Hi Lars, I came upon this video when I was working on a small project and began to realize I was having difficult managing what sketches went with what components. I had started out doing everything in the main component and then moved the bodies out to their own components. Now I fully understand the structure and realize why "Rule #1 exists." Thanks for the great videos.Having you as a guide truly makes me want to delve deeper into Fusion360.
Helped a lot, i love this guys attitude and always come back to his channel when i feel like taking a recap or learning something new. From all the material on youtube about fusion i think his material is the best.When i start up my fusion i always think of silly Lars and immediately get excited to start modelling. Still working my way through all your content so please don't stop uploading new content. Keep up the good work and being a great asset to autodesk!
After working with Fusion for over a year, I still need to rewatch so many of these awesome videos to fix confusions I have. Thank you so much for having all of these online.
Finally. I'm a beginner to Fusion 360 and I realized (again) the truth is "you" have to watch a lot of videos, tutorials, and do a lot of "own" work to get it (while during the process being utterly confused and totally convinced You'll never get it). The old quote "You can't make things easier than they are" fits this topic. Guess I was at the right point in my learning curve to fully appreciate this. Finally I have a mental picture of what assemblies, components and bodies are - what rule ONE actually means, and where sketches fit in and how you can make the most out of the time-line. And not to forget; if you share your design it will be easier to work with if rules are obeyed. Well done Sir.
I'm a retired SW user and Lars videos are so very helpful. At first Fusion 360 is like a foreign language. However it is becoming exciting moving forward.
G'day Lars. I was put onto your videos by a friend and have spent the last 2 days watching them. You sir, are a legend. I started with 123D Design, and probably because of that, have not been using F360 to anywhere near its full potential. I've learnt more in a couple of days watching your videos than I've figured out in the last 12 months. Thanks very much for your work and the way you present your information.
All your videos provide good information on newbies in fusion Any video explaining more of this programme helps the viewer understand more about the programme, so thank you for your videos They do help, and your right to explain these things for new people to cad and fusion, as alot of people will be unaware of so many features in cad, and i am glad you made these videos. Every new video i watch of yours on fusion helps me understand it further, and you explain things well for new users. Cheers.
This is my second or third time watching this. I use Inventor in my job, and I have years of technique I use that are not in any books. I am trying to use Fusion 360 because I have access to it through my subscription, and I have a boatload of time thanks to COVID19. I do cringe every time you say Inventor's way of doing things is old fashion. I suppose it is because I see advantages to some of what I can do in Inventor, that I haven't found a substitute way of doing in Fusion. I did check out the joint command in Inventor since I have no choice but to learn it in Fusion, and Inventors version isn't exactly the same, slightly less functionality. I believe I am far enough along now that I won't get discouraged and put Fusion back on the shelf. I couldn't have figured it out without your videos, so thanks for your time invested in making quality videos like this.
Lars, Excellent explanation of an intrinsically confusing aspect of Fusion 360 workflow. In my limited experience with this software, one needs to follow along using two screens. One screen running your tutorial, the other running Fusion 360 to replicate your explanation on. Seeing, listening and doing works well, at least for me. Thanks again, Bob
Thank you for all of your tutorial videos on Fusion 360. You have good touch and sense on teaching. It is easy to jump to any of your tutorials as you explain all the things you do. I have spend numerous of hours watching your videos. Thumbs up !
Thank you. This makes Fusion make way more sense. I was missing something big coming from AutoCAD and I knew it, but I couldn't put my finger on what it was. This will help me be way more proficient with Fusion 360!
Thanks Lars. I have been working as a design engineer for 18 years in several different 3D software. SolidWorks for the last 5 years. I've just now started learning Fusion on my spare time and you make the transition alot easier with all your videos :) Regards Morten from Norway
I think you did a great job explaining it simply and thoroughly. As someone who is a newbie at Fusion, it can be over-whelming. Thank you for making these videos for us to freely watch. Thumbs up.
Fantastic explanation. I’m new to fusion 360 and to 3d modelling and am finding your videos really helpful. I’m even starting to make some items now!!!
