I'm level 341 and got to wave 21. The last fallen of that wave was 21 health and I only had 16 to spare at that point. It was close, but I don't think I could have done anything differently to change the outcome.
Soldier needs to be buffed because it has a 1 damage bonus because every other skins is like a multiplier which is really dumb Another edit: like so we ratio bot
Yeah. The golden soldier is my favorite tower (besides executioner) Like why not have it have a 1 damage bonus and the burst buff? Did they make pyro to op for legit no reason so why not?
@@tootie3514 They had a reason. Pyro was trash for very much time, it deserved it a buff, also gold soldier is buggy so he has 10 burst at max lvl, 3 instead of 5, so yea
@@NameMeAL Pyro was trash but they overbuffed it. it is to OP and people are praisng it like its a god which it isn't. All gold towers should be equal no good no bad just Below needs to make it fair so people arent like AHHAHAHAHAHAHAHAHHAAHHA YOU HAVE GOLDEN COOK BOSS? LOL ITS TRASH. So yeah that's why
It still amazes me that this started at Almont a 1 to 1 copy and has evolved into only a 79% copy of a game most of which being from maps because the old ones were made in 2015 and look awful
Golden scout is a great tower in general. he has an average range and a firing speed comparable to the average firing speed of all towers combined. his only weakness is that he doesnt have enough range to work with the potentially average dps he offers. Golden soldier is the core of the starter towers. with good range and good dps, he is able to take down large groups of enemies with ease. his weakness is that he shoots in short bursts instead of sustained firing, which really limits his potential. burst firing is also not good for fast enemies as the soldier requires a little bit of down time to fire another burst. soldier is great at taking down large groups of weak enemies, but really struggles with tanky or really fast enemies. Golden crook boss is a relatively expensive tower, and is the basis of spawning towers. he has insane dps for such an early on achieved tower, but he suffers low dps in his early levels. he performs best with his crook spawn, as they cover his weakness of large groups of enemies as they can focus on one target and melt it quickly. his main weakness is his high cost for a supposedly early on defence tower. hes also not that great for hiddens early on. Golden Cowboy. i have no permission to judge such a high tier tower, but ill give a brief explanation. he is able to get alot of cash early on and if used properly, he can basically make you a multimillionaire and can have overpowered dps in great numbers. overall an awesome towers. Golden pyro is now jesus for early wave. you cant convince me otherwise. he is now able to get infinite crowd control as his flames penetrate infinitely. his damage, after burn and hidden detection cover his only weakness fo fast and hidden enemies. he really struggles on tanky enemies on his own, unfortunately, but in a team, he can lower defence. and we all know lowered defence is AWESOME 😎👍 Golden minigunner. budget accelerator 👍 edit: 10 times my sub count. Heh.
@Emperor bacon Sure it does alot of dps when clustered up but during early game where you dont have money,spreading them is better.As you let round 1 pyro do damage the. Pyro 2 do the second on,you get the point.Low level pyro isnt that good at shredding but for survival spreading them is defenetly better while clustering them up is for speedrunning.Here elite is trying to survive not speedrun.
For the burst of the soldier, its not a glitch. Its burst is becoming 2 or 3 because of the hp of the abnormals when the hp is higher than soldier's burst it will maximize its burst until its lower than its burst.
Ye the damege from the golden soilder its 2 or 3 besouse the abnormals has 6 health the heavy is 16 health and level 3 is is 4 damage per shot so the burst is 4 burst
Soldier was 2 burst because fast and normal is too weak. Shortening the sound of burst. That's why there was more burst in heavies because they have more health.
Plus, the upgrades bugged. The burst count on level 0-2 is still 3, level 4 has 7, and level 4 has 10. Originally level 1 supposed to have 4 burst, level 2 5 burst, level 3 7, and level 4 12
19:10 actually I think it does make sense because the Frost skins look more like towers dressed specifically to be able to fight in the cold which makes sense when you are fighting an army made of ice so using a Pyromancer to burn down the ice enemies is a smart tactic.
