SUPERVIVE Jin Guide for Beginners! Combos, Abilities, & Builds Explained

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  • Опубликовано: 16 дек 2024

Комментарии • 31

  • @ZikSUPERVIVE
    @ZikSUPERVIVE  3 дня назад +7

    FOLLOW THESE JIN MAINS FOR MORE TIPS!
    Blixtmen - www.twitch.tv/blixtmen
    Parya - www.twitch.tv/paryatv
    Kenneth - www.twitch.tv/mellowkenneth
    Tamashi - www.twitch.tv/tamashiiiiiiii
    Choc - ruclips.net/video/tqZtWKsxg_g/видео.htmlsi=CPEE-GRhTjVYrvsv
    Illusion - www.youtube.com/@illusionnxdd
    bigSweetzz - ruclips.net/video/vIALFF2pYf8/видео.htmlsi=wF4i-BSOvflgHPMm
    BQuinnyy - ruclips.net/user/shortse93WqLAkerI
    Mazer Wizz - www.youtube.com/@MazerWizz

  • @bigSweetzz-s9i
    @bigSweetzz-s9i 3 дня назад +10

    This man wrote a whole Jin thesis. Awesome video man! I think it’s huge for the community to have all of this info in one place.

    • @ZikSUPERVIVE
      @ZikSUPERVIVE  2 дня назад +1

      BIGSWEETZZ thanks for the contribution bro

  • @ChocSupervive-y1j
    @ChocSupervive-y1j 2 дня назад +2

    YOOO THIS GUIDE IS SO GOOD! I massively appreciate the shoutouts and love the amount of detail, but I gotta clarify a few things (sorry to nitpick lol)
    - Jin's passive shows a red alert thing above his head when he is in view of an enemy so you can use it to confirm if someone is hiding in a bush near you, etc.
    - Jin's LMB charge scales damage gradually until the max damage, where it gives you the extra momentum, rather than being two discrete damage values between charged and uncharged. Also you can overcharge it (weird sweating animation) and Jin will do less damage with less forward momentum than fully charged.
    - Jin can get extra distance off a jump pad by using the charge LMB momentum, similar to dashing into the jump pad, but if you space it wrong you travel very little distance.
    - Flip slash does not knock up anymore, only slows
    - Flip slash doesn't just stop forward momentum; it stops all momentum, meaning if you get dunked and and are actionable for a brief moment before touching the abyss you can flip slash instead of glide to stop the momentum without risking getting spiked
    - Performing Flip Slash after a jump is enough height to climb double highground, which helps a lot for traversing areas like Veingrove
    - Clone does 100% of Jin's damage but does not get any bonus damage for charging LMB nor any execution damage from death blow. It does get bonus damage from landing the sweet spot of 3rd hit LMB, however. Also the AI often fails to perform the 3rd hit of LMB and sometimes won't attack at all if summoned while Jin is in the middle of a 3 hit LMB string, but hopefully those bugs will be fixed soon.
    I did not discover the turbobooster / interweaver tech with spamming the ultimate key, I just recorded it and posted it in the Jin discord for visual clarity. I'm the guy who preaches Big game hunter for the bonus damage, but note the +45 bonus damage is false advertisement as it is counting the out of sight passive damage, which you may get to take advantage of for a hit or two, but your main source of bonus damage is the continuous movespeed buff from the 3 hit combo. Plus I like the extra walkspeed for strafing without needing to commit LMB to dodge abilities.
    Also I am the OG power user enthusiast and I take that evo almost every game, even if I can only get one vault, because Jin gets so much mileage from powers such as bungee to fish for kills, healthpacks for insane mobility combined with bunnyhops plus sustain, airblast / Abyssal scale to push opponents into the abyss and dunk them, sandwall to approach ranged characters without committing movement abilities, and many others. Theres a lot of sleeper strong powers on him as well, like brush boar for an instant meatshield with the potential for a stun combo in brush, and rescue turtle to give a teammate Jin's mobility.
    Regarding Clone only being used at high levels on defense, I think this is because the AI breaks so much on offense, but I also think it is underexplored. Throwing the clone into your opponent's backline is noncomittal damage that they cannot ignore with a chance to burn defensive tools if they panic. Once clone's AI is improved I think it will be overpowered on offense, especially at level 8 where its cooldown is so low you have almost as much uptime as downtime.
    This guide is so sick dude, thanks for making it!