You might mention that you can re-name bodies and components. By default they get named Body1, Body2, ... Component1, Component2.. etc. as you create them . But you can left click on the name (e,g. on Body1), then left-click again on the name and it will let you give it the name you want, like "Cover", "Main Cylinder", "Handle", etc. I've found that this really helps me keep track of what's what. I even rename the sketches in the same way. I think it would be nice if you could RIGHT-click on the name of a body or component and there would be a RENAME option in the drop-list that appears, but there doesn't appear to be that way to do it.
Man, you are the best! I just started a online course on Fusion last night and the instructor reference to your vids and I glad I look at your channel. You explain it very well I understand perfectly what you said and I more encouraged now about creating 3D models. It took just this video for you to show me the big big potential and power this software have, and same applies to your channel. I will be learning from you too. Thank you very much. Keep doing this please and let me know if there anything I can do to help you. Blessings
I think I finally figured out things I have been doing incorrectly in the past. You cleared up why I had problems trying to do things that you should not do. Thank you Lars.
You help me out much. I spend more time with you then my wife and kids, HaHa. Others can learn how to do videos from you. I had a lot of trouble with bodies and components until I watched your video several times. You crack me up some times. Thank you.
Rule # 1 always make new component. then save. and always know what component is active and which one your are working on. Do this always. Make it a habit. It will serve you well
Lars this was great! But next i'd love to hear about: 1)when to use groups. 2)When to use copies of components vs bodies.(when does one update changes based on the reference part vs when is one its own unique component/body) this brings up component vs unique component....when do i use that. This was a great start though!
Lars you are AWESOME! I enjoy your passion & instruction. I always learn from you. PLEASE keep up the good work for the Fusion Team. If you are ever in Chattanooga TN, I'd like to take you to dinner & talk CAD/CAM.
Thanks. That was helpful. Just starting out and just seeing someone doing this has clarified questions I didn't even know I had yet. So yeah, solved a lot of problems before they happened. You earned a sub for this. :)
Lars, first of all let me just congratulate you for your videos and thank you for the help I got from them... I'm still getting started on the Fusion 360 and all the 3D Printing adventure. I'm now looking for some classes so I can speed things up a little bit. Any tips? Do you do private online classes by any chance? If so... can we chat about it? Best Regards...
Faisal Aljabri try to think of everything as 1 body. You can make multi bodies to make a part but ultimately you want 1 body. If I make a screw, I can make multiple bodies (shaft head threads) then combine everything to one body.i have my screw part modeled. Now I want to make a nut to fit my screw. I now have to make my screw body into a component. And then do the same for the nut. Make bodies combine them to one and then make it into a component. Now my 2 components can interact with each other. This is why Lars says that if you already know how many parts are in your models start off making that many components first. A component should always be one body but you can have multiple components within a component. Make sense??
I learned a few things in this video, thanks. I think you could have added the fact that a person can add components within a primary component. That is, you can have an assembly of components within a single component which I believe is referred to as the 'Parent' component much like how computer tech info refers to a 'Parent' directory which really just means a primary or main folder which contains other folders inside, and those folders inside contain files. Other then that I think you did a good job explaining things. I've seen a number of your videos and you helped me get started with the program in May 2018. Now I have learned a lot more and one of my models has been selected as a featured model in the 'Fusion 360 Gallery' but I have much more to learn. I don't understand how to do meshing/molding or simulations very well and I'm new to the Loft command but I'm getting the hang of it. There are other things I'm just learning but, that's pointless to get into. Thanks mate. Keep up the good video's. Fusion 360 is a long long learning curve and I like that.
Lars, is there a library of all your videos where they are all listed/grouped vs scattered throughout RUclips? These are great videos and would be even better if they were a bit more accessible. Thanks, Peter
Wow! That was so good that it makes me want to scream that backwards: WOW! I just threw away 50 hours of work when I got to a point where NOT using components properly injected lots of electron mites into the work and I realized, sort of, that I needed to learn components better. I watched it twice before, bumped against problems, and this is the third time I've watched it and it finally got through. Thank you so very Very VERY much. Uh...as an aside, putting a midplane through a column I'd like to put a point so that I can use that point to joint the component exactly on another component with a plane marking where it should be. Easy right?!
Great Job Lars! I Love your videos. I have been working with Fusion for a couple of months and this is all new for me. Question : Can you Show Dimensions on a Body? and How can you print a sketch? I use a Manual Lathe and would Like to Print a 2D sketch to have with me at the lathe for reference.