Here's a tip in using pyro: set them to farthest target mode. Since they deal continuous burn dmg once they hit an enemy, just one hit will do enough to clear earlier waves like normals and heavys. Also put three in each corners (one in the very corner, and one more in each side) for better range.
i tried gold mini was able to get gold mini with around 18 hp left cuz my base was 238 hp (lvl 347 btw) ended up losing to wave 21 because the rng of mystery summoned 5 abnormal bosses then didn't have enough dps to kill fallens rip tbh it was worth a try
Can't see anyone else saying this, but after killing an enemy, all soldiers stop their shooting animation, no matter how many shots out of the burst were used, but the damage is still done to whatever the next target would be.
bruh thinks the soldier is a scam but doesn't realize if a mob dies before the burst is done it starts a new burst bruh just needed to watch it shoot tackier mobs
I am level 439. Here is my 20 attempts on the abandoned city map, I started with tanking health till wave 8 started what got me over 3k cash. After that i started to lv up my golden minigunner to lv 3 for more dps. At wave 20 I didn't really had to place another golden mini but i always got scared so i placed another golden mini just incase. Then I continued to lv up the 2nd golden minigunner to lv 3. From there it was basically place more mini and put them to lv 3. Bad RNG can really kill you when you skip waves too early (I was struggling with fallen and glitches). After strugging many attempts with glitches I got to wave 31, at wave 30 - 31 the tank just pushes thrrough and the most damage i could do was for him to get down to 2k HP. But there was no way i could defeat him, i was lacking the need of money. It didnt even matter where i placed them. I couldnt kill him due the fact I only had like 6 lv 3 golden minigunners at that time. I tried spamming lv 2 minigunners but that run was just worse so yeah... If anyone wants to see how I managed to get to wave 31 I can upload the recording I did while playing
Soldier’s animation is partly broken. For example, if you have a Lvl 3 Soldier (Golden) and when a normal gets into the Soldier’s range, The burst won’t stop but the shooting animation stops because the Lvl 3 Soldier (Golden) one shots the normal. That’s why Soldier at all levels sometimes has a weird, random amount of burst. (Depending on the Soldier’s level and the health of the enemy.)
Falling king:LVL 0 SCOUTS LOL Fallen kings hp:160,000 Elite:/spawn 160,000 scouts *INSTENSE MUSIC* btw the intense I’m talking about to called new magic wand
tbh, the golden soldier before the golden perks update was actually better than this current version. this is because of the fast fire rate, and it wouldn’t be scamming you as well. it handled enemies really well, with a good amount of damage.
As for the soldier, its burst or hits per round depends on the zombie it targets. For eg. Normal Zombie (4 HP) Lvl 3 Soldier (4 Damage per hit, 8 hits per burst) = It would only take the soldier to shoot 1 bullet in its 8 round per burst since the normal zombie's HP is exactly 1/8 of the soldier's round per burst. It's a really great detail but it's actually not an advantageous detail since the soldier doesn't maximize it's rounds per burst. In my opinion, I'd rather use the soldier in smart locking the "strongest" target per wave because it maximize it's round per burst. And mix it with some scouts that will focus the "first" target per wave.
Here are some timestamps! 0:00 Intro 0:17 Golden Scout 5:35 Golden Soldier 10:53 Golden Crook Boss 16:23 Golden Cowboy 17:49 Golden Pyromancer 21:31 Golden Minigunner 22:15 Outro
the reason the soldiers burst is broken is because if it kills the targeted enemy with less shots than it can do than it stops to target the next enemy and resets the burst, I'm pretty sure the reason it happens with gold soldier and not regular is because of the damage increase so it kills the target faster.
