My hot (possibly warm) take is that the hate Persona 3 Reload gets by some people is almost entirely nostalgic bias. I do not for a second believe that FES and Portable are better games than Reload. The remake improved on nearly every issue I had with the original game and actually made it playable without feeling like an unfair mess of bad game design (stunlocking, dungeon crawling being a pain if you use a transporter outside of a checkpoint floor, party members prioritizing higher accuracy moves and thus invalidating multi-target spells, the tired mechanic, no friend-zoning, etc.). I've heard people complain the remake dumbed down the difficulty, and like, that's a good thing. A game being too difficult drives people away. I nearly put down playing Xenoblade 2 at one point because the entirety of Chapter 7 was ridiculously difficult if you weren't playing exactly how the game wanted you to (which the tutorials did a horrible job at explaining). I think because of this, Reload is better than every other version of Persona 3 by a landslide. It actually made the game fun for me to play, and it's become one of my favorite games of all time for that reason
The amount of persona 5 fans who absolutely refuse to play the older games because of graphics and/or because of no baton pass/shift is absolutely annoying as hell. I have lost count of the amount of people who say they refuse to play 4 bc of those reasons and it just really annoys me. Graphics are the least important part of a game and baton pass/shift makes the game way too easy imo. They need to at least try to play the game before deciding. It's not like golden is $60 and might be that much of a waste of money if you don't like it. It's literally on $20
@demi_shin the main thing I do not like that they did in reload is take away your choice on clubs. I always did kendo because it makes sense for a person that is secretly fighting almost every night. I never really did tge culture club but still the choice would be nice especially bc music would be more of what I'd think the protag would actually choose because most art of him he has his mp3 player. I was so disappointed when I ran to go join kendo and the choice was taken from me
As a Sonic fan, I'm insulted by that last hot take. How dare you imply the Persona fanbase is as annoying as us? We worked hard to be one of the most annoying fan bases on the internet. How insolent of you to think you could even approach our level.
Here's mine. I think Persona 1 should get a remake next and Atlus should Personanify all of it with a 90s retrovibe and esthetic. Like lean heavy on 90s nostalgia.
@@AlexanderMartinez-kd7cz we've gotten a remake for literally every fucking mainline game except persona 1 and 2, 4 does not need a remake as much as those 2 do
@AlexanderMartinez-kd7cz Have you seen how outdated the game is? It doesn't even have 2D cutscenes. Not to mention it was tossed on a dying system with some changes. Tell me, who wouldn't want to see them remake the school theme "School Days"? It's a certified pop. 👌
@@tomo8940 Persona 1 has 3D cutscenes, the PSP remaster even introduced a ton of high quality 3D cutscenes aswell that look amazing. Honestly, I really don’t think they need to “Personaify” Persona 1. I dunno, I feel like P1 has an aesthetic that was really captured by the PSP release for the most part. I feel like overdoing the 90s thing would remove that magic, plus that’s not really a Persona thing to do. Most Persona games don’t tend to stylize their games around time periods, that’s more of a Devil Summoner thing, Persona games typically have their own identity which is stylized. I mean, P3R didn’t stylize their games to be about the 2000s.
I feel like Mishima could actually be retooled into being a member of the phantom thieves due to the role he serves with Mementos missions. Having a non-persona user member of the Phantom Thieves would have been extremely interesting to me
I think a big reason why the Persona protagonists are silent is because of how much work the role requires. They already have to voice a lot of different things for every single persona as well as the other lines they do say. If you add in every single dialogue option, it would be an insane amount of work. Xander Mobius (Joker's English VA) has talked about how much he had to voice just for Royal, much less vanilla. Most of his lines and sounds are just in the menus, combat, velvet room, and the like, rather than cutscenes
Yeah, plus I honestly think it fits the theme of the “wild card” better. The entire point of these characters are that they’re blank slates that can easily fit any mold and change how they act to better accommodate different types of people. I feel like people forget that when you change to a persona with a different Aracana, you’re not just changing your Persona but you’re actively changing your protagonist’s personality aswell. That’s the reason why you get more Social Link points when you switch to a Persona with the correspond arcana, because you’re switching to a personality which better matches the person you’re hanging out with; same with the dialogue choices during Social Link events. The entire series is named after the idea that people subconsciously act differently around different kinds of people. IT IS LITERALLY THE NAME OF THE GAME.
I personally think it could have been voided if they stayed with the original system. Once the P3 system came in, it started straying away from a game where a voiced main protagonist could work well. I'm more for a boring adult life than making it like the second playthrough of Tales of Xillia 2
Honestly I disagree with smt needing a talking protagonist. Atlus has perfected Silent protagonist. They trick you into thinking it's a self insert which it is.... but it's more accurately a persona of you
I'd agree with you but Metaphor exists and will likely have the same amount if not more voicework to cover than a Persona game since it heavily borrows elements from Persona. Trust me, the workload is not the reason protagonists are silent. It has always been a stylistic choice. They had zero issue making all the social link dialogue voiced in Reload, which is a first for the series, and I think you can imagine how much work that is.
I am playing Persona 1 right now. And I do not think it is as bad as modern day fans say. I do understand why people would rather read the Persona 1 manga instead of playing the game, though.
I love comparing an older game like Bof 3 and a modern Persona game. Bof 3 had convoluted calculations for damage, separate damage formulas for physical and magical attacks, and buffs/debuffs had this complicated ceiling and whatnot. In the modern Persona games, there isn't much difference between physical and magic beyond the persona stats, and while I groan the minimalist equipment, I start to see it as streamlined, and then there's the buffs and debuffs. You cast a buff/debuff, Stat goes up/down. No stacking nonsense (but even in SMT, it's very simple), no decay (wears off in 3 turns unless extended), etc. I still love Bof 3 tho.
9:05 Agreed. To me, it makes Maruki no better than other Palace Ruler, or the Gods we face. They all have one thing in common: it forces the world and it’s people to follow a belief that not eve wants to agree with. And it’s as Morgana says, plenty of people could benefit from Maruki’s worldview. The problem is that he forces that ideal on to others without consent.
@@MintJoyPictures Another thing that I think people, like the person who made that take, may have missed is that it wasn't just the Phantom Thieves who he was affecting. There's no way to know how far his influence spread in the world, but Maruki was affecting at the very least, the entire school, and the people close to those within it. During the third semester, it's shown specifically (more than once) that Ushimaru is actually really friendly, and well liked as a teacher (though some students find it odd), and this leads to the question of "Who wanted that?" If a student just thought "Man, I wish Ushimaru wasn't such a dick," then Maruki just decided on a whim to subvert at least one person's complete sense of self and free will. If Ushimaru wanted that, then maybe it's okay, depending on what he wanted. If it's just "I wish I was less of a dick" then okay, maybe, but if it was "I wish I was more popular," Then see option one in how Maruki implemented this. He has good intentions, as mentioned, but most people who have a moral system would argue that forcefully changing or controlling a person outside of their will is definitely evil. (TO CLARIFY: I think that both the original comment, and your response in the video basically say the same thing as my comment regarding this all being a problem when it boils down to "we have to all follow what one person thinks is best," but I'm more specifically pointing further to the measures that Maruki would be willing to take, and how drastic that they would ultimately be, based solely on what little of time he's running things we do see.)
My hot take: I personally think the false reality is something that I would accept. So what's the hot take? I don't think Maruki is morally right. Now ofc, it's mainly for the implications of the reality. Think about it. Basically anyone's dream can come true. What does he do if there's someone who has some horrible desires? Lock them up? Modify their personality? Change their whole thought process? We don't know how bad his capabilities are. How bad could things truly be? Does he change everyone's reality, or does he make different realities for different people that blend together?
I guess i can somewhat understand, but i cant agree. There is no good without the bad afterall. Things are good just because they are better than the avrage, therefore if everyone is happy, no one will be satisfied from that happiness. Furthermore, what if people's desires overlap, lets say several people want to score the best in their exams, how would that work? Or if you want to be president, there can only be one. Someone would be left disappointed. Its impossible to reach perfection. Its why political science is the way it is
Here's my hot take. I don't hate Marie in Golden. I adore her, she's so adorable. The angst her poems express...If I hadn't already romanced Chie, probably would have picked her. I was astounded to find out she was so hated. Okay, Maruki thing. I think the best way to sum up what is wrong what he wants is simple: "A prison is just a prison. It doesn't matter how benevolent the warden is. You still have no free will, and Maruki is just the same as Yaldsaboth."
Metaphor Re:fantazio is basically Persona 6. It's being made by the same main people and they are experimenting with ideas that are not in Persona, including fully voicing the main protagonist.
7:05 honestly fighting god is an SMT staple, so every game it spawns doing so it practically a requirement at this point lmao its like if fire emblem didnt end with a geriatric dragon that lost its marbles from old age i do find it hilarious that the phantom thieves have pissed off 3 different gods trying to shepherd humanity in a row, that its become an average tuesday for them, the next spin off their just going to treat the god like its just a kanoshiro level threat or something 7:35 as for the bird, technically shes a minion of the god of stagnation rather then an actual god, so id count her more like a lesser maruki level enemy
12:19 hey that's my take! Didn't think it made the cut. Anyways, it can work if you make the activities and social links provide a "waste meter" where for every activity, you wast a certain amount of time in terms of hours. So for examples, if you study to gain knowledge, the game will say that studying will take away 2 hours from the day and night cycle. Or if you meet up with someone, depending on where you meet them, the game will say "oh this place is 5 hours or this place is 3 hours", giving enough accesibility for more content to do.
I actually think that’s super interesting to explore tho the complexity of it may turn off some newcomers to the franchise or casual players who don’t really care about maxing out how they spend their time and just care about the main story
I've thought about something like this before as well, playing Fire Emblem Three Houses has a very simplified version of this system where you have a pool of "Time" and every action you take ticks your time down by one, meaning you'll need to plan out how you're gonna spend your time every week, whether you're raising your students motivation by eating meals with them, having your students participate in sparring matches to earn money and items for your class, cook meals to give your party buffs for the month, choose to get training from other faculty members for your own stats, etc. In that game all options are equal, eating a meal takes as much time as sitting through a choir performance. I think the idea of time-weighted activities is a really good one and would work great with what Persona already has going on. I've always thought it was a little silly that something like watching an entire movie takes the same amount of time as going to get a bath. If you could divy up your time for smaller tasks, with longer tasks giving higher rewards, I think the system would work fantastic. And if you make it so that Social Links require a full time slot to participate in still, it still makes it so that filling out confidant ranks is a major commitment, keeping the satisfaction of spending time with your friends being a major focus as you're giving up a lot of time you could be doing other things to help your friends out with their struggles
So similar to the current system but with more slots so that activities can take variable amounts of time rather than just moving on to the next "time of day"?
"The removal of the calendar system from modern persona would remove the urgency and stakes and make it blend in with the other SMT spinoffs" *shows Devil Survivor* Either you're showing a very good example of how its main thing would be taken over by something else or you haven't played Devil Survivor and did the complete opposite and i cant tell which you inteded it to be lmao
She's not bad, she just has a backstory that's literally Chie's but throw out the emotional hardship of her being ordinary and give her purty gurl privilege so she became an idol just because she can and now she's whiny about it whilst acting like Amy The Hedgehog so I don't care about her nor her bond with Narukami.
@@СофияВихарева-ц2к Seriously, I'd ship Yu with almost any of his romance options before Rise because it genuinely goes way too far with the clinginess and possessiveness and unlike Yukari at her worst moments it's treated as a feature, not a problem. The only person I wouldn't is Naoto and that's just because I ship her with Kanji!
As someone who is fully on board with the sibling head canon, I just want to say I support you. It's a single interpretation and anyone who gives you shit for yours is full of it themselves, especially since it has more basis. (I'm just a sucker for found family and ship Ren with other people.)
@@thunderowl Max Sojiro's confidant then. He's fine with you dating her at that point. Along with thinking that you calling him father doesn't sound so bad. You date Futaba, my man. Earn an actual tangible relation to Coffee Dad!
I think Atlus agrees because they don't ever mention his fate ever again. Strikers is the only post main story spinoff and he's never mentioned. Not a hot take at all when it's essentially canon.
People who hate on Mishima probably didn't finish, or just didn't pay attention to his confidant and/or backstory. They miss the fact that Mishima gets better.
