It blows my mind how when this game first got announced, I saw the car and thought it was gonna be one of the coolest and most fun things for levels. Only to find out it controls like absolute ass and it’s never fun to use lol
I think for that last part, you're supposed to hit the ON/OFF right above you, then wall jump up. This way, you don't lose your POW hat to the spikes. I'm not sure if the autoscroll will push the car down to the conveyer though. You might have to drive it down there yourself. Which would suck, because of the autoscroll.
@@ShoRyuBarbie I think you are right, because the onoff needs to be red so he doesnt die to the blue spikes. First jump and turn it blue, wall jump up and jump again and turn it it red. That is the only way to get past the blue ones.
0:21 Most likely to SimpleFlips, as he made a horrendous desert bus car level on release day. Also shoutout to simpleflips is a really popular phrase in his community.
I was thinking the same thing 😂 he made a ridiculously difficult level and there's been a ton of remakes. so this has to be a remake of a remake maybe even of a remake lol
The fact he never figured out how to use the auto scroll to assist the last jump on the pow conveyor section is painful. He even found it by chance like three times but it doesn’t seem like he acknowledges the strat
It might be possible to do a "car check" that loses the car but cannot be completed if you don't have the car at that point. You send the car on its own through a one-tile row surrounded by spike blocks to hit a switch (and destroying the car). If right after the car check it gives you another car, that will allow the level to have checkpoints.
The only reason he even continued playing the level is because it was actually a pretty well designed level. The only problem, like Ryu says, is that the lvl revolves around one of the worst features added to MM2. If not the worst. The car.
The funniest thing is that this car doesn't even exist on the original 3D World game, was a exclusive Mario Maker thing probably inspired on the Bowser's car from that game, was definitely interesting but really hard to make a good use of it That being said, I'm still waiting for the level conclusion
If you look close at 9:36, you can see the exact moment Ryu's heart breaks, he questions all of his life choices up to this point, and his soul ALMOST leaves his body.
I think you misunderstood that last room with the pow-head You have to hit the first block in the top left, next to the red spikes, then you have to drop the car and walljump and hit the switch again so it turns red again and you can do the next jumps easily
Pro Tip #2: If you press and hold the capture or screenshot button on the Pro Controller it auto saves 30 seconds of game play so you can see things you miss or what's coming in tricky areas.
Yeah he was losing one wheel every time on that block without any need. When he finally did it he said it was cheese but it seems to me that's what you're supposed to do
For that section with the precise spring jump, would it be possible for the car to land on the cloud, elevating it to the spring to gain a boost as it goes to the left, with that boost proving a higher jump when you bounce off the left springs?
The main mechanic of that car level was dropping your car on the conveyor, doing stuff with Mario and then jumping back in the car. And you consistently ignored that option and only used when there was no other way. I’m not saying the level was great but it had a concept.
Say what you want about car levels, but this was my favourite Ryukahr video in at least a year. I almost quit the video when he quit the car level, but in the video slider thumbnails I saw he went back to it, so I continued watching to the end. Swtiching to other levels for a breather was a good choice, but I would have liked a heads up that it was just a break.
Tbh the clear check feels redundant since the entire level is dependent on you having the kart. A checkpoint or two wouldn't hurt but the creator just wants to watch the world burn ig.
this combines tight platforming with prettymuch Pure Jank . . we haven't seen a level like this since "Shells_Behaving_Badly" in smm1 . . remember that, anyone ? that level was so bad he nicknamed it "operation jankstorm" and I think we can say the same about this one too
@@RalphVByes, there was no ground to stand on besides start and end zones and shellets falling from the sky and bouncing off springs, also the level seemed to break for no aparent reason so there was that too
I'm confused, do u just not have enough time to wall jump up top? Can't u hit the switch when jumping out of car on ledge, autoscroll push car off ledge, then wall jump since there no spikes?
I love that Ryukahr doesn't even notice he cheeses the level and tries to pull it off in hard mode. If you hit the on/off the car gets unstuck and you can jump up without taking damage. only turn around out of the car there.
Hi Ryu, I challenge you to (and would love to see you play) "Thunder Force IV" (aka "Lightening Force") on the Sega Genesis in your "Extraordinarily Hard Games series". It's a shump with great visuals and music, which is extraordinary hard (not to say just plain unfair). I can't even finish the game in the Sega Ages edition of the game on Switch by using the Kids Mode and using save states... so please do a playthrough.
The second Ryukahr said "For the content" I instantly read between the lines (I've got to know the guy) "For the Masochism" I appreciate the idea all the same though because I got to embrace the concept if I want to strike big!
