Your mention of rivals being hard to get it to is interesting to me. This is my first fighter of any kind and i've been loving it. I think the biggest thing is new players need to both be willing to suck AND really enjoy the process of slowly improving at the kind of mechanical requirements of the game. I have no clue what other fighters are like but Rivals has been plenty accessible for my shit ass. Improvements to the explanation of mechanics within the game is the largest issue that I would want to see. It's been a mess for me to figure out what terms mean like crouch cancelling, DI, SSDI, ASDI, Endlag, wave dashing and so on.
Being hard for new players to get into isn't just about how difficult the game is but content too. Rivals is to be frank, shit with single player content. It has no story for now, arcade mode is basic, no extra modes (break the targets, survival, multiman, challenges, etc), or collectibles. I believe that for a lot of casual players fallinging love with the game happens before you start wanting to be good at it and mechanics alone doesn't do that for everyone. I for one fall in love with characters and have always picked my main for vibes and story (Please let Ranno do something). Their gameplay is secondary to that for me. That's not to say difficulty isn't a part of it. Rivals is easy to do the mechanics but hard to apply them. Fine, but its a weird learning curve for a fighting game. Like you said people have to be willing to suck but this is a bad game to suck at. True of most fighters but I would say getting stomped in a platfighter feels extra bad. It's smothering and really feels like you can't do anything, especially when the game is as fast and unforgiving as Rivals. Being 3 stocked is a low that being perfected can never match.
Yeah I think Rivals is fairly accessible all things considered. Also here's some bonus info for you bro. Crouch cancelling - hold down while getting hit on the ground, and you'll stay on the ground to retaliate quickly. DI - when hit hold perpendicular to an attackes knockback angle, and you can influence the angle to be higher (usually helps you survive kill moves) or lower (usually helps you get away while being comboed). For both cc and di, you can actually see arrows on hit that show the direction that player was holding Wave Dash - cancel a jump (meaning interrupt the first few frames of jump) with an air dodge the side or even angled into the stage/platform. Wave dashing has a lot of application, but I find it most useful for faking an approach or as a burst of movement for a tilt (wave dashing is treated as standing/walking so it helps mitigate accidental dash attacks) End lag - this one is SUPER simple. It just means the time after a move before you can input another move. So the reason you can't do twenty attacks in 5 seconds is that you have to wait for the endlag. Sometimes you'll hear people use endlag more liberally, such as for hit stun
@@Winterking44 I don't think it's fair to say it has bad single player content, personally. The way I see it, it's a fighting game, so it's designed specifically for 1v1s. To me, fighting cpus is the best singleplayer content the game could have, and all the side modes in rivals and the smash games for example, are just worse designed bonus gimmicks. I've never understood the appeal of what seems like an objectively inferior expression of a game's mechanics. And "seems" is the keyword there since a lot of people feel that way. I just don't understand
@@micahrobbins8353 I agree it's a fighting game but a lack of variety can be bad for any game. Like you said people love the side modes in other games. In my own experience I've spent hours in smash just reading trophies, doing homerun contest or beating challenges. It's just a way to mix up the game. Break the targets is fun but we can only do it in arcade at the moment.
10:28 For people in chat asking if you can Up strong oos. Yes you can, even without Jump cancel. Because you can cancel the "Shield release" state with an up strong or an up b. You dont have to wait the full 10 frames of it.
That’s my main issue with Melee, honestly. It feels impossible to actually get into, especially if you’ve played a later Smash game before it (in my case 4 and Ultimate were the Smash games I’ve played). Rivals 2 is definitely tough but it feels a lot more doable
@@matthewosterman9030 Fors is easily bottom 3 if not worst in the game. He's definitely viable so maybe it's wrong to say he's "bad", but at certain point isn't that just a different way to say he's one of the worst?
honest does not mean bad to be clear Also, why not switch off forsburn if he’s so bad? Seems like u could be having more fun. Especially on zetter. i like zetter :)
I agree. Also idk how the character creating clones of themselves to try and decieve their opponent, and also turning invisible in smoke (along with a whole slew of other mechanics) can in amyway be considered the most honest in Rivals. I think Clairen/Zetter are probably the most honest, but like you said that doesnt make them bad. But you figure out what they can do pretty quicklu conpared to the rest of the cast
@@n8icuss The thing is, those mechanics rarely actually deceive opponents who know what they're doing, since the game is so fast-paced. Zetter and Clairen are both pretty unga-bunga so idk if I'd consider them to be honest either.