Pretty sure this take is only hot in corporate circles, but it'd be great if ATLUS/SEGA would either remaster, remake, or re-release the PSP versions of Persona 1, 2 Innocent Sin, and 2 Eternal Punishment for modern hardware (COUGH COUGH *put them on PC* COUGH COUGH)
I got one. Ken from persona 3 is a great character and most reasons to hate him i find ridiculous. also i kind of want to defend the endings where our party fights a god, at least in the main 3 hashino games, because while i do agree that it does ferel like they do come out of nowhere on a first playthrough. i really like the narrative portrayal of each god and how they represent the opposite of each games message's. Yaldaboath is humanity's desire toi be controlled Izanami is humanity's desire to live in ignorance Nyx is death incarnate I would also argue that nyx is not entirely out of the blue. there is a mystery of what to do with dark hour since all the shadows seemingly merged into something that is going to something bad. and the mystery with aigis, ryoji, pharos,a dn the protag is at least in my opinion a good setup for nyx's arrival.
@@keiviroque5666 People hated ken since he was introduced apparently and for a variety of reasons i find to be kinda dumb. thankfully i think the hate for him has soften since reload came out
Kasumi is an after thought. As far as I’m concerned if you can have a full game without her, then you don’t need a full game with her. I get this is a common thing with the Persona series but it’s something I never agreed with. It’s like getting dlc for the price tag of a full game.
My only complain with Sumi is that she should have joined the Phantom Thieves earlier. Like in Shido's to replace Akechi. Give her a full 10 rank confidant as "Kasumi", then reset it in 3rd semester and have it focus more on helping Sumi actually get over her sister's death and if you romanced her as "Kasumi", then also a focus on finding where your relationship goes with the real her.
Aight imma just light a flame for this hot take. I absolutely hate how the exams and some special events are used game play wise in these games as they usually take up the entire day. The exams are by far the biggest offender as it feels like the removal of those makes no sense and often feels like the game makes you think you have more time then you really have. If the game tells me I have 1 month and in reality it’s that minus 4 days and evenings then it completely makes actually trying to strategize or plan ahead feel futile when the game literally lies to you because it decides that you just don’t get to use the time you should have.
My hot takes is: Adachi is the best written antagonist in Newsona and has the best character development (P4GA and P4AU) And that Sho Minazuki is the most underrated persona villain and should be talked about way more
Adachi is easily the most villianous villian in all of Persona simply because his motivation was "because it's fun!" He has no grand, overarching plan, no desire to rule or destroy the world, and no delusions that what he's doing is right or just. He's bored being stuck out in the middle of nowhere and found something to make his life more exciting.
@@jeezycreezy4220I disagree with the take that Adachi truly did everything out of sheer boredom, the game HEAVILY emplies that it was out of sheer numbness to the point where Adachi only felt something on a wild goose chase with the IT and him unknowing having amano sagiri inside him put him away from his own thoughts and isolation and slightly pushed him towards the "The world is about to change." thought process (See Ying Yang and that Adachi represents Emptiness in the story)
3:30 I agree with that but even then it feels like you could’ve at least made room for Kasumi to develop outside of the 3rd Semester palace and the few scenes where she does appear like in the beach, just feel like it didn’t need to exist. I wouldn’t call her a plot device, but I definitely want more from her before or even during Semester 3 that’s for certain
Here's mine : The Female cast of Persona 4 acted really Innapropriate Towards Naoto especially Rise, i hate the way their forcing her to imbrace her feminity while she is clearly not comfortable with it at this point of the game
I've always see naoto as genderfluid and switchs better male and female depending on hiw they feel. I seen it more as the girls helping her learn about themselves that there is not trans masc but genderfluid instead and that they still although begrudgingly at first accept that about themselves. But I can 100% see why you can see it that way
@@milliegirl2005 That such a beautyfull way of seeing it but unfortunatly i cannot not see it other than them heavely insisting to show more feminity because they saw they had bigger breast- Like i feel like the pageant event was a huge red flag of the girl's friendship towards Naoto
For the romance, i think they should either remove it or expand on it...even if its just a few lines. Lets say if yoy are dating makoto in P5 and on the hawaii trip ryuji asks you for your type of girl-you answer an intellegent one, and hell be like No shit, you got makoto or something like that. Just make romance more rewarding, which gives more replayability as well.
My hot take is that gameplay wise Persona 3 FES sucks, the story presentation are great. (I love the awakening scene in FES, opening scene, Shinjiro death, and Ikutuski death.) But when it comes to gameplay it sucks 1. The whole can't be platonic with the female confidants so you are force to date them but then that could lead to the confidant reversing and breaking. 2. The punishment for breaking a confidant is that you can no longer fuse personas for that arcana is way too punishing if you don't know it beforehand. 3. The whole tired mechanic is punishing if you don't know or plan beforehand. 4. No controllable party members, (admit it did you guys switch to the tactics menu in Persona 4 or 5) 5. The most important one, YOU COULD NOT PICK THE SKILLS YOU WANTED TO TRANSFER OVER TO YOUR PERSONAS. You had to constantly switch back and forth just hoping you get lucky.
I very much agree with 1, 2, and 5, granted i don't have much to say about 2 since i somehow never had it happen more than once (frickin yukari) I personally like the uncontrollable party in 3, it is a clear deliberate design choice and is evidenced by being able to analyse enemies and see the whole turn order, granted i completely understand why someone might not like it, and that is perfectly fair, it can be dumb at times. I think the tired mechanic is either a result of, or the reason that returning to ground floor in tartarus fully heals the party, it is a separate limiting factor to prevent just bulldozing the whole block in one night, which i find more interesting than simply running out of sp. Though, it is a bit punishing until endgame, since returning to ground floor with tired party members has them decide to enact their autonomy and just gtfo. Which come to think of it, linking the dungeon exploring to the time management system is so backwards because to be efficient you have to slog the dungeon in the least days, i feel p3 suffered from this the least because the dungeon takes the night time segment and not the daytime one, though i might be wrong? Either way it is flawed, i don't remember if it carries over to full moon expeditions, if it does thats just bloody stupid. I may be biased.
@@vfantastv I actually do in some aspects, but from what I’ve played of FES, I’ve been feeling like the game doesn’t maximize the potential of its interesting systems.
@@we4803 Something among the lines of "I believe that Persona shouldn't be counted as a Shin Megami Tensei spin-off since despite sharing some things, both series are extremely different from each other."
That's like saying every spinoff Pokemon game shouldn't count as pokemom games despite using all the same things just with different esthetics and gameplay.
@Gamecliparchives I know. It just doesn't make any sense. Of course though this is coming from someone that's played practically every game in the Megami Tensei franchise.
My hot take is that Persona 5 is completely inconsistently (poorly) written because in one moment, Persona 5 ciritices PDFilia, misogyny and gender role expectations, the horrific effects of sexual abuse on teenagers and how victims will defend the perpetrator out of shame or fear. Ann is someone we bad for, and Ryuji is a character with a strong sense for justice and goes out of his way to protect others, especially his friends. Then in the next moment, an SA victim being blackmailed into going nude, an old man commenting on how attractive a teenage girl is or a student calling his SWing teacher to come over are portrayed as comedic relief, and Ann becomes reduced to terrible boob and butt jokes. I can't help but to wonder whether they had multiple writers, or simply forgot about their own writing.
@@Lilith_Xolaani misogyny wise, mostly 4 has some bad points but 3 is pretty good ( especially if you go the femc route ( and story consistency wise 100% 3 and 4 are better. 5 is an absolute mess of a game and by far the worst in the series. 4 golden is the best.
My argument to the one at 7:00 is yes, it is annoying that the god is revealed only after you beat Adachi. But just how Izanami gave Yu his powers, she also gave Adachi his. On top of that, you only beat the murderer, If you left it at that, the fog would still persist; and Ameno-Sagiri is the god that controls the fog. Izanami’s optional final fight answers all the question and puts a stop to Izanami doing it all over again. All of this and the fact that the parties personas are Japanese gods makes all the bosses after Adachi understandable. Persona 5 does have this problem though.
P5 (I would include P5R here as well but I didn't play it) is about how rad it is to be able to brainwash people. The game makes no *real* argument that what the PT do is wrong or even has any consequences, as Akechi more or less runs back his entire argument upon his reveal, saying he just doesn't want the PT to interfere with his own plans. Everything bad that happens in P5 is a direct result of someone else having access to Mementos/Palaces, something that the PT were already in the process of handling. If the PT were alone in their access then, in theory, the world would be better off. The PT are never in any actual danger of killing someone and Yaldobaoth's existence isn't actually needed to keep Mementos/Palaces intact, as the spinoff games establish. A group of teenagers are given the ability to forcibly alter someone's personality against their will based on some vague but objective and naturally occuring moral code that supercedes even YHWH's authority. That doesn't sound even slightly suspicious to anyone else? The game makes it a point to say, on more than one occasion, that the PT are in the right because the people they target are bad people. But they could also just as easily affect the personalities of people that don't fall outside of this moral standard set by reality or what have you. The villains of P5 don't even utilize Mementos as "intended", as the game implies. They use Mementos to kill people they need dead without leaving any evidence, it's appears to be the philosophical equivalent of using a hammer to beat someone to death. You can, but that's not what it's there for. Palaces seemingly exist to represent the deteriorated desires and wishes of the people in question and said desires are able to be reverted automatically by removing the Treasure from the premises. There are defenses in place, sure, but it appears to be that the Palaces are meant to be demolished in such a manner. They're even able to outright alter the temperaments and personalities of people by just beating the snot out of someone's Shadow and forcing a change that way, as seen in Mementos. And that's not even touching on the benefits of being a Phantom Thief, about how literally everything is fixed and nothing bad happens to anyone who didn't deserve it as a result of their actions. No one who wasn't in on Shido's conspiracy dies and the victims all benefit immensely from the PT's actions. It's all still untraceable (given no one knows about the Metaverse) and there aren't any adverse side effects, either in the PT or in the victims, barring the odd recovery period. Imagine a world where we could just instantly and completely rehabilitate criminals by reaching into their mind and drastically changing their personalities and perceptions. It sounds good on paper but that would raise some serious questions in practice and P5 has no interest in engaging with that, something I hold against the game immensely. Instead, everyone is fine with it and the good guys join in on the fun of brainwashing asshole adults and suicidal teenagers. I will not be responding to comments, I've had this discussion too many times since P5 released, I just wanted to give a take that no one else really talks about.
Honestly this is a thing I feel people don't discuss either. There are several ways to view how the Change of Hearts actually work. It definitely is something I can view as brainwashing in certain context. I feel it comes down to interpretation though. It's sort of like what Maruki ORIGINALLY wanted to do with Cognitive PSIcence therapy concept. If misused it is unequivocally brainwashing, I agree. It's what he did to Sumire, and for me that pushed him into the "I can't forgive you" territory. The concept of doing a thing with good intentions that is actively immoral or evil is a concept the game played with a lot in the 3rd semester but not enough elsewhere. However, what if this method is used more responspibly? There is where the heart of it all and nuance is. I won't say what the PT do is ethical, or even moral. I can't say it is immoral either. I say it just IS. And I agree it's probably not a smart idea to grant that power to teenagers at random. However here is my interpretation of what the Change of Heart actually does, and we see it most plainly with Maruki. I don't see it as forcibly brainwashing someone. I see it as reaching into their mind and plucking the obstacle that most holds them back from finding a way to begin working on themselves. The way a Change of Heart affects someone is ultimately up to the person who has that obstacle removed. Or it should be. The PT telling the Shadow what to do is where the issue lies in terms of control. So, this is a method I do not strictly see as brainwashing. It's invasive though. Immensely so. And that's what makes it wrong ethically and morally grey. The only 2 Hearts I feel were ethically changed are Futbaba's and Maruki's. Futbaba reached and ASKED for help in changing her heart because ahe was aware something held her back and was acting as a mental block to her desire to better herself and recover. Because of that consent and request, I feel it was moral and ethical for the PT to change her heart. The other is Maruki, albeit for a different set of reasons. He is aware of your power, how it works and what it does. And he challenged you to try and stop him. And once you do, he finally breaks down and lets it all out, works through the trauma and guilt he held instead of hiding behind his Messiah Complex. A part of him wanted to be stopped. But ultimately the lack of consent I feel is what makes the actions the PT take skew more towards the immoral and definitely are unethical. But it's far more complicated because of the main hearts you change and what these people are and do. It's why this became my favorite game, especially as someone who has had mental health issues, who knows how hard recovery is, who wants to become a consuler to hell others. The game, at least Royal has this as a heavy plot focus. OP even though you understandably don't respond, I do hope you at least read this and find this comment a bit more interesting and nuanced than what you normally see on this
Except the fact that the PT themselves evetually come to the conclusion that the world should not need PT at all. Even Sae says it out loud, that it's the work of the adults to keep things running the way it should be so there doesn't need to be a supernatural vigilante group fixing things up. The PT came to be thanks to the conditions that Yaldabaoth created for his own twisted, society spanning, little game. That's why they are not even sad that they lose their personas or that they must destroy Mementos and the Metaverse.
