Love these tutorials on control rig and animation keep it up man. Also are you going to do the spine, legs, and fingers? Would love to see the full rig setup.👍🙂🦵💪
Hey, cool playlist, helps alot) I i'm very new to unreal engine, maby it's some obvious thing, but i had problem with limits acting like crazy when i'm trying to change control. The reason is (from 4:10 - 4:25) creating control with "add controls for selected" does different thing from "new control" + "unparent". Difference would be in initial transform and offset transform - python script puts all to offset, but unparenting puts it to initial transform itself and that causes problems when trying to do limits. Copying from initial to offset + zeroing initial hopefuly does the same as python script. It doesn't cause problems with hands for some reason but it does for head (a way to reproduce - just do head control for standard ue5 third person character)
I've been following your tutorial for, about a million things and they're always helpful. Thnk u so much :) How would you go about doing an IK rig for something that has more than 3 bones tho? Have been trying to find tuts on that, but every single one always focuses on the three-bone limit (hand-shoulder-clavicle, or hip-leg-foot) Any tuts or advice on that?
What's with the full body IK solver, that has all the limbs for a human in one single node? I see no where a video about rigging a IK with this one! His method seem to be the old - I must say now, complicated one. This still didn't solve a real full body IK. You have always the chain of 3. Moving an arm, would not move the rest of the body. There is a much modern and complex way of rigging which has changed in UE5 and can be seen in one of their official youtube channels, in a showcase, which can't be called a tutorial. This here is the old way how it was done in unity and UE4. However, I am just disappointed that epic is not providing full tutorials on such important topics.
hey Navid, thanks a lot for your videos, there are very well made and (rare ^^) up to date with UE. I have a question, when using your video on my character, it turns my arm into a weird arm in a weird W shape... completely dismembering it ... Any any what could be the issue? thanks for your help, and please continue your great work.
i finally understand... thank you
Thank you so much for explaining this, your explanation using the pyramid I think was the breakthrough for me.
Excellent explanation about IK. It's very concice and helpful!!
Thank you very much.
Love these tutorials on control rig and animation keep it up man. Also are you going to do the spine, legs, and fingers? Would love to see the full rig setup.👍🙂🦵💪
Thank You!
I enjoy watching your videos and hope you keep up the good work. Thanks
Hey, cool playlist, helps alot) I i'm very new to unreal engine, maby it's some obvious thing, but i had problem with limits acting like crazy when i'm trying to change control. The reason is (from 4:10 - 4:25) creating control with "add controls for selected" does different thing from "new control" + "unparent". Difference would be in initial transform and offset transform - python script puts all to offset, but unparenting puts it to initial transform itself and that causes problems when trying to do limits. Copying from initial to offset + zeroing initial hopefuly does the same as python script. It doesn't cause problems with hands for some reason but it does for head (a way to reproduce - just do head control for standard ue5 third person character)
thank you! great stuff
Thank you Navid it was very usefull)
mashalla bro
great job!
I've been following your tutorial for, about a million things and they're always helpful. Thnk u so much :)
How would you go about doing an IK rig for something that has more than 3 bones tho? Have been trying to find tuts on that, but every single one always focuses on the three-bone limit (hand-shoulder-clavicle, or hip-leg-foot)
Any tuts or advice on that?
What's with the full body IK solver, that has all the limbs for a human in one single node? I see no where a video about rigging a IK with this one! His method seem to be the old - I must say now, complicated one. This still didn't solve a real full body IK. You have always the chain of 3. Moving an arm, would not move the rest of the body. There is a much modern and complex way of rigging which has changed in UE5 and can be seen in one of their official youtube channels, in a showcase, which can't be called a tutorial. This here is the old way how it was done in unity and UE4. However, I am just disappointed that epic is not providing full tutorials on such important topics.
How doyou set up an Ik for a floating joint? a 4 + bone set up
hey Navid, thanks a lot for your videos, there are very well made and (rare ^^) up to date with UE. I have a question, when using your video on my character, it turns my arm into a weird arm in a weird W shape... completely dismembering it ... Any any what could be the issue? thanks for your help, and please continue your great work.
🅿🆁🅾🅼🅾🆂🅼
When will the sequel for the legs???