Stingray Render to Frames (movie)

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  • Опубликовано: 10 ноя 2024

Комментарии • 15

  • @andycarter7064
    @andycarter7064 9 лет назад

    Great tutorial, Dan!

  • @cobansalata9950
    @cobansalata9950 7 лет назад

    Can you please explain how did you set up that physics scene. In my project dynamic objects dont collide with static or keyframed objects?

  • @tvortsa
    @tvortsa 6 лет назад

    Thank you!
    But actual version of stingray have this function (see story tab)

  • @IrshadHarid
    @IrshadHarid 7 лет назад

    I'm a beginner Can explain briefly how to generate video or Image sequences from Stingray ?

    • @danmatlack3892
      @danmatlack3892  7 лет назад

      the video above is outdated but will still work. there is now a plugin in Stingray to allow for screen capture and output.

    • @alicanyeksan
      @alicanyeksan 6 лет назад

      it doesnt allow to render frames as jpeg format i can just render as exr and has a file size of 55 mb at 1920*1080 resolution also takes 30 minutes of rendering time for a 22 seconds video

  • @castiel3337
    @castiel3337 8 лет назад

    @Dan Matlack Hi , i have one question can i make Fotball or racing game in stingray ?

    • @danmatlack13
      @danmatlack13 8 лет назад

      you can create anything you like. :)

    • @castiel3337
      @castiel3337 8 лет назад

      Dan Matlack
      Thanks :)

  • @ivanfilatov5482
    @ivanfilatov5482 8 лет назад

    Is it possible to create render passes in Stingray?

    • @danmatlack3892
      @danmatlack3892  8 лет назад

      +Ivan Filatov Hello, I'm not sure what you mean. If you are referring to simply clicking a button to render out one high quality image, then no, that is not how the engine is set to run. You can spit out frames at any resolution you like though.

    • @ThreeDeeMaxr
      @ThreeDeeMaxr 8 лет назад

      +Dan Matlack I think he means rendering a diffuse pass/spec pass/ao pass/etc..

    • @alicanyeksan
      @alicanyeksan 8 лет назад

      Editor Engine / Lua: Global table not found: `ProjectFlowCallbacks`
      Editor Engine / Flow: Flow Lua reference is not a function: `ProjectFlowCallbacks.recordMovieStart`
      Editor Engine / Lua: Global table not found: `AppkitFlowCallbacks`
      Editor Engine / Flow: Flow Lua reference is not a function: `AppkitFlowCallbacks.set_active_camera`
      Editor Engine / Lua: Global table not found: `AppkitFlowCallbacks`
      Editor Engine / Flow: Flow Lua reference is not a function: `AppkitFlowCallbacks.print_to_screen`

      i downloaded the project provided in this tutorial, since i am using version 1.3.65 i migrated from old project. Changed my directory in settings.ini file to desktop folder for saving the frames. when i open the level i got these errors above.

  • @soorenaasl9519
    @soorenaasl9519 7 лет назад

    lua is easyer than c#?

    • @danmatlack3892
      @danmatlack3892  7 лет назад

      languages are as easy as the amount of time you spend learning them :)