I think my biggest hot take is that the in-engine cutscenes in Persona 3 Reload like the MC's Persona awakening and reaching the top of Tartarus are stellar, with some of the best composition, lighting, and character models I've seen in an anime inspired game. Honestly, if it was up to me, I wouldn't have even done 2D cutscenes as there was no competition with the original PS2 cutscenes.
Persona 4 needs a remake but not really. The game holds up on modern systems in spite of its PS2/Vita graphics. Although I am tempted to see where they try to expand the amount of activities you can do with your time without compromising the small town with nothing to do vibe. Maybe some shops or activities at Junes or Okina City that we haven't gotten to see before or more hangout events with your friends once you get your scooter license. Also how would they adapt/expand on the Theurgy mechanic with a bunch of country bumpkins that don't have access to Kirijo group technology.
6:29 I think they missed the picture when It came to multiple romances. the game has a story In which you mold yourself with the options at place, this Is your story and so you decide what's canon rather than what should be.
eh me personally I don't want a persona 4 remake not because it's "too good" (in fact, it's easily my least favorite megaten game I've played so far). I just want some more new stuff from atlus I suppose but do not get me wrong I'd be very happy if atlus remade persona 1 or both of the 2 duology games in one package
was thinkin about this the other day, it fascinates me that we recognize remakes as being the unnecessary redundancy they are in the world of film (remember when everyone was memeing about ANOTHER Spider-Man origin story when the Andrew Garfield movies came out? And then again w/ Tom Holland years later?) but somehow for games everybody thinks remakes are totally fine (although some people did chafe with the Last of Us Part 1 remake and for good reason). What happened to wanting new stuff instead of just remaking old stuff? Why did we completely lose sight of that in the videogame space? Persona 4 is still good, I just want Persona 6 for the love of god lol
The real reason I don't want a P4G remake is because it probably means a totally new voice cast, and I don't think you'll be able to beat 95% of the VAs work in Golden.
Something I think would be interesting if we get remakes of 1 and the 2 duology (as well as if, so we finally have 'Persona 0'), is if they tried to update gameplay aspects to be more like 3 onwards. Don't know how well that would go over with fans, but it would be interesting.
My hot take is that shuffle time is better then negotiation in persona. I also think persona negations just aren't as good as some of the mainline smt games.
regarding the sonic fandom take, no. not even close, as a person whos been a sonic fan for about 15 years and someone in the community for 12 I can confidently say persona fans and the fandom are not slowly becoming like sonic fans. this is a good and and bad thing because on one hand the average sonic fan is crazy because we have terrible fanart(generally speaking), until recently most of us were cringey and we still cant decide which games are good or not, every 2-3 years we sonic fans pick a new game to bash and to glaze, within the past 6 years we've gone through sonic unleased, forces, mania, generations, colors(the original) heroes, adventure 1&2, (those are most of sonic's mainline games btw and most of them are servicble just not nescisarily "peak") but on the other hand we have one of the best modding and fan game communities out there, for two quick examples Cobanermani456 has probably covered hundreds of mods for sonic generations and other youtubers like Blue Vivacity and Sonic Central cover many sonic fan games that are amazing and have the potential to be better the games sega release for sonic(Sonic P06 and Sonic World), but as a whole we've gotten to the point where we play sonic games "because sonic" whether its "good or bad" and because of this entitlement many sonic fans feel the right to complain about games they dont like when they usually have never played them. I have also been a persona fan for about 6 years and in the community for about 2 and 1/2-3 years and to put it bluntly the modding community for SMTV is much more vibrant than the modding community for Persona5/R (as far as I know at least) and Atlus, (although now apart of sega) does not release mediocore or trash games, every Atlus game I have played or seen so far has been a banger, all the way from that detective guy, to DDS, to SMT, to Persona so the Persona fanbase is no where near the entitlement or complaining of the sonic community. The closest thing that is even somewhat like the sonic communities general attitude to games is the fact that Atlus will pull a Call Of Duty and release the same game..."but better" any where from 3-20 years later and have both games be full price which is absurd, but if you buy it anyway you have no right to complain, in that way the communities are alike but Persona wont get a trash game Edit: i forgot shipping is pretty bad but idrc tbh you have ur husbandos/waifus and I have my waifus
The Persona and SMT fanbase aren’t bad but they definitely have an annoying bunch, both of them. Persona fans never seem to be satisfied, always complaining when they don’t get everything they want, just look at BreakFreePersona or the whole FemC debacle after P3R was announced. Persona consistently receives high quality games that clearly have a lot of effort, work, and love put into them and yet it’s still not enough. Let’s be honest, ATLUS is one of the better game companies out there, sure they’re a little greedy and has issues but atleast they aren’t like Ubisoft or Bethesda. I mean, they literally have a poll asking fans what they would like to see, which they actually listen too it’s the reason P3R was made, but a lot of fans will still treat them like they’re some evil greedy company. I have never seen a fanbase that is so ready to bite on the hand that feeds while also asking for more treats. The SMT fanbase is annoying because it has a bunch of elitism. Persona isn’t a REAL SMT game, Playing SMT III doesn’t make you a real SMT fan, you’re only a real SMT fan if you play SMT NINE on real hardware with no translations while simultaneously playing Maken X with your feet. It’s not helped by the fact that the SMT communities HATRED of Persona is so annoying. I literally saw someone, on an SMT video, bash on someone because they made a Persona 4 joke in the comments. The fact that there are SMT fans who don’t like anime is even more mind boggling. Of course, not everyone in these fanbases are like this but man are there annoying people in both.
The thing with the persona days sense of progression and pacing being bad is a fair point. It's not beacuse of the fact that each activity exists. That's a cool system. It's that if you do spend more time doing that than actually doing "fighting evil". I undersatnd why. The thmes of personal growth are important. I personally don't like the imbalance of how important the make things feel sometimes. Yes, dungeons are important normally for the "on a timer" feel, but more oftain then not, "I can't save this person, im washing my hair tonight" is a good metaphor for how silly it feels in context. And if you rush the dungeon, the game pretty much becomes "My job is done, im spending 2 weeks doing nothing exciting". That ruins the pacing. You either are slow to do it, and mundane tasks take priority over you saving the world, which is bad for your story, or you do it all fast, and you have 2 weeks to not care, making these threats feel really minor and silly. If you middle ground it, it still feels weird because you're saying you sometimes decided a coffee and homework was more important than friends, but it's okay because the day you did decide to do the work, you did it fast and earned yourself a week off! YIPPIE!. It's a bit off.
The most canonically romance we get (outside of p1 and p2) is Yukari and Makoto or Aigis and Makoto in P3. Hell, you can argue that both romances are canon taking the Answer into account
Oh my lord! Y’all need to take my subscription and give me more! Like I watched a couple of other videos to see if I’d like the content, and oh my lord y’all delivered!
My Hot take is that the persona spinoff should distance themselves from main games and tell new stories and gameplay to experiment a little more with the concept. -Want an adult cast, but the Highschool setting sells more? Do a spinoff with a shorter story and cast to try it out. -Want to do the "whole world traveling"? Spinoff -A voice protagonist and a main romance in the story? Spinoff, spinoff, spimoff That way they do not compromise their main money maker, but the Persona team is free to try new concepts.
@@austin88781 compared to Metis and Marie, kinda yeah. She's less of a blatant plot device comparatively. I'm not saying she isn't a plot device, just less of one
@@austin88781 I agree. Also, you get nothing out of her supposed "romance," if you wanna call it that. What's the point of even introducing her at all if you're not gonna do anything with her? and the game forcing you to bond with her makes me sick to my stomach. It's always: "Hello, senpai. I have to get to my gymnastics meeting. bye!" Rinse and repeat until you get to the big reveal that she's living a lie as her sister. I got so uncomfortable with her randomly popping up. She has no real character to speak of. She's nothing more than an annoying poster girl the game promotes as the new waifu for you to romance.
7:52 this one made me laugh a little because when maruki frames it in the context of escaping traumas, its so easy to think that’s what the larger message of the 3rd semester is but like. literally look at akechi. he says outright that it’s not about what should or should not have happened to people or what they deserve, it’s about social control as the cure for every perceived problem. frankly im not sure how you can miss that when the game outright states that maruki took yaldabaoth’s place after his defeat - that’s obviously not for no reason. maruki is a man whose loved ones were hurt so badly and for whom he felt so deeply that he took on all the responsibility for erasing everyone’s pain because it’s what he wanted to do for the one person who mattered the most. but he didn’t understand that one single person does not have the right to and cannot possibly know or decide what’s good for everyone everywhere. it’s an elaboration of the childish fantasy ‘if i ruled the world, i would make it so there was no more war’. you’re supposed to grow out of that and understand that no dictator has ever made the world a better place and this is the core ethical reason why edit: i realise you did practically say the same thing, i just needed to say my piece on my own terms bc royal’s story also hit me really hard in a really personal way!!
Im suprise by the amount of people who want a p4 remake. I would much prefer P1 and p2 to get a remake for the simple fact of not being locked in older platform or just unaccessible. Sure, p4 doesn't hold up in graphic and QoL compair to p5 and p3r, but at least you can play the damn game on many platform.
Just found your channel! Consider me a fan! I know that hot takes are done but I shall give my own because why not? Here goes…from a story perspective for me Persona 3 is the best game (and I’m one of the few persona fans that knows the story of P1 & P2) Persona 3 to me really embodies the motions going through depression/ going through life in general…meeting new people, some stick around and really leave their mark on ya some are just jerks simply just because no matter how much time you spend with them-
People have their own lives and stories and Junpei perfectly shows this he was a bit of jerk at first but you probably know someone that would act the same unlocking superpowers, thinking their destined for greatness and to be a leader or something and eventually realizing he messed up and seeing himself be put back together thanks to Chidori was an amazing experience and I loved the fact she wasn’t even an option to romance showing that our protagonist isn’t just some charismatic god that could get any women- just as you do Junpei spends time with her and that was just amazing to see
Strega while not perfect it was nice to see an evil team of persona users in reload I was glad to see others' opinions on the dark hour and I loved their backstory. It’s theme is Death….Death is a thing everyone no everything has to deal with one way or another and most of the characters in this game deal with death, even the protagonists (female & male) deal with their depression differently: Male Mc wears his depression on his sleeve while Femc hid behind this happy go lucky mask two very realistic takes but no matter the differences between the two.
Ken with his mother, Shinjiro with killing Ken’s Mother, Akihiko with Shinji’s passing, Mitsuru with her father, Yukari with her father, Konomaru and his master, Junpei with Chidori, & finally Agies with you…The fact they awaken their ultimate strength entwined with the story and it’s not simply you hanging out with them fills my heart with joy seeing your friends try to become the best versions of themselves. And Nyx who isn’t a god more akin to an eldritch being you don’t just kill them and their gone death will never simply go away….they could have easily had the protag kick Nyx’s ass and lived happily ever after…but they didn’t they did something so much more special…truly using the theme to its best…
They die at the end…they lose their lives fighting for mankind….they could have just died right then and there but they keep going they keep living forcing themselves to make it to graduation….where they draw their final breath….but surrounded by people…people we got to know…their ugly sides…but also their good ones they’ve made mistakes…they probably are going to make even more…but…it’s ok they’ll be ok they smile at you and your smile back…this is what you fought so hard for…for your friends to live their lives and not just them…but everyone… - I’m sorry if this isn’t good I’m so passionate about this game this might be awful lol but idc I truly love p3 and feel I will never forget its world and cast for the rest of my life.
I enjoy the god twist bosses. I can see why people don’t though. Izanami felt extremely forced. Yaldabaoth is my favorite as a twist. Because of how well he’s eluded to subtly throughout the game. But Nyx is just a perfect 3rd act villain. With the entire theme of the game being just death as a concept. Making that the literal final boss was so awesome
I don't remember where he's hinted at in P5 but he does seem kind of forced. It really seems like Shido was going to be the main final boss like Adachi in P4, and they were planning to make you go on your own to the palace and backtracked on that at some point in development. The reveal of him being Igor is well done, but in short I think that you should either integrate it well into the story like nyx, or have the protag themself decode to fight them Izanami
@pancaek_boi Izanami is forced. Only brought up at the very end. Yaldabaoth is even hinted in a classroom answer plus you are after tressure what is the greatest treasure? The holy Grail plus one of the main goals is to travel to the heart of Mementos. What is the heart? Desire.
