OH Jingles you are aware that mod station in wows exist ? , and majority of Shima player base (in random & ranked) plays 20 km torps I know that because I have installed mod that show range of any ship torps , and Shima is not top of the tech tree , Yamagiri is . o7
I'm liking just for the ad, looks pretty interesting. I did enjoy "5 came back" on Netflix so interesting to delve more into one of the featured men's work
Submersibles or U-Boats can't radio anyone if not sticking an antenna above the surface, VLF radio hasn't been invented then. You might not have received the memo from SubBrief, so it's not Your fault.
Gotta say, I did like the enemy Hipper's "clever girl" message in chat after Ruby killed him, always nice to see that there are players of WOWS who can be good natured in chat, I'd have given him a compliment for that alone, but also being a T8 cruiser topping their team.
One of the best teammates I played with for awhile was an enemy Tirpitz who somehow wrecked my Bismarck with an incredible shot from behind, and we connected over my incredulity and subsequent celebration for his good luck. I mean... even to this day, that was one of the luckiest I've seen. I still don't know how he got so much damage (30k) against an angled same-tier battleship. I remember that he was like 8-10km away, so I'm sure that helped a lot, but I didn't think Tirpitz 380mm shells could do that!
The funniest example of that was when I needed one more cap for a mission chain and the enemy bb on that flank let me get a cap but I had to pay back the "loan" of my ship with lead. Either shells to him or my entire ship. Sadly, an associate loan shark of his sank me instead of him
"How can the GK possibly lose this fight?" followed by some of the best laughter I've heard since the loli-boat cheeks comment. My sides hurt from laughing so much at Jingles laughing at that GK.
13:30 The Buffalo's "spidey sense" was just good use of his RPF skill that you pointed out later. Ruby first got RPF-detected at 12:25, right at the point where she moved closer to the Buffalo than the Sovietsky Soyuz was. So the Buffalo saw his RPF indicator suddenly swing around, knew there was an unseen ship there at slightly less than his range to the Sov. Soyuz (roughly 10 km), and closing. So the Buffalo waited a few more seconds for the unseen ship to close a bit more, then popped radar knowing that ship would be within range. Good use of skills by the Buffalo.
I sometimes wonder how people who have made it to tier 10, can make such baffling decisions. Then I remember that not everyone grinds their way up, there's always the credit card short cut. Without the rich noobs we wouldn't have half the content though, so I'm all for them.
Had a not a throw battle this morning. Destroyer player was the last survivor on our team, less than 2000 health. One enemy BB left, but its German with murderous secondaries. we have the points advantage and...The DD runs like hell for the edge of the map and hides behind an island, we win on points.
Kurfürst-Guy even had the "Jolly Roger II" flag for achieving Rank 1 in the old ranked battles format at least twice. If he also played like this back in the days, this must have been a lot of matches for him. Like ... a LOT
@@michaellemmer2966 And you can bet that these two are part of the "WR is irrelevant, it doesn't say anything about a players skill, it is a teamgame" faction.
2:00 If you have a russian cruiser with 12 km radar in your vecinity, it can be good to have more range than 12km or if a radar ship is sailing away from you. The 20km noob tubes are also lovely for dealing with those islands that cruisers love camping behind. Go out wide flank and launch a skill wave in behind the campers island.
@@Arisudev A single DD can't do everything, and it can be a bit painful being a torp DD cap-contesting a gunboat DD. Better to spoil a cruiser's day than get in a losing close-in fight.
@@chrisschack9716 and then your battleships got torped, no map control, no points income, no counter spotting. All you care about is damage number. In a destroyer. With 20km torps that can be spotted from the moon.
As much as I dislike backing Wargaming on a silly game mechanic, a submerged sub not showing up on RDF is completely accurate. A submerged submarine isn't broadcasting on the radio. Unless they are at periscope depth, they are not ABLE to broadcast. (I'm a former US Navy submariner).
Ruby's team wasn't ever really behind, so while I agree that the BB div was crap, I don't agree that this was a Game of Throws worthy episode. More like an episode of The Dumb and the Useless.
@@SebaX92 No one "tries" to throw. You either do so on purpose, or you have sniffed so much glue in your life that it became impossible to tell the difference between a good plan and a braindead one. What we witnessed was "braindeadery"...yes, I invented a new word. And I also feel this was not a throw...just an exhibition of how a team can still win after all the good players were killed off and you ask of bad ones to not fuck it up.
I could be wrong Jingles, but RPF will ONLY point at a Sub that is Surfaces OR Periscope Depth if i recall correctly. It does not work at max depth unfortunately. Still if you love hunting submarines RPF is pretty much a must. Edit: yup according to the wiki it will work at Periscope Depth as well. But since subs will dive to "max" depth (which is now over HALF their dive gauge since they removed operating depth) you will probably only see them on the radio finder briefly.