Writing this as I watch... The Golden Scout is pretty amazing when you get it to at least Lv3. At Lv0 to 2 it's not all that fantastic, though it's a cheap way to get Hidden Detection at LV2 for a total cost of $825. What's important is the total DPS and Cost per point of damage per second. So here are the numbers: Golden Scout Lv3 DPS=13.19, Cost per DPS=$167.266 Lv4 DPS=36.76, Cost per DPS=$170.1 So upgrading to Lv4 isn't the most cost effective, but pretty darned close. The Golden Soldier is a lot less impressive cost wise than the GScout. It has a range that's only one (1) better than the GScout and at Lv3 and Lv4 is does less damage than the GScout while costing more. The numbers looks like this: Golden Soldier Lv3 DPS=13.14, Cost per DPS=$266.36 Lv4 DPS=30,7, Cost per DPS=$276.87 Again there's not a humungous difference, but Lv3 is certainly more cost efficient. Golden Crook Boss is harder to quantify. If you add all the damage together as if the Bodyguards are always able to do damage it looks like this: Golden Crook Boss Lv2 DPS=7.17 + 3.29, Cost per DPS=$191.2 Lv3 DPS=19.23 + 7.74, Cost per DPS=$74.16 Lv4 DPS=72.46 +25.32, Cost per DPS=$132.95 The first DPS number is the Crook Boss damage. The second number is the bodyguards damage. I added them together for the cost calculation. As you can see Lv3 is the sweet spot as far as cost per damage is concerned. But there are a few caveats. First of all the bodyguards are not always going to be doing damage. Second of all the body guards are not able to see Hidden even if the Crook Boss is able to, so they will walk right into them and be ran over. However at Lv4 the Crook Boss himself is a pretty darned strong tower with a DPS of 72.46. Finally you can only place four (4) of these on the map. That limits the total damage output they can achieve quite severely. Darn it I can't keep up with the video. STOP SKIPPING! Just kidding, but as I never really liked the Pyro I haven't investigate the Golden Pyro all that much. Now something I think I remember is that if possible you want to place it in front of the first 90° bend in the path and set it to Target Last. That way it will fire it's flame all over the critters coming towards it which deals maximum damage as it deals AOE damage. Having the Pyro in the middle of a loop can seem tempting, but then it will only deal damage to one target at a time, which is good when you have a single boss walking through but bad when it's a horde. [Edit: Added GCowboy and GMinigunner below] Golden Cowboy... I don't have it and don't know if I'll be able to get a team together to take on Badlands II. So I have nothing to say here... Golden Minigunner is a nice power boost. It's not a complex tower other than it having a spin up time. But you either learn to live with it or don't. It's that easy. As for the number they look like this: Golden Minigunner Lv2 DPS=27.78 , Cost per DPS=$206.98 Lv3 DPS=68.97 , Cost per DPS=$192.11 Lv4 DPS=103.45 , Cost per DPS=$224.75 You always want to upgrade to at least Lv2 to get Hidden detection so there's not really any good reason to look at lower levels. Lv3 is the most cost effective if all you look at is DPS but you do get a nice range increase at Lv4 in addition to almost doubling the damage dealt. When space is at a premium or you've maxed out your placement limit then go for Lv4, but else you get more bang for the buck at Lv3. Now there's also the question about the Firerate Bug. Frankly I have no idea if that's still a thing or not. If you know the current status for that bug please post a comment.
@@ForbiddenAnswer The game has had at least two, possibly three rebalancing updates since I wrote this. But I can't remember hearing anything about the Goldens being boosted or nerfed, so I think the numbers are still valid.
golden pyro lost earlier than the others bc it was never meant for dps, it is more support bc of his ability to melt enenies defense and very usefull in hard modes like polluted westlands or hardcore
Hey Elite I got this trick and it will be very useful for g crates 1) WHEN u hv 49k coins if u play I more game which the tower u want to get the g perk play with it Eg- U want g scout so ur last match before opening ur g crate should be played with scout... Then when u open the g crate u shall get g scout U can use this trick to get the g perks u want :) Note* U shall not use any other tower which can be a G perk
3 months late but Golden soldier did 3 bursts I stead of 4 because The enemy had too low HP for the soldier to shoot it 4 times ( For example: if it did 3 dmg per shot then speedy's and abnormals would be too weak and it only bursts 2 times but if the enemy has enough HP to take on 4 bursts then it will fire 4 bursts o
6;38 when enemies that have low health like 6 or 4 they insta die so istead of continuing the burst it stops because it already killed it. i rest my case
the reason the soldier is doing random bursts its because its depends on the enemy's health. since the soldier only did 3 bursts when you upgraded it the abnormals died with 3 bursts thats why.
the golden soldier wasnt a scam, its just that the enemies like the fast ones for exampple, only has abt 6 hp, while the soilder was able to do like 8 burst of 3 dmg each, the soldier only nedded 2 burst of dmg, and it cant keep the burst with other enemies, and it was the same with the heavyes, the soilder only nedded 7 burst of dmg to end them, not 8, so it isnt a scam, its common sense.
the reason why the golden soldier was firing two shots per zombie, was that it was doing 3 damage and the abnormal zombies had 4 hp, so it only needed to fire two shots to kill the zombie.
I'm level 341 and got to wave 21. The last fallen of that wave was 21 health and I only had 16 to spare at that point. It was close, but I don't think I could have done anything differently to change the outcome.
bot 🤡
Yes, this just goes to show you Golden Mini really is slightly overpriced right now. I did the same challenge with standard Mini and got to wave 21.
