District Discounting Demystified: The Obscure Mechanic Civ 6 Pros Use to WIN!

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  • Опубликовано: 20 май 2024
  • #civilization6 #strategy #multiplayer #civ6 #civilization
    You can catch me streaming full games of Multiplayer Civilization 6 on my twitch, here: / herson100
    My discord server is now available! Join here: / discord
    If you want to see more general Multiplayer Civ VI guides and tips, check out my BBG Guide playlist: • Civ VI BBG Guides
    If you want to see Civ 6 Civ spotlights geared towards multiplayer with the Better Balanced Game mod, check out my playlist here: • BBG Civ Spotlight
    If you ever get tired of bullying the pathetically weak Diety AI and want a real test of your Civ 6 talent, try joining the multiplayer community CPL, where it's easy to find lobbies for multiplayer Sid Meier's Civilization 6 games: / discord
    The music in the intro for this video is "The Sewers" by Chris Doerksen, which you can find on his soundcloud here: / breather
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Комментарии • 59

  • @yere7851
    @yere7851 2 месяца назад +70

    I don't think I'll ever see another sick district discounting montage

    • @kev3001
      @kev3001 26 дней назад

      imo it is so badass and lit due to its simplicity and correct music selection

  • @kaktusgaming2219
    @kaktusgaming2219 2 месяца назад +115

    Herson district discounting video before GTA VI 💀We did it boys

  • @AW-ux8sr
    @AW-ux8sr 2 месяца назад +54

    Cool video. Let’s not have this mechanic back for Civ VII.

    • @HersonCiv
      @HersonCiv  2 месяца назад +42

      The biggest problem with district discounting IMO is just the total lack of transparency around it in-game. First you have to memorize the formula, then you have to calculate everything yourself, and finally you have to learn weird exceptions like "you need to research a tech/civic or settle a city to update the formula" and "the production cost indicator lies to you but the turns to complete estimate doesn't."
      Assuming districts return in Civ 7, I think it'd be a good idea to have a system that incentivizes diversifying your districts like Civ 6's discounting system does. It just needs to actually be communicated clearly in-game.

    • @Crowbar
      @Crowbar Месяц назад +10

      a lot of mechanics which distinguish high level players from low level players is unituitive shit like this (along district cost scaling, builder cost scaling and many war-related mechanics with ZoC and support and flanking bonus etc.). Civ 7 has so much to fix and live up to civ 6 at the same time. Civ 7 will compete not just against civ 6, it will compete against civ 6 with two expansions, tons of dlc leaders and 3 community mods which SIGNIFICANTLY improve the game.

    • @Salmar80
      @Salmar80 Месяц назад +3

      It is kinda cool to have mechanics that only hardcore players know, but district discounting is so obscure and and unintuitive that I hope it doesn't return. It feels like a feature some designer added to the game in an early stage, and it was supposed to be removed but nobody remembered to.. I don't mind builder/trader cost scaling, since that's easy to notice by yourself.

    • @dungeonboss8356
      @dungeonboss8356 17 дней назад +1

      @@Salmar80 I don't mind building different district types, but it also punishes you for unlocking new districts, same way unlocking a strategic resource might scramble all your district placement plans (and you cannot do anything about this, I would sometimes sacrifice the strategic resource, but it is not an option). I don't think punishing for progressing in tech and civics trees is good game design

  • @georgesteffey8375
    @georgesteffey8375 2 месяца назад +28

    Just found this channel, this is my new favorite civ channel. I hope to join the multiplayer people after spending a zillion hours in singleplayer

    • @amoglo1496
      @amoglo1496 Месяц назад

      yeah, I tried multiplayer. Got absolutely shit on every time ima have to practice with bots for at least 1000+ hours before i cant even try plaing online

  • @menaceonbike5893
    @menaceonbike5893 2 месяца назад +10

    Just as an added note if it helps someone (Herson's way is better but this helps me). The second condition can be written C(T)/B

  • @vladislaviscenco3495
    @vladislaviscenco3495 26 дней назад +1

    I want to thank you for all the videos you are making! You made Civ VI great again for me!

  • @penknight8532
    @penknight8532 24 дня назад

    Nice concept and production in your video. The information has been out a long time, but this video has high entertainment value along with its tutorial.

  • @baxter1004
    @baxter1004 2 месяца назад +5

    Ok i didnt know settling city refreshes the discount price

  • @mcdc3498
    @mcdc3498 2 месяца назад

    Thank you very much for a great explanation!

  • @corbinkimball1906
    @corbinkimball1906 2 месяца назад +1

    such a banger cant wait for 10k

  • @pablomena585
    @pablomena585 2 месяца назад

    Herson pushing creativity limits, what a great video for a really hard topic to explain!

  • @worldbreaker10
    @worldbreaker10 2 месяца назад +1

    awesome as always herson, this mechanic always puzzle me.

  • @dreczycieljednostek4089
    @dreczycieljednostek4089 2 месяца назад

    every time I watch your videos, I learn something new

  • @TheLastSoundNL
    @TheLastSoundNL 3 дня назад

    so that's why... I thought I noticed it districts being cheap in the late game, while thinking I didn't up production that drastically, especially compared to other buildings and having researched so many techs.

