Another problem with meltdown is its like the only turret that can`t be overdrived, thats a potential/theoretical 250% damage per second multiplier (at most with dome) that it will never be able to use.
i mean in the real situation, foreshadow is better (kinda) since it got the range and at that point of the game, 250% attack speed bonus is something that will helps (also the range)
@@HibiscusOrchid I mean arc's projectiles are technically a shock type projectile/has the "shock" status in it, you just can't see it applies on a shock type projectiles/projectiles that has the "shock" status applied to it
i totally respect you for your logic skills and also for the fact that you make all that on phone. it would be great to do tutorials for this kind of logic system.
cyclone may be new meta but its expensive if you don't have launch pads with a lot of surge but that is very impressive thank you for the help so i didn't have to spend my time making logic just for a dps counter and four other things good job bro keep up the good work. :)
context: the video said silicon is a bad ammo choice for duos this video is inaccurate as reign has 14 armor. armor is a flat damage reduction, which means that a bullet that normally deals 54 damage to stuff or something would only deal 30 damage to a reign. the only exception to the flat damage reduction is if the armor would absorb 90% or more of the damage that a bullet normally deals, in which case the damage dealt is equal to 10% of the damage that would normally be dealt (a bullet that deals 15 damage normally would deal 1.5 damage to a reign as 15 minus 14 is lower than 15 divided by 10).
How is this misinformation? I tested it against a reign and the dps shown is the dps of the turrets against a reign. I thought it would be realistic to test all turrets against a single high armoured unit. Yes, I was fully aware reign had armour. The reign was completely unmodified and the armour proves my point even more that cyclone surge + water has the highest dps of all turrets. Not once did I change the testing dummy, it was a completely vanilla reign and the type of reign you will encounter in your campaign playthrough
@@ElectricGun100 i meant the part with the duo where you said silicon is a bad ammo choice for duos. on unarmored targets silicon duos have slightly over 50 dps meanwhile graphite on unarmored targets only has slightly more dps than copper
That's interesting, but I still consider this a fair experiment since the target dummy never changed throughout the video. I will change the title so this is less misleading. Also, when I said to never use silicon in duos, I was talking about its scarcity, and why it would be a waste I do not recommend using precious silicon as ammo in duos, especially in servers
@@ElectricGun100 silicon is a good ammo option scarcitywise when you just so happen to conveniently have sand/scrap and coal near your defences also good luck having more than 10 silicon at any point in time on public servers
Dps wise, yes cyclone and water does unfathomable damage but logistical side wise, they're one of the hardest. Against single boss yes they melt it very fast, however ammo replenishment wise they lost to fuse and spectre for their logistic simplicity. Let's just face it, you can spam spectre and fuss with only single airblast drill mining thorium, but trying to get enough surge for the cyclone, along with the cryo and water is a hard thing to set up quickly ngl
In an emergency you could use surge stored in your core as ammo, and even make cryofluid out of the titanium in your core. Best thing is to have vaults to store surge and liquid tanks to store cryofluid, so they replenish between waves
@@newb.justnewb.8762 they are even very good with surge and water and you can use a fore shadow for sniping BUT make 1 convuer belt for foreshadows and one for cyclone because for shadows eats a lot of ammo while cyclones run out of ammo or use a melt down for crowd control
Salvo + Silicon is actually useful on server maps whre you have a remote silicon factory and need to protect it from ground/air units, it does a good job at getting fast ground units in check and serves as a decent anti air before you get swarmers, and is quite the annoyance for enemies in PvP servers. Also, silicon ammo lasts much, much longer than the other ammo kinds in salvos, and last but not least, Silicon Salvo + Cryo + Overdrive Dome is a damn machine gun
Swarmer was probably the best turret in v5 (scorch doesn't count). Same as Cyclone, but smaller and more efficient, performs perfectly against hordes (AOE), single targets (homing bullets), good antiair and a great destroyer of frames. The only reason why no one uses it it's because in v5 pyra and blast were obsolete, and no one had facilities for it, only in endgame to feed Impacts. Now, in v6, those materials are more useful and necessary (crucibles, differentials and research) so this turret got more accessible.