@@ZOPeonn not a bot
But how did I get to wave 28?
Don't know. You may have had better placement or luck with the mysteries.
Your a life saver for when I wake up at 3:am and I’m super comfortable and I got on your channel and I find a video in less than a 2 minutes❤
Soldier needs to be buffed because it has a 1 damage bonus because every other skins is like a multiplier which is really dumb
Another edit: like so we ratio bot
The level 0 soldier has 1 damage so +1 at level 0 is just double that it doesn’t need a buff, it also increase the burst from 7 at max to 12
Yeah. The golden soldier is my favorite tower (besides executioner) Like why not have it have a 1 damage bonus and the burst buff? Did they make pyro to op for legit no reason so why not?
@@tootie3514 They had a reason. Pyro was trash for very much time, it deserved it a buff, also gold soldier is buggy so he has 10 burst at max lvl, 3 instead of 5, so yea
@@NameMeAL Pyro was trash but they overbuffed it. it is to OP and people are praisng it like its a god which it isn't. All gold towers should be equal no good no bad just Below needs to make it fair so people arent like AHHAHAHAHAHAHAHAHHAAHHA YOU HAVE GOLDEN COOK BOSS? LOL ITS TRASH. So yeah that's why
actually it basically is fair for all towers, they each are op in their own way
It still amazes me that this started at Almont a 1 to 1 copy and has evolved into only a 79% copy of a game most of which being from maps because the old ones were made in 2015 and look awful
6:36 its because its focusing on one enemy and then that dies also its because of bad internet
Your a cool content creator
im level 623 and i got to wave 33
*i dont reccomend doing this unless you are 300 + *
It has a burst of 3 or 7 because it kills them too quick for the whole burst to go off
16:33 bro just tanked a tank💀
Elite:can save up for turret witch is 4000 dollars but cant get 3k????
Golden scout is a great tower in general. he has an average range and a firing speed comparable to the average firing speed of all towers combined. his only weakness is that he doesnt have enough range to work with the potentially average dps he offers.
Golden soldier is the core of the starter towers. with good range and good dps, he is able to take down large groups of enemies with ease. his weakness is that he shoots in short bursts instead of sustained firing, which really limits his potential. burst firing is also not good for fast enemies as the soldier requires a little bit of down time to fire another burst. soldier is great at taking down large groups of weak enemies, but really struggles with tanky or really fast enemies.
Golden crook boss is a relatively expensive tower, and is the basis of spawning towers. he has insane dps for such an early on achieved tower, but he suffers low dps in his early levels. he performs best with his crook spawn, as they cover his weakness of large groups of enemies as they can focus on one target and melt it quickly. his main weakness is his high cost for a supposedly early on defence tower. hes also not that great for hiddens early on.
Golden Cowboy. i have no permission to judge such a high tier tower, but ill give a brief explanation. he is able to get alot of cash early on and if used properly, he can basically make you a multimillionaire and can have overpowered dps in great numbers. overall an awesome towers.
Golden pyro is now jesus for early wave. you cant convince me otherwise. he is now able to get infinite crowd control as his flames penetrate infinitely. his damage, after burn and hidden detection cover his only weakness fo fast and hidden enemies. he really struggles on tanky enemies on his own, unfortunately, but in a team, he can lower defence. and we all know lowered defence is AWESOME 😎👍
Golden minigunner. budget accelerator 👍
edit: 10 times my sub count. Heh.
Man has just writed a whole ESA about tds
Nicely done
can u write a esey for my school work
its only 3 hours and this thing has more likes than my subscriber count bruh
i need a essay for my mom
For the pyro, its better to cluster them up because it can basically stack
Do you know why pyro turns away once it burns 1 enemy? Cuz it can only burn one enemy at once
@Emperor bacon Sure it does alot of dps when clustered up but during early game where you dont have money,spreading them is better.As you let round 1 pyro do damage the. Pyro 2 do the second on,you get the point.Low level pyro isnt that good at shredding but for survival spreading them is defenetly better while clustering them up is for speedrunning.Here elite is trying to survive not speedrun.
Pyro and swarmer are brothers
@@Okayguysyususu Golden Pyro: *I EXIST.*
@@zhengkang4561 what? If anything im referring to both golden pyro and regular pyro.
For the burst of the soldier, its not a glitch. Its burst is becoming 2 or 3 because of the hp of the abnormals when the hp is higher than soldier's burst it will maximize its burst until its lower than its burst.