@@ondururagittandeska2004 yeah that foreshadowing is Kool but it does feel a bit random. Izanami makes total sense because who was giving the other people access to the midnight channel? And it's not forced, the player has to go out of their way to face Izanami and so they can actually miss it.
@@ondururagittandeska2004 how is it hypocritical? Jadabaoth's inclusion did make sense in some parts like who gave Akechi the order to use his persona for good and the foreshadowing, but the main part of it being forced is how they were behind Shido which is still stupid to me to this day. Izanami may not be hinted at as much (aside from Adachi and Yu both having Izanagi), but she feels more naturally put into the plot. TLDR; while Yaldaboath might be foreshadowed better, his implementation is worse than Izanami's
Idk if this is a hot take or not but here's mine. Instead of making a remake for P1 and P2 they should just port them, is close to impossible to remake them without messing the essence, I mean, ppl been saying that they should add social links and that, but the story doesn't give space and time to explore and develop social links like P3,4 and 5, with a world full of shadows. The only way I can find this possible is if they remake the story from scratch, conserve some things from the originals but modified in a way that the exploration and social links can fit logically, in that way the game wouldn't be a straight line, but IMO it would be forced and it can harm the essence, so that's why I prefer a Port over a Remake.
Mishima falls into the unfortunate reality of being a Moon character. Dealing with self hatred as a result of past trauma. The western audience begrudge the Moon characters because they relate to them, they are everything they hate about themselves. I've seen children more self aware, but I digress.
Bro... what are you on about? Not everything is a result from some Freudian subconscious bullshit. I just dislike Mishima as he's becoming someone you would target in a persona game, and there's no way to even put up a protest until the very end. He's insufferable to be around for the most part but his abilities are some of the best in the game.
@@tonyflamingo3444 How easily my point is proved. If you weren't dealing with deep seated insecurity akin to Mishima's, you wouldn't be lashing out as you are now. You're complaining about character flaws, they're MEANT to be annoying. The writers didn't want you to condone Mishima's behavior. Mishima becoming akin to the ones you fought against throughout the game was the whole point of his character arc. Do you understand that? Well, obviously not because you felt defending your opinion against one you don't even know was ever so necessary. The Moon characters are awful people because of their self hatred. They're awful people because they truly believe themselves unworthy of being decent. Put plainly, they're Bojack Horseman. The Moon characters are about learning self acceptance. They're cautionary tales of rejecting your true self. You know? The overarching theme of the entire series. Making Mishima likable in those moments would undermine his purpose to impart this lesson to the players. This is why the western audience of storytelling needs to stop getting so angry at characters, and actually question their narrative function.
Yukari is a good character, but the problem is that people won't accept she has major flaws and can actually do things wrong. The Answer shows how she expressed her grief in the wrong way that ended up hurting her friends.
I feel like this is a common thing I find in Anime, games, and other media where a character that has a more human reaction to the things happening around them or has a more brash personality gets hated on very easily.
It feels like it pays perfect homage to P3 and P4, is also fun, and acknowledges Persona Q with some alt colours, player icons, and music, it truly is peak.
My hot take is that P5R shouldn't have existed in the first place. The original game was just long enough for me to be done with the game before getting burned out. The 3rd semester makes the game drag on too long in my opinion, so much so that it's the only mainline persona game that I haven't played more than once. Sure, Maruki's plotline was really good, but the burnout I feel once I get to that point just makes not even wanna play it anymore. It feels like they only made royal because they set a precedent for remastering their games and adding new content.
Yes. The characters were not interesting enough to keep me interested in in the main game and felt like they were used up story wise by the end of the casino. Royal is the most uninteresting slog of anything I have ever done and I regret playing it tbh. If they had good characters I they could have 100% made it as long as it is and still very interesting, but with what they had there was no way.
What if, instead of day night cycle, you have a day composed of like 18 or so hours, some activities will use a certain amount of hours, like, this social link will use 4 hours, but when it comes to things like studying you can set how much time you will spend doing it, improving the stat the more time you put into it.
I would play persona 1 and 2 if atlas would port them to any modern consoles Also rise would be a lot better if her dialogue change after romancing someone else because having her act all possessive when yukiko (the romance for my first play through) is right there feels weird
Well, let's see how many folks wanna go Concentrate + Ragnarok ([Fire Boost] + [Fire Amp] + [Magic Boost]) on me for this: Fuuka's English Voice Acting in the original Persona 3 is not as bad as people claim it to say. Everyone likes to jump on board with the 2nd Android Meme when it comes to her voice acting, but she's not the only one who had such moments. The rest of the cast has their awkward stiff speech pattern, and while it's not as often as hers, I never hear anybody call it out. Like, the best example I have is Akihiko crying in Shinjiro's funeral. The man has lost a dear friend he had since childhood because of his obsession for power and his cry sounds more like an angry yell before he actually sounds like he's composing himself after crying for a while. In Portable, when Shinjiro is just in a coma, he actually cries, which shows that he CAN cry properly, except I felt like that "scream-cry" would have fitted THAT moment better, and should have swapped his actual crying into the funeral scene. Okay, back onto Fuuka, my only qualm with them calling her voice robotic is that I personally think that it FITS HER. She's a girl who was very meek, submissive, and never once raised her voice/objection when she was constantly being bullied at school. And when she gained her Persona, I felt like it was the first step into gaining that confidence as she spent more time around folks that never belittled her for her passion and/or projects and gave her a place to be herself and learn what it means to grow a backbone for what matters to her. It would have been very odd if she sounded more quirky despite all the stuff that had happened to her. Granted, I'm not saying that it can't work since there are examples that shows that it can out there somewhere, but for her specifically, and how the story worked around it, it just wouldn't. The moments where she sounds more confident in what she says shows her growth from the days where she'd mever say such things so confidently. Heck, when Junpei gets the pep talk from her, he even admits to it, which is the whole point of her own personal journey. Then The Anwser comes along and everyone is depressed in their own way that Minato passed away unexpectedly while the group seems like they're drifting apart in a way of handling their own take of grief. With that in mind, her STILL sounding as "robotic" as in her previous journey still works fine since, while she has grown from the person she was before, she still is working through her loss and coping with the idea that the group may drift away from one another because of said loss and desire to move forward. _(Her chuckle after Junpei mentions to her that Metis is still a kid afterall, saying "Maybe so." will forever live rent-free in my mind and shows how her voice acting fits her character so well. It still retains her quiet, calm tone of speaking while showing that spark of joy she has with spending time with her friends.)_ After the Journey in The Answer, which most, if not all, people say ia her better voice, fits her Timeskip/P4 Version MUCH BETTER than having her voice the P3 Version. After her two journeys with her friends, she finally grew beyond her timid, submissive self and finally knows who she is and what she wants to do with her life. And her upbeat, cheerful personality lets her new voice actress fit her much better because she outgrew her shy and hesitant nature and is now capable of standing on her own two feet with her head held high. While I have no qualms with her voice actress since, like I said, it fits her P4 Version, having her voice the P3 Version doesn't suit her since she still has the tone of cheeriness and confidence that is currently lacking in her time at Gekkoukan High School. TL;DR: While she may sound robotic to many in her English Voice in P3, I still think it fits her nature and personality and will cherish her voice for the rest of time, even if I am the last person to do so.
For me it’s not just the robotic delivery. The OG voice sounds like it’s coming from a middle aged woman. She sounds like she has a 401k and calls every video game console a ”Nintendo”. Same with the OG voice of Takemi. Just doesn’t fit at all, IMO.
My hot Take Persona 3 Reloads Soundtrack was way too upbeat when remixed and ended up making the game lose some of the original vibes that portable and Fes gave off
I vastly prefer Morgana over Teddie, and Koromaru. Yes, I'm a cat person, sue me. Also, Rise's my personal favorite of Yu's potential paramours. I know people are too creeped out by her flirting, and I can understand that, but in my personal opinion, I think it's very charming and cute. Kasumi on the Other hand, felt way too shoehorned in, and I stopped caring about her after the revelation that she took her dead sister's identity. Also, Reload Yukari over OG Yukari by a long shot.
What other hot takes do you have in store? We might do a sequel in the future so anything goes!
Hot take: Akechi is poorly written compared to Adachi.
My hot (possibly warm) take is that the hate Persona 3 Reload gets by some people is almost entirely nostalgic bias. I do not for a second believe that FES and Portable are better games than Reload. The remake improved on nearly every issue I had with the original game and actually made it playable without feeling like an unfair mess of bad game design (stunlocking, dungeon crawling being a pain if you use a transporter outside of a checkpoint floor, party members prioritizing higher accuracy moves and thus invalidating multi-target spells, the tired mechanic, no friend-zoning, etc.). I've heard people complain the remake dumbed down the difficulty, and like, that's a good thing. A game being too difficult drives people away. I nearly put down playing Xenoblade 2 at one point because the entirety of Chapter 7 was ridiculously difficult if you weren't playing exactly how the game wanted you to (which the tutorials did a horrible job at explaining). I think because of this, Reload is better than every other version of Persona 3 by a landslide. It actually made the game fun for me to play, and it's become one of my favorite games of all time for that reason
The amount of persona 5 fans who absolutely refuse to play the older games because of graphics and/or because of no baton pass/shift is absolutely annoying as hell. I have lost count of the amount of people who say they refuse to play 4 bc of those reasons and it just really annoys me. Graphics are the least important part of a game and baton pass/shift makes the game way too easy imo. They need to at least try to play the game before deciding. It's not like golden is $60 and might be that much of a waste of money if you don't like it. It's literally on $20
@demi_shin the main thing I do not like that they did in reload is take away your choice on clubs. I always did kendo because it makes sense for a person that is secretly fighting almost every night. I never really did tge culture club but still the choice would be nice especially bc music would be more of what I'd think the protag would actually choose because most art of him he has his mp3 player. I was so disappointed when I ran to go join kendo and the choice was taken from me
Persona 5 had a better murder mystery than Persona 4, and Persona 4 is a slice-of-life game
"Only real Persona fans know that P3 is the first Persona game" 💀
Would Persona 1 count as the first one or SMT IF the series that inspired Persona?
*Cue Unravel playing....🎶*
@@tomo8940persona 1 ofc, smt if is basically nothing like a persona game
@@willywomby neither is persona 1?
Lol
As a Sonic fan, I'm insulted by that last hot take. How dare you imply the Persona fanbase is as annoying as us? We worked hard to be one of the most annoying fan bases on the internet. How insolent of you to think you could even approach our level.
I know right? Like who do they think they are!
You can apply that to any fandom.
Anyways, people do tend to be rude in the Sonic fandom, by a lot
Just be glad monachu isnt a thing
@@paytonbostwick2899huh?
@@paytonbostwick2899 Jesus Christ could you imagine Chris-Chan of all people discovered the persona series?
Here's mine. I think Persona 1 should get a remake next and Atlus should Personanify all of it with a 90s retrovibe and esthetic. Like lean heavy on 90s nostalgia.
do we really need a persona 1 remake remake tho?
@@AlexanderMartinez-kd7cz we've gotten a remake for literally every fucking mainline game except persona 1 and 2, 4 does not need a remake as much as those 2 do
@AlexanderMartinez-kd7cz Have you seen how outdated the game is? It doesn't even have 2D cutscenes. Not to mention it was tossed on a dying system with some changes. Tell me, who wouldn't want to see them remake the school theme "School Days"? It's a certified pop. 👌
@@dantheman2415 5 didn’t get a remake either?
@@tomo8940 Persona 1 has 3D cutscenes, the PSP remaster even introduced a ton of high quality 3D cutscenes aswell that look amazing. Honestly, I really don’t think they need to “Personaify” Persona 1. I dunno, I feel like P1 has an aesthetic that was really captured by the PSP release for the most part. I feel like overdoing the 90s thing would remove that magic, plus that’s not really a Persona thing to do. Most Persona games don’t tend to stylize their games around time periods, that’s more of a Devil Summoner thing, Persona games typically have their own identity which is stylized. I mean, P3R didn’t stylize their games to be about the 2000s.
Rip the voice actor of Maruki.
