tyFlow & tySplines Particle Paths Beginner 3Ds Max Tutorial by

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  • Опубликовано: 26 окт 2024

Комментарии • 93

  • @MikeLugnegard
    @MikeLugnegard 2 месяца назад

    Always easy to follow along and no skipped steps! Thanks!

  •  4 года назад +1

    Thank you for TyFlow tutorials. I love TyFlow tutorials. Please share more tutorial about TyFlow.

    • @RedefineFX
      @RedefineFX  4 года назад

      There's a lot more coming soon!

  • @jimmwagner
    @jimmwagner 4 года назад +7

    Guess all the fiber optic companies can now have super quick / awesome looking animations.

  • @EbolaStew
    @EbolaStew Год назад +1

    Love it. Short and sweet and to the point.

  • @johndennis8286
    @johndennis8286 2 года назад +2

    I literally watched almost all videos today they are amazing...i wish theres more update tutorials for tyflow

    • @RedefineFX
      @RedefineFX  2 года назад +1

      Thanks a lot!

    • @johndennis8286
      @johndennis8286 2 года назад +1

      @@RedefineFX can you upload more on tyflow.?

    • @yohatch
      @yohatch 2 года назад

      @@RedefineFX Is there any way to make the splines grow for a while, and than make them follow the particle, keeping the same length? Btw, thanks for tutorials, you're amazing.

  • @EbolaStew
    @EbolaStew 4 года назад +1

    Another great, quick tutorial. Thanks, Jesse.

  • @Hominoid_for
    @Hominoid_for Год назад

    Thank you! Awesome!

  • @massimoblast5178
    @massimoblast5178 3 года назад

    Dude, you are the MEN! thnks x 1000k for all your tutors !

  • @truthofgodguyana3881
    @truthofgodguyana3881 4 года назад +1

    Simple and easy love it bro

  • @daanthijssen1748
    @daanthijssen1748 2 года назад

    Great stuff!

  • @hairulanuaronline
    @hairulanuaronline 3 года назад

    Bravo. Great video. Thumbs up.

  • @david_ouro
    @david_ouro 3 года назад

    Thank you so much!

  • @ochakoravity869
    @ochakoravity869 3 года назад

    Amazing tutorial!

  • @mfkhan127
    @mfkhan127 3 года назад

    Good tutorial, thanks

  • @الجرويللدعايةوالاعلان

    Good and beautiful any program.

  • @patrickg.1521
    @patrickg.1521 Год назад

    Hello and thanks for your tutorials on TyFlow , it realy helps . I am following this one and as soon as i pick the sphere as ''position object '' it grabs TyFlow cursor and the minute i change display as box it grabs ''the sphere and TyFlow's cursor . What am i doing wrong ? Thanks

  • @florencianievarobles9501
    @florencianievarobles9501 4 года назад +2

    Hi there, Your tutorials are amazing. Where can I see how to export these TysplineMesher to Poly? Thank you.

  • @CONNER23
    @CONNER23 8 месяцев назад

    Man, what a great tutorial, congratulations! How can I make this animation slower? the retimer does not act on the spline path

    • @RedefineFX
      @RedefineFX  8 месяцев назад

      Just add a slow operator

    • @CONNER23
      @CONNER23 8 месяцев назад

      I'm trying to change the speed in the slow operator but even leaving it at 99% it's still fast, and it ends up leaving very crowded lines, I've spent hours trying to solve it and nothing :/@@RedefineFX

    • @RedefineFX
      @RedefineFX  8 месяцев назад

      @CONNER23 I see. In that case I don’t know actually either

  • @risnandarmultimedia5296
    @risnandarmultimedia5296 3 года назад

    please add more trick for other operators.. thanks Jessi

  • @majklnajt1772
    @majklnajt1772 3 года назад

    many thanks man:)

  • @FEDERICOLEGORRETA
    @FEDERICOLEGORRETA 2 года назад

    hi Jesse another amazing tutorial, with what operator i can start fade away to invisible the trajectory of the spline, after a specific number of frames o time?

    • @RedefineFX
      @RedefineFX  2 года назад +1

      You can do that just inside the tyspline settings with max age and max length, no additional operator is needed

  • @carlylloyd2469
    @carlylloyd2469 20 дней назад

    How would you add motion blur to the splines?

  • @benperham
    @benperham 4 года назад +1

    Great tutorial, good pace and clear instructions. Any ideas on how to get the splines renderable in Arnold though? TyFlow Mesh hasn't helped nor has changing geometry mode from Tube to Mesh in the Spline Mesher options.
    Edit: Just FYI, they render in scanline but not Arnold.
    Edit 2: Figured it out. Apply tySplineExtrude to the tySpline.