I will never understand what went through the heads at Nintendo when designing that car. Who thought that it would be fun to make a slow, clunky mess that takes multiple seconds just to turn in an otherwise very reactive and fast platformer? Seriously, it's like, they were angry that everything actually reacts to your inputs immediately, so they wanted to put in something that takes ages to actually do something with your inputs. Imagine the car, but it doesn't have the long turn animation, it just turns in a matter of half a second at most. That alone would make it enjoyable I believe. And then the kicker, adding a brake function so you can actually just stand still instead of turning left and right like a manias to try and remain in the same spot. I know, a car being able to stop? CRAZY IDEAS right here folks. Too crazy and innovative for the people at Nintendo anyways. Insert a joke about the stereotype that asian people cause a lot of car accidents, and suddenly Nintendo being based in japan and refusing to put a brake on a car makes sense 🤔
The saying is: no matter how much you polish a turd, a turd is still a turd. You can polish a turd, like you can make a car level. But no matter how good of a car level you make it, it's still a car level, a.k.a. shit.
I'll be back -- Terminator, 1984 I will be back for you -- Ryukahr, 2024. Terminator came back 7 years later. Ryu? depends if he plays that before or after the 12-midair thing.
Kudos to the person who made the car level. Been awhile since I've seen ryu struggle that much
Is this another CBT level?
oh yea@@Mario583a
Now we need a car level with wind
car and bomb torture@@Mario583a
Pro tip: if you turn around right before hitting a breakable block, you can break it with the butt of the car without damaging it.
How does Ryu not know this!? The whole time I was watching, I was pulling out my hair saying just turn back before hit the block
I was just corious if this does not work anymore? Because Ryu used this tech in a video from a few years ago
He lacked critical information
@@christian_b8659nah he probably just forgor, he's forgotten a tech before
@@ojc2848 Because he hates the car so he doesn't practice with it.
We need a death counter for that car level 😂
Been a hot minute since Ryu straight up gave in. Good job Discord lol
At 6:15, the game basically said "get that garbage outta here" and chucked the car off the ledge.
Where can I cast my vote for more car content? Eagerly awaiting the official Ryucar channel.
It blows my mind how when this game first got announced, I saw the car and thought it was gonna be one of the coolest and most fun things for levels. Only to find out it controls like absolute ass and it’s never fun to use lol
LITERALLY NEVER. No matter the level design it always sucks
Like that car level seemed to be somewhat competent in terms of level design but its like putting a cherry on top of poop yknow
More aptly, putting poop on top of a cherry
Or even, putting a cherry on top of an attractive looking poop flavored ice cream
It’s only “fun” to use when it’s used in an auto level and you aren’t even doing anything lol
The Revenge of the RYUCAR
I think for that last part, you're supposed to hit the ON/OFF right above you, then wall jump up. This way, you don't lose your POW hat to the spikes. I'm not sure if the autoscroll will push the car down to the conveyer though. You might have to drive it down there yourself. Which would suck, because of the autoscroll.
I'm pretty sure he did it correctly, actually. You need the last pow trigger later in the level.
@@isteinbergli3510 That's crazy then. I was hoping for his sake that he was just over-complicating things.
@@ShoRyuBarbie I think you are right, because the onoff needs to be red so he doesnt die to the blue spikes. First jump and turn it blue, wall jump up and jump again and turn it it red. That is the only way to get past the blue ones.
I'm glad to see you playing more viewer levels
Lol Ryu hates viewer levels.
7:28 best part of all 🤣
0:21 Most likely to SimpleFlips, as he made a horrendous desert bus car level on release day. Also shoutout to simpleflips is a really popular phrase in his community.
I was thinking the same thing 😂 he made a ridiculously difficult level and there's been a ton of remakes. so this has to be a remake of a remake maybe even of a remake lol
Yeah, it was about Simpleflips, though I'm not part of the community anymore
Definitely what that was referencing lol
FimpleSlips?
To anyone seeing this, check out simpleflips lol he's my fav youtuber
I think the car level would be a bit more manageable without the damn auto-scroll.
Or a checkpoint. Clear Conditions are so annoying.
I feel like that car level would be good, or at least not bad, if the autoscroll was removed.
Going to need to send simpleflips that car level
That car level was so good to watch😂
26:39 sounds like that commercial on Spotify that goes "NOOOOOOoooooooOoooooooOOOOOOOOoooooooooooooooooehhhhhhhhhh mmmmyyyyyy caarrr"
The fact he never figured out how to use the auto scroll to assist the last jump on the pow conveyor section is painful. He even found it by chance like three times but it doesn’t seem like he acknowledges the strat
The car level really needed a tight timer
You need to be put in Mario jail.
And a subworld!
