I'm level 341 and got to wave 21. The last fallen of that wave was 21 health and I only had 16 to spare at that point. It was close, but I don't think I could have done anything differently to change the outcome.
Golden scout is a great tower in general. he has an average range and a firing speed comparable to the average firing speed of all towers combined. his only weakness is that he doesnt have enough range to work with the potentially average dps he offers. Golden soldier is the core of the starter towers. with good range and good dps, he is able to take down large groups of enemies with ease. his weakness is that he shoots in short bursts instead of sustained firing, which really limits his potential. burst firing is also not good for fast enemies as the soldier requires a little bit of down time to fire another burst. soldier is great at taking down large groups of weak enemies, but really struggles with tanky or really fast enemies. Golden crook boss is a relatively expensive tower, and is the basis of spawning towers. he has insane dps for such an early on achieved tower, but he suffers low dps in his early levels. he performs best with his crook spawn, as they cover his weakness of large groups of enemies as they can focus on one target and melt it quickly. his main weakness is his high cost for a supposedly early on defence tower. hes also not that great for hiddens early on. Golden Cowboy. i have no permission to judge such a high tier tower, but ill give a brief explanation. he is able to get alot of cash early on and if used properly, he can basically make you a multimillionaire and can have overpowered dps in great numbers. overall an awesome towers. Golden pyro is now jesus for early wave. you cant convince me otherwise. he is now able to get infinite crowd control as his flames penetrate infinitely. his damage, after burn and hidden detection cover his only weakness fo fast and hidden enemies. he really struggles on tanky enemies on his own, unfortunately, but in a team, he can lower defence. and we all know lowered defence is AWESOME 😎👍 Golden minigunner. budget accelerator 👍 edit: 10 times my sub count. Heh.
For the burst of the soldier, its not a glitch. Its burst is becoming 2 or 3 because of the hp of the abnormals when the hp is higher than soldier's burst it will maximize its burst until its lower than its burst.
Ye the damege from the golden soilder its 2 or 3 besouse the abnormals has 6 health the heavy is 16 health and level 3 is is 4 damage per shot so the burst is 4 burst
Here's a tip in using pyro: set them to farthest target mode. Since they deal continuous burn dmg once they hit an enemy, just one hit will do enough to clear earlier waves like normals and heavys. Also put three in each corners (one in the very corner, and one more in each side) for better range.
19:10 actually I think it does make sense because the Frost skins look more like towers dressed specifically to be able to fight in the cold which makes sense when you are fighting an army made of ice so using a Pyromancer to burn down the ice enemies is a smart tactic.
@Emperor bacon Sure it does alot of dps when clustered up but during early game where you dont have money,spreading them is better.As you let round 1 pyro do damage the. Pyro 2 do the second on,you get the point.Low level pyro isnt that good at shredding but for survival spreading them is defenetly better while clustering them up is for speedrunning.Here elite is trying to survive not speedrun.
Soldier was 2 burst because fast and normal is too weak. Shortening the sound of burst. That's why there was more burst in heavies because they have more health.
Plus, the upgrades bugged. The burst count on level 0-2 is still 3, level 4 has 7, and level 4 has 10. Originally level 1 supposed to have 4 burst, level 2 5 burst, level 3 7, and level 4 12
Can't see anyone else saying this, but after killing an enemy, all soldiers stop their shooting animation, no matter how many shots out of the burst were used, but the damage is still done to whatever the next target would be.
Here are some timestamps! 0:00 Intro 0:17 Golden Scout 5:35 Golden Soldier 10:53 Golden Crook Boss 16:23 Golden Cowboy 17:49 Golden Pyromancer 21:31 Golden Minigunner 22:15 Outro
Soldier’s animation is partly broken. For example, if you have a Lvl 3 Soldier (Golden) and when a normal gets into the Soldier’s range, The burst won’t stop but the shooting animation stops because the Lvl 3 Soldier (Golden) one shots the normal. That’s why Soldier at all levels sometimes has a weird, random amount of burst. (Depending on the Soldier’s level and the health of the enemy.)
tbh, the golden soldier before the golden perks update was actually better than this current version. this is because of the fast fire rate, and it wouldn’t be scamming you as well. it handled enemies really well, with a good amount of damage.