I feel like Mishima could actually be retooled into being a member of the phantom thieves due to the role he serves with Mementos missions. Having a non-persona user member of the Phantom Thieves would have been extremely interesting to me
I think a big reason why the Persona protagonists are silent is because of how much work the role requires. They already have to voice a lot of different things for every single persona as well as the other lines they do say. If you add in every single dialogue option, it would be an insane amount of work. Xander Mobius (Joker's English VA) has talked about how much he had to voice just for Royal, much less vanilla. Most of his lines and sounds are just in the menus, combat, velvet room, and the like, rather than cutscenes
Yeah, plus I honestly think it fits the theme of the “wild card” better. The entire point of these characters are that they’re blank slates that can easily fit any mold and change how they act to better accommodate different types of people. I feel like people forget that when you change to a persona with a different Aracana, you’re not just changing your Persona but you’re actively changing your protagonist’s personality aswell. That’s the reason why you get more Social Link points when you switch to a Persona with the correspond arcana, because you’re switching to a personality which better matches the person you’re hanging out with; same with the dialogue choices during Social Link events. The entire series is named after the idea that people subconsciously act differently around different kinds of people. IT IS LITERALLY THE NAME OF THE GAME.
I personally think it could have been voided if they stayed with the original system. Once the P3 system came in, it started straying away from a game where a voiced main protagonist could work well. I'm more for a boring adult life than making it like the second playthrough of Tales of Xillia 2
have a Persona 2 protagonis who at least had character development
Honestly I disagree with smt needing a talking protagonist. Atlus has perfected Silent protagonist. They trick you into thinking it's a self insert which it is.... but it's more accurately a persona of you
I'd agree with you but Metaphor exists and will likely have the same amount if not more voicework to cover than a Persona game since it heavily borrows elements from Persona. Trust me, the workload is not the reason protagonists are silent. It has always been a stylistic choice. They had zero issue making all the social link dialogue voiced in Reload, which is a first for the series, and I think you can imagine how much work that is.
It’s not that I haven’t played P5X because it’s a gacha game; it’s because it’s not available in English.
I am playing Persona 1 right now. And I do not think it is as bad as modern day fans say. I do understand why people would rather read the Persona 1 manga instead of playing the game, though.
I love comparing an older game like Bof 3 and a modern Persona game. Bof 3 had convoluted calculations for damage, separate damage formulas for physical and magical attacks, and buffs/debuffs had this complicated ceiling and whatnot.
In the modern Persona games, there isn't much difference between physical and magic beyond the persona stats, and while I groan the minimalist equipment, I start to see it as streamlined, and then there's the buffs and debuffs. You cast a buff/debuff, Stat goes up/down. No stacking nonsense (but even in SMT, it's very simple), no decay (wears off in 3 turns unless extended), etc.
I still love Bof 3 tho.
@@Mageman17 Yeah, the evolution be crazy.
The 90 hour story take is bad.
If these games cut out some of the fluff, they'd lose a lot of charm
There's a difference between charm and saying the exact same things over and over again just in different locations
9:05 Agreed. To me, it makes Maruki no better than other Palace Ruler, or the Gods we face.
They all have one thing in common: it forces the world and it’s people to follow a belief that not eve wants to agree with.
And it’s as Morgana says, plenty of people could benefit from Maruki’s worldview. The problem is that he forces that ideal on to others without consent.
Absolutely! It’s an amazing showcase that just because you have good intentions that doesn’t always translate to it being the “right” thing to do 🥰
@@MintJoyPictures Another thing that I think people, like the person who made that take, may have missed is that it wasn't just the Phantom Thieves who he was affecting. There's no way to know how far his influence spread in the world, but Maruki was affecting at the very least, the entire school, and the people close to those within it. During the third semester, it's shown specifically (more than once) that Ushimaru is actually really friendly, and well liked as a teacher (though some students find it odd), and this leads to the question of "Who wanted that?" If a student just thought "Man, I wish Ushimaru wasn't such a dick," then Maruki just decided on a whim to subvert at least one person's complete sense of self and free will. If Ushimaru wanted that, then maybe it's okay, depending on what he wanted. If it's just "I wish I was less of a dick" then okay, maybe, but if it was "I wish I was more popular," Then see option one in how Maruki implemented this.
He has good intentions, as mentioned, but most people who have a moral system would argue that forcefully changing or controlling a person outside of their will is definitely evil.
(TO CLARIFY: I think that both the original comment, and your response in the video basically say the same thing as my comment regarding this all being a problem when it boils down to "we have to all follow what one person thinks is best," but I'm more specifically pointing further to the measures that Maruki would be willing to take, and how drastic that they would ultimately be, based solely on what little of time he's running things we do see.)
My hot take: I personally think the false reality is something that I would accept. So what's the hot take? I don't think Maruki is morally right. Now ofc, it's mainly for the implications of the reality. Think about it. Basically anyone's dream can come true. What does he do if there's someone who has some horrible desires? Lock them up? Modify their personality? Change their whole thought process? We don't know how bad his capabilities are. How bad could things truly be? Does he change everyone's reality, or does he make different realities for different people that blend together?
I guess i can somewhat understand, but i cant agree. There is no good without the bad afterall. Things are good just because they are better than the avrage, therefore if everyone is happy, no one will be satisfied from that happiness. Furthermore, what if people's desires overlap, lets say several people want to score the best in their exams, how would that work? Or if you want to be president, there can only be one. Someone would be left disappointed. Its impossible to reach perfection. Its why political science is the way it is
As someone who really wanted to be an artist when I was a kid, I would absolutely accept a "false" reality if someone offered it to me.
Here's my hot take.
I don't hate Marie in Golden. I adore her, she's so adorable. The angst her poems express...If I hadn't already romanced Chie, probably would have picked her. I was astounded to find out she was so hated.
Okay, Maruki thing. I think the best way to sum up what is wrong what he wants is simple: "A prison is just a prison. It doesn't matter how benevolent the warden is. You still have no free will, and Maruki is just the same as Yaldsaboth."
Metaphor Re:fantazio is basically Persona 6.
It's being made by the same main people and they are experimenting with ideas that are not in Persona, including fully voicing the main protagonist.
7:05 honestly fighting god is an SMT staple, so every game it spawns doing so it practically a requirement at this point lmao
its like if fire emblem didnt end with a geriatric dragon that lost its marbles from old age
i do find it hilarious that the phantom thieves have pissed off 3 different gods trying to shepherd humanity in a row, that its become an average tuesday for them, the next spin off their just going to treat the god like its just a kanoshiro level threat or something
7:35 as for the bird, technically shes a minion of the god of stagnation rather then an actual god, so id count her more like a lesser maruki level enemy
Maruki's ark is extremely important to me. It opened my eyes to how much my childhood trauma and experience shaped me to the man i am.
12:19 hey that's my take! Didn't think it made the cut. Anyways, it can work if you make the activities and social links provide a "waste meter" where for every activity, you wast a certain amount of time in terms of hours. So for examples, if you study to gain knowledge, the game will say that studying will take away 2 hours from the day and night cycle. Or if you meet up with someone, depending on where you meet them, the game will say "oh this place is 5 hours or this place is 3 hours", giving enough accesibility for more content to do.
I actually think that’s super interesting to explore tho the complexity of it may turn off some newcomers to the franchise or casual players who don’t really care about maxing out how they spend their time and just care about the main story
I've thought about something like this before as well, playing Fire Emblem Three Houses has a very simplified version of this system where you have a pool of "Time" and every action you take ticks your time down by one, meaning you'll need to plan out how you're gonna spend your time every week, whether you're raising your students motivation by eating meals with them, having your students participate in sparring matches to earn money and items for your class, cook meals to give your party buffs for the month, choose to get training from other faculty members for your own stats, etc. In that game all options are equal, eating a meal takes as much time as sitting through a choir performance. I think the idea of time-weighted activities is a really good one and would work great with what Persona already has going on. I've always thought it was a little silly that something like watching an entire movie takes the same amount of time as going to get a bath. If you could divy up your time for smaller tasks, with longer tasks giving higher rewards, I think the system would work fantastic. And if you make it so that Social Links require a full time slot to participate in still, it still makes it so that filling out confidant ranks is a major commitment, keeping the satisfaction of spending time with your friends being a major focus as you're giving up a lot of time you could be doing other things to help your friends out with their struggles
So similar to the current system but with more slots so that activities can take variable amounts of time rather than just moving on to the next "time of day"?
@@seakhajiit yes
"The removal of the calendar system from modern persona would remove the urgency and stakes and make it blend in with the other SMT spinoffs" *shows Devil Survivor* Either you're showing a very good example of how its main thing would be taken over by something else or you haven't played Devil Survivor and did the complete opposite and i cant tell which you inteded it to be lmao
Akari in a dress is perfection
I stand by my Rise take but you make a good point & I admit, she’s not bad
Very good video!
She's not bad, she just has a backstory that's literally Chie's but throw out the emotional hardship of her being ordinary and give her purty gurl privilege so she became an idol just because she can and now she's whiny about it whilst acting like Amy The Hedgehog so I don't care about her nor her bond with Narukami.
She is still annoying as hell. I mean, if you ship her with Yu, I guess you would find her endearing, but if you don't, she becomes insufferable.
@@СофияВихарева-ц2к Seriously, I'd ship Yu with almost any of his romance options before Rise because it genuinely goes way too far with the clinginess and possessiveness and unlike Yukari at her worst moments it's treated as a feature, not a problem.
The only person I wouldn't is Naoto and that's just because I ship her with Kanji!
@@ShadowOfMassDestruction true. Yu and chie are by far the better ship
horrible take you had
My "hot take":
Futaba×Ren is cute as hell and almost all arguments against this ship is either nonsensical or hypocritical.
As someone who is fully on board with the sibling head canon, I just want to say I support you. It's a single interpretation and anyone who gives you shit for yours is full of it themselves, especially since it has more basis. (I'm just a sucker for found family and ship Ren with other people.)
Futaba x Ren is cute, but I don't want Sojiro to kill me... D:
Best ship in 5
@@thunderowl Max Sojiro's confidant then. He's fine with you dating her at that point. Along with thinking that you calling him father doesn't sound so bad.
You date Futaba, my man. Earn an actual tangible relation to Coffee Dad!
Akechi should stay dead. I feel like it's a solid conclusion to his character.
PREACH
I guess they are just too tempted by the BL
I think Atlus agrees because they don't ever mention his fate ever again. Strikers is the only post main story spinoff and he's never mentioned. Not a hot take at all when it's essentially canon.
Agree
i agree akechi dying fits his arc, he'd rather die being himself then live being someone he's not
I never understand Mishima hates
Phan site is one of the PT backbone giving info for PT to do their thing
People who hate on Mishima probably didn't finish, or just didn't pay attention to his confidant and/or backstory.
They miss the fact that Mishima gets better.
Pretty sure this take is only hot in corporate circles, but it'd be great if ATLUS/SEGA would either remaster, remake, or re-release the PSP versions of Persona 1, 2 Innocent Sin, and 2 Eternal Punishment for modern hardware (COUGH COUGH *put them on PC* COUGH COUGH)
I got one. Ken from persona 3 is a great character and most reasons to hate him i find ridiculous.
also i kind of want to defend the endings where our party fights a god, at least in the main 3 hashino games, because while i do agree that it does ferel like they do come out of nowhere on a first playthrough. i really like the narrative portrayal of each god and how they represent the opposite of each games message's.
Yaldaboath is humanity's desire toi be controlled
Izanami is humanity's desire to live in ignorance
Nyx is death incarnate
I would also argue that nyx is not entirely out of the blue. there is a mystery of what to do with dark hour since all the shadows seemingly merged into something that is going to something bad. and the mystery with aigis, ryoji, pharos,a dn the protag is at least in my opinion a good setup for nyx's arrival.
I never knew people hated Ken, that’s strange to hear. Especially since he’s always one of the best party members in the Persona 3 games.
@@keiviroque5666 People hated ken since he was introduced apparently and for a variety of reasons i find to be kinda dumb. thankfully i think the hate for him has soften since reload came out
@@keiviroque5666he's partially responsible for shinjis death and he has stupid shorts, that's why I don't like em lol
@@sawtoothgrind1981Shinjiro was going to die regardless. They establish that several times.
@TheMasterUnity true but still, and fuck those shorts xD
Kasumi is an after thought. As far as I’m concerned if you can have a full game without her, then you don’t need a full game with her. I get this is a common thing with the Persona series but it’s something I never agreed with. It’s like getting dlc for the price tag of a full game.
My only complain with Sumi is that she should have joined the Phantom Thieves earlier. Like in Shido's to replace Akechi.