    • @RedefineFX
      @RedefineFX  4 года назад

      Thank you and I don’t know as I don’t use Arnold. Please ask in the tyflow forum.

    • @benperham
      @benperham 4 года назад +1

      @@RedefineFX I figured it out and added the fix to my original comment. Thanks for replying 👍

    • @EbolaStew
      @EbolaStew 4 года назад

      It also works to just set the tySplines object in the modifier stack to "Enable in Render"/Viewport. Like a regular Max spline object.

  • @polyrider81
    @polyrider81 4 года назад

    That's fantastic. Previously it was kind of c4d territory, it's great that you showed how to make it in max/tf. Like and sub

  • @Alex140803
    @Alex140803 2 года назад

    Awesome! I wonder if there any way to loop the animation of falling particles, or any other tyflow related stuff without using any other software?

  • @GD15555
    @GD15555 3 года назад

    is there anyway to make these spline paths dynamic? We want our villain character to pick up a target object with ivy and throw him. Everything works only when both objects are stationary. How can I make paths bend around dynamic objects? Thank you

  • @ringoze
    @ringoze 5 месяцев назад

    How to orient the particles to STRICTLY follow the path/s like arrows would do. Only Particle Flow seems to be able to achieve this.

  • @waxx37
    @waxx37 3 года назад

    Great tutorial!! Question....could the splines be replaced with light trails that fade? I've been having MAJOR difficulty with this.

    • @RedefineFX
      @RedefineFX  3 года назад

      yes this is covered in my tyflow basecamp course

  • @SuperSuperka
    @SuperSuperka 4 года назад +2

    Is it possible to use lights as particles instead of geometry?

    • @RedefineFX
      @RedefineFX  4 года назад +1

      Yes you can apply that same Vray light material to the spline OR use the spawn operator to create a trail of particles and make those lights and so on...many ways to do something like that ;)

    • @RedefineFX
      @RedefineFX  4 года назад +1

      @@the_3rdKind Thank you. And definitely. Tons of possibilities!

    • @SuperSuperka
      @SuperSuperka 4 года назад

      @@RedefineFX No No, VrayLight Mat is not what I need. A set of instanced spotlights - that what I need.

  • @DatNguyen-ms9db
    @DatNguyen-ms9db 4 года назад

    Nice tutorial as always! I have a question: Instead of particles, How to make multiple objects fly following a path?

    • @leodeigo9602
      @leodeigo9602 4 года назад

      I'm not an expert at this by any means but maybe trying birth object instead would make it work

  • @barrysmith8988
    @barrysmith8988 4 года назад

    Good tutorial. I've retimed the particles to move along the spline over 1000 frames, but how do I get the spline paths to do the same?
    .

    • @RedefineFX
      @RedefineFX  4 года назад

      Tyspline has its own retimer

  • @Iamvoxelbender
    @Iamvoxelbender 4 года назад

    Loved this :)
    My second tutorial that I gone through and done in 3D Max, thanks to you. Wanted to ask: is there a way to use various materials for the Spline Mesher ? Like if I don’t want all of the spline path to be the same, is it possible to assign different materials for different paths ? And particles for that matter. Thank you :)

    • @RedefineFX
      @RedefineFX  4 года назад +1

      Thanks. Have you tried applying a multi sub object material to the tysplines?

    • @Iamvoxelbender
      @Iamvoxelbender 4 года назад

      RedefineFX no, did not try that. If I will - how will the material distribute among all those spline meshes. How will it know what sub material to apply to every mesh ? Can it be controlled ? Thank you for your help :)

    • @RedefineFX
      @RedefineFX  4 года назад

      @@Iamvoxelbender I honestly have no idea because I've never done it.

    • @Iamvoxelbender
      @Iamvoxelbender 4 года назад

      RedefineFX no worries :) I’ll look around and experiment. Will update here if I figure this out. Thanks :)

    • @RedefineFX
      @RedefineFX  4 года назад

      @@Iamvoxelbender If you ask in the tyflow facebook group or forum lots of people are there with answers ;)

  • @damnfail9316
    @damnfail9316 3 года назад

    can you render motion blur with tymesh? because i can't..

  • @yohatch
    @yohatch 2 года назад

    Is there any way to make the splines grow for a while, and than make them follow the particle, keeping the same length?