As for the soldier, its burst or hits per round depends on the zombie it targets. For eg. Normal Zombie (4 HP) Lvl 3 Soldier (4 Damage per hit, 8 hits per burst) = It would only take the soldier to shoot 1 bullet in its 8 round per burst since the normal zombie's HP is exactly 1/8 of the soldier's round per burst. It's a really great detail but it's actually not an advantageous detail since the soldier doesn't maximize it's rounds per burst. In my opinion, I'd rather use the soldier in smart locking the "strongest" target per wave because it maximize it's round per burst. And mix it with some scouts that will focus the "first" target per wave.
i tried gold mini was able to get gold mini with around 18 hp left cuz my base was 238 hp (lvl 347 btw) ended up losing to wave 21 because the rng of mystery summoned 5 abnormal bosses then didn't have enough dps to kill fallens rip tbh it was worth a try
I am level 439. Here is my 20 attempts on the abandoned city map, I started with tanking health till wave 8 started what got me over 3k cash. After that i started to lv up my golden minigunner to lv 3 for more dps. At wave 20 I didn't really had to place another golden mini but i always got scared so i placed another golden mini just incase. Then I continued to lv up the 2nd golden minigunner to lv 3. From there it was basically place more mini and put them to lv 3. Bad RNG can really kill you when you skip waves too early (I was struggling with fallen and glitches). After strugging many attempts with glitches I got to wave 31, at wave 30 - 31 the tank just pushes thrrough and the most damage i could do was for him to get down to 2k HP. But there was no way i could defeat him, i was lacking the need of money. It didnt even matter where i placed them. I couldnt kill him due the fact I only had like 6 lv 3 golden minigunners at that time. I tried spamming lv 2 minigunners but that run was just worse so yeah... If anyone wants to see how I managed to get to wave 31 I can upload the recording I did while playing
Soldier needs to be buffed because it has a 1 damage bonus because every other skins is like a multiplier which is really dumb Another edit: like so we ratio bot
Yeah. The golden soldier is my favorite tower (besides executioner) Like why not have it have a 1 damage bonus and the burst buff? Did they make pyro to op for legit no reason so why not?
@@tootie3514 They had a reason. Pyro was trash for very much time, it deserved it a buff, also gold soldier is buggy so he has 10 burst at max lvl, 3 instead of 5, so yea
@@NameMeAL Pyro was trash but they overbuffed it. it is to OP and people are praisng it like its a god which it isn't. All gold towers should be equal no good no bad just Below needs to make it fair so people arent like AHHAHAHAHAHAHAHAHHAAHHA YOU HAVE GOLDEN COOK BOSS? LOL ITS TRASH. So yeah that's why
the reason the soldiers burst is broken is because if it kills the targeted enemy with less shots than it can do than it stops to target the next enemy and resets the burst, I'm pretty sure the reason it happens with gold soldier and not regular is because of the damage increase so it kills the target faster.
Hey Elite I got this trick and it will be very useful for g crates 1) WHEN u hv 49k coins if u play I more game which the tower u want to get the g perk play with it Eg- U want g scout so ur last match before opening ur g crate should be played with scout... Then when u open the g crate u shall get g scout U can use this trick to get the g perks u want :) Note* U shall not use any other tower which can be a G perk
Writing this as I watch... The Golden Scout is pretty amazing when you get it to at least Lv3. At Lv0 to 2 it's not all that fantastic, though it's a cheap way to get Hidden Detection at LV2 for a total cost of $825. What's important is the total DPS and Cost per point of damage per second. So here are the numbers: Golden Scout Lv3 DPS=13.19, Cost per DPS=$167.266 Lv4 DPS=36.76, Cost per DPS=$170.1 So upgrading to Lv4 isn't the most cost effective, but pretty darned close. The Golden Soldier is a lot less impressive cost wise than the GScout. It has a range that's only one (1) better than the GScout and at Lv3 and Lv4 is does less damage than the GScout while costing more. The numbers looks like this: Golden Soldier Lv3 DPS=13.14, Cost per DPS=$266.36 Lv4 DPS=30,7, Cost per DPS=$276.87 Again there's not a humungous difference, but Lv3 is certainly more cost efficient. Golden Crook Boss is harder to quantify. If you add all the damage together as if the Bodyguards are always able to do damage it looks like this: Golden Crook Boss Lv2 DPS=7.17 + 3.29, Cost per DPS=$191.2 Lv3 DPS=19.23 + 7.74, Cost per DPS=$74.16 Lv4 DPS=72.46 +25.32, Cost per DPS=$132.95 The first DPS number is the Crook Boss damage. The second number is the bodyguards damage. I added them together for the cost calculation. As you can see Lv3 is the sweet spot as far as cost per damage is concerned. But there are a few caveats. First of all the bodyguards are not always going to be doing damage. Second of all the body guards are not able to see Hidden even if the Crook Boss is able to, so they will walk right into them and be ran over. However at Lv4 the Crook Boss himself is a pretty darned strong tower with a DPS of 72.46. Finally you can only place four (4) of these on the map. That limits the total damage output they can achieve quite severely. Darn it I can't keep up with the video. STOP SKIPPING! Just kidding, but as I never really liked the Pyro I haven't investigate the Golden Pyro all that much. Now something I think I remember is that if possible you want to place it in front of the first 90° bend in the path and set it to Target Last. That way it will fire it's flame all over the critters coming towards it which deals maximum damage as it deals AOE damage. Having the Pyro in the middle of a loop can seem tempting, but then it will only deal damage to one target at a time, which is good when you have a single boss walking through but bad when it's a horde. [Edit: Added GCowboy and GMinigunner below] Golden Cowboy... I don't have it and don't know if I'll be able to get a team together to take on Badlands II. So I have nothing to say here... Golden Minigunner is a nice power boost. It's not a complex tower other than it having a spin up time. But you either learn to live with it or don't. It's that easy. As for the number they look like this: Golden Minigunner Lv2 DPS=27.78 , Cost per DPS=$206.98 Lv3 DPS=68.97 , Cost per DPS=$192.11 Lv4 DPS=103.45 , Cost per DPS=$224.75 You always want to upgrade to at least Lv2 to get Hidden detection so there's not really any good reason to look at lower levels. Lv3 is the most cost effective if all you look at is DPS but you do get a nice range increase at Lv4 in addition to almost doubling the damage dealt. When space is at a premium or you've maxed out your placement limit then go for Lv4, but else you get more bang for the buck at Lv3. Now there's also the question about the Firerate Bug. Frankly I have no idea if that's still a thing or not. If you know the current status for that bug please post a comment.
