were inaccurate were only short by 1 damage. Due to not knowing how the game rounds numbers.
      Highland and Lowland worked fine on my end.
      I don’t own Lilywill, so I couldn’t test for any unusual interactions with Whale Hunter.
      As for the Magician's Tarot, remember that the extra 4% damage only starts applying when it hits two enemies. [8% if you have the upgraded version]

  • @ruangwithviwathanatepa7860
    @ruangwithviwathanatepa7860 27 дней назад

    kudos to your affort.

  • @1MinuteSoCTips
    @1MinuteSoCTips Месяц назад

    thank you so much!

  • @thailehuy
    @thailehuy Месяц назад

    man this is hard to remember, if someone could make a dmg calculation out of it would be nice

  • @marlonruvalcaba386
    @marlonruvalcaba386 Месяц назад

    It is shame that crit wasnt added to the video it is a really broken multiplier.

  • @Wendyccuello
    @Wendyccuello Месяц назад

    The Best ❤

  • @OdaibaDiver
    @OdaibaDiver Месяц назад

    9:35 Yeah of course everything that is described with "Grants" gives you a flat ATK value... look at all the examples in the video. The word "Grants" is used every single time it's an increase to ATK base off of HP or DEF or some other stat. So obviously this is going to be a flat value added whereas "Increase" or "Increase When" is going to be based off of Basic ATK value. From your formula it's clear that every single source of ATK increase/decrease is additive, with the only dintinction being that "Increase When" (including Highland or Lowland) is not further scaled by Counter-Role values. Otherwise everything is just additive... technically you could say "Increase" gives you a flat value base off of Basic Attack... it's no different from Grants, just that the examples you've pointed out, all do not scale with Basic ATK.

  • @Crim_Zen
    @Crim_Zen Месяц назад

    Reminds me of when I tried to do damage calculations in Genshin...

  • @ShowtimeDr
    @ShowtimeDr Месяц назад

    Great video.

  • @yakuz2p
    @yakuz2p Месяц назад

    thanks for the work…

  • @sandythamtono2081
    @sandythamtono2081 Месяц назад

    Nice use of your math degree!!.
    I will sub cause this video prolly take a lot of effort to make 😂

  • @Wendyccuello
    @Wendyccuello Месяц назад

    Merece seguirlo 👍🏼👍🏼👍🏼

  • @13igworm
    @13igworm 17 дней назад

    Is Rays of the Sun tarot really only good on the weapon trial boss II?

  • @GilGuy-uycoJr
    @GilGuy-uycoJr Месяц назад

    So i want to know what is good flat damage or percentage damage?

  • @amazingcola2479
    @amazingcola2479 Месяц назад

    So correct me if im wrong, dr is a garbage stat, def is the main deal. Minus def and or def ignore are huge, as well as crit, hight advantage, being injured, and role advantage.

  • @austinseph1
    @austinseph1 Месяц назад +1

    Now I'm wondering, can we derive stat "weights" from this? Like does "10% P. Attack" give us less final damage than "10% Damage up" buffs? I feel like i just slap as many buffs as possible on and hope it actually is helping because my brain can't handle constantly monitoring buff categories lol.

    • @HalfzyYT
      @HalfzyYT  Месяц назад +1

      My next video will talk exactly about that.

  • @DragonF5558
    @DragonF5558 Месяц назад +2

    Great video bro. What is base crit rate for attacking character? does attack from side or back increase damage output?

    • @PessimisticSkeptic
      @PessimisticSkeptic Месяц назад

      I would also like to know this. I also wish XD would allow us to change facing after movement like in FF Tactics.

    • @MorningUmbrella
      @MorningUmbrella Месяц назад +1

      the first answer is 5%. The second answer is side attack doesn't (unless having certain trait or skill) but back attack does increase dmg by 30%.

  • @bast1onnnTV
    @bast1onnnTV Месяц назад

    followinf you bc sword of convallaria

  • @satirast4757
    @satirast4757 Месяц назад

    Yo soy más de Pum! te pegó Pum! me pegas y que pase lo que tenga que pasar :D

  • @ahmadmalik3549
    @ahmadmalik3549 Месяц назад

    Watching just so I feel smarter ( I don't understand a single thing) lmao

  • @DWAR84
    @DWAR84 Месяц назад

    so.. correct me if I am wrong, because I am terrible at math. but it sounds like raw numbers are better then percentiles when it comes to more damage. like say a 77 vs a 10% if it is only calculating on your base stats not total stats. if that's the case it is not what I expected at all.