@@n8icuss Zetter maybe, but Clairen gets so much extra value for just playing the game. Getting tippers is basically a coin flip even if you aren't actively trying for them. She's got big, strong, disjointed hitboxes and crazy low end lag compared to Rivals 1. Her gameplan is probably the simplest, but I dunno if I'd call that honest.
As a melee player, rivals 2 is nothing like melee lmao, we have wavedashing and that’s it lmao, the best character (atm) is a proper zoner with a pm mewtwo float
Your mention of rivals being hard to get it to is interesting to me. This is my first fighter of any kind and i've been loving it. I think the biggest thing is new players need to both be willing to suck AND really enjoy the process of slowly improving at the kind of mechanical requirements of the game. I have no clue what other fighters are like but Rivals has been plenty accessible for my shit ass. Improvements to the explanation of mechanics within the game is the largest issue that I would want to see. It's been a mess for me to figure out what terms mean like crouch cancelling, DI, SSDI, ASDI, Endlag, wave dashing and so on.
Being hard for new players to get into isn't just about how difficult the game is but content too. Rivals is to be frank, shit with single player content. It has no story for now, arcade mode is basic, no extra modes (break the targets, survival, multiman, challenges, etc), or collectibles. I believe that for a lot of casual players fallinging love with the game happens before you start wanting to be good at it and mechanics alone doesn't do that for everyone. I for one fall in love with characters and have always picked my main for vibes and story (Please let Ranno do something). Their gameplay is secondary to that for me.
That's not to say difficulty isn't a part of it. Rivals is easy to do the mechanics but hard to apply them. Fine, but its a weird learning curve for a fighting game. Like you said people have to be willing to suck but this is a bad game to suck at. True of most fighters but I would say getting stomped in a platfighter feels extra bad. It's smothering and really feels like you can't do anything, especially when the game is as fast and unforgiving as Rivals. Being 3 stocked is a low that being perfected can never match.
Yeah I think Rivals is fairly accessible all things considered.
Also here's some bonus info for you bro.
Crouch cancelling - hold down while getting hit on the ground, and you'll stay on the ground to retaliate quickly.
DI - when hit hold perpendicular to an attackes knockback angle, and you can influence the angle to be higher (usually helps you survive kill moves) or lower (usually helps you get away while being comboed).
For both cc and di, you can actually see arrows on hit that show the direction that player was holding
Wave Dash - cancel a jump (meaning interrupt the first few frames of jump) with an air dodge the side or even angled into the stage/platform. Wave dashing has a lot of application, but I find it most useful for faking an approach or as a burst of movement for a tilt (wave dashing is treated as standing/walking so it helps mitigate accidental dash attacks)
End lag - this one is SUPER simple. It just means the time after a move before you can input another move. So the reason you can't do twenty attacks in 5 seconds is that you have to wait for the endlag. Sometimes you'll hear people use endlag more liberally, such as for hit stun
@@Winterking44 I don't think it's fair to say it has bad single player content, personally. The way I see it, it's a fighting game, so it's designed specifically for 1v1s. To me, fighting cpus is the best singleplayer content the game could have, and all the side modes in rivals and the smash games for example, are just worse designed bonus gimmicks. I've never understood the appeal of what seems like an objectively inferior expression of a game's mechanics. And "seems" is the keyword there since a lot of people feel that way. I just don't understand
@@micahrobbins8353 I agree it's a fighting game but a lack of variety can be bad for any game. Like you said people love the side modes in other games. In my own experience I've spent hours in smash just reading trophies, doing homerun contest or beating challenges. It's just a way to mix up the game. Break the targets is fun but we can only do it in arcade at the moment.