@@ForbiddenAnswer The game has had at least two, possibly three rebalancing updates since I wrote this. But I can't remember hearing anything about the Goldens being boosted or nerfed, so I think the numbers are still valid.
Falling king:LVL 0 SCOUTS LOL Fallen kings hp:160,000 Elite:/spawn 160,000 scouts *INSTENSE MUSIC* btw the intense I’m talking about to called new magic wand
the reason why the golden soldier was firing two shots per zombie, was that it was doing 3 damage and the abnormal zombies had 4 hp, so it only needed to fire two shots to kill the zombie.
6:11 The reason why the soldier only does 3 bursts, each hit was 2 damage, an abnormal has 6 health and 3 x 2 = 6, the soldier kills the abnormal before the fourth burst, so a soldier is unable to do the fourth burst on an abnormal.
Elite, the soldiers burst works like this, The soldier will utilize all its bursts if the enemy is able to take it all But if the soldier kills the enemy without using all its shots, it will cancel the burst But for some reason, the soldier doesnt shoot the next enemies when it kills one, which is quite anoyying😅 Hope this cleared things up.😁😀
Ideas for (another) five golden skins: Freezer: he get hd at lvl 0 (like pyro) and 100%dmg buff Ace pilot: just 50% range buff and hlfaster flying Rocketeer: he have 75% firerate buff and 35% range buff Sniper: 100% firerate buff Engineer (jokeing) Demoman: hd and range buff
golden pyro lost earlier than the others bc it was never meant for dps, it is more support bc of his ability to melt enenies defense and very usefull in hard modes like polluted westlands or hardcore
Idk if you’re confused or I am , but one of us is definetly confused , on the right side of the upgrade menu is the boosts you get when you bugrade the tower , on the left side , you see little boxes with pictures , these are the boosts you already have. Again , one of us are confused
6:30 the reason the soldier had 2 burst is not because of a glitch but because of damage, an abnormal has 8 hp and a soldier does 4 damage per burst so yeah theres not enough hp for the bursts to happen
Elite, on the soldier it’s just a low number of burst because it can kill normals with 3 or 2 shots so after it kills a zombie it doesn’t continue the burst that’s why it only has a burst of 2 or 3 sometimes not is full burst.
7:19 the skin isn’t broken, it’s just that the tower kills enemies before firing the other shots. The skin does nothing. All it is is the ai of soldier
the reason the soldier is doing random bursts its because its depends on the enemy's health. since the soldier only did 3 bursts when you upgraded it the abnormals died with 3 bursts thats why.
GS: Best for early game. GSo: Not as good for early game but can be used mid game too. GCB: Really good for mid game and can still be useful in some early and late. GP: REALLY good for hordes in all states of the game and has defense melting later on. GC: Makes good money and defends. A unique (but really good) golden tower. GM: Stupidly good for late game and has mid game use if you farm correctly
6:42 the burst is 2 because of the hp of the zombie, since the soldier does 3 hp a shot and for example you're killing a speedy, it will do 2 burst(s) because a speedy has 4 hp. I am no tds nerd so im not sure
6:30 it has a burst of 2 because abnormal has 6 hp and soldier is doing 3 each shot, and in 2 shots a abnormal dies and it doesnt go over to the next enemy because tds coding, so soldier isnt scamming you, its just how tds damaging works with bursts
Something about golden soldier: Golden soldier (and regular soldier) keep firing at the enemy until it dies. If it dies while it's burst is still on, it continues the burst to the next enemy.