  • @roxze772
    @roxze772 2 месяца назад +6

    LETS FUCKING GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

  • @CalWalrath
    @CalWalrath Месяц назад +1

    Well now I know what they can improve in civ VII

  • @jakehatton2910
    @jakehatton2910 2 месяца назад +1

    Yooo I watched that Canada game like a week ago, your turnaround on these videos is tight, really impressive to see. Thanks for the concise explanation and clear demonstration. In general, how do you balance the desire to discount with the need to get districts down early to lock in their price? Is a good discount something you ever wait more than a turn or two for?

    • @HersonCiv
      @HersonCiv  2 месяца назад +1

      If you are certain you can get a discount, you should be willing to wait a few turns for it and produce a builder/monument instead while you wait. Having your district cost like 2 extra production b/c you researched another tech isn't enough to offset the 35% discount.

  • @paul_h1rs
    @paul_h1rs 2 месяца назад +8

    Very nice video!
    I still wanna point out 2 things:
    Somewhere at the start you say that one would need to spam one district. Thats not true...
    A common (since the "discovery" of discounting) start on ghandi: get 2 holy sites, then discount 2campusses, then 2 commercial hubs, then gov plaza etc and go on with 2 districts (maybe only one entertainment and one gov plaza :) ). This synergizes well with pen brush voice as first golden age and amenity religion...
    Second point: you could've mentioned the discounted than strat on vietnam allthough I see how that is less known/more difficult to do. For the record: Vietnam thans dont count as speciality district but they can still be discounted, that opens up quite a few possibilities

    • @HersonCiv
      @HersonCiv  2 месяца назад +13

      The strategy you outlined for Gandhi is a bit slower than you make it sound, as you have to wait for the first campus to finish before you can discount the second one, and you're likely going to want to unlock and place the government plaza before you get a chance to place the second discounted campus.
      You also only have so many districts slots available in your early cities. Do you really want two holy sites into two campuses with Pen, Brush & Voice as your golden age dedication? Without the Monumentality golden age dedication, you can't turn faith into anything particularly useful early. The stats that are king in the early game are food, production, and gold, so that you can grow your empire and get more districts down in general while they're cheaper (their production cost scales with the number of techs/civics you've completed). This is why commercial hubs are favored over other districts early on when you're playing without the monumentality dedication - the extra trade route capacity granted by a market gives you a ton of food and production when sent internally, letting you grow your cities to 4 and then 7 pop so that you can discount a ton of campuses/industrial zones/theater squares later.
      Imagine your first two cities open with a holy site. Then, your 2nd city discounts a campus at 4 pop, then your capital completes a gov plaza at 4 pop, then your third city discounts a second campus as its first district. Your food and production won't scale well if you go for the "amenity religion" (I assume you're referring to the classic Zen Meditation + Stewardship beliefs combo) + Pen Brush & Voice from this position. You either need to go for commercial hubs sooner (so you can get some internal trade routes up) or go for monumentality (so that the faith your holy sites generate is actually useful).
      As for Vietnam's Thanhs, I didn't want to unnecessarily overcomplicate the video by covering an edge case. Both Vietnamese Thanhs and Brazilian Carnivals are not specialty districts. Unlocking them doesn't count as unlocking a specialty district (value A in the formula), completing them doesn't count in your favor as having completed a district (value B in the formula), yet it's still possible to discount them by plugging in the number of them you've placed for C(T) if both conditions evaluate to true. It's weird and no other districts work this way, so I figured I'd rather cover these districts in their Civs' respective civ spotlights once I get around to making them.

  • @Vivi-ww2ws
    @Vivi-ww2ws 2 месяца назад

    hey ! could you do a civ tier list like the cs ones ? is it planned ? awesome video btw

    • @HersonCiv
      @HersonCiv  2 месяца назад +3

      I already made a Civ tier list 3 months ago which is still visible on this channel. The Better Balanced Game mod has only had a single patch since then, and I don't think enough has changed to warrant an entirely new tier list.

  • @StrudelerOfTheTSociety
    @StrudelerOfTheTSociety 2 месяца назад

    Years ago I started modding to replace the district formula.

  • @whiteandnerdytv_
    @whiteandnerdytv_ 2 месяца назад +1

    Did not know settling cities updates the district formula. So niche lol

  • @spacepillow
    @spacepillow 2 месяца назад +1

    Could you explain the C(T) thing a bit more? I get the general idea of points A and B but the second condition went right over my head. I thought I got it, but at 7:10 you were explaining something about getting a discount on a district with fewer than 8/6 copies placed -- don't you only have 5 cities? How could you have more than 8 copies of commercial hubs?
    I'm definitely misunderstanding something, would appreciate an explanation with different wording

    • @HersonCiv
      @HersonCiv  2 месяца назад +1

      C(T) means the count of districts of the particular type you want to discount that you've placed so far (counting incomplete copies of the district as well as completed ones).
      If you want to discount industrial zones, you plug in the number of industrial zones you've placed for C(T). In the example at 7:25, we have 0 industrial zones placed, and 0 < 8/6 is true, so we are able to discount one. Afterwards, we have one placed, so C(T) for industrial zones becomes 1 - plugging this in again, we see that 1 < 8/6 is also true, so we could discount a second industrial zone right away if we wanted to.
      If we wanted to try discounting a commercial hub on that same turn, we'd plug in the number of commercial hubs we'd placed for C(T). Thus, our formula would become 5 < 8/6, which is not true - thus, we can't discount a commercial hub.