Would be nice if we had guided pyra/blast missiles that can be controlled with logic, or even the ability to program the swarmer missiles and give them a bit more range
Swarmers are pyrite/blast lines AA fed by overflow. Lets you have less space spent on AA lines, and you can staple in water waves to put out any fires bombers start so you can cool them a little. VERY good when the lines are already in place. You don't build swarmers to use, you use swarmers when the situation is already set for them.
Now after v7 update i want to see what is the best turret in the game sure+cyclone+cryofluid cooled+ water from wave or Malign at highest efficiency (a lot of heaters)
Great vid! Just interested, will it work, if you use different types of liquid using Waves/Tsunamies on the same enemy? Like water and cryo together with damage turrets? (Maybe cryo and oil+fire, if it works)
Cryo extinguishes fire. If you want to use tsunamis as powerful weapons I suggest 1 slag tsunami with many oil ones, or use a logic processor to automatically switch ammo. yo that could be interesting
switching ammo can be fun, but i don't think it's can be practical usefull (make ~10 oil and 1-2 slug waves will save more space, then same amount of 2input waves). I think, it's more usefull to make logic for switching enemies. To set them all on fire/cryo/water and then returt to regular damaging. Or just constantly switching between enemies to debuff them all (better sort them by angle, so turret will not uncontrollable spin pursuing fast dying mobs. But what about water + cryo? Can you debuff enemy with both of them, to increase Cyclon's [Surge] (and others) Dps by both liquid effects? Oh, and what about ships enemies? They are already in water, but will electro do more damage to them? Can they be on fire etc?
You might increase dps even further if you apply cryo before water. Cryo cooled enemies have their armor reduced. Not sure how much this matters against electric weapons. It will work with surge-alloy, that is both electric and other dmg.
Very nice insight of all the damage numbers and also I love your humor in the descriptions xD Edit: How did you accomplish the Reign not destroying the last 2 rows of walls?
Fuses are my favourite even if they have short range but one given cryo and overdrive dome it's attack speed is buffed so much that if an air unit were in its way it would anhilate them such as T1 T2 and T3 air units And honestly if you placed like a double wall of Fuses it would be hard to destroy , with defences of course Edit ; T4 units are also annihilated against Fuses , I just tested them a few minutes ago lol.
I made some testing and there one interesting thing: more turrets (i tried only Cyclons [Surge+Cryo] with Water Tsunami VS Reign) doesn't mean more DPS. Some results ([Surge+Cryo] and 1 Water Tsunami; normal dps, not average): 1 Cyc ~2400 dps 2 Cyc ~4500 dps, BUT in half of attempts i got 1500(!) dps. Even less, then 1 Cyclone! 3 Cyc ~7300 dps (once), BUT in most of attempts i got ~2200 dps. 6 Cyc ~10000 dps, but sometimes i got ~3900 dps and it was stable. With 2 Tsunamis everything was pretty same, but big results with 6 Cyclones were a bit more often. IDK what it is, but seems like it's something with walls and Tsunamies. Maybe, when enemy too close to the wall, Tsunamy hit this wall, not an enemy, but i'm not sure at all.
DPS counter is good. I divided Reign's Max HP by the time my turrets destroyed the enemy. It's work good, i tested it by real time stopwatch and calculator. The Reign's hp decreases with different speed. You can feel it even without DPS meter. It can be 4 or 10 sec with the same setup, it's hiting problem or something else.
My one divides the damage by the period (time between shoots) so it would give an accurate number for turrets that has a longer reload than a second (like foreshadow)
Yeah, but i tried only 3 turrets, and btw mine too can give the right number for any turrret. It's just not do it every second. Only once, right after the killing the enemy
I did some testing with cyclone surge and foreshadow to see how much ammo they consume and see which is more efficient with surge. I also included tsunami support with water and cryo.The test dummy was a reign. Here's the result (Also forgot to mention that they used cryofluid for cooling, but it didn't matter because its just gonna speed the attack speed, were talking about how much is consumed not dps). Cyclone Surge without liquid tower support 138 with water tsunami 30 with cryo tsunami 129 Foreshadow without liquid tower support 108 with water tsunami 108 with cryo tsunami 88 The numbers show how much surge were used.(No i do not have a logic that measures dps, and i used vaults and see how much there will be left)
Don't forget, overdrive will also overdrive turrets, and if you use the cheap normal projector with phase, it will overdrive it to 225%, the difference with dome is the tremendous range and 250% overdrive.