RPF not pointing to a submerged submarine makes perfect sense, as Radio Position Finding would obviously require an enemy ship to be transmitting or broadcasting over radio, which submarines could only do on the surface or at periscope depth
all i ever wanna hear in the torpedo laffing sit reps that jingles just goes into a lovlly rendition of jaws but nom nom nom nom ..... nom nom nom badadahhhh NOM NOM NOM NOM LOLOLOL
😂 actually Jingles... It's called " Radio position Finding. That means, that Radio has to be transmitting to give a director to it's presence. Underwater submarines can't spot or receive spotting because of that.
Can you imagine hat would happen to two players on an after school, pick up football game (jumpers for goalposts) if a couple of your team mates played like those two BB players on this team? Yep. That's what I was thinking.
I was watching this at the 12 minute mark wondering how they'd be able to f this up. I then look at the team list after he disposes of the kurfurst and was like: where did everyone go?
I have never cared about sponsors, but that footage you show here, that's interesting. Can't think I've ever seen footage of Germany after the war ended.
Yeah, those two BBs were bots. Not in the pejorative sense; actual bot programs. It doesn't happen often, but you can have games where ships just sail around and do pretty much nothing.
I know it's not a reason, but I can't remember half the time when a cruiser has torps or not, so I wind up doing stupid shit like getting in a channel. Meanwhile, my shimmy is armed with the 12km torps. I can't play with the stress of the 8s. They are called "crazy 8s" by one of my clan mates for a reason.
Walls of skill works VERY well when no one spots the Shim or there is a div with 2 of them. I had a game with a div of 3 shims - no way to avoid torps and for the first 10 minutes of the game - only 1 was ever spotted.
On the other hand, hydroacoustic sonar search uses, by its very nature, soundwaves under water, detecting anything that has a surface that sound can reflect off. Including submarines... Yet WG seem to have forgotten about that too...
@@the_tactician9858 Sonar has both passive and active systems. Hydro acoustic search of the day was mainly for listening for the relatively NOISY gearboxes and cavitation of vessel engine systems and the horrendously LOUD sound of the same in torpedoes. Submerged submarines tend not be using their noisy diesel engines due to this minor issue of being under water, and unable to use it as a viable substitute for oxygen in the burning process. ACTIVE sonar was crap at the time, and a full comprehension of the sound propagation qualities of seawater were not yet fully fleshed out. If you had a good layer in the area, the enemy can ping away all day, and you can practically stroll right under them. So I would put their interpretation as 'close enough for government work' and instead direct any WTH in how carriers and subs broke their 'Rock-Paper-Scissors' arrangement.
@@the_tactician9858ah, but you see, submarine's is one of those blessed protected classes that must be hand held at all costs to avoid the player numbers from doing too poorly that they are unable to justify the expense of developing them to their share holders. Just like CV', can't have the folks who play them have a bad time and die too easily now can we? Nevermind how detrimental said classes may be to the games long term health of course.
457 vs a buffalo and a hipper. And a quadruple turret triple barrel bb with good secondaries and 420s plus turtleback ...Those German BBs are an embarrassment .
I mean can we talk about how the whole East/C-Flank of the friendly team at 11:18 of the video is keeping to pull away from their flank even after they noticed the cap is beeing taken and without any visible reason why sight seeing along the D line would be a proper thing to do to win this battle?
15:30 Ladies and Gentlemen, please enjoy the MDCD Clan Sightseeing Tour. All these wounderfully crafted tiny items WGs Art Department put on these islands. Listen to the sounds: here you have an ambulance driving up a winded road, there is a beatiful sailing boat at a fishermen's warf, ... Please ignore those gun sounds you hear in the background - those are the last throws of a match we already won five minutes ago. .. Uh-Oh, speaking of "Throws", ...
I didn't see any secondary fire from the GK going toward that Hipper or Buffalo. Did the replay not render the shots or does this mean that muppet turned his secondaries off intentionally? 🤔
More like "A Team of Throws". At the point their side had captured all three cap points and had a large point and ship lead, those two basically full health German battleships decided to head away from the remainder of the enemy team and take a leisurely cruise around those islands. And that GK making a total fool of himself against that Hipper left me speechless.
First 14 minutes: HOWWW is this a game of throws? There is NO WAY 15:00 onward oh... my god... A word about that Hipper player. I don't like the Hipper. It's basically a York but a tier higher. Now the York is a very, very good ship for its tier if used right. My highest % winrate is in the York. But against T10s, the York -- err, Hipper aka York +5% -- is scarily underwhelming. If I had to guess, that Hipper learned his lessons playing the York and took them seriously when facing these T10s. My hat off to him, especially given his good nature in chat.