Ye the damege from the golden soilder its 2 or 3 besouse the abnormals has 6 health the heavy is 16 health and level 3 is is 4 damage per shot so the burst is 4 burst
It’s only the amount of damage it does and how much health they have
So it basically just targets a enemy till it's dead unless a enemy goes infront of it?
Ye
ok for anyone that doesnt understand hes basicly saying "the soldier isnt gonna shoot 5 bullets if the zombie is dead in two bullets
Soldier was 2 burst because fast and normal is too weak. Shortening the sound of burst. That's why there was more burst in heavies because they have more health.
That dosnt matter, if it does only 3 bc the enemies r too weak it will use the last bursts on the other enemies
old soldier would start using the remaining burst on other zombies, but he didnt
@@UnderscoreVR-f4c no i checked and it doesnt
*client and server coding moment*
Plus, the upgrades bugged. The burst count on level 0-2 is still 3, level 4 has 7, and level 4 has 10. Originally level 1 supposed to have 4 burst, level 2 5 burst, level 3 7, and level 4 12
19:10
actually I think it does make sense because the Frost skins look more like towers dressed specifically to be able to fight in the cold which makes sense when you are fighting an army made of ice so using a Pyromancer to burn down the ice enemies is a smart tactic.
And Minigunners barrel heats up each spin.
Shut up
Yes and no
@@gelensandoval give phone back to mommy
i was thinking that
Golden crook: 9 seconds lol
bro wtf is happening💀
If it’s Just crook, you’re correct
If you’re talking about crook boss, you’re incompetent
Yes
@@theedgyhighschoolkid1328 It literally says golden crook, not golden crook boss,
But the unit for golden crook boss changed to body guard anyway.
Lol
Gold miniguneter 9 seconds
Here's a tip in using pyro: set them to farthest target mode. Since they deal continuous burn dmg once they hit an enemy, just one hit will do enough to clear earlier waves like normals and heavys. Also put three in each corners (one in the very corner, and one more in each side) for better range.
I also did that but with shotgunner
How good is farthest targeting?
Or random does a pretty good job
I thought it was gonna be only one of each tower
Me too
The reason why soldier doing only two burst is that he killed the zombie and plus he didn't continue firing
Yes
Soldier did continue firing, the audio and animation is just bugged
i tried gold mini was able to get gold mini with around 18 hp left cuz my base was 238 hp (lvl 347 btw) ended up losing to wave 21 because the rng of mystery summoned 5 abnormal bosses then didn't have enough dps to kill fallens rip tbh it was worth a try
huh. interesting
You are a pro lol
A bot copied ur comment but I reported it 👍
bro just needed to flex xd (no offense pls don't attack me)
@@tommasocesarato3831 👍
Hey quick tip. The Soldier only shoots as many shots as it needs to kill an enemy. The let's say 12 Burst Upgrade means that is the MAX he can shoot.
How did you not notice when you spawned the 1st crook boss and it said “BelowNatural’s Minigunner Lvl 5”
Golden Scout: 0:16
Golden Soldier: 5:36
Golden Crook Boss: 10:54
Golden Cowboy: 16:24
Golden Pyro: 17:53
Golden Minigunner: 21:45
thankss
Nice and thanks
Why toh
ty
Ê
Can't see anyone else saying this, but after killing an enemy, all soldiers stop their shooting animation, no matter how many shots out of the burst were used, but the damage is still done to whatever the next target would be.
Nice
I love ur content man
Hello
Yo zambie
bruh thinks the soldier is a scam but doesn't realize if a mob dies before the burst is done it starts a new burst bruh just needed to watch it shoot tackier mobs
In my opinion, it’s better to cluster pyros because the burn damage would stack and kill enemies While also having great range
I am level 439. Here is my 20 attempts on the abandoned city map, I started with tanking health till wave 8 started what got me over 3k cash. After that i started to lv up my golden minigunner to lv 3 for more dps. At wave 20 I didn't really had to place another golden mini but i always got scared so i placed another golden mini just incase. Then I continued to lv up the 2nd golden minigunner to lv 3. From there it was basically place more mini and put them to lv 3. Bad RNG can really kill you when you skip waves too early (I was struggling with fallen and glitches). After strugging many attempts with glitches I got to wave 31, at wave 30 - 31 the tank just pushes thrrough and the most damage i could do was for him to get down to 2k HP. But there was no way i could defeat him, i was lacking the need of money. It didnt even matter where i placed them. I couldnt kill him due the fact I only had like 6 lv 3 golden minigunners at that time. I tried spamming lv 2 minigunners but that run was just worse so yeah... If anyone wants to see how I managed to get to wave 31 I can upload the recording I did while playing
Interesting results.