Great stuff Lars. I have a question for you regarding mirroring components.Why is it that when you copy a component, you retain associativity when editing either instance, yet when you mirror the component you lose it the associative editing in the mirrored instance? I find this very annoying as I need to be able to retain this expected edibility when mirroring the component. Is Fusion able to do this?...
That is a great point, Mike. The work around would be to role the time line back to before the mirror and do the change. Then it will follow the mirrored component
Hi Lars,
I came upon this video when I was working on a small project and began to realize I was having difficult managing what sketches went with what components. I had started out doing everything in the main component and then moved the bodies out to their own components. Now I fully understand the structure and realize why "Rule #1 exists."
Thanks for the great videos.Having you as a guide truly makes me want to delve deeper into Fusion360.
That is awesome to hear Scott Griswold .Thank you for watching the videos
Helped a lot, i love this guys attitude and always come back to his channel when i feel like taking a recap or learning something new. From all the material on youtube about fusion i think his material is the best.When i start up my fusion i always think of silly Lars and immediately get excited to start modelling. Still working my way through all your content so please don't stop uploading new content. Keep up the good work and being a great asset to autodesk!
After working with Fusion for over a year, I still need to rewatch so many of these awesome videos to fix confusions I have. Thank you so much for having all of these online.
You are so very welcome :-) Thank you for watching!
Finally. I'm a beginner to Fusion 360 and I realized (again) the truth is "you" have to watch a lot of videos, tutorials, and do a lot of "own" work to get it (while during the process being utterly confused and totally convinced You'll never get it). The old quote "You can't make things easier than they are" fits this topic. Guess I was at the right point in my learning curve to fully appreciate this. Finally I have a mental picture of what assemblies, components and bodies are - what rule ONE actually means, and where sketches fit in and how you can make the most out of the time-line. And not to forget; if you share your design it will be easier to work with if rules are obeyed. Well done Sir.
Thank you 👍😊
Great tutorial, thanks. Really would not have had a clue about this subject without such an explanatory video.
I'm a retired SW user and Lars videos are so very helpful. At first Fusion 360 is like a foreign language. However it is becoming exciting moving forward.
G'day Lars. I was put onto your videos by a friend and have spent the last 2 days watching them. You sir, are a legend. I started with 123D Design, and probably because of that, have not been using F360 to anywhere near its full potential. I've learnt more in a couple of days watching your videos than I've figured out in the last 12 months. Thanks very much for your work and the way you present your information.
That is awesome to hear Craig B .Thank you for watching the videos
All your videos provide good information on newbies in fusion
Any video explaining more of this programme helps the viewer understand more about the programme, so thank you for your videos
They do help, and your right to explain these things for new people to cad and fusion, as alot of people will be unaware of so many features in cad, and i am glad you made these videos.
Every new video i watch of yours on fusion helps me understand it further, and you explain things well for new users.
Cheers.
This is my second or third time watching this. I use Inventor in my job, and I have years of technique I use that are not in any books. I am trying to use Fusion 360 because I have access to it through my subscription, and I have a boatload of time thanks to COVID19. I do cringe every time you say Inventor's way of doing things is old fashion. I suppose it is because I see advantages to some of what I can do in Inventor, that I haven't found a substitute way of doing in Fusion. I did check out the joint command in Inventor since I have no choice but to learn it in Fusion, and Inventors version isn't exactly the same, slightly less functionality. I believe I am far enough along now that I won't get discouraged and put Fusion back on the shelf. I couldn't have figured it out without your videos, so thanks for your time invested in making quality videos like this.
Lars,
Excellent explanation of an intrinsically confusing aspect of Fusion 360 workflow.
In my limited experience with this software, one needs to follow along using two screens. One screen running your tutorial, the other running Fusion 360 to replicate your explanation on. Seeing, listening and doing works well, at least for me.
Thanks again, Bob
Best description of differences I’ve seen, thanks so much.
Thank you for all of your tutorial videos on Fusion 360. You have good touch and sense on teaching. It is easy to jump to any of your tutorials as you explain all the things you do. I have spend numerous of hours watching your videos. Thumbs up !
That is so awesome to hear Jussi Kakko .Thank you for watching the videos!!