Thank you very much, I'll admit I get annoyed at the game some times, but have to remember its just a game and to have fun with friends. And yes I did learn my lesson in the Yorck, was a fun match and even though it was a loss, I still enjoyed it. Hipper Captain, Loyalfriend
Since your video last week, I have been playing my Shimakaze with the eight kilometer torpedoes, and I can confirm everything that you said, except for their speed. The eight kilometer torpedoes have a speed of 84 knots, not 76 knots!
I like launching torps from 6km since my yugumo stealth is 5.4 km, I might have to use the 8km ones for the better closing speed on the shimakaze, I just got it and I think I’ve played 8 games in the shima
Actually, there is a reason not to get into a gunfight with a Jager ... you don't want to be shot by what's supporting the DD. If nothing's supporting the DD or a fast kill lets you go dark, feel free...
Wargaming do something HISTORICALLY ACCURATE. Jingles: What the hell? Seriously, if anyone forget, RPF means for Radio Position Finding, that means, it trace the radio signal of the ships. Right? RIIIIGHT? Now as you probably know, submarines were unable to use their radio communication while they are not on the surface, because radiosignal in water not as good as in air. Simple physics. That mean, in WW2 submarines must go to surface to communicate with their HQ and Radio Position Finding only can lock on ships which actually use their radio. Which in World of Warships mean, you are on the surface.
Well if you want to play the historical accuracy card in a game where radar sees through islands and aircraft carriers can't be set on fire you're a braver man than I am. But sure, I'll bite. Warships on operations maintain radio silence and communicate via visual signalling until the shooting starts, and yet somehow RPF can track ships that weren't transmitting.
@@The_MightyJingles So when WG not do realistic things, that's the problem, but when they once do it, that's the problem? And I would be the happiest, if RPF couldn't see me if I disable Chat, as I always do that.
Yup and Shima is not of top of the tech tree ... Yamagiri is , and I am so annoyed when Jingles say that 20km torps are garbade and that most players play 12km ones , I literally have installed mod station , and I see what kind of torpedos most players plays , and most players play 20km torpedos ! , and calling 20km noob tubes is a just dumb as those are chose torps for majority of shima players I have 172 battles on Shimakaze in random and I play there 20km torps as there is just too many way to die , subs , destroyers with hydro/radar , cruisers with hydro/radar , battleships with hydro/radar, hybrid ship , cv , so you dunno what you will get when you get to battle , I am rutined play I expect allways worst MM there can be , those 8km torps are good in co op , 12km are my chose in ranked but 20km are just OP in random , because you might have petro (very popular ship) , and 8 km from camping 2-3 bb , and you are 13km from petro and 14km from bb , 12km tops dont make it , you risk being detected my petro , and your team is loosing , cant loose you and need kills , you are stelthy undetected , there is huge chance that there will be few hits , with 20km torps is very easy cause dmg , and in weekends is not farming dmg , is harvest as there are plenty players that just camp with bb , I love it for me is annoying that Jingles call 20km noob tubes , and yet I bet he dont play much Shima in ranked I would like to see his Shima build & stats. o7
@marcmulder9893 nah you can tell its laziness, using a phone to type, because the commas are in the right place. It's just incredibly difficult to read. Maybe I should say formatting.
What if the "team list" was only revealed one at a time in the order that they were spotted during the course of the battle? Would that be enough to warrant a separate game mode?
that is i think how it works in ranked. but I might be mistaking it with World of Tanks cuz in there I'm pretty sure clan battle list works like that (if I remember correctly)
Looks like the Buffalo had the RPF skill as well *edit* this was back when I first saw it lol. The radar kicked on shortly after our main character got located. Another thing I'd suggest for aspiring Shim players is to get the captain skills that boost the reload and speed of your torpedoes. You can get them over 80kts. However, unless wargaming have changed the legendary mod for the shim, I wouldn't bother with it. Reducing your tube traverse by that much for so little gain in reload is brutal with 8km torpedoes.
And while it's completely understandable why some players aren't as capable as others, wargaming really needs to fix their match making. I just came back after a year off and lost 8 of my 10 games just to uninstall again. Those two battleship players both are low to mid 40% win rate players. One of them has a player rating of less than 700; according to wargaming 1000 is below average. The match making needs to be fixed so that teams are at least competitive and not reliant on extreme luck by one player to carry. Nobody expects to win every game but it sure as hit isn't fun to lose every match either.
I think Jingles forgot how radio's work. They don't transmit underwater which is why the RPF skill doesn't detect anything and why you go unspotted by other enemies when the sub spotting you crash dives.