Nice essay
@@superdash015 ty
yo i need this for my exam any chance i can copy?
@@shadowimpostor1990 lmfao
Soldier’s animation is partly broken. For example, if you have a Lvl 3 Soldier (Golden) and when a normal gets into the Soldier’s range, The burst won’t stop but the shooting animation stops because the Lvl 3 Soldier (Golden) one shots the normal. That’s why Soldier at all levels sometimes has a weird, random amount of burst.
(Depending on the Soldier’s level and the health of the enemy.)
Falling king:LVL 0 SCOUTS LOL
Fallen kings hp:160,000
Elite:/spawn 160,000 scouts
*INSTENSE MUSIC*
btw the intense I’m talking about to called new magic wand
Didn’t know golden skin are that op
the soldier isn't broken. it just stops making sounds when the enemy it was first shooting at dies. it still attacks other enemies.
tbh, the golden soldier before the golden perks update was actually better than this current version. this is because of the fast fire rate, and it wouldn’t be scamming you as well. it handled enemies really well, with a good amount of damage.
Golden soldier is broken wikia made a vid about it
its not broken, it bursts till the enemy is dead (if it doesn't use all its bursts)
@@SansGamingFR its broken. At max level it has 12 bursts meaning it has 7 dmg. However, when you look at total damage, the damage isnt 84, its 70
@@gamerits is the math basicly 7X12? In that case it should be doing 63 damage
@@Arrowheaded_Quincy wth? r u 3?
BTW: on abandoned city gold cowboy can actually reach wave 40 by itself as well as kill one of the fallen guards
What level R u?
@@colinhirschel2280 about 270ish but if I'm remembering correctly you don't need to leak too much unless you get very unlucky during waves 16-21
13:46 -
Correction: scout uses a *_headphone_* for hidden detection and shades to become cooler.
Imagine if there was a gold paintballer.
I would break my phone if I got that.
Gold accel….
they put a sneak peak of paintballer being a g skin
@@messifan707way to OP Accel on its own is already insane
@@IronEditz79gold paintballer would be way more op
and this is why we need to nerf freezer
The soldier only have 2 bursts cuz the enemies died to fast b4 it shoot all the bursts
As for the soldier, its burst or hits per round depends on the zombie it targets.
For eg.
Normal Zombie (4 HP)
Lvl 3 Soldier (4 Damage per hit, 8 hits per burst)
= It would only take the soldier to shoot 1 bullet in its 8 round per burst since the normal zombie's HP is exactly 1/8 of the soldier's round per burst.
It's a really great detail but it's actually not an advantageous detail since the soldier doesn't maximize it's rounds per burst.
In my opinion, I'd rather use the soldier in smart locking the "strongest" target per wave because it maximize it's round per burst. And mix it with some scouts that will focus the "first" target per wave.
but it damages the enemies behind it and doesnt make the shooting sound or animation
@@TilerBlevens oh... Then it's cracked then xD
The solider bug was that it killed the enemies too fast
elite is kinda dumb honestly
me watching this vid in 2024 after all the gtower reworks
Here are some timestamps!
0:00 Intro
0:17 Golden Scout
5:35 Golden Soldier
10:53 Golden Crook Boss
16:23 Golden Cowboy
17:49 Golden Pyromancer
21:31 Golden Minigunner
22:15 Outro
how come your voice is like that…
cuz its soooo good🥰❤
the reason the soldiers burst is broken is because if it kills the targeted enemy with less shots than it can do than it stops to target the next enemy and resets the burst, I'm pretty sure the reason it happens with gold soldier and not regular is because of the damage increase so it kills the target faster.
Writing this as I watch...
The Golden Scout is pretty amazing when you get it to at least Lv3. At Lv0 to 2 it's not all that fantastic, though it's a cheap way to get Hidden Detection at LV2 for a total cost of $825. What's important is the total DPS and Cost per point of damage per second. So here are the numbers:
Golden Scout
Lv3 DPS=13.19, Cost per DPS=$167.266
Lv4 DPS=36.76, Cost per DPS=$170.1
So upgrading to Lv4 isn't the most cost effective, but pretty darned close.