For the golden soldier , it depends on when the enemy dies, for example, normals have 4 hp, depending on how much damage each shot does, it could be a burst of one
I'm level 341 and got to wave 21. The last fallen of that wave was 21 health and I only had 16 to spare at that point. It was close, but I don't think I could have done anything differently to change the outcome.
bot 🤡
Yes, this just goes to show you Golden Mini really is slightly overpriced right now. I did the same challenge with standard Mini and got to wave 21.
@@ZOPeonn not a bot
But how did I get to wave 28?
Don't know. You may have had better placement or luck with the mysteries.
Golden scout is a great tower in general. he has an average range and a firing speed comparable to the average firing speed of all towers combined. his only weakness is that he doesnt have enough range to work with the potentially average dps he offers.
Golden soldier is the core of the starter towers. with good range and good dps, he is able to take down large groups of enemies with ease. his weakness is that he shoots in short bursts instead of sustained firing, which really limits his potential. burst firing is also not good for fast enemies as the soldier requires a little bit of down time to fire another burst. soldier is great at taking down large groups of weak enemies, but really struggles with tanky or really fast enemies.
Golden crook boss is a relatively expensive tower, and is the basis of spawning towers. he has insane dps for such an early on achieved tower, but he suffers low dps in his early levels. he performs best with his crook spawn, as they cover his weakness of large groups of enemies as they can focus on one target and melt it quickly. his main weakness is his high cost for a supposedly early on defence tower. hes also not that great for hiddens early on.
Golden Cowboy. i have no permission to judge such a high tier tower, but ill give a brief explanation. he is able to get alot of cash early on and if used properly, he can basically make you a multimillionaire and can have overpowered dps in great numbers. overall an awesome towers.
Golden pyro is now jesus for early wave. you cant convince me otherwise. he is now able to get infinite crowd control as his flames penetrate infinitely. his damage, after burn and hidden detection cover his only weakness fo fast and hidden enemies. he really struggles on tanky enemies on his own, unfortunately, but in a team, he can lower defence. and we all know lowered defence is AWESOME 😎👍
Golden minigunner. budget accelerator 👍
edit: 10 times my sub count. Heh.
Man has just writed a whole ESA about tds
Nicely done
can u write a esey for my school work
its only 3 hours and this thing has more likes than my subscriber count bruh
i need a essay for my mom
For the burst of the soldier, its not a glitch. Its burst is becoming 2 or 3 because of the hp of the abnormals when the hp is higher than soldier's burst it will maximize its burst until its lower than its burst.
Ye the damege from the golden soilder its 2 or 3 besouse the abnormals has 6 health the heavy is 16 health and level 3 is is 4 damage per shot so the burst is 4 burst
It’s only the amount of damage it does and how much health they have
So it basically just targets a enemy till it's dead unless a enemy goes infront of it?
Ye
ok for anyone that doesnt understand hes basicly saying "the soldier isnt gonna shoot 5 bullets if the zombie is dead in two bullets
Here's a tip in using pyro: set them to farthest target mode. Since they deal continuous burn dmg once they hit an enemy, just one hit will do enough to clear earlier waves like normals and heavys. Also put three in each corners (one in the very corner, and one more in each side) for better range.
I also did that but with shotgunner
How good is farthest targeting?
Or random does a pretty good job
Hey quick tip. The Soldier only shoots as many shots as it needs to kill an enemy. The let's say 12 Burst Upgrade means that is the MAX he can shoot.
19:10
actually I think it does make sense because the Frost skins look more like towers dressed specifically to be able to fight in the cold which makes sense when you are fighting an army made of ice so using a Pyromancer to burn down the ice enemies is a smart tactic.
And Minigunners barrel heats up each spin.
Shut up
Yes and no
@@gelensandoval give phone back to mommy
i was thinking that
For the pyro, its better to cluster them up because it can basically stack
Do you know why pyro turns away once it burns 1 enemy? Cuz it can only burn one enemy at once
@Emperor bacon Sure it does alot of dps when clustered up but during early game where you dont have money,spreading them is better.As you let round 1 pyro do damage the. Pyro 2 do the second on,you get the point.Low level pyro isnt that good at shredding but for survival spreading them is defenetly better while clustering them up is for speedrunning.Here elite is trying to survive not speedrun.
Pyro and swarmer are brothers
@@Okayguysyususu Golden Pyro: *I EXIST.*
@@zhengkang4561 what? If anything im referring to both golden pyro and regular pyro.
Soldier was 2 burst because fast and normal is too weak. Shortening the sound of burst. That's why there was more burst in heavies because they have more health.
