NOTE: In the update, I added a dashless berry at the end of last room in Start. It's not on the video, as it was added later. All you have to do is to beat the screen without dashing.
I really love this one, it's really creative and it's not like one of those super hard maps where you would spend 15 minutes on a screen Really did an amazing job
Very casual and chill it's as if it's part of the normal base game it isn't as hard as farewell but it is a good connection piece between core and farewell it's casual and cool unlike some mods where you need precise platforming this mod is great
I felt like they'd be more obvious if they're a little bit out of your way. When making my collab map, which was an inspiration for this, people often didn't notice that the waterfalls change the tempo, therefore I wanted to give the player some room to explore
@@Ezel_142 maybe add a small room near the beginning that has 2 waterfalls that go from a really slow tempo to a really fast tempo? (and like just the block on top, no obstacles just a hallway) this would make it hella obvious that *something* is changing the speed, which would prompt the exploration/experimentation that leads to finding out about the waterfalls
@@sighmon5640 I'm probably gonna add some decal that makes it more obvious on what certain waterfalls do, because some people criticized them for being not very colorblind friendly
NOTE: In the update, I added a dashless berry at the end of last room in Start. It's not on the video, as it was added later. All you have to do is to beat the screen without dashing.
I really love this one, it's really creative and it's not like one of those super hard maps where you would spend 15 minutes on a screen
Really did an amazing job
thanks
maps where YOU wouldn't spend 15minutes on a screen.
Rythm screen are the worst for me, i always sucked at this kind of thing
@@liocdeparmesan3885 skill issue
ah yes the musical rectangles
Yo, that moving touch switch is really cool. What mod (if any) is it from?
It's a helper from Outcast Outback
Wow this is amazing I'm definitely playing it
Very casual and chill it's as if it's part of the normal base game it isn't as hard as farewell but it is a good connection piece between core and farewell it's casual and cool unlike some mods where you need precise platforming this mod is great
Me is a crazy cool creator. Never heard of them before
I heard Me is also a bit of a jerk too
@@Ezel_142 heard those rumors are false tho.
I also heard he was a talented and nice person.
That ending hits hard, much like the original game, that means you did a great job
If this is a speedrun it will be insane :o
that second berry was awesome
good job, very well made!
you should move those waterfalls near the beginning so they're directly in front of the entrance in order to better teach that mechanic
I felt like they'd be more obvious if they're a little bit out of your way. When making my collab map, which was an inspiration for this, people often didn't notice that the waterfalls change the tempo, therefore I wanted to give the player some room to explore
imma be honest, i didn't even notice the waterfalls until i read this comment. agree with op here
@@Ezel_142 maybe add a small room near the beginning that has 2 waterfalls that go from a really slow tempo to a really fast tempo? (and like just the block on top, no obstacles just a hallway)
this would make it hella obvious that *something* is changing the speed, which would prompt the exploration/experimentation that leads to finding out about the waterfalls
@@sighmon5640 I'm probably gonna add some decal that makes it more obvious on what certain waterfalls do, because some people criticized them for being not very colorblind friendly
The ending is sad. Will there be any continuation?
I planned a b-side for it but currently it's not on very high priority. There's some custom cassette stuff that'd be fun to mess around with
@@Ezel_142 be careful though! b-sides can’t have different cassette block music without a new code mod (unless that exists)
Alt Title: Stubborness 2
great map!
woah this is so creative
collab part much
Guys I made it to cassette room
Hey did u do the Rhythm Realm map in the spring collab too? I loved that one
Rhythm Realm is what inspired me to make a full level around cassette blocks
Dats goood
this "me" person does a lot of stuff, i wonder who that might be
Nice job with all that. But what's with the glitch effects?
just a visual effect
Wassup donky ezel meneer
The barely audible music and those loud sounds are kinda eerie
That was the point, creating a gloomy atmosphere
@@Ezel_142 and you did a great job at it haha