The Golden Soldier is a lot less impressive cost wise than the GScout. It has a range that's only one (1) better than the GScout and at Lv3 and Lv4 is does less damage than the GScout while costing more. The numbers looks like this:
Golden Soldier
Lv3 DPS=13.14, Cost per DPS=$266.36
Lv4 DPS=30,7, Cost per DPS=$276.87
Again there's not a humungous difference, but Lv3 is certainly more cost efficient.
Golden Crook Boss is harder to quantify. If you add all the damage together as if the Bodyguards are always able to do damage it looks like this:
Golden Crook Boss
Lv2 DPS=7.17 + 3.29, Cost per DPS=$191.2
Lv3 DPS=19.23 + 7.74, Cost per DPS=$74.16
Lv4 DPS=72.46 +25.32, Cost per DPS=$132.95
The first DPS number is the Crook Boss damage. The second number is the bodyguards damage. I added them together for the cost calculation. As you can see Lv3 is the sweet spot as far as cost per damage is concerned. But there are a few caveats. First of all the bodyguards are not always going to be doing damage. Second of all the body guards are not able to see Hidden even if the Crook Boss is able to, so they will walk right into them and be ran over. However at Lv4 the Crook Boss himself is a pretty darned strong tower with a DPS of 72.46. Finally you can only place four (4) of these on the map. That limits the total damage output they can achieve quite severely.
Darn it I can't keep up with the video. STOP SKIPPING!
Just kidding, but as I never really liked the Pyro I haven't investigate the Golden Pyro all that much. Now something I think I remember is that if possible you want to place it in front of the first 90° bend in the path and set it to Target Last. That way it will fire it's flame all over the critters coming towards it which deals maximum damage as it deals AOE damage. Having the Pyro in the middle of a loop can seem tempting, but then it will only deal damage to one target at a time, which is good when you have a single boss walking through but bad when it's a horde.
[Edit: Added GCowboy and GMinigunner below]
Golden Cowboy... I don't have it and don't know if I'll be able to get a team together to take on Badlands II. So I have nothing to say here...
Golden Minigunner is a nice power boost. It's not a complex tower other than it having a spin up time. But you either learn to live with it or don't. It's that easy. As for the number they look like this:
Golden Minigunner
Lv2 DPS=27.78 , Cost per DPS=$206.98
Lv3 DPS=68.97 , Cost per DPS=$192.11
Lv4 DPS=103.45 , Cost per DPS=$224.75
You always want to upgrade to at least Lv2 to get Hidden detection so there's not really any good reason to look at lower levels. Lv3 is the most cost effective if all you look at is DPS but you do get a nice range increase at Lv4 in addition to almost doubling the damage dealt. When space is at a premium or you've maxed out your placement limit then go for Lv4, but else you get more bang for the buck at Lv3. Now there's also the question about the Firerate Bug. Frankly I have no idea if that's still a thing or not. If you know the current status for that bug please post a comment.
damn dude
@@ForbiddenAnswer The game has had at least two, possibly three rebalancing updates since I wrote this. But I can't remember hearing anything about the Goldens being boosted or nerfed, so I think the numbers are still valid.
Gold scout-31
Gold soldier-wave 26
Gold crook boss-wave 30
Gold cowboy-wave 39
Gold pyromancer-wave 25
Gold minigunner-wave 7
winner: gold cowboy
golden pyro lost earlier than the others bc it was never meant for dps, it is more support bc of his ability to melt enenies defense and very usefull in hard modes like polluted westlands or hardcore
Hey Elite I got this trick and it will be very useful for g crates
1) WHEN u hv 49k coins if u play I more game which the tower u want to get the g perk play with it
Eg- U want g scout so ur last match before opening ur g crate should be played with scout...
Then when u open the g crate u shall get g scout
U can use this trick to get the g perks u want :)
Note* U shall not use any other tower which can be a G perk
Thanks not tried yet
@@TheLaziestAnimator_TLA tried yet?