That dosnt matter, if it does only 3 bc the enemies r too weak it will use the last bursts on the other enemies
old soldier would start using the remaining burst on other zombies, but he didnt
@@EntityDelight no i checked and it doesnt
*client and server coding moment*
Plus, the upgrades bugged. The burst count on level 0-2 is still 3, level 4 has 7, and level 4 has 10. Originally level 1 supposed to have 4 burst, level 2 5 burst, level 3 7, and level 4 12
Your a life saver for when I wake up at 3:am and I’m super comfortable and I got on your channel and I find a video in less than a 2 minutes❤
Man, you really made me want to play TDS after a break
Golden Scout: 0:16
Golden Soldier: 5:36
Golden Crook Boss: 10:54
Golden Cowboy: 16:24
Golden Pyro: 17:53
Golden Minigunner: 21:45
thankss
Nice and thanks
Why toh
ty
Ê
Can't see anyone else saying this, but after killing an enemy, all soldiers stop their shooting animation, no matter how many shots out of the burst were used, but the damage is still done to whatever the next target would be.
The reason why soldier doing only two burst is that he killed the zombie and plus he didn't continue firing
Yes
Soldier did continue firing, the audio and animation is just bugged
this is my first time watching you and when you said "you read the title you know what" instint sub
Here are some timestamps!
0:00 Intro
0:17 Golden Scout
5:35 Golden Soldier
10:53 Golden Crook Boss
16:23 Golden Cowboy
17:49 Golden Pyromancer
21:31 Golden Minigunner
22:15 Outro
Soldier’s animation is partly broken. For example, if you have a Lvl 3 Soldier (Golden) and when a normal gets into the Soldier’s range, The burst won’t stop but the shooting animation stops because the Lvl 3 Soldier (Golden) one shots the normal. That’s why Soldier at all levels sometimes has a weird, random amount of burst.
(Depending on the Soldier’s level and the health of the enemy.)
tbh, the golden soldier before the golden perks update was actually better than this current version. this is because of the fast fire rate, and it wouldn’t be scamming you as well. it handled enemies really well, with a good amount of damage.
Golden soldier is broken wikia made a vid about it
its not broken, it bursts till the enemy is dead (if it doesn't use all its bursts)
@@SansGamingFR its broken. At max level it has 12 bursts meaning it has 7 dmg. However, when you look at total damage, the damage isnt 84, its 70
@@gamerits is the math basicly 7X12? In that case it should be doing 63 damage
@@Designation_SerialN wth? r u 3?
Nice
I love ur content man
Hello
Yo zambie
In my opinion, it’s better to cluster pyros because the burn damage would stack and kill enemies While also having great range
As for the soldier, its burst or hits per round depends on the zombie it targets.
For eg.
Normal Zombie (4 HP)
Lvl 3 Soldier (4 Damage per hit, 8 hits per burst)
= It would only take the soldier to shoot 1 bullet in its 8 round per burst since the normal zombie's HP is exactly 1/8 of the soldier's round per burst.
It's a really great detail but it's actually not an advantageous detail since the soldier doesn't maximize it's rounds per burst.
In my opinion, I'd rather use the soldier in smart locking the "strongest" target per wave because it maximize it's round per burst. And mix it with some scouts that will focus the "first" target per wave.
but it damages the enemies behind it and doesnt make the shooting sound or animation
@@TilerBlevens oh... Then it's cracked then xD
i tried gold mini was able to get gold mini with around 18 hp left cuz my base was 238 hp (lvl 347 btw) ended up losing to wave 21 because the rng of mystery summoned 5 abnormal bosses then didn't have enough dps to kill fallens rip tbh it was worth a try
huh. interesting
You are a pro lol
A bot copied ur comment but I reported it 👍
bro just needed to flex xd (no offense pls don't attack me)
@@tommasocesarato3831 👍
I am level 439. Here is my 20 attempts on the abandoned city map, I started with tanking health till wave 8 started what got me over 3k cash. After that i started to lv up my golden minigunner to lv 3 for more dps. At wave 20 I didn't really had to place another golden mini but i always got scared so i placed another golden mini just incase. Then I continued to lv up the 2nd golden minigunner to lv 3. From there it was basically place more mini and put them to lv 3. Bad RNG can really kill you when you skip waves too early (I was struggling with fallen and glitches). After strugging many attempts with glitches I got to wave 31, at wave 30 - 31 the tank just pushes thrrough and the most damage i could do was for him to get down to 2k HP. But there was no way i could defeat him, i was lacking the need of money. It didnt even matter where i placed them. I couldnt kill him due the fact I only had like 6 lv 3 golden minigunners at that time. I tried spamming lv 2 minigunners but that run was just worse so yeah... If anyone wants to see how I managed to get to wave 31 I can upload the recording I did while playing
Interesting results.