I have to call Jingles on his assumption that not detecting submarine that's within a few kilometers automatically is a flaw. That's how they are _supposed_ to work, or there would be no point is sending them to war. It's the fact that Wargaming has them showing oil slicks on the surface when they haven't been hit that is baloney. Same for RPF. It's supposed to detect theoretical radio traffic to give a direction to the nearest ship. Subs that are under water _can't_ use radio, so duh. Of course that skill shouldn't work. I have to disagree that this should have been an episode of A Game of Throws. While the friendly team did get spanked badly in the second half, there was never any danger of them losing. I don't believe for a second that the Preussan player's flip of CP B was incidental, so he wasn't "useless" at all. His move at the end helped ensure victory even if it meant he didn't farm as much damage as he might have.
This video should be added to a new series @Jingles. Entitled, "Prime Examples of not learning at tier 1, how to play your game, Wargaming" aka lose enough games, get a tier 10..... or earn enough coal, get a tier 10
In the first minute, Akizuki made a brief comment but I didn't catch it. It's not easy to win when the best enemy players are on your team. GG to Ruby, scritches and treats to Hjusie and Akizuki, high 5 to you and Rita. 🐈🐈⬛👑✌️🖖
Id argue those idiot bbs in that squad were vital to our hero’s success! 😂 they were the distraction so mind bogglingly stupid the enemy forgot about our hero in the dd😂
@@leeshackelford7517 Every content creator has their pros/cons and their audience. But I do mean what I said, those two enemy BBs were so bad, they may as well have been alt accounts for the enemy team.
The amount of pain i experienced watching that GK play was immeasurable. They need to have their GK license revoked, and possibly their Tier X as well.
Go to sponsr.is/cs_mightyjingles_0823 and use code MIGHTYJINGLES to save 25% off today. Thanks to Curiosity Stream for sponsoring today’s video.
OH Jingles you are aware that mod station in wows exist ? , and majority of Shima player base (in random & ranked) plays 20 km torps I know that because I have installed mod that show range of any ship torps , and Shima is not top of the tech tree , Yamagiri is . o7
It would be generous to say the division mates in this battle share a braincell, it implies that it might at some point been in use.
Oeh aah, are we doing the cha cha cha? Well I guess so in the shimikaze. 😂
I'm liking just for the ad, looks pretty interesting. I did enjoy "5 came back" on Netflix so interesting to delve more into one of the featured men's work
Submersibles or U-Boats can't radio anyone if not sticking an antenna above the surface, VLF radio hasn't been invented then.
You might not have received the memo from SubBrief, so it's not Your fault.
Gotta say, I did like the enemy Hipper's "clever girl" message in chat after Ruby killed him, always nice to see that there are players of WOWS who can be good natured in chat, I'd have given him a compliment for that alone, but also being a T8 cruiser topping their team.
Yeah and I think Ruby is a girl indeed, cause the “idiotka” does suggest that 😅
I had to go rewatch...I missed the "clvr girl" message first time
One of the best teammates I played with for awhile was an enemy Tirpitz who somehow wrecked my Bismarck with an incredible shot from behind, and we connected over my incredulity and subsequent celebration for his good luck. I mean... even to this day, that was one of the luckiest I've seen. I still don't know how he got so much damage (30k) against an angled same-tier battleship. I remember that he was like 8-10km away, so I'm sure that helped a lot, but I didn't think Tirpitz 380mm shells could do that!
I think it can also be said to the Kurfurst that ate another set of torps and sinking 😂
The funniest example of that was when I needed one more cap for a mission chain and the enemy bb on that flank let me get a cap but I had to pay back the "loan" of my ship with lead. Either shells to him or my entire ship. Sadly, an associate loan shark of his sank me instead of him
man, that Hipper deserves a +1.
that buffalo also
He was a good sport about it.
10:10 - thinking HOW on earth this can be an episode of Game of Throws...
11:10 - Jingles reminding me of the title...
23:00 - oh
"How can the GK possibly lose this fight?" followed by some of the best laughter I've heard since the loli-boat cheeks comment.
My sides hurt from laughing so much at Jingles laughing at that GK.
13:30 The Buffalo's "spidey sense" was just good use of his RPF skill that you pointed out later. Ruby first got RPF-detected at 12:25, right at the point where she moved closer to the Buffalo than the Sovietsky Soyuz was. So the Buffalo saw his RPF indicator suddenly swing around, knew there was an unseen ship there at slightly less than his range to the Sov. Soyuz (roughly 10 km), and closing. So the Buffalo waited a few more seconds for the unseen ship to close a bit more, then popped radar knowing that ship would be within range. Good use of skills by the Buffalo.
Yep, as soon as that happened the first time I was like "Yep, gonna have to be more careful."
Is the RPF skill not just spidey senses for your ship?
Let's all press F for Loyalfriend in the Hipper - A good hearted sailor even in the roughest of seas, who fell with no fault of his own.
16:15 "Well done guys we are the winners no matter what" - almost famous last words from that player in game chat. lmao
I sometimes wonder how people who have made it to tier 10, can make such baffling decisions. Then I remember that not everyone grinds their way up, there's always the credit card short cut.
