thank you. I was doing a character with folded arms and when I was ready to connect them, I didn’t want the arms to connect to each other. This worked like a charm for connecting the shoulder
How can you make simple polygonal object in Zbrush and then export as sheet in DXF file to be laser cut so i can weld those parts and make that object?
sometimes I use this method, but the last time there were holes in the seam when I wanted to smooth the seam. This method fills these holes and is more convenient to create a more regular seam
Zbrush is faster in Blender in many aspects, as for this there are better workflows. In addition Zbrush allows for far higher details such as tens to hundred millions of polys with no lag, meanwhile blender starts to breakdown around a few million without doing a few tricks in the background to optimize it.
Im saving this video forever. I always have this issue! Thanks for sharing!!!
thank you. I was doing a character with folded arms and when I was ready to connect them, I didn’t want the arms to connect to each other. This worked like a charm for connecting the shoulder
Before you merge down, activate the "UV" button to keep them
Outstanding. I've been struggling with a character for days and this did the trick! Thanks for sharing
I'm happy to helped you.
what? xD
Legend, cheers man. People like you are the unsung heroes of youtube.
thanks a lot 🤙🏼
Sehr gute Lösung, habe schon vieles versucht, aber dieses ist wirklich was funktioniert
Danke schön!
this is so useful, thank you for making this!
a damn genius. My first time on zbrush and u saved my mistakes haha. I'll make sure to dynamesh earlier next time haha
Merhaba,ingilizce Konuşmandan türk oldugunu anladim.Zbrush ın bu versiyonu nerden indirdin, Satın mı aldın? Teşekkürler😇
Çok eskiden indirmiştim.
Is it possible to do this on more than one item in the same model?
How can you make simple polygonal object in Zbrush and then export as sheet in DXF file to be laser cut so i can weld those parts and make that object?
Hello Sir , Is this Method good for 3d printing?
Thank you thats really helpful
I don't understand why you would use this method over dynamesh
Useful.
HOORAY! THANK YOU SIR!
Gizmo>Remesh by union. Done.
sometimes I use this method, but the last time there were holes in the seam when I wanted to smooth the seam. This method fills these holes and is more convenient to create a more regular seam
teşekkürler kardeşim, bunu arıyordum
perfect thank you
Wow
Zmodeler no longer works, for me it makes a kind of remesh to my entire model when bridge
why not just use dynamesh... then zremesh it or the lasso masking tool, this could all be done in 1 minute using zbrush honestly
I just showed the way i know. Thanks for your advice.
after dynamesh the UVs are deleted. I think not with this "classical" modeling. There are situations you want to keep UVs
@@benz.1730lol you still have to modify UV s after do that, and the UVS needs to be created when you have a proper topology.
Thanks explanation!
THANKS SO MUCH ILY
👏👏👏
thanks, very helpful
Eyvallah hocam cansın
Thank You!
sağol kanka
Thanks
Thank you sooo much for it
i’m very pleased to helped you
Thanks Buddy\
but why??
This is a long process.
That's not the way to go. Remesh by union worksm, way better.
a "turtle walk" way , not productive . just good for play out with the tools
Just do boolean operation 🙄
Thank you for video. But this is the shittiest app ever.
and people pay for this??? Half an hour to make something that you cold do in a minute on blender..... the software is insane...
Is sculpting mean to be faster in blender? (Im asking cuz only know maya - zbrush workflow because it's what im studying)
Zbrush is faster in Blender in many aspects, as for this there are better workflows. In addition Zbrush allows for far higher details such as tens to hundred millions of polys with no lag, meanwhile blender starts to breakdown around a few million without doing a few tricks in the background to optimize it.