Execution Force: Codex Strategium | Tentarus Hive
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- Опубликовано: 12 янв 2025
- Send your squad into the heart of the Tentarus Strain of the Bloom.
This new mission type to eradicate the Hive and its Germs is available now in the Execution Force DLC.
Find out more at www.chaosgate....
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I heard some people giving feedback that they would like more squad-slots (like 5-6 instead of 4) and also it would be REALLY cool in future to have additional chaos enemies in different campaigns, maybe like Khorne/Slaneesh etc.
they don't listen to feedback.
Especially since you fight a blood thirstier right away
I would like more enemy types. Like Even Genestealers, and their cultists showing up for three way battle would be interesting. I don't mind fighting the forces of Nurgle but it seems like that is ALL we ever seem to fight at times.
more campaign please!
Just make it work so you won't have to rip your ass between the main campaign and dlc's
love what you created with this game, you guys nailed it
When are you guys going to brief us on a CONSOLE release?
Keep going, please!!
Next dlc let’s fight actual demons
This one was a shock at first, with the spell that hits you at the start of your turn. It's not suited to any Assassins, other than Cullexus. This is because even with enough Resistance to deny the "Plagued" DoT, you will still take the 2 or 3 damage every turn (I forget if it's 2 or 3) because they don't have any armour. You need armour points equal or above the damage being done, even if you have full immunity to Plagued.
Best way to do this that I've found so far is to take a Terminator (I like to use a Justicar) with the Plagued Immunity armour, and a Cullexus towards the Hive. Then have an Interceptor zipping around the edges, taking out the smaller ones. I also have a 2nd Justicar following behind the Interceptor, but not too close.
I think the AoE picks it's targets based on proximity to the Hive, and also how many knights it can hit. So if you keep 2 x together near the Hive, it'll always target those.
This is because your other 2 x guys are (A) not close enough together to both be hit, and (B) they are usually further away from the hive.
Once you take out the adds, as soon as you take down the Hive, the mission ends. So you can just teleport your dudes to the middle and destroy the Hive. More often than not though, if you have a Cullexus they can take it out in a couple of shots anyway.
It's certainly a tricky mission to start with, but if you have the right tools, it is incredibly easy to get the extra 3-Req from not healing. You shouldn't really even take any damage if you do it correctly.
so will we be able to use the new execution force units in the regular game's missions? or are they locked to dlc missions only like happened with the dreadnought?
the steam reviews say they are all in the regular missions.
All missions. They're not locked like the Dreadnaught was. Once you go past day 60+ in a new campaign you get your first pick, so it's reasonably early in the campaign. I would really recommend making a new save/playthrough as it feels more immersive than loading up an old save, but I think you can recruit them mid-old ones also.
Also they have their own barracks space, so they don’t occupy a Knight’s slot there.
All and any missions. Just be weary stratagems don't work . How ever the girl cloaks and moves around is so boss
yeah, you can use them for all the missions. I think they appear after around 30 days in the campaign. You can add them to existing campaign, as well. They also actually make the previous DLC easier as well, so have in turn made the past DLC better.
I skipped the dread and tech marine DLC, but now likely going to pick it up. Having access to the Assassins can elevate some of the stress of not having a dread for Technophage missions.
처형단의 활약은 대단하구만 그 머신갓의 저주를 받은 녀석과는 다르게!!!!!
The next DLC would be the Adepta Sororitas units:
- Retributor
- Mistress
- Seraphim
- Hospitaller
Or maby next dlc we get new grey knight characters
all my campaign save files got suddenly corrupt. Everytime I load in any of them, the game crashes. The game then started crashing as soon as I launched it without doing anything. Sometimes, I just press New Campaign and it crashes. I tried uninstalling the game and installing it back, but the problem is still persistening. Any ideas ?
Its not trying to destroy life itself, it tries to bring in more life and diversity under the good care of Papa Nurgle.
Repete after me: Nurgle did nothing wrong.
Repeat after me : Nurgle tortures Isha daily
Yes Inquisitor, this one here.
0:21 who tf is that? Deathguard apothecary?
Also, can we PLEASE have actual bolters for the Grey Knights? I can't be the only one who thinks that storm bolters are a little lame and the the bolters for the Tech Marines sound/feel more like SMGs.
It'd be nice to have something as punchy as the Psycannon in a profile like a Bolter.
If I'm not mistaken (I haven't followed much Death Guard stuff, lately) it's a Plague Marine (and a psyker, possibly) who basically catalogues the plagues they find and tests them
@@talscorner3696 This unit is called a Plague Surgeon!
I hope i could help.
Storm bolters are better than regular bolters and are closely tied to Grey Knights going all the way back to the Demonhunters Codex
The wrist-mounted bolters is something unique to the Grey Knights (for "standard" marines, other chapter's have Terminators with wrist-mounted bolters). It allows them to wield two-handed weapons but also fire bolter rounds. It'd be weird seeing a Grey Knight just holding a standard bolter.
Grey-Knights do not use regular bolters. Quite frankly there is no reason for them to use them either other than the fact that you think they look cooler
Play as the Death Guard 🥺
Yeah baby I'm first How is everyone doing today
Great my guy
Nice
Not so good, bet they'd make another dlc on the same campaign, no doubt.
Good man let's get it
Imagine paying for this DLC for enemies to be invulnerable 🤔 ...
😮💨👉(Proceed to takes out Cash on my pocket)
Xbox
more campaign please!