Without the rich noobs we wouldn't have half the content though, so I'm all for them.
Had a not a throw battle this morning. Destroyer player was the last survivor on our team, less than 2000 health. One enemy BB left, but its German with murderous secondaries. we have the points advantage and...The DD runs like hell for the edge of the map and hides behind an island, we win on points.
Good lad
Overlord Jingles blessed my breakfast with a game of throws video
Double-German-BB divisions almost guarantee it.
And my lunch!
And my cup of coffee
This is a good day
Today is a good Friday breakfast
Kurfürst-Guy even had the "Jolly Roger II" flag for achieving Rank 1 in the old ranked battles format at least twice.
If he also played like this back in the days, this must have been a lot of matches for him. Like ... a LOT
somebody probably sold their account
Read this comment and checked his stats. Below average in a few categories, bad in every other, almost 10k battles.
@@michaellemmer2966 And you can bet that these two are part of the "WR is irrelevant, it doesn't say anything about a players skill, it is a teamgame" faction.
love the "clever girl" from that buff
i mean, Idiotka means a female idiot, so...
Is that a Jurassic Park reference?
@@karthus006 yup :D
15:50 "Two tier 10 BBs still on full health" Any battleship with 100% HP at this time in battle is neglecting his duty 🤨
especially high tier german BB's that are at their best in close and brawling.
Jingles laughing at battleships is one of the purest forms of joy!
And the Hipper still managed to get the kill so good for it
2:00 If you have a russian cruiser with 12 km radar in your vecinity, it can be good to have more range than 12km or if a radar ship is sailing away from you. The 20km noob tubes are also lovely for dealing with those islands that cruisers love camping behind. Go out wide flank and launch a skill wave in behind the campers island.
Why tf a destroyer go to a wide flank? Who will capture the bases? Battleships?
@@Arisudev A single DD can't do everything, and it can be a bit painful being a torp DD cap-contesting a gunboat DD. Better to spoil a cruiser's day than get in a losing close-in fight.
@@chrisschack9716 and then your battleships got torped, no map control, no points income, no counter spotting. All you care about is damage number. In a destroyer. With 20km torps that can be spotted from the moon.
3:29 am its a good time to see a jingles game of trows before go to sleep
Blink, and suddenly your 7 ships to their 4 ships turns into your 3 ships against their two ships
As much as I dislike backing Wargaming on a silly game mechanic, a submerged sub not showing up on RDF is completely accurate. A submerged submarine isn't broadcasting on the radio. Unless they are at periscope depth, they are not ABLE to broadcast. (I'm a former US Navy submariner).
Of course, they also don't show up on hydro, and carriers don't catch fire, so not much we can say for wargaming really
@@weir-t7yLooks like you need to read the wiki pages.
That Hipper must have some back pain from trying to carry his team.
Ruby's team wasn't ever really behind, so while I agree that the BB div was crap, I don't agree that this was a Game of Throws worthy episode. More like an episode of The Dumb and the Useless.
They did try to throw though.
@@SebaX92 No one "tries" to throw. You either do so on purpose, or you have sniffed so much glue in your life that it became impossible to tell the difference between a good plan and a braindead one. What we witnessed was "braindeadery"...yes, I invented a new word. And I also feel this was not a throw...just an exhibition of how a team can still win after all the good players were killed off and you ask of bad ones to not fuck it up.
@@SebaX92 It's a Game of Throws series, not a Try to Throw series.
That would hav3 been a good alternate title
Dragged kicking and screaming across the finish line
I could be wrong Jingles, but RPF will ONLY point at a Sub that is Surfaces OR Periscope Depth if i recall correctly. It does not work at max depth unfortunately. Still if you love hunting submarines RPF is pretty much a must. Edit: yup according to the wiki it will work at Periscope Depth as well. But since subs will dive to "max" depth (which is now over HALF their dive gauge since they removed operating depth) you will probably only see them on the radio finder briefly.
RPF not pointing to a submerged submarine makes perfect sense, as Radio Position Finding would obviously require an enemy ship to be transmitting or broadcasting over radio, which submarines could only do on the surface or at periscope depth
@@ccoeltrains That does make sense, i sometimes forget these are ww2 submarines and not modern Hunter Killer Subs.
all i ever wanna hear in the torpedo laffing sit reps that jingles just goes into a lovlly rendition of jaws but nom nom nom nom ..... nom nom nom badadahhhh NOM NOM NOM NOM
LOLOLOL
Starts me day off the right way listening to jingles chuckle 😆
Thanks again Jingles for once again making the post work Friday afternoon a fun and relaxing one. USCG ETC (Ret) sends.
😂 actually Jingles... It's called " Radio position Finding. That means, that Radio has to be transmitting to give a director to it's presence. Underwater submarines can't spot or receive spotting because of that.