@@PhaseArray not necessarily accurate unless you filled up both the vault and the turret to max and conveyors if there are any before starting the experiment
happy new year! May the coming year be better for us! Doing combo is always effective. I must remember that. I love swarmer for taking down air force! Still, end game contents will require me to use cyclone or something else for overwhelming health of boss/guardian.
Yes, the ammo is a bit hard to get like blast and pyratite. Tbh he should buff the damage of those ammo.(Also swarmers are like a ripoff too because it requires plastanium to build, and with its dps, not great and gets shadowed by cyclones)
@@ElectricGun100 wait no I'm just an idiot I you didn't forget it. Sigh why do I make these types of comments only by using memory and not looking at the actual vid all the time.
sooo blast cyclone+tsunami on the front lines for huge dps against groups and foreshadow arrays further back so that they... clean up maybe mix in the overflowing alloy onto the cyclone line (or even have it prefer alloy if there is any left over after the foreshadows
Router + overflow + sorter first place router always at first behind sorter, second place overflow at in behind of sorter and front of router and sorter at last. It will work pretty fine but its a new snek but very painfully worse leaving one space behind and slightly faster than router + overflow
I tried to do something similar, but since I'm bad a logic, I opted to use math instead - which I'm also bad at. But I did calculate for highest possible dps and so I used the highest damage ammo, cryofluid, and an overdrive dome to reach max dps potential. Needless to say my math was more than likely skewed and I'm wondering what your results would look like with an overdrive dome.
Idea, smart projectors that will activate only when there's an enemy near it. (I know someone already did it, but I want to see what you will come up with :D )
Part 2 is out (cyclone beaten?)
ruclips.net/video/RiVG-JwbD30/видео.html
The reason I use a swarmers is that you can get a lot of damage, good range, and anti air in a very dense area
me too
Hj im form Brazil só Sorry for my bad english Just use This turrent pulse fire rate bost Max and cryfluid Its Power Full(littel bit dificut but cool)
Swarmers is like the best defense in game.but all 3 ammo it uses is the hardest to make
AGREED
@@JimmyChow42069 I mean..surge swarmer vs surge cyclone. Surge swarmer has only half dps of surge cyclone so idk what you're talking about
meltdown: you took everything from me
tsunami: i don't even know who you are
cyclone: let me introduce myself
Spectre : ight imma head out
Ripple and Blast: HEY GUYS I HAVE 2 SHOTGUNS
Imagine using a cyclone with 2500+ dps and add a speed booster
@@popaul_feur (gone wrong)
@@popaul_feur Yeah why use one full boosted dps cyclone when you can use 20 full boosted dps cyclones...
Cyro-Surge Cyclone with watter support: *pretty great*
Overdrive projector and dome : allow us to introduce ourselves
Phase fabric: prepare for trouble make it double
@@kengored_alt no its
Overdrive: prepare for trouble
Phase fabric: and make it double
Dome,fabric phase and silicon do be op
8:00 fuse was syncing almost perfectly to the music
Oh wow, arc + wave is actually more effective than I thought.
So basically Foreshadow is a snipe rifle, and Cyclone is a minigun
Both use surge for best dms
foreshadow is a railgun
This is a good use of surge when you have 7 sectors making and pumping out surge through launchpad
@Albino Cake wow
@Albino Cake no way
@Albino Cake damn bro. Which sector?
@Albino Cake the sector what is it?
@Albino Cake "a", more like 20
6:19 perfect timing :D
ElectricGun: Cryofluid wave+arc
Genshin Impact players be like: *Superconduct*
*SHOCK* ing is'nt it
@@SomeGuy-zh3gk that's a pretty *n-ICE* joke there. Wish I could continue my frosty cold joke but looks like my chances have been *frozen*
@@TheLittleLeoP well im the pun guy here *PIRATE* tite
So have you know people do when they greet someone right?
@@SomeGuy-zh3gk haha
Not funny
Edit: didn't get the joke
I never really used Swarmer myself but Swarmer with surge ammo is really difficult to fight in attack maps.
Another problem with meltdown is its like the only turret that can`t be overdrived, thats a potential/theoretical 250% damage per second multiplier (at most with dome) that it will never be able to use.
Meltdown needs buff ngl. Beaten by 2 oil tsunamis. o i l
Meltdowns CAN be overdrived, try overdrive projector + dome at max boost with a meltdown. It's too good.