Hope you have an awesome day!
Thank you. This makes Fusion make way more sense. I was missing something big coming from AutoCAD and I knew it, but I couldn't put my finger on what it was. This will help me be way more proficient with Fusion 360!
Thanks Lars. I have been working as a design engineer for 18 years in several different 3D software. SolidWorks for the last 5 years. I've just now started learning Fusion on my spare time and you make the transition alot easier with all your videos :)
Regards Morten from Norway
I think you did a great job explaining it simply and thoroughly. As someone who is a newbie at Fusion, it can be over-whelming. Thank you for making these videos for us to freely watch. Thumbs up.
Fantastic explanation. I’m new to fusion 360 and to 3d modelling and am finding your videos really helpful. I’m even starting to make some items now!!!
Awesome to hear. Thank you for watching 👍😊
You might mention that you can re-name bodies and components. By default they get named Body1, Body2, ... Component1, Component2.. etc. as you create them . But you can left click on the name (e,g. on Body1), then left-click again on the name and it will let you give it the name you want, like "Cover", "Main Cylinder", "Handle", etc. I've found that this really helps me keep track of what's what. I even rename the sketches in the same way.
I think it would be nice if you could RIGHT-click on the name of a body or component and there would be a RENAME option in the drop-list that appears, but there doesn't appear to be that way to do it.
Hi Roger Garrett Thank you for watching! ANd thank you for the great comment. Good habit!!
I really like basic lessons like this. I'm new to Fusion.
Your explanation style is amazing! You fit in the critical missing pieces of a jigsaw puzzle! Keep making such videos!
That is awesome to hear Tushar Gurjar .Thank you for watching the videos
Man, you are the best! I just started a online course on Fusion last night and the instructor reference to your vids and I glad I look at your channel. You explain it very well I understand perfectly what you said and I more encouraged now about creating 3D models. It took just this video for you to show me the big big potential and power this software have, and same applies to your channel. I will be learning from you too. Thank you very much. Keep doing this please and let me know if there anything I can do to help you.
Blessings
Thank you Lars! the best intro around. Instructive, useful, helpful. All's still relevant after 3 years! congratulations!
I watched this video after watching one of your earlier tutorials on the same topic and it all makes sense now. Good job 👍🏻😎🇦🇺
Dam I cant stop watching these nor get caught up
Best explanation i have seen in several days of looking! Thank You!
Glad it was helpful!
These are the best F360 videos going.
Explained perfectly. I recommend you to watch all the videos of Lars Christensen.
Always love your videos, you are a great teacher. Thank you!
Love your videos. When I get stuck at something, I can always scan through your clips and find the tip to solve my issue. :)
Great work!
Thank you. Very good explained. You are a good teacher !
Thank you! 😊
Man, you are a really great teacher. Thank you very much.
I think I finally figured out things I have been doing incorrectly in the past. You cleared up why I had problems trying to do things that you should not do. Thank you Lars.
That is awesome to hear Carl Beck .Thank you for watching the videos
An extremely helpful tutorial for a complete newbie! Thank you so much! 💝
Love your way of communicating with us. Very simple and straightforward. Am new from 2d cad and loving this fusion360 more and more
That is awesome to hear jonty hofer .Thank you for watching the videos
Good to have you back Lars. Very clearly explained again, sorted out a few questions for me.
Thank you MrNursi
You help me out much. I spend more time with you then my wife and kids, HaHa. Others can learn how to do videos from you. I had a lot of trouble with bodies and components until I watched your video several times. You crack me up some times. Thank you.
Thanks Lars. Was confused about components but this has made it clear for me. Excellent.
Thanks I've watched a few on the same subject this made more sense of the concept
Now I understand difference. Very good explained. You are a very good teacher.
Rule # 1 always make new component. then save. and always know what component is active and which one your are working on. Do this always. Make it a habit. It will serve you well
I'm coming from using SW in school and work, and just started using Fusion at home. Your videos are very helpful and much appreciated!
Happy to that. Thank you for watching 👍😊
Wonderful presentation. I am beginner to Fusion 360. Now I can clearly understand the body and component which is essential to build a machine design.
That is awesome to hear Ravi Karoria .Thank you for watching the videos
Lars this was great! But next i'd love to hear about:
1)when to use groups.