Nice essay
@@superdash015 ty
yo i need this for my exam any chance i can copy?
@@shadowimpostor1990 lmfao
Golden crook: 9 seconds lol
bro wtf is happening💀
If it’s Just crook, you’re correct
If you’re talking about crook boss, you’re incompetent
Yes
@@theedgyhighschoolkid1328 It literally says golden crook, not golden crook boss,
But the unit for golden crook boss changed to body guard anyway.
Lol
Gold miniguneter 9 seconds
Even tho I don’t like tds anymore this dude still manages to amaze me
13:46 -
Correction: scout uses a *_headphone_* for hidden detection and shades to become cooler.
Soldier needs to be buffed because it has a 1 damage bonus because every other skins is like a multiplier which is really dumb
Another edit: like so we ratio bot
The level 0 soldier has 1 damage so +1 at level 0 is just double that it doesn’t need a buff, it also increase the burst from 7 at max to 12
Yeah. The golden soldier is my favorite tower (besides executioner) Like why not have it have a 1 damage bonus and the burst buff? Did they make pyro to op for legit no reason so why not?
@@tootie3514 They had a reason. Pyro was trash for very much time, it deserved it a buff, also gold soldier is buggy so he has 10 burst at max lvl, 3 instead of 5, so yea
@@NameMeAL Pyro was trash but they overbuffed it. it is to OP and people are praisng it like its a god which it isn't. All gold towers should be equal no good no bad just Below needs to make it fair so people arent like AHHAHAHAHAHAHAHAHHAAHHA YOU HAVE GOLDEN COOK BOSS? LOL ITS TRASH. So yeah that's why
actually it basically is fair for all towers, they each are op in their own way
the reason the soldiers burst is broken is because if it kills the targeted enemy with less shots than it can do than it stops to target the next enemy and resets the burst, I'm pretty sure the reason it happens with gold soldier and not regular is because of the damage increase so it kills the target faster.
I like how he keeps seeing weird stuff but he then talks about normal stuff 😂😂😂
BTW: on abandoned city gold cowboy can actually reach wave 40 by itself as well as kill one of the fallen guards
What level R u?
@@colinhirschel2280 about 270ish but if I'm remembering correctly you don't need to leak too much unless you get very unlucky during waves 16-21
how come your voice is like that…
cuz its soooo good🥰❤
The soldier only have 2 bursts cuz the enemies died to fast b4 it shoot all the bursts
Hey Elite I got this trick and it will be very useful for g crates
1) WHEN u hv 49k coins if u play I more game which the tower u want to get the g perk play with it
Eg- U want g scout so ur last match before opening ur g crate should be played with scout...
Then when u open the g crate u shall get g scout
U can use this trick to get the g perks u want :)
Note* U shall not use any other tower which can be a G perk
Thanks not tried yet
@@TheLaziestAnimator_TLA tried yet?
idk why but this is a good ass video i loved this
Imagine if there was a gold paintballer.
I would break my phone if I got that.
Gold accel….
they put a sneak peak of paintballer being a g skin
@@messifan707way to OP Accel on its own is already insane
@@IronEditz79gold paintballer would be way more op
The solider bug was that it killed the enemies too fast
elite is kinda dumb honestly
Writing this as I watch...
The Golden Scout is pretty amazing when you get it to at least Lv3. At Lv0 to 2 it's not all that fantastic, though it's a cheap way to get Hidden Detection at LV2 for a total cost of $825. What's important is the total DPS and Cost per point of damage per second. So here are the numbers:
Golden Scout
Lv3 DPS=13.19, Cost per DPS=$167.266
Lv4 DPS=36.76, Cost per DPS=$170.1
So upgrading to Lv4 isn't the most cost effective, but pretty darned close.
The Golden Soldier is a lot less impressive cost wise than the GScout. It has a range that's only one (1) better than the GScout and at Lv3 and Lv4 is does less damage than the GScout while costing more. The numbers looks like this:
Golden Soldier
Lv3 DPS=13.14, Cost per DPS=$266.36
Lv4 DPS=30,7, Cost per DPS=$276.87
Again there's not a humungous difference, but Lv3 is certainly more cost efficient.
Golden Crook Boss is harder to quantify. If you add all the damage together as if the Bodyguards are always able to do damage it looks like this:
Golden Crook Boss
Lv2 DPS=7.17 + 3.29, Cost per DPS=$191.2
Lv3 DPS=19.23 + 7.74, Cost per DPS=$74.16
Lv4 DPS=72.46 +25.32, Cost per DPS=$132.95
The first DPS number is the Crook Boss damage. The second number is the bodyguards damage. I added them together for the cost calculation. As you can see Lv3 is the sweet spot as far as cost per damage is concerned. But there are a few caveats. First of all the bodyguards are not always going to be doing damage. Second of all the body guards are not able to see Hidden even if the Crook Boss is able to, so they will walk right into them and be ran over. However at Lv4 the Crook Boss himself is a pretty darned strong tower with a DPS of 72.46. Finally you can only place four (4) of these on the map. That limits the total damage output they can achieve quite severely.