@@timecubedmeltdown with overdrive dome + Cryofluid has a 1sec cooldown time
meltdown is a turret for destroying a large number of opponents
FORSHADOW: i am your new dad
CYCLONE: u r not. HAHAHAHAHA
Cyclone it's its own dad.
Swarmer : Hallo
Lancer : cry
i mean in the real situation, foreshadow is better (kinda) since it got the range and at that point of the game, 250% attack speed bonus is something that will helps (also the range)
Nice vid. Keep up the good work, the Mindustry community needs more people like you!
Every enemy gangsta
*Until player use overdrive dome*
I think they nerfed it :(
@@Spartan-ek8ihwot
@@theminecrafted8211 500% speed to 250%
Don't get me wrong I think that was needed for unit balance in pvp
@@Spartan-ek8ih eh 500% that big number
I wouldn't have guessed that electric damage from surge can be buffed by wet status. I thought it only applied to arcs
It applies to all shock type projectiles or any ammo that has the "shock" status in it
@@TheLittleLeoP ah, so THAT's what it meants.
@@HibiscusOrchid I mean arc's projectiles are technically a shock type projectile/has the "shock" status in it, you just can't see it applies on a shock type projectiles/projectiles that has the "shock" status applied to it
@@TheLittleLeoP
Tho it does say it in arc's info page.
Handy stuff
i totally respect you for your logic skills and also for the fact that you make all that on phone. it would be great to do tutorials for this kind of logic system.
Thanks, though the tutorials would be too long, compare it to my joystick tutorial. It would be more of a speedbuild
@@ElectricGun100where did you learn logic?
@@normalstranger6482 mostly self taught, the syntax and structure aren't very complex when you finally get the hang of it
cyclone may be new meta but its expensive if you don't have launch pads with a lot of surge but that is very impressive thank you for the help so i didn't have to spend my time making logic just for a dps counter and four other things good job bro keep up the good work. :)
thanks, this is really helpfull to understand how to use the turrets properly
Now i'll make sure to add cryo tsunamiu beside my blast ripples
I can smell a part 3 with Overdrive.
You smelled it right
context: the video said silicon is a bad ammo choice for duos
this video is inaccurate as reign has 14 armor. armor is a flat damage reduction, which means that a bullet that normally deals 54 damage to stuff or something would only deal 30 damage to a reign. the only exception to the flat damage reduction is if the armor would absorb 90% or more of the damage that a bullet normally deals, in which case the damage dealt is equal to 10% of the damage that would normally be dealt (a bullet that deals 15 damage normally would deal 1.5 damage to a reign as 15 minus 14 is lower than 15 divided by 10).
How is this misinformation? I tested it against a reign and the dps shown is the dps of the turrets against a reign. I thought it would be realistic to test all turrets against a single high armoured unit.
Yes, I was fully aware reign had armour. The reign was completely unmodified and the armour proves my point even more that cyclone surge + water has the highest dps of all turrets.
Not once did I change the testing dummy, it was a completely vanilla reign and the type of reign you will encounter in your campaign playthrough
@@ElectricGun100 i meant the part with the duo where you said silicon is a bad ammo choice for duos. on unarmored targets silicon duos have slightly over 50 dps meanwhile graphite on unarmored targets only has slightly more dps than copper
@@ElectricGun100 basically, silicon is good for high dps on unarmored targets and graphite is good for high dps on armored targets
That's interesting, but I still consider this a fair experiment since the target dummy never changed throughout the video. I will change the title so this is less misleading.
Also, when I said to never use silicon in duos, I was talking about its scarcity, and why it would be a waste
I do not recommend using precious silicon as ammo in duos, especially in servers
@@ElectricGun100 silicon is a good ammo option scarcitywise when you just so happen to conveniently have sand/scrap and coal near your defences
also good luck having more than 10 silicon at any point in time on public servers
Fuse = flashbang
Trowing flashbang!
Thank you so much for this vid
Meme:
Reign:you cant defeat me
Player-oh i know but they can
Surge alloyed and overclocked cyclone and water waves
Dps wise, yes cyclone and water does unfathomable damage but logistical side wise, they're one of the hardest. Against single boss yes they melt it very fast, however ammo replenishment wise they lost to fuse and spectre for their logistic simplicity. Let's just face it, you can spam spectre and fuss with only single airblast drill mining thorium, but trying to get enough surge for the cyclone, along with the cryo and water is a hard thing to set up quickly ngl
This is wise wisdom wise
In an emergency you could use surge stored in your core as ammo, and even make cryofluid out of the titanium in your core. Best thing is to have vaults to store surge and liquid tanks to store cryofluid, so they replenish between waves
When selecting best weapon, you gotta think about how expensive it is and how hard is to get it's ammo too I think
all video:filled with tobu musics
Last music: ...