  • @Neiru24
    @Neiru24 Месяц назад

    bruh my brain is COOKED🤣

  • @LêĐoànBáLong
    @LêĐoànBáLong Месяц назад

    I seriously appreciate your effort. Your video is so clean the editing is on point, and your voice is clear and very fitting for narrating. Hope your channel grows more and more. This is just so good!

  • @nopenope5035
    @nopenope5035 Месяц назад

    Wait why isn’t ignore D additive?? That’s obscenely cracked

    • @HalfzyYT
      @HalfzyYT  Месяц назад

      My guess for why it isn’t additive is that it would be too easy to lower the enemy defense to 0.

  • @chicopimba
    @chicopimba Месяц назад +1

    Great vid bro. What about damage increase/decrease when attacking/being attacked by higher level enemies like in tower of conquest?

    • @Godwinsname
      @Godwinsname Месяц назад

      That's probably just all done via higher/lower stats, I would presume.

  • @rayhanb6549
    @rayhanb6549 Месяц назад

    on 9:29 you said 30% magic defense but didnt get 12%. So even they said got double buff but they doesn't add up to 42%?

  • @TheGroundSloth
    @TheGroundSloth Месяц назад +4

    Great video! I didn't see mention of % increases from the skill tree (where you Rank Up and select various skills not to be confused with the Talent Tree).
    Was that missed or simply forgotten in the video?

    • @HalfzyYT
      @HalfzyYT  Месяц назад +8

      Nice catch. You're absolutely right; I intentionally avoided it because including that information would complicate the video even more. However, if you're interested, I can share the actual formula used to determine your base stats and raw stats."
      Base Stat = (Raw Stat + Rank Up) * (1+BondLVL)*(1+Stat%) + Flat Stat talent + Flat Stat Level
      Raw Stat = (Base Stat - Flat Stat Talent - Flat Stat Level) / ((1+BondLVL) * (1+Stat%)) - Rank Up

    • @TheGroundSloth
      @TheGroundSloth Месяц назад +2

      @@HalfzyYT Wait. Are you saying that Bond Level gains are multiplicative with Talent and Skill tree % gains? I thought they would all be additive, something like (Raw ATK + Rank Up) * (1+ BONDLVL%+SkillUP%+ Talent Tree%), which at max is something like (Base Stat) * (100+5+12+30)% or 147%BaseStat
      And then add the flat attack stats

    • @HalfzyYT
      @HalfzyYT  Месяц назад

      @@TheGroundSloth I think we are mixing things up. What do you mean by SkillUP%?

    • @TheGroundSloth
      @TheGroundSloth Месяц назад +3

      @@HalfzyYT The % gained from selecting skills on the skill/rank tree. It caps at 12% for HP/ATK/DEF if all nodes are taken.

    • @HalfzyYT
      @HalfzyYT  Месяц назад +4

      @@TheGroundSloth Once the maintenance is over il hop in and test to see how it works

  • @mrdata9823
    @mrdata9823 Месяц назад

    Man, making games is hard complex lol

  • @rinsonator1668
    @rinsonator1668 Месяц назад

    Wow😮

  • @havvky
    @havvky Месяц назад +2

    Damn this is amazing

  • @vilisonitigarea5960
    @vilisonitigarea5960 Месяц назад

    Please make more vids

  • @Fashbinder
    @Fashbinder Месяц назад

    if i take 1 damage, am i "undamaged" for some skills? is undamaged and healthy different? Translation sux

    • @VyanTan
      @VyanTan Месяц назад

      Unharmed = 100% HP
      Healthy = 70% - 100% HP
      100% HP = Unharmed + Healthy
      Basically, if you take any dmg at all but still above 70%, you are healthy.
      And if you are in 100% HP even after taking dmg and heal back to 100% HP then you are in Unharmed state.
      Even though you did get harmed anyway.

    • @Fashbinder
      @Fashbinder Месяц назад

      @@VyanTan For sure or just theory based on text?
      I was hoping that it was a translation issue. Not injured or dying could be unharmed. Healthy could be a synonym for unharmed.

    • @VyanTan
      @VyanTan Месяц назад +1

      @@Fashbinder tested myself using focus wand as basis

  • @Esteban_Santos
    @Esteban_Santos Месяц назад

    Well done but… did you cleared the weapon trial? :)

  • @durdudunsanders680
    @durdudunsanders680 Месяц назад +3

    Amazing video! So with all this information, do we know now which tarots/buffs or effects may be bait?