  • @noemimillan447
    @noemimillan447 4 года назад

    Great tut!, how would you animate those tysplines, sth like noise but animated, right now they just remain static thank you!

    • @RedefineFX
      @RedefineFX  4 года назад +1

      Too complex to describe in a comment but check out the tyflow Facebook group for tips

  • @cyberboogie5991
    @cyberboogie5991 4 года назад

    do you have anything on particles inside other particles?

  • @harish1234567890
    @harish1234567890 3 года назад

    How can I apply gradient map or make this lines in 2 colors

    • @RedefineFX
      @RedefineFX  3 года назад

      material ID operator + multi sub object material + play with the UV mapping under tyspline settings

    • @harish1234567890
      @harish1234567890 3 года назад

      @@RedefineFX Thanks for replying

  • @juancarlosgzrz
    @juancarlosgzrz 2 года назад

    So, how do you stop a bunch ofparticles speed to a halt?

    • @RedefineFX
      @RedefineFX  2 года назад +1

      slow or stop operator or just delete the birth particles and the splines will remain alive

    • @juancarlosgzrz
      @juancarlosgzrz 2 года назад

      @@RedefineFX thanks!

  • @milangohel6505
    @milangohel6505 4 года назад

    how to render effct and set lighting ill complete same as your tutorial but render video not look like yours

  • @rocksy1303
    @rocksy1303 4 года назад

    what is the best ? tyflow and thinking particles ?

    • @RedefineFX
      @RedefineFX  4 года назад

      comparing them is a waste of your time.

    • @maochiou2698
      @maochiou2698 4 года назад

      HUDINI / Blender / C4D lol , Just pick one you love and use it.
      Software is just tools.

  • @cjh3916
    @cjh3916 4 года назад

    I have a question.
    Do you think Rayfire and FumeFX lost their competitive edge because of TyFlow and Phoenix FD?

    • @DualityEdits
      @DualityEdits 4 года назад +1

      Dono about fumefx but im pretty sure rayfire is pretty useless by now? Unless you just want a broken logo or something for another app, atleast thats what i use it for

    • @RedefineFX
      @RedefineFX  4 года назад +1

      I think there’s a time and place for all of these great packages depending on the project. In this very moment, however, the combination of Phoenix & tyflow is very hard to beat because you can do SO MUCH with them.

    • @cjh3916
      @cjh3916 4 года назад

      You've been a great help. Thank you very much.

    • @Deloix
      @Deloix 4 года назад +1

      FumeFX still have best solver, but its developer is "stubborn mule" and he did not catch trends and ideas and his software is nearly same as 10 years ago. he made just some improvements in last releases but it is late and Fume is nearly dead. PhoenixFD is great for quick setups and have more realistic vorticity, but i think it have ugliest solver I worked with, but still usable... lowres simulations are unusable without motion blur because they ar blocky looking(voxels)... FumeFX was usable sometimes even with lowres sims.
      Rayfire is still good for shuttering objects... still have more options than tyFlow or Thinking Particles for quick object shutter, but its physic is just key animation based and not that flexible as tyFlow can be.

  • @denisskatkov2863
    @denisskatkov2863 4 года назад

    I have a question, can I adjust the length of the spline, so that this spline disappears with time?
    thanks.

    • @RedefineFX
      @RedefineFX  4 года назад +2

      Yes it’s under the tyspline settings

  • @azammirker
    @azammirker 4 года назад

    Awesome Stuff..How can we control speed or key framing to increase number of frames?...is there anyone?

    • @RedefineFX
      @RedefineFX  4 года назад +1

      tyspline mesher has a Retimer

  • @svetlanammkr784
    @svetlanammkr784 4 года назад

    Hello, it wil work at Corona Render, or only Vray?

    • @RedefineFX
      @RedefineFX  4 года назад +1

      Should work with corona and other renderers

  • @ishtiaqurrahman7220
    @ishtiaqurrahman7220 4 года назад

    Particles System Sir Step By Step Tutorial Possible..?

  • @Stanislavlvanov
    @Stanislavlvanov 4 года назад

    Fire FX Course Trailer by RedefineFX ?????????????????????

  • @iancrawford2496
    @iancrawford2496 4 года назад

    I am subscribing after this video. 5 minutes for all that info? Most people would've mentioned their cat's urinary track infection at least twice by now and the whole video would be 45 minutes.

  • @xypher83
    @xypher83 4 года назад

    hi! how to color the spline with a gradient, based on velocity?

    • @RedefineFX
      @RedefineFX  4 года назад

      Custom properties operator look that up