Elektronomia - sky high
Didnt know that liquids had such effects. Thanks!
Me who has always used silicon for my duos:
Hmm... should also showcase some synergy combo, like meltdown and oil,
that makes sense , cyclones are even op with metaglass
I just feed them plastanium, is that not ideal?
@@newb.justnewb.8762 if you can't afford plastanuim then glass will be fine :D
I took area 210 by building Cyclones then feed them with exported plast... There is only Overgrowth and a couple bases left.
@@newb.justnewb.8762 they are even very good with surge and water and you can use a fore shadow for sniping BUT make 1 convuer belt for foreshadows and one for cyclone because for shadows eats a lot of ammo while cyclones run out of ammo or use a melt down for crowd control
Hail=cheap Ripple
Scorch=Cheap Fuze
Duo=Cheap Salvo
I like how ripple synced with song
Salvo + Silicon is actually useful on server maps whre you have a remote silicon factory and need to protect it from ground/air units, it does a good job at getting fast ground units in check and serves as a decent anti air before you get swarmers, and is quite the annoyance for enemies in PvP servers.
Also, silicon ammo lasts much, much longer than the other ammo kinds in salvos, and last but not least, Silicon Salvo + Cryo + Overdrive Dome is a damn machine gun
That is impressive dps, but i still will be using specters. Good range, attack both air and ground, thorium is super easy to get.
Fun Fact:
Overdomed Fuse Feeded with Cyro And Titanium Will make it like a machine gun
Machine gun with rapid fire and insane damage
Swarmer was probably the best turret in v5 (scorch doesn't count). Same as Cyclone, but smaller and more efficient, performs perfectly against hordes (AOE), single targets (homing bullets), good antiair and a great destroyer of frames.
The only reason why no one uses it it's because in v5 pyra and blast were obsolete, and no one had facilities for it, only in endgame to feed Impacts. Now, in v6, those materials are more useful and necessary (crucibles, differentials and research) so this turret got more accessible.
Would be nice if we had guided pyra/blast missiles that can be controlled with logic, or even the ability to program the swarmer missiles and give them a bit more range
Swarmers are pyrite/blast lines AA fed by overflow. Lets you have less space spent on AA lines, and you can staple in water waves to put out any fires bombers start so you can cool them a little.
VERY good when the lines are already in place. You don't build swarmers to use, you use swarmers when the situation is already set for them.
Swarmer ammo is too expensive. It needs a buff imo
Great selection of music
I love the spectre but cyclone is just way too good.
8 cryo + Thorium can take off 4 lich's EASILY (antumbra with the V6)
Now after v7 update i want to see what is the best turret in the game sure+cyclone+cryofluid cooled+ water from wave or Malign at highest efficiency (a lot of heaters)
00:58 the reason duo is so weak is because you forgot the routerchain
*Routerchain*
Great vid! Just interested, will it work, if you use different types of liquid using Waves/Tsunamies on the same enemy? Like water and cryo together with damage turrets? (Maybe cryo and oil+fire, if it works)
Cryo extinguishes fire. If you want to use tsunamis as powerful weapons I suggest 1 slag tsunami with many oil ones, or use a logic processor to automatically switch ammo. yo that could be interesting
switching ammo can be fun, but i don't think it's can be practical usefull (make ~10 oil and 1-2 slug waves will save more space, then same amount of 2input waves).
I think, it's more usefull to make logic for switching enemies. To set them all on fire/cryo/water and then returt to regular damaging. Or just constantly switching between enemies to debuff them all (better sort them by angle, so turret will not uncontrollable spin pursuing fast dying mobs.
But what about water + cryo? Can you debuff enemy with both of them, to increase Cyclon's [Surge] (and others) Dps by both liquid effects?
Oh, and what about ships enemies? They are already in water, but will electro do more damage to them? Can they be on fire etc?