Can you imagine hat would happen to two players on an after school, pick up football game (jumpers for goalposts) if a couple of your team mates played like those two BB players on this team?
Yep. That's what I was thinking.
I was watching this at the 12 minute mark wondering how they'd be able to f this up. I then look at the team list after he disposes of the kurfurst and was like: where did everyone go?
Jesus Jingles, the fact the RPF can't detect submerged contacts is possibly only realistic thing on subs.
Early morning game of throws on a Friday, it's going to be a good day
can you imagine this game of throws episode if you had the hipper's replay file?
I regret to inform you I do not, Hipper captain here. Was a FUN match, glad people got to see it
@@Drloyalfriendwell played
I have never cared about sponsors, but that footage you show here, that's interesting. Can't think I've ever seen footage of Germany after the war ended.
Yeah, those two BBs were bots. Not in the pejorative sense; actual bot programs. It doesn't happen often, but you can have games where ships just sail around and do pretty much nothing.
You do have a talent, sir.
Subs can't use radio when submerged, so the RPF skill kind of make sense in that way
I know it's not a reason, but I can't remember half the time when a cruiser has torps or not, so I wind up doing stupid shit like getting in a channel. Meanwhile, my shimmy is armed with the 12km torps. I can't play with the stress of the 8s. They are called "crazy 8s" by one of my clan mates for a reason.
When you're happy they are winning but it's only halfway through the video and you know it's a game of throws 🙃
Eyy thank you for the feature Jingles! :P
Walls of skill works VERY well when no one spots the Shim or there is a div with 2 of them. I had a game with a div of 3 shims - no way to avoid torps and for the first 10 minutes of the game - only 1 was ever spotted.
That Preussen has a win rate of 41.4%.
Look up the stats of the BB-div players and you have your explanation.
The money spent by those 2....
Jeez, how can a guy with almost 10k battles be so bad? You're supposed to improve as you play more, not get worse! His recent session stats are awful!
RPF... A radio direction finder.
...Tends not to work for things that are under water and not broadcasting radio signals. Like submerged submarines.
On the other hand, hydroacoustic sonar search uses, by its very nature, soundwaves under water, detecting anything that has a surface that sound can reflect off. Including submarines...
Yet WG seem to have forgotten about that too...
@@the_tactician9858
Sonar has both passive and active systems.
Hydro acoustic search of the day was mainly for listening for the relatively NOISY gearboxes and cavitation of vessel engine systems and the horrendously LOUD sound of the same in torpedoes. Submerged submarines tend not be using their noisy diesel engines due to this minor issue of being under water, and unable to use it as a viable substitute for oxygen in the burning process.
ACTIVE sonar was crap at the time, and a full comprehension of the sound propagation qualities of seawater were not yet fully fleshed out. If you had a good layer in the area, the enemy can ping away all day, and you can practically stroll right under them.
So I would put their interpretation as 'close enough for government work' and instead direct any WTH in how carriers and subs broke their 'Rock-Paper-Scissors' arrangement.
@@the_tactician9858ah, but you see, submarine's is one of those blessed protected classes that must be hand held at all costs to avoid the player numbers from doing too poorly that they are unable to justify the expense of developing them to their share holders.
Just like CV', can't have the folks who play them have a bad time and die too easily now can we? Nevermind how detrimental said classes may be to the games long term health of course.
And yet it works just fine at detecting ships that have gone radio silent.
Can the Ships in Wows even be radio silent? How would spotting wor... never mind its wg
ik you are busy but have you thought of game of throws playlist?
12km and 8km torpedoes are fine as long as there are no carriers or multiple Russian radar cruisers.
It's the "uh huh" for me 😂💀
Good video Jingles
it was fun to watch :)
457 vs a buffalo and a hipper. And a quadruple turret triple barrel bb with good secondaries and 420s plus turtleback ...Those German BBs are an embarrassment .
youtube is drunk as heck, saying jingles posted this yesterday even though its only 10 hours old and its currently 12:30 in the afternoon
I prefer to see the actions of the Atago as a selfless act of sacrifice so that Ruby could get away.
EDIT: Ruby not Rudi - whoops. Thanks!
Ruby not Rudi,
That was spicy. Nice playing there.
17:15 damn, this is my favorite part
I mean can we talk about how the whole East/C-Flank of the friendly team at 11:18 of the video is keeping to pull away from their flank even after they noticed the cap is beeing taken and without any visible reason why sight seeing along the D line would be a proper thing to do to win this battle?
Thank you jingles I can get a good few hours sleep now 👏🙌😎
If a ship gets hit and or sunk by a Shima rocking the 20km torps then who is the real N00b?
15:30 Ladies and Gentlemen, please enjoy the MDCD Clan Sightseeing Tour. All these wounderfully crafted tiny items WGs Art Department put on these islands. Listen to the sounds: here you have an ambulance driving up a winded road, there is a beatiful sailing boat at a fishermen's warf, ... Please ignore those gun sounds you hear in the background - those are the last throws of a match we already won five minutes ago. .. Uh-Oh, speaking of "Throws", ...
