it doesnt allow to render frames as jpeg format i can just render as exr and has a file size of 55 mb at 1920*1080 resolution also takes 30 minutes of rendering time for a 22 seconds video
+Ivan Filatov Hello, I'm not sure what you mean. If you are referring to simply clicking a button to render out one high quality image, then no, that is not how the engine is set to run. You can spit out frames at any resolution you like though.
Editor Engine / Lua: Global table not found: `ProjectFlowCallbacks` Editor Engine / Flow: Flow Lua reference is not a function: `ProjectFlowCallbacks.recordMovieStart` Editor Engine / Lua: Global table not found: `AppkitFlowCallbacks` Editor Engine / Flow: Flow Lua reference is not a function: `AppkitFlowCallbacks.set_active_camera` Editor Engine / Lua: Global table not found: `AppkitFlowCallbacks` Editor Engine / Flow: Flow Lua reference is not a function: `AppkitFlowCallbacks.print_to_screen`
i downloaded the project provided in this tutorial, since i am using version 1.3.65 i migrated from old project. Changed my directory in settings.ini file to desktop folder for saving the frames. when i open the level i got these errors above.
Great tutorial, Dan!
Can you please explain how did you set up that physics scene. In my project dynamic objects dont collide with static or keyframed objects?
Thank you!
But actual version of stingray have this function (see story tab)
I'm a beginner Can explain briefly how to generate video or Image sequences from Stingray ?
the video above is outdated but will still work. there is now a plugin in Stingray to allow for screen capture and output.
it doesnt allow to render frames as jpeg format i can just render as exr and has a file size of 55 mb at 1920*1080 resolution also takes 30 minutes of rendering time for a 22 seconds video
@Dan Matlack Hi , i have one question can i make Fotball or racing game in stingray ?
you can create anything you like. :)
Dan Matlack
Thanks :)
Is it possible to create render passes in Stingray?
+Ivan Filatov Hello, I'm not sure what you mean. If you are referring to simply clicking a button to render out one high quality image, then no, that is not how the engine is set to run. You can spit out frames at any resolution you like though.
+Dan Matlack I think he means rendering a diffuse pass/spec pass/ao pass/etc..
Editor Engine / Lua: Global table not found: `ProjectFlowCallbacks`
Editor Engine / Flow: Flow Lua reference is not a function: `ProjectFlowCallbacks.recordMovieStart`
Editor Engine / Lua: Global table not found: `AppkitFlowCallbacks`
Editor Engine / Flow: Flow Lua reference is not a function: `AppkitFlowCallbacks.set_active_camera`
Editor Engine / Lua: Global table not found: `AppkitFlowCallbacks`
Editor Engine / Flow: Flow Lua reference is not a function: `AppkitFlowCallbacks.print_to_screen`
i downloaded the project provided in this tutorial, since i am using version 1.3.65 i migrated from old project. Changed my directory in settings.ini file to desktop folder for saving the frames. when i open the level i got these errors above.
lua is easyer than c#?
languages are as easy as the amount of time you spend learning them :)