And a good ol pick a door/pipe/warp box at the very end to give the level a great send off
whomever made the car must have been like, "let's make it brutal"
booo get back there and finish the car level, or go insane, whichever comes first
It might be possible to do a "car check" that loses the car but cannot be completed if you don't have the car at that point. You send the car on its own through a one-tile row surrounded by spike blocks to hit a switch (and destroying the car). If right after the car check it gives you another car, that will allow the level to have checkpoints.
If Ryu felt like torturing himself more than usual, he could make a channel dedicated to car levels and call it sidekahr.
I don't think shooting that bullet to the block was cheese, looks like the intended way to me
shoutouts to simpleflips lol
Ryu can't you hit the first block (the one with the P-switch) with the butt of the car. If you can that saves a hit on the car.
@ryukahr, mythbusters proved you CAN in fact polish a turd, just sayin 😂
sure you can polish it, but it's still a turd....... so it's pointless.
It may be pointless, but it is shiny!
it's not a bad level if you're having fun and you can tell Ryu is having fun by how much he's laughing throughout the level! :P
The only reason he even continued playing the level is because it was actually a pretty well designed level. The only problem, like Ryu says, is that the lvl revolves around one of the worst features added to MM2. If not the worst. The car.
It's no wonder Ryu doesn't play viewer levels as much
15:59 There's a glitch where you can do that, but it only works in coop building
These car levels are just the best levels on your channel
Don't think I've ever heard you say No so many times in one video
15:55 that’s what she said.
The funniest thing is that this car doesn't even exist on the original 3D World game, was a exclusive Mario Maker thing probably inspired on the Bowser's car from that game, was definitely interesting but really hard to make a good use of it
That being said, I'm still waiting for the level conclusion
The "NOoOOOoOo" sounds like he is in pain...
Hit the On/Off before dropping down, then drop down jump out of the car and use the last POW to break the block to let the car go through
that first car level was the worst thing ever lol
9:40 - Ryu; this is “MARIO MAKER 2” it’s never over until you throw your “CONTROLLER” at the wall…..
😂😂😂😂😂😂😂😂😂
If you look close at 9:36, you can see the exact moment Ryu's heart breaks, he questions all of his life choices up to this point, and his soul ALMOST leaves his body.
Ryu: Don't undershoot it"
Also Ryu: 17:25
I was dying at this part
I have only made easy almost auto car levels. They are super easy but really fun to make/play. Since youre doing auto kaizo in a car. Fan favorites
I think you misunderstood that last room with the pow-head
You have to hit the first block in the top left, next to the red spikes, then you have to drop the car and walljump and hit the switch again so it turns red again and you can do the next jumps easily
Can't wait for the people who KNOW Ryu doesn't do Car tech and in fact never practices because he dislikes the car to go "Y no car tech? Whut happen?"
Pro Tip #2: If you press and hold the capture or screenshot button on the Pro Controller it auto saves 30 seconds of game play so you can see things you miss or what's coming in tricky areas.
Props for sticking with the car level! I hate it when people just skip the level because it would take them too long to clear
That aged like milk...
car levels are made by devils
this was definitely a remake of simpleflips level 'desert bus' lol
i don't know why Ryu keeps damaging his car on purpose.......
you're supposed to shoot at the blocks, not ram your car into them......
Yeah he was losing one wheel every time on that block without any need. When he finally did it he said it was cheese but it seems to me that's what you're supposed to do
9:00 That's an amazing anti-softlock for a troll level 😂
The car could’ve been sm better like did nobody play test it and see how bad it is😭 fr tho haven’t seen ryu in this much pain in awhile
This video devolved into Ryu saying “no!” over and over.
For that section with the precise spring jump, would it be possible for the car to land on the cloud, elevating it to the spring to gain a boost as it goes to the left, with that boost proving a higher jump when you bounce off the left springs?
Where is the video where he beats it?
The main mechanic of that car level was dropping your car on the conveyor, doing stuff with Mario and then jumping back in the car. And you consistently ignored that option and only used when there was no other way. I’m not saying the level was great but it had a concept.
Say what you want about car levels, but this was my favourite Ryukahr video in at least a year. I almost quit the video when he quit the car level, but in the video slider thumbnails I saw he went back to it, so I continued watching to the end. Swtiching to other levels for a breather was a good choice, but I would have liked a heads up that it was just a break.
I feel like the worst part of the car, just by watching, is the constant burnout when changing direction or accelerating.
Tbh the clear check feels redundant since the entire level is dependent on you having the kart. A checkpoint or two wouldn't hurt but the creator just wants to watch the world burn ig.
This level didn't even do the normal Canadian bs of starting off fun. The politeness is a facade.
this combines tight platforming with prettymuch Pure Jank . . we haven't seen a level like this since "Shells_Behaving_Badly" in smm1 . . remember that, anyone ?
that level was so bad he nicknamed it "operation jankstorm" and I think we can say the same about this one too
Was that the one with the falling shells?