I didn't see any secondary fire from the GK going toward that Hipper or Buffalo. Did the replay not render the shots or does this mean that muppet turned his secondaries off intentionally? 🤔
The mainacal laughing as the GroBe Curry wurst dies the death he deserves
More like "A Team of Throws".
At the point their side had captured all three cap points and had a large point and ship lead, those two basically full health German battleships decided to head away from the remainder of the enemy team and take a leisurely cruise around those islands.
And that GK making a total fool of himself against that Hipper left me speechless.
First 14 minutes: HOWWW is this a game of throws? There is NO WAY
15:00 onward oh... my god...
A word about that Hipper player. I don't like the Hipper. It's basically a York but a tier higher. Now the York is a very, very good ship for its tier if used right. My highest % winrate is in the York. But against T10s, the York -- err, Hipper aka York +5% -- is scarily underwhelming. If I had to guess, that Hipper learned his lessons playing the York and took them seriously when facing these T10s. My hat off to him, especially given his good nature in chat.
Thank you very much, I'll admit I get annoyed at the game some times, but have to remember its just a game and to have fun with friends. And yes I did learn my lesson in the Yorck, was a fun match and even though it was a loss, I still enjoyed it. Hipper Captain, Loyalfriend
thank you jingles much love sir
Refreshing to see a good Shima player
Since your video last week, I have been playing my Shimakaze with the eight kilometer torpedoes, and I can confirm everything that you said, except for their speed. The eight kilometer torpedoes have a speed of 84 knots, not 76 knots!
Nice lesson of how to Shima.
Morning y'all and happy friday.
I sunk a t10 CV within a few minutes of the game starting by shooting noob tubes through some gaps. The chat was hilarious.
I like launching torps from 6km since my yugumo stealth is 5.4 km, I might have to use the 8km ones for the better closing speed on the shimakaze, I just got it and I think I’ve played 8 games in the shima
Actually, there is a reason not to get into a gunfight with a Jager ... you don't want to be shot by what's supporting the DD. If nothing's supporting the DD or a fast kill lets you go dark, feel free...
Wargaming do something HISTORICALLY ACCURATE.
Jingles: What the hell?
Seriously, if anyone forget, RPF means for Radio Position Finding, that means, it trace the radio signal of the ships. Right? RIIIIGHT?
Now as you probably know, submarines were unable to use their radio communication while they are not on the surface, because radiosignal in water not as good as in air.
Simple physics.
That mean, in WW2 submarines must go to surface to communicate with their HQ and Radio Position Finding only can lock on ships which actually use their radio.
Which in World of Warships mean, you are on the surface.
Well if you want to play the historical accuracy card in a game where radar sees through islands and aircraft carriers can't be set on fire you're a braver man than I am. But sure, I'll bite. Warships on operations maintain radio silence and communicate via visual signalling until the shooting starts, and yet somehow RPF can track ships that weren't transmitting.
@@The_MightyJingles
So when WG not do realistic things, that's the problem, but when they once do it, that's the problem?
And I would be the happiest, if RPF couldn't see me if I disable Chat, as I always do that.
The Shima torps do 84kts with the right captain skills. not just 76 Jingles. 😉
Yup and Shima is not of top of the tech tree ... Yamagiri is , and I am so annoyed when Jingles say that 20km torps are garbade and that most players play 12km ones , I literally have installed mod station , and I see what kind of torpedos most players plays , and most players play 20km torpedos ! , and calling 20km noob tubes is a just dumb as those are chose torps for majority of shima players I have 172 battles on Shimakaze in random and I play there 20km torps as there is just too many way to die , subs , destroyers with hydro/radar , cruisers with hydro/radar , battleships with hydro/radar, hybrid ship , cv , so you dunno what you will get when you get to battle , I am rutined play I expect allways worst MM there can be , those 8km torps are good in co op , 12km are my chose in ranked but 20km are just OP in random , because you might have petro (very popular ship) , and 8 km from camping 2-3 bb , and you are 13km from petro and 14km from bb , 12km tops dont make it , you risk being detected my petro , and your team is loosing , cant loose you and need kills , you are stelthy undetected , there is huge chance that there will be few hits , with 20km torps is very easy cause dmg , and in weekends is not farming dmg , is harvest as there are plenty players that just camp with bb , I love it for me is annoying that Jingles call 20km noob tubes , and yet I bet he dont play much Shima in ranked I would like to see his Shima build & stats. o7
Please grammar properly jesus
@@wierdalien1 Not everyone is good at English, especially non-native speakers. You should not correct people for this.
@marcmulder9893 nah you can tell its laziness, using a phone to type, because the commas are in the right place. It's just incredibly difficult to read.