I haven't tested out water + cryo yet, I think ships can be burnt
"Duo is bad"
Me using quadra with Hai (heavy armaments industries): yes but its upgrade is godly
It's literally a machinegun xD
You might increase dps even further if you apply cryo before water. Cryo cooled enemies have their armor reduced. Not sure how much this matters against electric weapons. It will work with surge-alloy, that is both electric and other dmg.
testing against a single target makes any weapon that deals AOE damage worse
duo is very good for new player because extremely cheap with cheap ammo
I used it to win like 4 low difficltys maps
Cooooool!!!
this requires 1 alloy factory stick to the core and a launch pad in every sector.....
Wow, this was useful...
RIP reign
Very nice insight of all the damage numbers and also I love your humor in the descriptions xD
Edit: How did you accomplish the Reign not destroying the last 2 rows of walls?
Blocks.thoriumWallLarge.health = 99999999 (dev mode)
@@ElectricGun100 ahh thank you ^^
Fuses are my favourite even if they have short range but one given cryo and overdrive dome it's attack speed is buffed so much that if an air unit were in its way it would anhilate them such as T1 T2 and T3 air units
And honestly if you placed like a double wall of Fuses it would be hard to destroy , with defences of course
Edit ; T4 units are also annihilated against Fuses , I just tested them a few minutes ago lol.
I made some testing and there one interesting thing: more turrets (i tried only Cyclons [Surge+Cryo] with Water Tsunami VS Reign) doesn't mean more DPS. Some results ([Surge+Cryo] and 1 Water Tsunami; normal dps, not average):
1 Cyc ~2400 dps
2 Cyc ~4500 dps, BUT in half of attempts i got 1500(!) dps. Even less, then 1 Cyclone!
3 Cyc ~7300 dps (once), BUT in most of attempts i got ~2200 dps.
6 Cyc ~10000 dps, but sometimes i got ~3900 dps and it was stable.
With 2 Tsunamis everything was pretty same, but big results with 6 Cyclones were a bit more often.
IDK what it is, but seems like it's something with walls and Tsunamies. Maybe, when enemy too close to the wall, Tsunamy hit this wall, not an enemy, but i'm not sure at all.
What algorithm did you use to measure dps?
If you don't believe in your dps counter, measure the reign's hp and see how quickly it depletes
DPS counter is good. I divided Reign's Max HP by the time my turrets destroyed the enemy. It's work good, i tested it by real time stopwatch and calculator. The Reign's hp decreases with different speed. You can feel it even without DPS meter. It can be 4 or 10 sec with the same setup, it's hiting problem or something else.
My one divides the damage by the period (time between shoots) so it would give an accurate number for turrets that has a longer reload than a second (like foreshadow)
Yeah, but i tried only 3 turrets, and btw mine too can give the right number for any turrret. It's just not do it every second. Only once, right after the killing the enemy
My favorite turret is easily salvo. It’s so cheap and easy to set up a high quality defense with cryo and thorium
I also like pairing turret groups with an Overdrive Dome and some Cryofluid to really get results.
this shows how dangerous lighting is (surge ammo) when combined with water
btw you should get the waves with cryo and water to shoot where the cyclone is shooting using logic, that way it should work properly in hordes
Yeah
too bad surge alloy is prohibitively difficult to make.
13:57 holmes
Sherlock
Hey man can I get your logic which showed that enemy health and damage/sec, I can't find anything like that anywhere
Swarmer is my commonly used turret, changed into cyclone, changed into spectre, changed to lancer+arc+Water wave
I did some testing with cyclone surge and foreshadow to see how much ammo they consume and see which is more efficient with surge. I also included tsunami support with water and cryo.The test dummy was a reign. Here's the result (Also forgot to mention that they used cryofluid for cooling, but it didn't matter because its just gonna speed the attack speed, were talking about how much is consumed not dps).
Cyclone Surge
without liquid tower support 138
with water tsunami 30
with cryo tsunami 129
Foreshadow
without liquid tower support 108
with water tsunami 108
with cryo tsunami 88
The numbers show how much surge were used.(No i do not have a logic that measures dps, and i used vaults and see how much there will be left)
Don't forget, overdrive will also overdrive turrets, and if you use the cheap normal projector with phase, it will overdrive it to 225%, the difference with dome is the tremendous range and 250% overdrive.