@@RalphVByes, there was no ground to stand on besides start and end zones and shellets falling from the sky and bouncing off springs, also the level seemed to break for no aparent reason so there was that too
Loved watching you play the car level and I’m so ready for you to come back and beat its ass
That car level was peak content. You must become a car tuber
Shoutouts to Simpleflips
Imagine seeing ryu in one of those multiplayer versus vids
Much more fun watching you try to beat levels that are stupid hard.
You got this, you got to save the princess! I know the next video you will show us how it's done. One crazy car level.
final flight energy
I'm confused, do u just not have enough time to wall jump up top? Can't u hit the switch when jumping out of car on ledge, autoscroll push car off ledge, then wall jump since there no spikes?
I love that Ryukahr doesn't even notice he cheeses the level and tries to pull it off in hard mode. If you hit the on/off the car gets unstuck and you can jump up without taking damage. only turn around out of the car there.
At which spot / timestamp?
We have found Ryu's weaknesses. Midairs and car levels.
27:05 you know exactly what happened to the car 😉
I think your problem is that you're not using enough car horn.
a nsmbu speedrun getting first-cleared with that level of cheese was diabolical
That last nooooo had me dying lmao
That car level almost broke Ryu at the end 😂
Hi Ryu, I challenge you to (and would love to see you play) "Thunder Force IV" (aka "Lightening Force") on the Sega Genesis in your "Extraordinarily Hard Games series". It's a shump with great visuals and music, which is extraordinary hard (not to say just plain unfair). I can't even finish the game in the Sega Ages edition of the game on Switch by using the Kids Mode and using save states... so please do a playthrough.
9:57 is perhaps thee funniest and most frustrating moment in all of gaming history…..just sayin 🤣
That level is the Bombs 5 of car levels 😆Good luck Ryu
The second Ryukahr said "For the content" I instantly read between the lines (I've got to know the guy) "For the Masochism" I appreciate the idea all the same though because I got to embrace the concept if I want to strike big!
@ryukahr maybe you should record inputs so that you can see the way you timed stuff out. Just a thought.
I will never understand what went through the heads at Nintendo when designing that car.
Who thought that it would be fun to make a slow, clunky mess that takes multiple seconds just to turn in an otherwise very reactive and fast platformer?
Seriously, it's like, they were angry that everything actually reacts to your inputs immediately, so they wanted to put in something that takes ages to actually do something with your inputs.
Imagine the car, but it doesn't have the long turn animation, it just turns in a matter of half a second at most. That alone would make it enjoyable I believe.
And then the kicker, adding a brake function so you can actually just stand still instead of turning left and right like a manias to try and remain in the same spot.
I know, a car being able to stop? CRAZY IDEAS right here folks. Too crazy and innovative for the people at Nintendo anyways.
Insert a joke about the stereotype that asian people cause a lot of car accidents, and suddenly Nintendo being based in japan and refusing to put a brake on a car makes sense 🤔
The saying is: no matter how much you polish a turd, a turd is still a turd.
You can polish a turd, like you can make a car level. But no matter how good of a car level you make it, it's still a car level, a.k.a. shit.
That last part made me enjoyable and I'm looking forward to the next time.🤣
Name a worse item than the car in SMM. You can't.
The dark
@@kevinbatdorf another good candidate
But definitely still the car
Don’t forgot Terrible Life Decisions from a while back.
Seriously Nintendo advertised this thing like it was the greatest invention ever, and now look at it.
No mistakes. Only learning opportunities!
Well you’re right Ryu, the car sucks 😂
You could saver a hit on the car by rolling into that first block after getting the car through the gap.
23:06 genuine anguish lol
10 mins in. I'm calling it. This is going to be a one level video. Am I right?!
I see this level is.... driving you insane 🐸🐸
The pain!!!😂
Car Level Part 2??? :(
It does make the desert boost quite a lot!
Shooting the block at that one point isn't cheese. It's how you're supposed to do it.
I'll be back -- Terminator, 1984
I will be back for you -- Ryukahr, 2024.
Terminator came back 7 years later. Ryu? depends if he plays that before or after the 12-midair thing.
Your first mistake was playing a car level, those are guaranteed autoskips for me
That’s awesome, finally a level he struggles at, I have plenty of those
I had no idea you still play levels from people at discord. I thought you didn’t do that anymore cuz it’s been a while since I last seen you do it
The video title should have just be Nooo, Nooo, Nooo. Cause thats all Ryu said. He was like that cat video where a cat goes nonononono.
This is brutal
@SimpleFlips should do the car level, he's an expert
I can't wait for part two of the car level😂😂🔥🔥