2)When to use copies of components vs bodies.(when does one update changes based on the reference part vs when is one its own unique component/body) this brings up component vs unique component....when do i use that.
This was a great start though!
Hi Danny Symansky Thank you for watching! Great comment!! Will have to address that!!
Best,
Lars
Lars you are AWESOME! I enjoy your passion & instruction. I always learn from you. PLEASE keep up the good work for the Fusion Team. If you are ever in Chattanooga TN, I'd like to take you to dinner & talk CAD/CAM.
Hi J Hanevich Thank you for watching!ANd comment!!
I will take you up on that invitation :-)
Best,
Lars
I was just starting out and was starting to think I would never get the hang of it but this video fixed everything, thank you!
Great job. I was confused by bodies, sketches and components but now I'm clear.
Five year video...and its still very useful👍👍👍
I have one thing to say. Nice J.O.B. Thank You!!!!!
You are so very welcome :-) Thank you for watching!
Great! Very useful given I'm a newbie to not only Fusion but CAD as well. Long time Sketchup user but now taking the full-on plunge!
Boy you do such a great job. Keep up the great work
happy new year man(2019) i am new here and very thankful for your effort YOU ARE A LEGEND
Happy you find the videos helpful👍😊 Happy New Year!! Thank you for watching
Thank you Lars. You are my Teacher for Fusion and I feel very lucky!
Lars! You are the MAN!! Thank you for explain so many of my questions in one video. So much help!
Thank you for the quality and clarity. You have made me a Fusion360 fan.
the best teacher in the history of youtube thanks a lot I appreciate all that u do for us am learning like a turtle or grandma and u just good for me
Thank you very much for the help! Needed this to make drawings for each components of a big structure.
Just beginning to learn Fusion 360 and the Body/Component was confusing. It isn't anymore!! Thank you for a great video.
That is a very good explanation. Thank you!
I thought this was excellent. I am only day 2 of trying to learn Fusion 360 and this really helped,
Good video Lars. I got it! Thanks for the lessons.
Lars Christensen, I gave you my heart
But the very next day, you gave it away. :D
Thank you! I was quite understandable. Great effort! I have it more clear now.
Lars, your awesome, end of story. Someone at autodesk, give the dude a raise.
LOL, You are so very welcome :-) Thank you for watching!
Thanks. That was helpful. Just starting out and just seeing someone doing this has clarified questions I didn't even know I had yet. So yeah, solved a lot of problems before they happened. You earned a sub for this. :)
Thumbs up, Lars ! Good job !
Fantastic work at explaining this with the flow and details that help understanding it easier. Thank you for sharing your experience with new users.
Glad you enjoyed it!
18:15 when you want to use components vs bodies
Doing God's work, thanks!
always learns more than I came for. thank u.
Great tutorials - I am learning a lot!
Awesome to hear 👍😊
Lars, first of all let me just congratulate you for your videos and thank you for the help I got from them... I'm still getting started on the Fusion 360 and all the 3D Printing adventure. I'm now looking for some classes so I can speed things up a little bit. Any tips? Do you do private online classes by any chance? If so... can we chat about it? Best Regards...
Thank you for watching! At this point this is just a weekend project as I changed role at Autodesk. I am super busy for now
@@cadcamstuff thanks for the reply Lars! I can only imagine how busy you might be. It was worht trying though ;-) !! Have a great day.
Very good verbal descriptions and made perfect sense. Thank you!
You are so very welcome :-) Thank you for watching!
Sorry Lars, to clarify my understanding, bodies are individual parts and components are assemblies of bodies?
Faisal Aljabri try to think of everything as 1 body. You can make multi bodies to make a part but ultimately you want 1 body. If I make a screw, I can make multiple bodies (shaft head threads) then combine everything to one body.i have my screw part modeled. Now I want to make a nut to fit my screw. I now have to make my screw body into a component. And then do the same for the nut. Make bodies combine them to one and then make it into a component. Now my 2 components can interact with each other. This is why Lars says that if you already know how many parts are in your models start off making that many components first.
A component should always be one body but you can have multiple components within a component. Make sense??
Makes a lot of sense (kind of) for me. Trying to migrate from SketchUp. Thank you Lars!