Maybe I should say formatting.
Dude in Kurfurst died to a Hipper *THAT WAS SUNK HALF A MINUTE EARLIER*
Thanks Jingles, I think whatever was left of my brain is now gone...
Poor hipper
I do enjoy a jingles video... yes!
What if the "team list" was only revealed one at a time in the order that they were spotted during the course of the battle? Would that be enough to warrant a separate game mode?
that is i think how it works in ranked. but I might be mistaking it with World of Tanks cuz in there I'm pretty sure clan battle list works like that (if I remember correctly)
Looks like the Buffalo had the RPF skill as well *edit* this was back when I first saw it lol. The radar kicked on shortly after our main character got located. Another thing I'd suggest for aspiring Shim players is to get the captain skills that boost the reload and speed of your torpedoes. You can get them over 80kts. However, unless wargaming have changed the legendary mod for the shim, I wouldn't bother with it. Reducing your tube traverse by that much for so little gain in reload is brutal with 8km torpedoes.
And while it's completely understandable why some players aren't as capable as others, wargaming really needs to fix their match making. I just came back after a year off and lost 8 of my 10 games just to uninstall again. Those two battleship players both are low to mid 40% win rate players. One of them has a player rating of less than 700; according to wargaming 1000 is below average.
The match making needs to be fixed so that teams are at least competitive and not reliant on extreme luck by one player to carry. Nobody expects to win every game but it sure as hit isn't fun to lose every match either.
Yep, that's why I wasn't running the legendary mod. Hell, I wasn't even running adrenaline rush. 😅
Whenever I equip the F3 torpedoes the match maker decides it is time to play world of radars...
Great video, thanks.
you had too much fun on this one!!
I think Jingles forgot how radio's work. They don't transmit underwater which is why the RPF skill doesn't detect anything and why you go unspotted by other enemies when the sub spotting you crash dives.
Definitely a great Shimi game!
Impressive, most impressive
Love ya Jingles!
Oh no!! he pulled a Notser!!!!!
I have to call Jingles on his assumption that not detecting submarine that's within a few kilometers automatically is a flaw. That's how they are _supposed_ to work, or there would be no point is sending them to war. It's the fact that Wargaming has them showing oil slicks on the surface when they haven't been hit that is baloney.
Same for RPF. It's supposed to detect theoretical radio traffic to give a direction to the nearest ship. Subs that are under water _can't_ use radio, so duh. Of course that skill shouldn't work.
I have to disagree that this should have been an episode of A Game of Throws. While the friendly team did get spanked badly in the second half, there was never any danger of them losing. I don't believe for a second that the Preussan player's flip of CP B was incidental, so he wasn't "useless" at all. His move at the end helped ensure victory even if it meant he didn't farm as much damage as he might have.
the Difference between the Enemy GK and the Friendly GK is that the Enemy GK had their secondaries turned on, the Friendly GK did not
This video should be added to a new series @Jingles. Entitled, "Prime Examples of not learning at tier 1, how to play your game, Wargaming" aka lose enough games, get a tier 10..... or earn enough coal, get a tier 10
It would be nice to see more BB and cruiser games.
damnit jingles I was trying to go to bed then you go and drop a vid that's going to cost me several more hours of mindless scrolling
Does an ad for Curiosity Stream mean I might start seeing Jingles's videos on Nebula in the near future?
In the first minute, Akizuki made a brief comment but I didn't catch it.
It's not easy to win when the best enemy players are on your team.
GG to Ruby, scritches and treats to Hjusie and Akizuki, high 5 to you and Rita.
🐈🐈⬛👑✌️🖖
wouldn't be surprised the C div turned out to be a bunch of bot program run player accounts. The way they played was.....questionable
hey jingles, i have a replay id wanna send in. I dont know where to send it to, if anyone could help thatd be awesome
Id argue those idiot bbs in that squad were vital to our hero’s success! 😂 they were the distraction so mind bogglingly stupid the enemy forgot about our hero in the dd😂
Oh a Shima video,😂 oh this'll be good❤
Is that Battleship division a bunch of alt accounts made to help people stat pad like Claus' video on people trying rig the matchmaker?
A Kellerman fan...hahaha.
I used to love watching him .then he just got louder and louder...and I stopped
@@leeshackelford7517 Every content creator has their pros/cons and their audience. But I do mean what I said, those two enemy BBs were so bad, they may as well have been alt accounts for the enemy team.
a game of almost throws...
the fact that the kurfürst has OVER 10.000 BATTLES ... they never learn ...
First time I was this early the red team didn't throw it
Preussen would have been last on the score board had he not capped Bravo at the end... So he wasn't "totally" useless after all.
The amount of pain i experienced watching that GK play was immeasurable. They need to have their GK license revoked, and possibly their Tier X as well.