    • @ZikSUPERVIVE
      @ZikSUPERVIVE  2 дня назад +1

      Such good extra intel , thanks for taking the time to write this out man. Means a lot that you enjoyed the video :D and we appreciate all your time workin on Jin tech!

  • @8ighty6ix
    @8ighty6ix 2 дня назад +2

    This is great, I’m fairly comfy on Jin and am still learning new things from this video. I put a paper guide out on Stratevive people can look for if they want, won’t link it here for self-promo reasons. Also these seem like it’d be useful if you had a player to demo things on other hunters so if you ever need a human to help with these feel free to reach out. Thanks again for all that you do!

    • @ZikSUPERVIVE
      @ZikSUPERVIVE  2 дня назад +1

      I appreciate that homie, you can link it here in the replies I don't mind!

  • @laxjunkie183
    @laxjunkie183 2 дня назад +2

    Best Supervive Guides out there!

  • @illusionnxdd
    @illusionnxdd 2 дня назад +2

    The main reason high level Jin mains kinda only use the clone as a escape tool is because it's the most reliable way to get use out of it and what I personally recommend any new Jin players to use it for. If you put any time on Jin you will quickly notice that the clone ai doesn't always work how you would want it to work/ how it should work, like if you want it to move a certain direction many times it will just run the opposite way, or if you want it to attack and mimic what you are doing, it has a high chance of standing there and by the time it actually starts working the clone disappears because the timer ran out for it. Other uses for the clone would be scouting ahead to check bush campers / get vision of an area or to try to bait out key abilities of other players before you decide to engage. Good vid :)

    • @ZikSUPERVIVE
      @ZikSUPERVIVE  2 дня назад

      ILLUSION! we appreciate the extra ult insight ty :D I just added your link to the comment I didn't see one on your discord

  • @Stulo14
    @Stulo14 3 дня назад +4

    My man. Been waiting all week for this

    • @Stulo14
      @Stulo14 3 дня назад

      Thanks for all the hard work making good supervive stuff

    • @ZikSUPERVIVE
      @ZikSUPERVIVE  2 дня назад

      np glad you're gettin value out of it that makes me happy :D KEEP VIVIN!

  • @From.TheHollow
    @From.TheHollow 2 дня назад +2

    You really do just be making the best Supervive content.

  • @Zodag
    @Zodag День назад +3

    1 hour and 22 minutes?! HAHA
    crazy dedication right here

  • @pepperonicat6422
    @pepperonicat6422 22 часа назад +1

    As a Jin main, thank you for this video! I've been waiting for a good guide and this is super in-depth. Love your explanations and examples.

  • @maximilianklein9624
    @maximilianklein9624 2 дня назад +2

    great video

  • @kedus1000
    @kedus1000 2 дня назад +2

    damnn!!!
    Big thanks for the hard work !!! Keep going !
    This is some insane content, tahnk you

  • @FronkYoutube
    @FronkYoutube 2 дня назад +3

    Is it time for The Jin Incident

  • @abeach_
    @abeach_ 3 дня назад +2

    Definitely the most fun hunter imo and most intuitive to me coming from playing Zed in league

  • @Searchfor777
    @Searchfor777 День назад

    I am really enjoying the video but I needed to comment about something. I strongly disagree with you about Jin passive being the weakest part of his kit. It’s actually one of the most important parts of his kit and I’ll explain why. Yes once you hit a higher skill cap, the movement speed buffs don’t matter as much, but imagine a casual Player, or someone trying to learn Jin. Without his movement speed buffs he would be almost unplayable. You can’t expect people to suddenly just be able to jump levels of skill and be able to use his kit properly. So think of it as a safety net for newer players, and more casual players. A skilled player may not need it, but the chances they would have put in the time to learn that while getting absolutely destroyed every round is slim. People would just see him as weak and easy to catch out. In my opinion I think this passive is brilliant. It’s makes Jin much more forgiving to learn, but has very little impact at higher level of play.. meaning it won’t require a nurf just because pro players are abusing it. Love the content though.