@@PhaseArray not necessarily accurate unless you filled up both the vault and the turret to max and conveyors if there are any before starting the experiment
Yes i filled the vault up to max and there's no conveyors, instead the turrets are touching the unloaders.
@@PhaseArray hmm then that's a very accurate experiment
I just can't believe foreshadow would use 100 surge for a reign considering it deals 1.35k dmg
Is there somewhere i can see your logic code? Dps sounds real fun, i've done some fun logic myself.
How much waves can cyclone defend the core(with water wave and surge and cryo equipments)
Surge ignores pretty much all armor/defence, and in high amounts can shred anything, at least imo.
Surge swarmer somehow only does 300dps
No reign was hurt in the production of this video
13:56
"Name one person who uses these"
Newbs
Salvo+ graphite is my go to because it readily available and easy.
happy new year! May the coming year be better for us!
Doing combo is always effective. I must remember that.
I love swarmer for taking down air force! Still, end game contents will require me to use cyclone or something else for overwhelming health of boss/guardian.
Happy new year
For a 2x2 the swarmer isn't bad at all!
The cyclone is basicaly an upgrade of it, being a ground and air unit *_p u l v e r i z e r_*
I think swarmer is unbalanced,it use expensive ammos but not even better than a slavo
Yes, the ammo is a bit hard to get like blast and pyratite. Tbh he should buff the damage of those ammo.(Also swarmers are like a ripoff too because it requires plastanium to build, and with its dps, not great and gets shadowed by cyclones)
@@PhaseArray if spammed its good but man the ammo. I have a blast schem but its big and needs lead and sand and placed on sand.
The range too...
Eg, i recommend using overdrive domes, (if your in the latest mindustry update or something idk) they make guns shoot fast
Циклонка имба, тут без слов. Но обжигатель тоже тема))
At the end of the day if you use a turret correctly it will work out better than expected
ripple use silicon turn it into a fully sniper turret tho
now, i can survive the 350 horde in nuclear complex
U forgot ripple uses plast
Wait a minute..you forgot about surge swarmer using water tsunami
I did? Probs half the dps
@@ElectricGun100 wait no I'm just an idiot I you didn't forget it.
Sigh why do I make these types of comments only by using memory and not looking at the actual vid all the time.
sooo blast cyclone+tsunami on the front lines for huge dps against groups and foreshadow arrays further back so that they... clean up
maybe mix in the overflowing alloy onto the cyclone line (or even have it prefer alloy if there is any left over after the foreshadows
Using logic to switch ammo automatically would be rlly cool.
This video is gold!
Bro how to make that dps counter??
Ripples aren't strange, they exist irl. Those are called scattershot artillery, the artillery shells spreads out from the source.
Hello *kitchen gun!*
Cyclone is like a chain gunner on a wall
I think you need to try cyclone + water tsunami. I think it will be the best combo.
really nice vid, thanks !
silicon = homing = waste of resources
By the way, wet enemies get 2X more damage by "Arc" turrets.
Ye
Ey, you forgot plastanium Ripple :(
:ohno:
i also noticed that
Great video, thank you.
Router + overflow + sorter first place router always at first behind sorter, second place overflow at in behind of sorter and front of router and sorter at last. It will work pretty fine but its a new snek but very painfully worse leaving one space behind and slightly faster than router + overflow
Ideas:
Using units as turrets
If cyrofluid decrease denfence, so what if combine tsunami cyro and tsunami water with surge alloy cyclone???😮😮😮
That's like slag tsunami
And oil tsunami together lmao
Overpowered cyclone's dps is just as much as 2 shots from foreshadow. Without an overdrive.
I think that you could probably triple the surge cyclone's dps by chucking in a overdrive dome along with a tsunami, imagine 5 or 6 of those
Check part 2 bru
flux alloy is too expensive..... thorium sepctre is simply best
I tried to do something similar, but since I'm bad a logic, I opted to use math instead - which I'm also bad at. But I did calculate for highest possible dps and so I used the highest damage ammo, cryofluid, and an overdrive dome to reach max dps potential. Needless to say my math was more than likely skewed and I'm wondering what your results would look like with an overdrive dome.
If u can do maths, you can definitely do logic
Idea, smart projectors that will activate only when there's an enemy near it. (I know someone already did it, but I want to see what you will come up with :D )
That's easy peasy.
Same with menders too, but no way to detect damaged buildings atm (without using units that is)