I have done builds where I dumped all my points into the attribute that would help the most (cunning for physical dps, spirit for magic glass cannon, and physique for the biggest meat shield). One thing that I do to help meet any requirement for other stats is unlock the hourglass devotion and put in the first point to get +40 to all attributes.
Otter: "if you even THINK about liking the video, or subscribing, I WILL SCREAM." JOKES ON YOU, I was able to hit that Like button WITH NO FORETHOUGHT WHATSOEVER. FOILED!
Seems like something should be done by the devs to change this meta. I understand this is a problem in virtually all games that have attributes but it seems like they could try something different to make cunning/spirit worth more.
I just started playing and is rolling a sorcerer with a gun so i have been kind of giving all my points evenly with all the attributes so i can use guns and spells and not die issue is now I'm starting to run into stuff i can't put on my guy do to my stats being to even.......hello darkness my old friend.....guess i will have to remake my hero from the start goodbye 8 hours of my life.
"...even though this [focusing on cunning or spirit] is a viable technique for certain people who compile their builds exceptionally well, if you are still trying to figure out a game and find your bearing, just go for the physique dump technique..." There's a significant opportunity cost to this, and it makes one's knowledge and experience of the game much poorer. There's nothing wrong with the numbers for different stats. Equipment has a much stronger impact on OA, DA and health (as well as anything else except direct use skills, and even that is usually warped completely by MIs and conversion). One can use attributes to shore up parts of their build which don't cover something enough (think of attributes in general as a more fix-mechanic, instead of a core build-defining mechanic). Knowing and understanding this is a very valuable part of learning the game. Following the above advice fixes a player into a rigid mindset and perception of the game. So one becomes unable to make anything different, or figure out a potential new build idea, without first becoming one of those "certain people who compile their builds exceptionally well". In this context, that just means creating many builds, getting bored, and then finally giving yourself a chance to try something weird/"off"/ radical in some way. All the significant changes in the last few (actually not so few) patches were caused by people who figured something out themselves, basically by having the opportunity to push something from "very good" to "game breaking". Following the "physique dump is a must" herd thinking makes this impossible, and robs one of the experience (and knowledge) of figuring a build out from scratch. Grim Dawn is very much a builder's game, so this experience is as central as the usual pinata-simulator endorphin rushes.
I have done builds where I dumped all my points into the attribute that would help the most (cunning for physical dps, spirit for magic glass cannon, and physique for the biggest meat shield). One thing that I do to help meet any requirement for other stats is unlock the hourglass devotion and put in the first point to get +40 to all attributes.
I have more than 1k hours on grim dawn but i still learn a couple of things in your beginner videos. Thanks for these.
Otter: "if you even THINK about liking the video, or subscribing, I WILL SCREAM."
JOKES ON YOU, I was able to hit that Like button WITH NO FORETHOUGHT WHATSOEVER. FOILED!
im new to GD and this is really helpful, thank you.
Awesome! I'm glad it helped!
I'm here for the jazz soundtrack.
I just put everything in physique
Seems like something should be done by the devs to change this meta. I understand this is a problem in virtually all games that have attributes but it seems like they could try something different to make cunning/spirit worth more.
they did, which is why spirit and cunning and both give 1 health, it just wasn't enough :P
Step 1: physique
Step 2: ...
Oh no, I dump all my points into physique and the girls still think I'm a loser pls halp
then dump everything on their faces
I just started playing and is rolling a sorcerer with a gun so i have been kind of giving all my points evenly with all the attributes so i can use guns and spells and not die issue is now I'm starting to run into stuff i can't put on my guy do to my stats being to even.......hello darkness my old friend.....guess i will have to remake my hero from the start goodbye 8 hours of my life.
3:33
powerful
Spin2win physique dump
Attack converted to health, energy leech, just keep spinning 😂
"...even though this [focusing on cunning or spirit] is a viable technique for certain people who compile their builds exceptionally well, if you are still trying to figure out a game and find your bearing, just go for the physique dump technique..."
There's a significant opportunity cost to this, and it makes one's knowledge and experience of the game much poorer.
There's nothing wrong with the numbers for different stats. Equipment has a much stronger impact on OA, DA and health (as well as anything else except direct use skills, and even that is usually warped completely by MIs and conversion).
One can use attributes to shore up parts of their build which don't cover something enough (think of attributes in general as a more fix-mechanic, instead of a core build-defining mechanic). Knowing and understanding this is a very valuable part of learning the game.
Following the above advice fixes a player into a rigid mindset and perception of the game. So one becomes unable to make anything different, or figure out a potential new build idea, without first becoming one of those "certain people who compile their builds exceptionally well". In this context, that just means creating many builds, getting bored, and then finally giving yourself a chance to try something weird/"off"/ radical in some way.
All the significant changes in the last few (actually not so few) patches were caused by people who figured something out themselves, basically by having the opportunity to push something from "very good" to "game breaking". Following the "physique dump is a must" herd thinking makes this impossible, and robs one of the experience (and knowledge) of figuring a build out from scratch. Grim Dawn is very much a builder's game, so this experience is as central as the usual pinata-simulator endorphin rushes.
So exactly what he said in the video, got it.