Darn it I can't keep up with the video. STOP SKIPPING!
Just kidding, but as I never really liked the Pyro I haven't investigate the Golden Pyro all that much. Now something I think I remember is that if possible you want to place it in front of the first 90° bend in the path and set it to Target Last. That way it will fire it's flame all over the critters coming towards it which deals maximum damage as it deals AOE damage. Having the Pyro in the middle of a loop can seem tempting, but then it will only deal damage to one target at a time, which is good when you have a single boss walking through but bad when it's a horde.
[Edit: Added GCowboy and GMinigunner below]
Golden Cowboy... I don't have it and don't know if I'll be able to get a team together to take on Badlands II. So I have nothing to say here...
Golden Minigunner is a nice power boost. It's not a complex tower other than it having a spin up time. But you either learn to live with it or don't. It's that easy. As for the number they look like this:
Golden Minigunner
Lv2 DPS=27.78 , Cost per DPS=$206.98
Lv3 DPS=68.97 , Cost per DPS=$192.11
Lv4 DPS=103.45 , Cost per DPS=$224.75
You always want to upgrade to at least Lv2 to get Hidden detection so there's not really any good reason to look at lower levels. Lv3 is the most cost effective if all you look at is DPS but you do get a nice range increase at Lv4 in addition to almost doubling the damage dealt. When space is at a premium or you've maxed out your placement limit then go for Lv4, but else you get more bang for the buck at Lv3. Now there's also the question about the Firerate Bug. Frankly I have no idea if that's still a thing or not. If you know the current status for that bug please post a comment.
damn dude
@@ForbiddenAnswer The game has had at least two, possibly three rebalancing updates since I wrote this. But I can't remember hearing anything about the Goldens being boosted or nerfed, so I think the numbers are still valid.
I dont play tds anymore but your videos i cant stop watching
19:15 Frost is the best pyro skin
The golden pyro skin: You sure?
Ik this is one year comment but he said best "looking" not best skin
Falling king:LVL 0 SCOUTS LOL
Fallen kings hp:160,000
Elite:/spawn 160,000 scouts
*INSTENSE MUSIC*
btw the intense I’m talking about to called new magic wand
The golden soldier is broken right now
"I changed this scout to target the strongest enemies, and not some zombie with 7 hp, when it can do 10"
1 seconds later: Target: First
Your videos are amazing man
When you were talking about the upgrade of shots on the golden soldier is whatever shows on there is the next upgrade
Gold scout-31
Gold soldier-wave 26
Gold crook boss-wave 30
Gold cowboy-wave 39
Gold pyromancer-wave 25
Gold minigunner-wave 7
winner: gold cowboy
Love the vids keep it going
U should get one of each max golden tower in one game and see how far they get.
bro i know im hungarian but normal fallen mode is not up to 50 waves like bruh
anyways i like your videos good luck gaining 1m subs in the future😎
If u didn’t know G soldier did little bursts because the enemy’s had low health if there was a slow boss it would do 12 bursts
you should play tdx, it's a tds fangame and has really good towers and designs
the reason why the golden soldier was firing two shots per zombie, was that it was doing 3 damage and the abnormal zombies had 4 hp, so it only needed to fire two shots to kill the zombie.
Do this with supports it would be a really cool video
Can you test the reworked one now? (Im talking about cowboy)
hi elite is the golden scout the black ops skin?
Elite I love ur videos
Elite in first 10 secs:No need to explain anything.
Elite 3 secs later:Ill explain everything when we are in the game.
13:40 Crook boss guards that have more health than a Humvee, very logical.
They are coated in gold what do you expect?
@@AntonioCornejo-x2z but gold armor is not very protective and is even worse on durability
you should make a starter guide (im not new but im just sayin')
could you do a 2024 version?
6:11 The reason why the soldier only does 3 bursts, each hit was 2 damage, an abnormal has 6 health and 3 x 2 = 6, the soldier kills the abnormal before the fourth burst, so a soldier is unable to do the fourth burst on an abnormal.
GET THIS DUDE TO 500K IMMEDIATELY... This is a masterpiece:0
6:20 the burst is low because the burst depends on the hp of the unit it shoots, because when it changes the zombie it targets, it cancels the burst
I think the reason the soldier is doing less bursts is because the enemies are dying too quickly to use all of the soldier’s bursts
One of my fav elite vids
the soldier isn't broken. it just stops making sounds when the enemy it was first shooting at dies. it still attacks other enemies.