Give her a full 10 rank confidant as "Kasumi", then reset it in 3rd semester and have it focus more on helping Sumi actually get over her sister's death and if you romanced her as "Kasumi", then also a focus on finding where your relationship goes with the real her.
Fair enough, just different viewpoints I suppose. Thank you for including my take!
My hot take is that Dojima is a bottom.
great eggplant
Superb produce
Lmfao
My opinion on the dlc is for the people who bought the premium edition or even the collectors should have access to the DLC.
Aight imma just light a flame for this hot take. I absolutely hate how the exams and some special events are used game play wise in these games as they usually take up the entire day. The exams are by far the biggest offender as it feels like the removal of those makes no sense and often feels like the game makes you think you have more time then you really have. If the game tells me I have 1 month and in reality it’s that minus 4 days and evenings then it completely makes actually trying to strategize or plan ahead feel futile when the game literally lies to you because it decides that you just don’t get to use the time you should have.
My hot takes is: Adachi is the best written antagonist in Newsona and has the best character development (P4GA and P4AU)
And that Sho Minazuki is the most underrated persona villain and should be talked about way more
Adachi is easily the most villianous villian in all of Persona simply because his motivation was "because it's fun!" He has no grand, overarching plan, no desire to rule or destroy the world, and no delusions that what he's doing is right or just. He's bored being stuck out in the middle of nowhere and found something to make his life more exciting.
@@jeezycreezy4220 I mean, he was kinda okay with the shadow world being fused with the real world and everyone turning into a shadow.
@@M4x_P0w3r he was okay with it, sure. But it wasn't his end goal. It just sounded more exciting than being a small town detective to him.
@@jeezycreezy4220I disagree with the take that Adachi truly did everything out of sheer boredom, the game HEAVILY emplies that it was out of sheer numbness to the point where Adachi only felt something on a wild goose chase with the IT and him unknowing having amano sagiri inside him put him away from his own thoughts and isolation and slightly pushed him towards the "The world is about to change." thought process (See Ying Yang and that Adachi represents Emptiness in the story)
such a high quality video, I enjoyed it!!
As someone who has been a part of the persona community for about 2 years, i finally found hot takes i can agree with.
The rise one in the thumbnail I agree with. I find her really annoying but like teddie it doesn't mean I hate her.
3:30 I agree with that but even then it feels like you could’ve at least made room for Kasumi to develop outside of the 3rd Semester palace and the few scenes where she does appear like in the beach, just feel like it didn’t need to exist.
I wouldn’t call her a plot device, but I definitely want more from her before or even during Semester 3 that’s for certain
I would love if the story is 200 hours and honestly all of the dialogue I find to be well written and entertaining
Yosuke is the ideal pairing for Yu.
Romantically or as a best bro
If best bro then 100% YES
If Romantically then he's second to chie
@milliegirl2005 Was kind of thinking both, but my opinion has been swayed dramatically by the p4a Manga.
Here's mine : The Female cast of Persona 4 acted really Innapropriate Towards Naoto especially Rise, i hate the way their forcing her to imbrace her feminity while she is clearly not comfortable with it at this point of the game
I've always see naoto as genderfluid and switchs better male and female depending on hiw they feel. I seen it more as the girls helping her learn about themselves that there is not trans masc but genderfluid instead and that they still although begrudgingly at first accept that about themselves. But I can 100% see why you can see it that way
@@milliegirl2005 That such a beautyfull way of seeing it but unfortunatly i cannot not see it other than them heavely insisting to show more feminity because they saw they had bigger breast- Like i feel like the pageant event was a huge red flag of the girl's friendship towards Naoto
For the romance, i think they should either remove it or expand on it...even if its just a few lines. Lets say if yoy are dating makoto in P5 and on the hawaii trip ryuji asks you for your type of girl-you answer an intellegent one, and hell be like
No shit, you got makoto or something like that. Just make romance more rewarding, which gives more replayability as well.
My hot take is that gameplay wise Persona 3 FES sucks, the story presentation are great. (I love the awakening scene in FES, opening scene, Shinjiro death, and Ikutuski death.) But when it comes to gameplay it sucks
1. The whole can't be platonic with the female confidants so you are force to date them but then that could lead to the confidant reversing and breaking.
2. The punishment for breaking a confidant is that you can no longer fuse personas for that arcana is way too punishing if you don't know it beforehand.
3. The whole tired mechanic is punishing if you don't know or plan beforehand.
4. No controllable party members, (admit it did you guys switch to the tactics menu in Persona 4 or 5)
5. The most important one, YOU COULD NOT PICK THE SKILLS YOU WANTED TO TRANSFER OVER TO YOUR PERSONAS. You had to constantly switch back and forth just hoping you get lucky.
also Tartarus is just so boring in P3, FES and P3P
I very much agree with 1, 2, and 5, granted i don't have much to say about 2 since i somehow never had it happen more than once (frickin yukari)
I personally like the uncontrollable party in 3, it is a clear deliberate design choice and is evidenced by being able to analyse enemies and see the whole turn order, granted i completely understand why someone might not like it, and that is perfectly fair, it can be dumb at times.
I think the tired mechanic is either a result of, or the reason that returning to ground floor in tartarus fully heals the party, it is a separate limiting factor to prevent just bulldozing the whole block in one night, which i find more interesting than simply running out of sp.
Though, it is a bit punishing until endgame, since returning to ground floor with tired party members has them decide to enact their autonomy and just gtfo. Which come to think of it, linking the dungeon exploring to the time management system is so backwards because to be efficient you have to slog the dungeon in the least days, i feel p3 suffered from this the least because the dungeon takes the night time segment and not the daytime one, though i might be wrong?
Either way it is flawed, i don't remember if it carries over to full moon expeditions, if it does thats just bloody stupid.
I may be biased.
coldest take of the century, i dont think anybody would prefer p3 fes' gameplay than any future entry
@@vfantastv
I actually do in some aspects, but from what I’ve played of FES, I’ve been feeling like the game doesn’t maximize the potential of its interesting systems.
Unfortunate that my hot take didn't appear, but it was nice hearing what you think about certain hot takes ^^
What was it?
@@we4803 Something among the lines of "I believe that Persona shouldn't be counted as a Shin Megami Tensei spin-off since despite sharing some things, both series are extremely different from each other."
That's like saying every spinoff Pokemon game shouldn't count as pokemom games despite using all the same things just with different esthetics and gameplay.
@@tomo8940 Aren't you aware it's a hot take for a reason?
@Gamecliparchives I know. It just doesn't make any sense. Of course though this is coming from someone that's played practically every game in the Megami Tensei franchise.
My hot take is that Persona 5 is completely inconsistently (poorly) written because in one moment, Persona 5 ciritices PDFilia, misogyny and gender role expectations, the horrific effects of sexual abuse on teenagers and how victims will defend the perpetrator out of shame or fear. Ann is someone we bad for, and Ryuji is a character with a strong sense for justice and goes out of his way to protect others, especially his friends.
Then in the next moment, an SA victim being blackmailed into going nude, an old man commenting on how attractive a teenage girl is or a student calling his SWing teacher to come over are portrayed as comedic relief, and Ann becomes reduced to terrible boob and butt jokes.
I can't help but to wonder whether they had multiple writers, or simply forgot about their own writing.
YES FINALLY! Someone else who sees 5 for the poorly written and Bearley cohesive mess it Is.
@@milliegirl2005 As someone who only played 5: Are the other titles better in this regard?
@@Lilith_Xolaani misogyny wise, mostly 4 has some bad points but 3 is pretty good ( especially if you go the femc route ( and story consistency wise 100% 3 and 4 are better. 5 is an absolute mess of a game and by far the worst in the series. 4 golden is the best.
@@milliegirl2005 I'll make sure to check them out, thank you for the recommendations :)
This is my BIGGEST critique of the game. Genuinely horrible writing.
My argument to the one at 7:00 is yes, it is annoying that the god is revealed only after you beat Adachi. But just how Izanami gave Yu his powers, she also gave Adachi his. On top of that, you only beat the murderer, If you left it at that, the fog would still persist; and Ameno-Sagiri is the god that controls the fog. Izanami’s optional final fight answers all the question and puts a stop to Izanami doing it all over again. All of this and the fact that the parties personas are Japanese gods makes all the bosses after Adachi understandable. Persona 5 does have this problem though.
P5 (I would include P5R here as well but I didn't play it) is about how rad it is to be able to brainwash people. The game makes no *real* argument that what the PT do is wrong or even has any consequences, as Akechi more or less runs back his entire argument upon his reveal, saying he just doesn't want the PT to interfere with his own plans. Everything bad that happens in P5 is a direct result of someone else having access to Mementos/Palaces, something that the PT were already in the process of handling. If the PT were alone in their access then, in theory, the world would be better off. The PT are never in any actual danger of killing someone and Yaldobaoth's existence isn't actually needed to keep Mementos/Palaces intact, as the spinoff games establish.
A group of teenagers are given the ability to forcibly alter someone's personality against their will based on some vague but objective and naturally occuring moral code that supercedes even YHWH's authority. That doesn't sound even slightly suspicious to anyone else? The game makes it a point to say, on more than one occasion, that the PT are in the right because the people they target are bad people. But they could also just as easily affect the personalities of people that don't fall outside of this moral standard set by reality or what have you. The villains of P5 don't even utilize Mementos as "intended", as the game implies. They use Mementos to kill people they need dead without leaving any evidence, it's appears to be the philosophical equivalent of using a hammer to beat someone to death. You can, but that's not what it's there for. Palaces seemingly exist to represent the deteriorated desires and wishes of the people in question and said desires are able to be reverted automatically by removing the Treasure from the premises. There are defenses in place, sure, but it appears to be that the Palaces are meant to be demolished in such a manner. They're even able to outright alter the temperaments and personalities of people by just beating the snot out of someone's Shadow and forcing a change that way, as seen in Mementos.
And that's not even touching on the benefits of being a Phantom Thief, about how literally everything is fixed and nothing bad happens to anyone who didn't deserve it as a result of their actions. No one who wasn't in on Shido's conspiracy dies and the victims all benefit immensely from the PT's actions. It's all still untraceable (given no one knows about the Metaverse) and there aren't any adverse side effects, either in the PT or in the victims, barring the odd recovery period. Imagine a world where we could just instantly and completely rehabilitate criminals by reaching into their mind and drastically changing their personalities and perceptions. It sounds good on paper but that would raise some serious questions in practice and P5 has no interest in engaging with that, something I hold against the game immensely. Instead, everyone is fine with it and the good guys join in on the fun of brainwashing asshole adults and suicidal teenagers.
I will not be responding to comments, I've had this discussion too many times since P5 released, I just wanted to give a take that no one else really talks about.
Well PT is basically self centered in my opinion
Honestly this is a thing I feel people don't discuss either. There are several ways to view how the Change of Hearts actually work. It definitely is something I can view as brainwashing in certain context. I feel it comes down to interpretation though.
It's sort of like what Maruki ORIGINALLY wanted to do with Cognitive PSIcence therapy concept. If misused it is unequivocally brainwashing, I agree. It's what he did to Sumire, and for me that pushed him into the "I can't forgive you" territory. The concept of doing a thing with good intentions that is actively immoral or evil is a concept the game played with a lot in the 3rd semester but not enough elsewhere.
However, what if this method is used more responspibly?
There is where the heart of it all and nuance is. I won't say what the PT do is ethical, or even moral. I can't say it is immoral either. I say it just IS. And I agree it's probably not a smart idea to grant that power to teenagers at random.
However here is my interpretation of what the Change of Heart actually does, and we see it most plainly with Maruki.
I don't see it as forcibly brainwashing someone. I see it as reaching into their mind and plucking the obstacle that most holds them back from finding a way to begin working on themselves. The way a Change of Heart affects someone is ultimately up to the person who has that obstacle removed. Or it should be. The PT telling the Shadow what to do is where the issue lies in terms of control. So, this is a method I do not strictly see as brainwashing. It's invasive though. Immensely so. And that's what makes it wrong ethically and morally grey. The only 2 Hearts I feel were ethically changed are Futbaba's and Maruki's. Futbaba reached and ASKED for help in changing her heart because ahe was aware something held her back and was acting as a mental block to her desire to better herself and recover. Because of that consent and request, I feel it was moral and ethical for the PT to change her heart. The other is Maruki, albeit for a different set of reasons. He is aware of your power, how it works and what it does. And he challenged you to try and stop him. And once you do, he finally breaks down and lets it all out, works through the trauma and guilt he held instead of hiding behind his Messiah Complex. A part of him wanted to be stopped.