@@Winterking44 yeah that's true variety is always nice to have. In this case, it's just not for me I suppose
5:53 might be the sickest ranno play I've seen in Rivals 2
10:28 For people in chat asking if you can Up strong oos. Yes you can, even without Jump cancel. Because you can cancel the "Shield release" state with an up strong or an up b. You dont have to wait the full 10 frames of it.
That makes things a lot easier, I was jumping lol
Watching their online sessions makes me wonder how VoiD took the W at the Throne 2
Marss is kinda nice in this game
Super nice
well played void!
I felt like overall Rivals 2 is easier to get into than Melee for sure, Ultimate is debatable. The tech is generally easy in Rivals 2.
That’s my main issue with Melee, honestly. It feels impossible to actually get into, especially if you’ve played a later Smash game before it (in my case 4 and Ultimate were the Smash games I’ve played). Rivals 2 is definitely tough but it feels a lot more doable
Ultimate is def easy to get into and easy to learn.
flames 🔥🔥
No shot bro name drops me in the first 10 seconds of the video…
lego void
LETS GO VOID ❤
W
LEGGO VOID
Does Void actually enjoy playing rivals 2? Every video just seems like he’s unhappy
He does, he's just been frustrated with how bad Fors is. But he still got him to level 200+
@@illusry7631holy shit i didn’t know it went that high
Fors is not bad this game is just a melee vein which void isn’t used to
@@matthewosterman9030 void is pretty good at melee ngl. Not great by any means but better than average
@@matthewosterman9030 Fors is easily bottom 3 if not worst in the game. He's definitely viable so maybe it's wrong to say he's "bad", but at certain point isn't that just a different way to say he's one of the worst?
If you this is just melee you're wrong, game is extremely easy compared to melee lol. I dont think rivals is hard to get into at all.
Ever thought of maining ranno? Your smash 4 shiek was of legend and they are similar.
67 ping is vomit inducing
2:25 i like the game, not a fan of the floor hugging giving frame advantage like that.
Unfortunately its a necessary evil cause the game needs the defense option out of hit
@@ravencg7709 Shields tank like 50% damage man they need to nerf both of em atleast a little
@ I agree, but we still need to have it in the game in some form to counter true combos
@@ravencg7709 I don't disagree with that. Imo the mechanics are good theyre just overtuned
@@bumibomber I’m pretty sure we are both just agreeing lmao
Marss got some serious Gene Belcher vibes about him
Rudest, most devastating title
honest does not mean bad to be clear
Also, why not switch off forsburn if he’s so bad? Seems like u could be having more fun. Especially on zetter. i like zetter :)
No idea why he doesn’t play ranno since ranno is literally shiek
I agree. Also idk how the character creating clones of themselves to try and decieve their opponent, and also turning invisible in smoke (along with a whole slew of other mechanics) can in amyway be considered the most honest in Rivals. I think Clairen/Zetter are probably the most honest, but like you said that doesnt make them bad. But you figure out what they can do pretty quicklu conpared to the rest of the cast
He has mentioned that rivals 1 forsburn is his favorite plat-fighter character of all time, so i imagine he just enjoys the playstyle.
@@n8icuss The thing is, those mechanics rarely actually deceive opponents who know what they're doing, since the game is so fast-paced. Zetter and Clairen are both pretty unga-bunga so idk if I'd consider them to be honest either.
@@n8icuss Zetter maybe, but Clairen gets so much extra value for just playing the game. Getting tippers is basically a coin flip even if you aren't actively trying for them. She's got big, strong, disjointed hitboxes and crazy low end lag compared to Rivals 1. Her gameplan is probably the simplest, but I dunno if I'd call that honest.
What is this? Throne 2 Grand Finals?
Ur better
Aaaa
my boi paying extra for these bots to comment lmaoo
90% of comments being g bota not something I thought I'd see today
No one pays for these bots dumbass. They are a separate scam network on RUclips.
Lmao
Were they looking for keywords? Never seen this many on one platform fighter video before.
As a melee player, rivals 2 is nothing like melee lmao, we have wavedashing and that’s it lmao, the best character (atm) is a proper zoner with a pm mewtwo float
Fleet isnt top 1 lol