    • @spacepillow
      @spacepillow 2 месяца назад +1

      ​@@HersonCivAhhhhh okay, I finally get it. A is the # of districts unlocked, B is the # of districts built, and C(T) is seeing if the number of a given district in your empire is less than the quotient of A/B -- So the takeaways are that we should build lots of districts, be strategic with what we unlock (we want a high districts built to districts unlocked ratio), and then we'll be able to discount a certain amount of each district. This seems to be designed to reward civs that build lots of districts instead of focusing on unlocks.
      I kind of forgot how functions worked which didn't help but I think I've got it now, tysm! Great video.

  • @TheBreadPirate
    @TheBreadPirate 2 месяца назад +1

    I hate how complicated this is, yet love the idea. It seems like they never finished the mechanic properly. 🤔

  • @Maebbie
    @Maebbie Месяц назад

    thanks for giving me a phd in civ 6

  • @Vitamindmilk
    @Vitamindmilk 2 месяца назад

    The only thing that's missing is a 30-60s insert for Brazil/Veitnam. As they count towards district discounts despite not taking up a district slot.

    • @HersonCiv
      @HersonCiv  2 месяца назад +2

      Bold of you to assume that their unique "non-specialty" districts interact with district discounting in a simple enough manner as to be summarized in only 30-60s.

    • @Vitamindmilk
      @Vitamindmilk 2 месяца назад

      @@HersonCiv If I believe hard enough, you can do it!

  • @saauer
    @saauer Месяц назад

    I'm curious as to how this impacts the cadence of monument building. I think I've been over prioritizing monuments in the early game since I didn't realize the full effect they will have on unlocking new districts early. However, I know you still want culture in the early game, so are there any good rules of thumb for when you should build them? Is there a number of district discounts you usually want to hit before building them, or maybe reaching a place in the civics tree? Probably a bit situational, but was wondering how relevant/impactful this is in the scheme of things.

  • @KoobztheShawk
    @KoobztheShawk 2 месяца назад

    masterpiece

  • @SimpleReally
    @SimpleReally 2 месяца назад +3

    memetezuma capturing slaves when?

  • @MonkeyDLuffy-tb9xy
    @MonkeyDLuffy-tb9xy 2 месяца назад

    Goat

  • @Macius_everyday_normal_guy
    @Macius_everyday_normal_guy 2 месяца назад +1

    okayyyy lessgoooo

  • @wetasspaddington
    @wetasspaddington 2 месяца назад

    herson calling himself a veteran now

  • @jesusimpersonator1648
    @jesusimpersonator1648 5 дней назад

    civ6: extreme couponing

  • @2Links
    @2Links 2 месяца назад +1

    let's gooo

  • @ale6o
    @ale6o 2 месяца назад

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    These yams deserve a trophy
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    Got the best BBL in history
    This cake will make you show up
    I know you see this glow up
    As BBL Drizzy
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    I'm going in, no Diddy
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  • @COOKEDxSNOW
    @COOKEDxSNOW 2 месяца назад

    The goat

  • @youzhou11037
    @youzhou11037 Месяц назад

    feel like it's almost impossible to discount more than 2 districts, like u just have to make so many districts to get a triple discount.

  • @spacepillow
    @spacepillow 2 месяца назад

    Are there any other mechanics that are relatively unknown or undocumented?

  • @winsurely7083
    @winsurely7083 Месяц назад

    I am confused, you said that mysticism counts toward the "A" variable, but also that not specialty districts do not interact with the district discounting mechanic? I am confused.

    • @HersonCiv
      @HersonCiv  29 дней назад

      The preserve is a specialty district. I understand the confusion though, as all of the other green districts (preserve, dam, neighborhood) are not specialty districts.

  • @SGProductions87
    @SGProductions87 2 месяца назад

    Music level's a touch too high compared to voice level

  • @fibonacci8
    @fibonacci8 2 месяца назад

    Oh nice, BBG fixes the bug where un-modded Preserves don't benefit from the discount mechanic.

  • @justincronkright5025
    @justincronkright5025 Месяц назад

    I play with the tech tree mixed up... and I hate this aspect of the game. Even normally I hate it. It makes 0 sense really!

  • @MilesDei95
    @MilesDei95 20 дней назад

    I hate when games make mechanics that are hiden from ppl

  • @OttoDandenell
    @OttoDandenell 2 месяца назад +1

    Younare quickly becoming the best Civ youtuber. 🫶