But ultimately the lack of consent I feel is what makes the actions the PT take skew more towards the immoral and definitely are unethical. But it's far more complicated because of the main hearts you change and what these people are and do. It's why this became my favorite game, especially as someone who has had mental health issues, who knows how hard recovery is, who wants to become a consuler to hell others. The game, at least Royal has this as a heavy plot focus. OP even though you understandably don't respond, I do hope you at least read this and find this comment a bit more interesting and nuanced than what you normally see on this
Except the fact that the PT themselves evetually come to the conclusion that the world should not need PT at all. Even Sae says it out loud, that it's the work of the adults to keep things running the way it should be so there doesn't need to be a supernatural vigilante group fixing things up. The PT came to be thanks to the conditions that Yaldabaoth created for his own twisted, society spanning, little game. That's why they are not even sad that they lose their personas or that they must destroy Mementos and the Metaverse.
New video already can't wait to watch this 🤩
I think my biggest hot take is that the in-engine cutscenes in Persona 3 Reload like the MC's Persona awakening and reaching the top of Tartarus are stellar, with some of the best composition, lighting, and character models I've seen in an anime inspired game. Honestly, if it was up to me, I wouldn't have even done 2D cutscenes as there was no competition with the original PS2 cutscenes.
1:57 That wasn't Atlus That was my Showmanship
Persona 4 needs a remake but not really. The game holds up on modern systems in spite of its PS2/Vita graphics. Although I am tempted to see where they try to expand the amount of activities you can do with your time without compromising the small town with nothing to do vibe. Maybe some shops or activities at Junes or Okina City that we haven't gotten to see before or more hangout events with your friends once you get your scooter license. Also how would they adapt/expand on the Theurgy mechanic with a bunch of country bumpkins that don't have access to Kirijo group technology.
6:29 I think they missed the picture when It came to multiple romances. the game has a story In which you mold yourself with the options at place, this Is your story and so you decide what's canon rather than what should be.
My hot take is this: Aigis is NOT the best social link in the whole franchise (My personal favorite is Sojiro)
Mine is nonoko
eh me personally I don't want a persona 4 remake not because it's "too good" (in fact, it's easily my least favorite megaten game I've played so far). I just want some more new stuff from atlus I suppose but do not get me wrong I'd be very happy if atlus remade persona 1 or both of the 2 duology games in one package
Yeah, because we know that persona 4 already well known and popular
Atlus should remade 1and 2 so people would acknowledge that 1 and 2 was exist
was thinkin about this the other day, it fascinates me that we recognize remakes as being the unnecessary redundancy they are in the world of film (remember when everyone was memeing about ANOTHER Spider-Man origin story when the Andrew Garfield movies came out? And then again w/ Tom Holland years later?) but somehow for games everybody thinks remakes are totally fine (although some people did chafe with the Last of Us Part 1 remake and for good reason). What happened to wanting new stuff instead of just remaking old stuff? Why did we completely lose sight of that in the videogame space? Persona 4 is still good, I just want Persona 6 for the love of god lol
Persona is ok as it is now. I'd love to see a new complete version of smt4
The real reason I don't want a P4G remake is because it probably means a totally new voice cast, and I don't think you'll be able to beat 95% of the VAs work in Golden.
100% YES. Chie has the best voice acting I'm the series in golden and there is no way there reusing it.
Something I think would be interesting if we get remakes of 1 and the 2 duology (as well as if, so we finally have 'Persona 0'), is if they tried to update gameplay aspects to be more like 3 onwards. Don't know how well that would go over with fans, but it would be interesting.
Persona 5 Royal is more of a Persona 5 Remix than Definitive Edition.
Why do I kind of see this
Kanji and Naoto is also a very close cannon romance in Persona 4
100% yes
but its not
@@TheArcticDen You can be wrong I understand
immediately, I love your whole channel off of just this one video XD
My hot take is that shuffle time is better then negotiation in persona. I also think persona negations just aren't as good as some of the mainline smt games.
Yay! We got the dress!!!
We keep our promises! 💙
youre fighting Maruki for the same reason as you fight Yaldabaoth, its just that their intentions are different
regarding the sonic fandom take, no. not even close, as a person whos been a sonic fan for about 15 years and someone in the community for 12 I can confidently say persona fans and the fandom are not slowly becoming like sonic fans. this is a good and and bad thing because on one hand the average sonic fan is crazy because we have terrible fanart(generally speaking), until recently most of us were cringey and we still cant decide which games are good or not, every 2-3 years we sonic fans pick a new game to bash and to glaze, within the past 6 years we've gone through sonic unleased, forces, mania, generations, colors(the original) heroes, adventure 1&2, (those are most of sonic's mainline games btw and most of them are servicble just not nescisarily "peak") but on the other hand we have one of the best modding and fan game communities out there, for two quick examples Cobanermani456 has probably covered hundreds of mods for sonic generations and other youtubers like Blue Vivacity and Sonic Central cover many sonic fan games that are amazing and have the potential to be better the games sega release for sonic(Sonic P06 and Sonic World), but as a whole we've gotten to the point where we play sonic games "because sonic" whether its "good or bad" and because of this entitlement many sonic fans feel the right to complain about games they dont like when they usually have never played them.
I have also been a persona fan for about 6 years and in the community for about 2 and 1/2-3 years and to put it bluntly the modding community for SMTV is much more vibrant than the modding community for Persona5/R (as far as I know at least) and Atlus, (although now apart of sega) does not release mediocore or trash games, every Atlus game I have played or seen so far has been a banger, all the way from that detective guy, to DDS, to SMT, to Persona so the Persona fanbase is no where near the entitlement or complaining of the sonic community. The closest thing that is even somewhat like the sonic communities general attitude to games is the fact that Atlus will pull a Call Of Duty and release the same game..."but better" any where from 3-20 years later and have both games be full price which is absurd, but if you buy it anyway you have no right to complain, in that way the communities are alike but Persona wont get a trash game
Edit: i forgot shipping is pretty bad but idrc tbh you have ur husbandos/waifus and I have my waifus
The Persona and SMT fanbase aren’t bad but they definitely have an annoying bunch, both of them. Persona fans never seem to be satisfied, always complaining when they don’t get everything they want, just look at BreakFreePersona or the whole FemC debacle after P3R was announced. Persona consistently receives high quality games that clearly have a lot of effort, work, and love put into them and yet it’s still not enough. Let’s be honest, ATLUS is one of the better game companies out there, sure they’re a little greedy and has issues but atleast they aren’t like Ubisoft or Bethesda. I mean, they literally have a poll asking fans what they would like to see, which they actually listen too it’s the reason P3R was made, but a lot of fans will still treat them like they’re some evil greedy company. I have never seen a fanbase that is so ready to bite on the hand that feeds while also asking for more treats. The SMT fanbase is annoying because it has a bunch of elitism. Persona isn’t a REAL SMT game, Playing SMT III doesn’t make you a real SMT fan, you’re only a real SMT fan if you play SMT NINE on real hardware with no translations while simultaneously playing Maken X with your feet. It’s not helped by the fact that the SMT communities HATRED of Persona is so annoying. I literally saw someone, on an SMT video, bash on someone because they made a Persona 4 joke in the comments. The fact that there are SMT fans who don’t like anime is even more mind boggling.
Of course, not everyone in these fanbases are like this but man are there annoying people in both.
As a fellow sonic fan I can confirm the persona fandom is not becoming like sonic
The thing with the persona days sense of progression and pacing being bad is a fair point. It's not beacuse of the fact that each activity exists. That's a cool system. It's that if you do spend more time doing that than actually doing "fighting evil". I undersatnd why. The thmes of personal growth are important. I personally don't like the imbalance of how important the make things feel sometimes. Yes, dungeons are important normally for the "on a timer" feel, but more oftain then not, "I can't save this person, im washing my hair tonight" is a good metaphor for how silly it feels in context. And if you rush the dungeon, the game pretty much becomes "My job is done, im spending 2 weeks doing nothing exciting". That ruins the pacing. You either are slow to do it, and mundane tasks take priority over you saving the world, which is bad for your story, or you do it all fast, and you have 2 weeks to not care, making these threats feel really minor and silly. If you middle ground it, it still feels weird because you're saying you sometimes decided a coffee and homework was more important than friends, but it's okay because the day you did decide to do the work, you did it fast and earned yourself a week off! YIPPIE!. It's a bit off.
The most canonically romance we get (outside of p1 and p2) is Yukari and Makoto or Aigis and Makoto in P3. Hell, you can argue that both romances are canon taking the Answer into account
Marie is one of the most overhated characters in the franchise. I actually really like her and come to ship her with Yu.
Oh my lord! Y’all need to take my subscription and give me more! Like I watched a couple of other videos to see if I’d like the content, and oh my lord y’all delivered!
I almost died when you said Yu and Rise are almost canon. They are NOT
Like I don't think she's canon, or even almost canon, either, but I'd say Ann is closer to being that than Rise... and she definitely isn't!
There not at all Canon. Yu and chie should be tho
Hot take persona is actually a good game?
My Hot take is that the persona spinoff should distance themselves from main games and tell new stories and gameplay to experiment a little more with the concept.
-Want an adult cast, but the Highschool setting sells more? Do a spinoff with a shorter story and cast to try it out.
-Want to do the "whole world traveling"? Spinoff
-A voice protagonist and a main romance in the story? Spinoff, spinoff, spimoff
That way they do not compromise their main money maker, but the Persona team is free to try new concepts.
The Kasumi take was insulting when she feels like the most natural addition in terms of added story conpared to Metis and Marie
Bro said kasumi was natural 🐟
@@austin88781 compared to Metis and Marie, kinda yeah. She's less of a blatant plot device comparatively. I'm not saying she isn't a plot device, just less of one
@@shamussarrazine6623 we aren't talking about plot device, we're talking about natural. Kasumi was forced as hell
@@austin88781 I agree. Also, you get nothing out of her supposed "romance," if you wanna call it that. What's the point of even introducing her at all if you're not gonna do anything with her? and the game forcing you to bond with her makes me sick to my stomach. It's always: "Hello, senpai. I have to get to my gymnastics meeting. bye!" Rinse and repeat until you get to the big reveal that she's living a lie as her sister. I got so uncomfortable with her randomly popping up. She has no real character to speak of. She's nothing more than an annoying poster girl the game promotes as the new waifu for you to romance.
This channel is so magnificent 😭😭😭
7:52 this one made me laugh a little because when maruki frames it in the context of escaping traumas, its so easy to think that’s what the larger message of the 3rd semester is but like. literally look at akechi. he says outright that it’s not about what should or should not have happened to people or what they deserve, it’s about social control as the cure for every perceived problem. frankly im not sure how you can miss that when the game outright states that maruki took yaldabaoth’s place after his defeat - that’s obviously not for no reason. maruki is a man whose loved ones were hurt so badly and for whom he felt so deeply that he took on all the responsibility for erasing everyone’s pain because it’s what he wanted to do for the one person who mattered the most. but he didn’t understand that one single person does not have the right to and cannot possibly know or decide what’s good for everyone everywhere. it’s an elaboration of the childish fantasy ‘if i ruled the world, i would make it so there was no more war’. you’re supposed to grow out of that and understand that no dictator has ever made the world a better place and this is the core ethical reason why
edit: i realise you did practically say the same thing, i just needed to say my piece on my own terms bc royal’s story also hit me really hard in a really personal way!!
Hot take: the games are good
Im suprise by the amount of people who want a p4 remake. I would much prefer P1 and p2 to get a remake for the simple fact of not being locked in older platform or just unaccessible. Sure, p4 doesn't hold up in graphic and QoL compair to p5 and p3r, but at least you can play the damn game on many platform.
Just found your channel! Consider me a fan! I know that hot takes are done but I shall give my own because why not? Here goes…from a story perspective for me Persona 3 is the best game (and I’m one of the few persona fans that knows the story of P1 & P2)
Persona 3 to me really embodies the motions going through depression/ going through life in general…meeting new people, some stick around and really leave their mark on ya some are just jerks simply just because no matter how much time you spend with them-
People have their own lives and stories and Junpei perfectly shows this he was a bit of jerk at first but you probably know someone that would act the same unlocking superpowers, thinking their destined for greatness and to be a leader or something and eventually realizing he messed up and seeing himself be put back together thanks to Chidori was an amazing experience and I loved the fact she wasn’t even an option to romance showing that our protagonist isn’t just some charismatic god that could get any women- just as you do Junpei spends time with her and that was just amazing to see
Strega while not perfect it was nice to see an evil team of persona users in reload I was glad to see others' opinions on the dark hour and I loved their backstory.