Great video, thanks for the great explaination and tutorial!! :)
You are so very welcome 👍😊Thank you for watching
Fantastic thanks Lars
I learned a few things in this video, thanks. I think you could have added the fact that a person can add components within a primary component. That is, you can have an assembly of components within a single component which I believe is referred to as the 'Parent' component much like how computer tech info refers to a 'Parent' directory which really just means a primary or main folder which contains other folders inside, and those folders inside contain files.
Other then that I think you did a good job explaining things. I've seen a number of your videos and you helped me get started with the program in May 2018. Now I have learned a lot more and one of my models has been selected as a featured model in the 'Fusion 360 Gallery' but I have much more to learn. I don't understand how to do meshing/molding or simulations very well and I'm new to the Loft command but I'm getting the hang of it. There are other things I'm just learning but, that's pointless to get into.
Thanks mate. Keep up the good video's.
Fusion 360 is a long long learning curve and I like that.
That is awesome to hear Nick Hill .Thank you for watching the videos
Great breakdown on Bodies VS Components. Very useful for new users.
Thank you Jon J
Your explanation was very clear and concise. I enjoyed the video. Thanks!
Brilliant explanations! Just starting Fusion360 today, but so far so good!
Great video, now I understand how the whole structure works!
That is awesome to hear Willem van Heerden .Thank you for watching the videos
Lars, is there a library of all your videos where they are all listed/grouped vs scattered throughout RUclips?
These are great videos and would be even better if they were a bit more accessible.
Thanks, Peter
Wow! That was so good that it makes me want to scream that backwards: WOW! I just threw away 50 hours of work when I got to a point where NOT using components properly injected lots of electron mites into the work and I realized, sort of, that I needed to learn components better. I watched it twice before, bumped against problems, and this is the third time I've watched it and it finally got through.
Thank you so very Very VERY much.
Uh...as an aside, putting a midplane through a column I'd like to put a point so that I can use that point to joint the component exactly on another component with a plane marking where it should be. Easy right?!
The Coffee pot says it all. Thanks
This is not confusing at all, it could not be clearer. Thanks for this!
You are so very welcome
This actually clears things up for me from the 2016 version of this explanation - so thnak you!
From Rionegro, Antioquia, Colombia. Thanks for this useful information.
let the bodies hit the floor
let the bodies hit the floor
let the bodies hit the... *FLOOOOOOOOR*
Nice :-)
thank you for your clear explaination . It was very helpful and i learned a lot. tnx
Great Job Lars! I Love your videos. I have been working with Fusion for a couple of months and this is all new for me. Question : Can you Show Dimensions on a Body? and How can you print a sketch? I use a Manual Lathe and would Like to Print a 2D sketch to have with me at the lathe for reference.
Mouse ---> Right click body and pic up SHOW DEMENSIONS
And drawings----> ruclips.net/video/rh9ZB44ApgM/видео.html
thanks guru... your tutorial about fusion 360 is very helpful to me.. i'm a new beginner in this software
Thank you Thank you for making these concepts so much clearer.
You are so very welcome :-) Thank you for watching!
excellent, I needed this to build my project out better. Should have followed the conduit box, I was missing all this logic. Thks Lars Great Job,
Thanks! Your presentation helped me make sense out of many issues.
Thank you very much Lars. Your tutorial are so clear!
This video really helped me understand the hierarchy of bodies and components!
That is awesome to hear scott Runnells .Thank you for watching the videos
Thank you very Lars, your videos are a great help getting me started with Fusion360
Great stuff Lars. I have a question for you regarding mirroring components.Why is it that when you copy a component, you retain associativity when editing either instance, yet when you mirror the component you lose it the associative editing in the mirrored instance? I find this very annoying as I need to be able to retain this expected edibility when mirroring the component. Is Fusion able to do this?...
That is a great point, Mike. The work around would be to role the time line back to before the mirror and do the change. Then it will follow the mirrored component
Thanks! So very useful to have such a clear and easy going orientation.
Another awesome video . Wish I could watch the live stream , nearly midnight for me here in SA
Hi Vaughan Lundin Thank you! I just appreciate that you are taking the time to watch :-)
Awesome explanation, it clicked! Thanks
Amazing Tutorial, you make it so easy to understand. Thank you so much.