Elite, the soldiers burst works like this,
The soldier will utilize all its bursts if the enemy is able to take it all
But if the soldier kills the enemy without using all its shots, it will cancel the burst
But for some reason, the soldier doesnt shoot the next enemies when it kills one, which is quite anoyying😅
Hope this cleared things up.😁😀
Elite the soilder burst it’s not a bug it’s just the amount of hp the thing has
Ideas for (another) five golden skins:
Freezer: he get hd at lvl 0 (like pyro) and 100%dmg buff
Ace pilot: just 50% range buff and hlfaster flying
Rocketeer: he have 75% firerate buff and 35% range buff
Sniper: 100% firerate buff
Engineer (jokeing)
Demoman: hd and range buff
Your a cool content creator
golden pyro lost earlier than the others bc it was never meant for dps, it is more support bc of his ability to melt enenies defense and very usefull in hard modes like polluted westlands or hardcore
what mic do you have because Im looking foward to buy one
BelowNatural's Minigunner Lv.5
(Tip) on the crook boss wave
The TV was so kind! He made sure the cameraman was protected
soldiers has a funny mechanic, if it kills an enemy, it's animation stops, but the damage still applies to the next enemy
Idk if you’re confused or I am , but one of us is definetly confused , on the right side of the upgrade menu is the boosts you get when you bugrade the tower , on the left side , you see little boxes with pictures , these are the boosts you already have. Again , one of us are confused
Can you remake this vid from the updates that came?
Do the same thing but with molten and normal edit: you should make every golden tower vs fallen
hey elite whats your favorite golden tower (not includid golden minigunner)
6:30 the reason the soldier had 2 burst is not because of a glitch but because of damage, an abnormal has 8 hp and a soldier does 4 damage per burst so yeah theres not enough hp for the bursts to happen
they have 6 hp and the golden soldier does 6 damage per burst.
Elite, on the soldier it’s just a low number of burst because it can kill normals with 3 or 2 shots so after it kills a zombie it doesn’t continue the burst that’s why it only has a burst of 2 or 3 sometimes not is full burst.
BRO I JUST GOT G PYRO FROM G CRATE AND THIS VIDEO IS ON MY FOR U PAGE WHAT A COINCIDENCE
So Elite You Played TDS When The First Ever Event Was Happining The Sword Fight Of The Hights Event And Thats Where You Got Gladiator From Right?
The reason why the 2x guards still have 10 hp is because they are equal to 2 body guards so it has hp to 20
bro you didn't even give the reason
nice vid :D
7:19 the skin isn’t broken, it’s just that the tower kills enemies before firing the other shots. The skin does nothing. All it is is the ai of soldier
the reason the soldier is doing random bursts its because its depends on the enemy's health. since the soldier only did 3 bursts when you upgraded it the abnormals died with 3 bursts thats why.
that is correct
GS: Best for early game.
GSo: Not as good for early game but can be used mid game too.
GCB: Really good for mid game and can still be useful in some early and late.
GP: REALLY good for hordes in all states of the game and has defense melting later on.
GC: Makes good money and defends. A unique (but really good) golden tower.
GM: Stupidly good for late game and has mid game use if you farm correctly
the golden soldier isnt scamming you its just that the burst can only lock onto one troop and if the troop dies the burst stops
the soldier's burst depends on the enemy's health it seems, if it has 100 health it will do an entire burst, if it has one it'll shoot once
woah,
looking back at it in dec brings so many memories
Could you more but accel vs ranger vs minigun pls
6:42 the burst is 2 because of the hp of the zombie, since the soldier does 3 hp a shot and for example you're killing a speedy, it will do 2 burst(s) because a speedy has 4 hp.
I am no tds nerd so im not sure
I think the reason why soldier was doing a burst of 3/2 is Because the damage is high so it can kill easily and not get that many shots in
I think you should do part 2
6:30 it has a burst of 2 because abnormal has 6 hp and soldier is doing 3 each shot, and in 2 shots a abnormal dies and it doesnt go over to the next enemy because tds coding, so soldier isnt scamming you, its just how tds damaging works with bursts
Something about golden soldier: Golden soldier (and regular soldier) keep firing at the enemy until it dies. If it dies while it's burst is still on, it continues the burst to the next enemy.
Hi Elite I have you
Merchandise and I love you videos and merchandise 😊🎉
This was the first elite video I saw
Bro wikia colors gonna make a vid abt 1:42
For the golden soldier , it depends on when the enemy dies, for example, normals have 4 hp, depending on how much damage each shot does, it could be a burst of one
The soldier wasn’t broken, its cause the soldier was taking out the zombie without having to use the other shots