It’s theme is Death….Death is a thing everyone no everything has to deal with one way or another and most of the characters in this game deal with death, even the protagonists (female & male) deal with their depression differently: Male Mc wears his depression on his sleeve while Femc hid behind this happy go lucky mask two very realistic takes but no matter the differences between the two.
Ken with his mother, Shinjiro with killing Ken’s Mother, Akihiko with Shinji’s passing, Mitsuru with her father, Yukari with her father, Konomaru and his master, Junpei with Chidori, & finally Agies with you…The fact they awaken their ultimate strength entwined with the story and it’s not simply you hanging out with them fills my heart with joy seeing your friends try to become the best versions of themselves. And Nyx who isn’t a god more akin to an eldritch being you don’t just kill them and their gone death will never simply go away….they could have easily had the protag kick Nyx’s ass and lived happily ever after…but they didn’t they did something so much more special…truly using the theme to its best…
They die at the end…they lose their lives fighting for mankind….they could have just died right then and there but they keep going they keep living forcing themselves to make it to graduation….where they draw their final breath….but surrounded by people…people we got to know…their ugly sides…but also their good ones they’ve made mistakes…they probably are going to make even more…but…it’s ok they’ll be ok they smile at you and your smile back…this is what you fought so hard for…for your friends to live their lives and not just them…but everyone… - I’m sorry if this isn’t good I’m so passionate about this game this might be awful lol but idc I truly love p3 and feel I will never forget its world and cast for
the rest of my life.
I enjoy the god twist bosses. I can see why people don’t though. Izanami felt extremely forced. Yaldabaoth is my favorite as a twist. Because of how well he’s eluded to subtly throughout the game.
But Nyx is just a perfect 3rd act villain. With the entire theme of the game being just death as a concept. Making that the literal final boss was so awesome
Hot Take: Yaldabaoth is not forced he is hinted at the beginning and completely makes sense for the theme.
I don't remember where he's hinted at in P5 but he does seem kind of forced. It really seems like Shido was going to be the main final boss like Adachi in P4, and they were planning to make you go on your own to the palace and backtracked on that at some point in development. The reveal of him being Igor is well done, but in short I think that you should either integrate it well into the story like nyx, or have the protag themself decode to fight them Izanami
@pancaek_boi Izanami is forced. Only brought up at the very end. Yaldabaoth is even hinted in a classroom answer plus you are after tressure what is the greatest treasure? The holy Grail plus one of the main goals is to travel to the heart of Mementos. What is the heart? Desire.
@@ondururagittandeska2004 yeah that foreshadowing is Kool but it does feel a bit random. Izanami makes total sense because who was giving the other people access to the midnight channel? And it's not forced, the player has to go out of their way to face Izanami and so they can actually miss it.
@pancaek_boi Who am I kidding this is the exact hypocritical response I was expecting
@@ondururagittandeska2004 how is it hypocritical? Jadabaoth's inclusion did make sense in some parts like who gave Akechi the order to use his persona for good and the foreshadowing, but the main part of it being forced is how they were behind Shido which is still stupid to me to this day. Izanami may not be hinted at as much (aside from Adachi and Yu both having Izanagi), but she feels more naturally put into the plot.
TLDR; while Yaldaboath might be foreshadowed better, his implementation is worse than Izanami's
Idk if this is a hot take or not but here's mine. Instead of making a remake for P1 and P2 they should just port them, is close to impossible to remake them without messing the essence, I mean, ppl been saying that they should add social links and that, but the story doesn't give space and time to explore and develop social links like P3,4 and 5, with a world full of shadows. The only way I can find this possible is if they remake the story from scratch, conserve some things from the originals but modified in a way that the exploration and social links can fit logically, in that way the game wouldn't be a straight line, but IMO it would be forced and it can harm the essence, so that's why I prefer a Port over a Remake.
I mean, it’s not a take I totally disagree with. I wouldn’t mind trying the original P1 and P2 duology.
Chie's the cannon romance choice in the manga iirc
YES! CHIE AND YU BEST SHIP
I want Long Persona Games
So you want a normal JRPG
Mishima falls into the unfortunate reality of being a Moon character. Dealing with self hatred as a result of past trauma. The western audience begrudge the Moon characters because they relate to them, they are everything they hate about themselves. I've seen children more self aware, but I digress.
Bro... what are you on about? Not everything is a result from some Freudian subconscious bullshit. I just dislike Mishima as he's becoming someone you would target in a persona game, and there's no way to even put up a protest until the very end. He's insufferable to be around for the most part but his abilities are some of the best in the game.
@@tonyflamingo3444You sound like a person who acts like Ai Ebihara and thinks they can criticize Ai Ebihara.
@@tonyflamingo3444 How easily my point is proved. If you weren't dealing with deep seated insecurity akin to Mishima's, you wouldn't be lashing out as you are now. You're complaining about character flaws, they're MEANT to be annoying. The writers didn't want you to condone Mishima's behavior. Mishima becoming akin to the ones you fought against throughout the game was the whole point of his character arc. Do you understand that? Well, obviously not because you felt defending your opinion against one you don't even know was ever so necessary. The Moon characters are awful people because of their self hatred. They're awful people because they truly believe themselves unworthy of being decent. Put plainly, they're Bojack Horseman. The Moon characters are about learning self acceptance. They're cautionary tales of rejecting your true self. You know? The overarching theme of the entire series. Making Mishima likable in those moments would undermine his purpose to impart this lesson to the players. This is why the western audience of storytelling needs to stop getting so angry at characters, and actually question their narrative function.
Or maybe you're just some arrogant bigot who deluded themself into thinking they were smart. A lot of that with people who are not from the West.
"The western audience" bro name one single westerner who hates Maya or quit yapping lmao
Persona 3 has a lot of pacing issues, but that ending is one of the most impactful endings in any media
0:07 the difference is Yukari is actually a good character.
Yukari is a good character, but the problem is that people won't accept she has major flaws and can actually do things wrong. The Answer shows how she expressed her grief in the wrong way that ended up hurting her friends.
They're both good characters though
I feel like this is a common thing I find in Anime, games, and other media where a character that has a more human reaction to the things happening around them or has a more brash personality gets hated on very easily.
3:39 bro what😭 i dont agree with anything in this segment
10:40 Oh hey THAT’S ME! WOWZA!
Fair enough but I still think P4AU is peak NGL.
It feels like it pays perfect homage to P3 and P4, is also fun, and acknowledges Persona Q with some alt colours, player icons, and music, it truly is peak.
My hot take is that P5R shouldn't have existed in the first place. The original game was just long enough for me to be done with the game before getting burned out. The 3rd semester makes the game drag on too long in my opinion, so much so that it's the only mainline persona game that I haven't played more than once. Sure, Maruki's plotline was really good, but the burnout I feel once I get to that point just makes not even wanna play it anymore. It feels like they only made royal because they set a precedent for remastering their games and adding new content.
Yes. The characters were not interesting enough to keep me interested in in the main game and felt like they were used up story wise by the end of the casino. Royal is the most uninteresting slog of anything I have ever done and I regret playing it tbh. If they had good characters I they could have 100% made it as long as it is and still very interesting, but with what they had there was no way.
The Royal original content could have been its own game.
12:06 Of course not, it got a blue ray release and 4 OVAS 2 or 3 years after it originally aired.
The robots/AI's are some of the best written characters in the series.
That Sumi on the thumbnail is really pretty!
That was Mitsuru with Sumi costume
@@divadiva1968 even better
Agree
I also think Rise is annoying. I regretted not romancing Yukiko
I'd be ok with the "defeat god" scenarios in these games if they were hinted to AT ALL before the final act.
Amazing video as always do gotta say the aigis take at the end was wack lol
HOT TAKE, KASUMI SHOULD'VE BEEN MORE INVOLVEEEDDDD
Fairly sure that take is ice cold. Kasumi 100% should have been more involved in the story outside 3rd semester.
What if, instead of day night cycle, you have a day composed of like 18 or so hours, some activities will use a certain amount of hours, like, this social link will use 4 hours, but when it comes to things like studying you can set how much time you will spend doing it, improving the stat the more time you put into it.
I would play persona 1 and 2 if atlas would port them to any modern consoles
Also rise would be a lot better if her dialogue change after romancing someone else because having her act all possessive when yukiko (the romance for my first play through) is right there feels weird
Well, let's see how many folks wanna go Concentrate + Ragnarok ([Fire Boost] + [Fire Amp] + [Magic Boost]) on me for this:
Fuuka's English Voice Acting in the original Persona 3 is not as bad as people claim it to say. Everyone likes to jump on board with the 2nd Android Meme when it comes to her voice acting, but she's not the only one who had such moments. The rest of the cast has their awkward stiff speech pattern, and while it's not as often as hers, I never hear anybody call it out.
Like, the best example I have is Akihiko crying in Shinjiro's funeral. The man has lost a dear friend he had since childhood because of his obsession for power and his cry sounds more like an angry yell before he actually sounds like he's composing himself after crying for a while. In Portable, when Shinjiro is just in a coma, he actually cries, which shows that he CAN cry properly, except I felt like that "scream-cry" would have fitted THAT moment better, and should have swapped his actual crying into the funeral scene.
Okay, back onto Fuuka, my only qualm with them calling her voice robotic is that I personally think that it FITS HER. She's a girl who was very meek, submissive, and never once raised her voice/objection when she was constantly being bullied at school. And when she gained her Persona, I felt like it was the first step into gaining that confidence as she spent more time around folks that never belittled her for her passion and/or projects and gave her a place to be herself and learn what it means to grow a backbone for what matters to her. It would have been very odd if she sounded more quirky despite all the stuff that had happened to her. Granted, I'm not saying that it can't work since there are examples that shows that it can out there somewhere, but for her specifically, and how the story worked around it, it just wouldn't. The moments where she sounds more confident in what she says shows her growth from the days where she'd mever say such things so confidently. Heck, when Junpei gets the pep talk from her, he even admits to it, which is the whole point of her own personal journey.
Then The Anwser comes along and everyone is depressed in their own way that Minato passed away unexpectedly while the group seems like they're drifting apart in a way of handling their own take of grief. With that in mind, her STILL sounding as "robotic" as in her previous journey still works fine since, while she has grown from the person she was before, she still is working through her loss and coping with the idea that the group may drift away from one another because of said loss and desire to move forward.
_(Her chuckle after Junpei mentions to her that Metis is still a kid afterall, saying "Maybe so." will forever live rent-free in my mind and shows how her voice acting fits her character so well. It still retains her quiet, calm tone of speaking while showing that spark of joy she has with spending time with her friends.)_
After the Journey in The Answer, which most, if not all, people say ia her better voice, fits her Timeskip/P4 Version MUCH BETTER than having her voice the P3 Version. After her two journeys with her friends, she finally grew beyond her timid, submissive self and finally knows who she is and what she wants to do with her life. And her upbeat, cheerful personality lets her new voice actress fit her much better because she outgrew her shy and hesitant nature and is now capable of standing on her own two feet with her head held high. While I have no qualms with her voice actress since, like I said, it fits her P4 Version, having her voice the P3 Version doesn't suit her since she still has the tone of cheeriness and confidence that is currently lacking in her time at Gekkoukan High School.
TL;DR: While she may sound robotic to many in her English Voice in P3, I still think it fits her nature and personality and will cherish her voice for the rest of time, even if I am the last person to do so.
For me it’s not just the robotic delivery. The OG voice sounds like it’s coming from a middle aged woman. She sounds like she has a 401k and calls every video game console a ”Nintendo”. Same with the OG voice of Takemi. Just doesn’t fit at all, IMO.
My hot Take
Persona 3 Reloads Soundtrack was way too upbeat when remixed and ended up making the game lose some of the original vibes that portable and Fes gave off
I vastly prefer Morgana over Teddie, and Koromaru. Yes, I'm a cat person, sue me. Also, Rise's my personal favorite of Yu's potential paramours. I know people are too creeped out by her flirting, and I can understand that, but in my personal opinion, I think it's very charming and cute. Kasumi on the Other hand, felt way too shoehorned in, and I stopped caring about her after the revelation that she took her dead sister's identity. Also, Reload Yukari over OG Yukari by a long shot.
I like Persona because i like RPGs, but i play these games more for the combat and progression
5:17 Overclocked is a not a good example of the point your trying to make but the other two i do agree with
Honestly you could make many valid arguments for each of the 345 trilogy being the best of the series
THEY ARE ALL JUST THAT GOOD