It's a clever, elegant system. I like it quite a bit. I have several other games vying for my attention at the moment, but I will get to it in time. It strikes me as a great game for teaching new players. I know some people will think the focus on the Maze and little else to be a positive, but I personally like to explore the other parts of my character's life.
in the case of Mazes, no. There are some titles that include the PDF or access to a download, but most do not. I'm looking to add more support for digital versions in the coming weeks!
It is a system that has its charm and I played it thouroghly with my group. But at its core it is a kind of a flawed system if you not heavily homebrew on your own. Especially regarding the usage of Stars.
@@jcraigwilliams70 You have no reference whatsoever regarding the in-game power of a Star-usage. Yes, it is mentioned that by spending a "Star" you get to have the "real" hero stuff but - How many thugs can be killed by a fireball? What about adversaries who are neither minions nor full fledged villains? How many of those can be decimated by a Star-usage, 5, 10, or even more? What if players want to combine their Star-usage for effect. Where is the limit? Can they kill the main monster without a even a harrowing fight? If not what exactly is the effect on the monster and what are Stars good for in the first place? My players waded through most of the adventure´s obstacles by using Stars and describing heroic features annihilating the obstacles and in the end it wasn´t that satisfactory to them because there weren´t any references for using them in the game.
@@lechevalier6261 I don't know... Maybe it's because I've been mostly playing narrative games for the past few years, but I don't find this too bad. They give you guidance under each Aspect, telling you what it can be used for. ("How many thugs can be killed by a fireball? " The book says "Hurl a fireball to damage the whole room") This is where the old-school approach of "rulings, not rules" would come in. For me, that fireball might wipe out all the mooks in a room, but maybe only a couple of more powerful foes. It would also depend on what's narratively important and what's fun for the group. But given that Stars are spent to cast spells, one could just judge by that, saying that any Star spend has an effect roughly equal to a spell.
@@jcraigwilliams70 Thanks for replying - you are right by saying it is more rulings than rules. But even in the worst OSR game I have played so far you always had a firm grounding from which to make your ruling. I don´t know there is something missing and I wished the makers of the game would have poured a little more lifeblood into it. It is a bit of a lackluster, but hey this is just my opinion ☺
It's a clever, elegant system. I like it quite a bit. I have several other games vying for my attention at the moment, but I will get to it in time. It strikes me as a great game for teaching new players. I know some people will think the focus on the Maze and little else to be a positive, but I personally like to explore the other parts of my character's life.
lot of interesting mechanics. I can see it would have a lot different feel then D&D.
I enjoyed your review. I’ve just got too many different kinds of games to try to play solitaire in.
Very very good
Definitely on my wishlist. Such an ingenious approach!
And I'm always looking for spell systems that don't need real world tomes of spells.
agreed! I think I'm most intrigued by how the magic system works in play
Looks neat
Great page through. Been thinking about this. If we buy from your site do we get the pdf?
in the case of Mazes, no. There are some titles that include the PDF or access to a download, but most do not. I'm looking to add more support for digital versions in the coming weeks!
It is a system that has its charm and I played it thouroghly with my group. But at its core it is a kind of a flawed system if you not heavily homebrew on your own. Especially regarding the usage of Stars.
Thanks for the insight!
What did you find problematic with the Stars?
@@jcraigwilliams70 You have no reference whatsoever regarding the in-game power of a Star-usage. Yes, it is mentioned that by spending a "Star" you get to have the "real" hero stuff but - How many thugs can be killed by a fireball? What about adversaries who are neither minions nor full fledged villains? How many of those can be decimated by a Star-usage, 5, 10, or even more? What if players want to combine their Star-usage for effect. Where is the limit? Can they kill the main monster without a even a harrowing fight? If not what exactly is the effect on the monster and what are Stars good for in the first place? My players waded through most of the adventure´s obstacles by using Stars and describing heroic features annihilating the obstacles and in the end it wasn´t that satisfactory to them because there weren´t any references for using them in the game.
@@lechevalier6261 I don't know... Maybe it's because I've been mostly playing narrative games for the past few years, but I don't find this too bad. They give you guidance under each Aspect, telling you what it can be used for. ("How many thugs can be killed by a fireball? " The book says "Hurl a fireball to damage the whole room")
This is where the old-school approach of "rulings, not rules" would come in. For me, that fireball might wipe out all the mooks in a room, but maybe only a couple of more powerful foes. It would also depend on what's narratively important and what's fun for the group.
But given that Stars are spent to cast spells, one could just judge by that, saying that any Star spend has an effect roughly equal to a spell.
@@jcraigwilliams70 Thanks for replying - you are right by saying it is more rulings than rules. But even in the worst OSR game I have played so far you always had a firm grounding from which to make your ruling. I don´t know there is something missing and I wished the makers of the game would have poured a little more lifeblood into it. It is a bit of a lackluster, but hey this is just my opinion ☺
Is this solo?
ah, sounds like it is not solo
alas, it runs best with a maze controller and at least 3 players
Cha'alt!
Arc-a-types
Gah! I'll have to work on that