I like how he keeps seeing weird stuff but he then talks about normal stuff 😂😂😂
3 months late but
Golden soldier did 3 bursts I stead of 4 because
The enemy had too low HP for the soldier to shoot it 4 times
( For example: if it did 3 dmg per shot then speedy's and abnormals would be too weak and it only bursts 2 times but if the enemy has enough HP to take on 4 bursts then it will fire 4 bursts o
BRO I JUST GOT G PYRO FROM G CRATE AND THIS VIDEO IS ON MY FOR U PAGE WHAT A COINCIDENCE
When you were talking about the upgrade of shots on the golden soldier is whatever shows on there is the next upgrade
19:15 Frost is the best pyro skin
The golden pyro skin: You sure?
Ik this is one year comment but he said best "looking" not best skin
"I changed this scout to target the strongest enemies, and not some zombie with 7 hp, when it can do 10"
1 seconds later: Target: First
BelowNatural's Minigunner Lv.5
(Tip) on the crook boss wave
39 died to fallen boss
The reason why the 2x guards still have 10 hp is because they are equal to 2 body guards so it has hp to 20
bro you didn't even give the reason
If u didn’t know G soldier did little bursts because the enemy’s had low health if there was a slow boss it would do 12 bursts
6;38 when enemies that have low health like 6 or 4 they insta die
so istead of continuing the burst it stops because it already killed it. i rest my case
The soldier wasn’t broken, its cause the soldier was taking out the zombie without having to use the other shots
wanna know a fun fact? i beat fallen when we had 164 hp and the boss had only 39 and he got in our base but we won
the reason the soldier is doing random bursts its because its depends on the enemy's health. since the soldier only did 3 bursts when you upgraded it the abnormals died with 3 bursts thats why.
that is correct
Who reads these comments?
Me
I don’t have golden mini I’m level 222
Edit now 1 year later i have it and I’m lvl 320
The gold crook would be op without it's placement limit...
im a level 498 and made it to wave 27, the glitches were too fast for mini to kill
It isn’t scamming it’s just killing the tower and not finishing the burst
golden cowboy/ mini + Accel or other tower = Ez Win fallen
Get 4 gold scouts, max then and they can last until wave 26 on fallen
The soldier only did 3 bursts because In 3 bursts it can kill the abnormals
Sledgers + commanders could easily deal with the tank…
the golden soldier wasnt a scam, its just that the enemies like the fast ones for exampple, only has abt 6 hp, while the soilder was able to do like 8 burst of 3 dmg each, the soldier only nedded 2 burst of dmg, and it cant keep the burst with other enemies, and it was the same with the heavyes, the soilder only nedded 7 burst of dmg to end them, not 8, so it isnt a scam, its common sense.
probably better if he instead put the targetting to random
its 3 because it 3 hits the fallens (golden soldier)
Golden Solider Burst will fix itself if the Golden Skin is being used.
Bro said wave 50 💀
I personally didnt like the video.
😢
Elite the soilder burst it’s not a bug it’s just the amount of hp the thing has
U should get one of each max golden tower in one game and see how far they get.
I'm lvl 340 and got to wave 24. The 2 fallens killed me I has 16 hp that was close to survive but I don't think I can last more waves
Stolen comment
its because theres low healthed enemys so t means the it cant do as big of a burst
I met someone with level 814 like everyone was surprised
17:50 that always happens
Or i just fall to the underground
I think the reason the soldier is doing less bursts is because the enemies are dying too quickly to use all of the soldier’s bursts
the reason why the golden soldier was firing two shots per zombie, was that it was doing 3 damage and the abnormal zombies had 4 hp, so it only needed to fire two shots to kill the zombie.
I thought golden pyro was golden mini LOL
Why the soldier is firing with two bullets is it’s damage
if it was a normal boss or somthing then it would use all its burts
golden cowboy: what about meeeee what about meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
the golden soldier isnt scamming you its just that the burst can only lock onto one troop and if the troop dies the burst stops
this is my first time watching you and when you said "you read the title you know what" instint sub
Elite soldier is not scamming you its just the hp
elite its not scamming you it just that the enimies were weak
I've gotten to the boss of fallen with gold cowboy
Elite I tried gold scout I get to the fallen king and dead on wave 40!
I was amazed
Man, you really made me want to play TDS after a break
hi elite is the golden scout the black ops skin?
if you use all the gold Skins or like 4 and a normale one you should win fallen i think
ayo i thinkin
I wish I never quitted tds I would be a pro
6:32 the soldier does all of the burst but the enemies don’t have enough health for him to finish his burst
exactly its was kind of making me mad
thats what i was thinkng
I think the reason why soldier was doing a burst of 3/2 is Because the damage is high so it can kill easily and not get that many shots in