NEW 9th Edition 40k - Tyranids vs Space Wolves Battle Report Ep 1
HTML-код
- Опубликовано: 6 сен 2024
- To watch the Creations of Bile vs Astra Militarum Battle Report, go here: www.miniwargam...
Matthew and Luka try out the new Warhammer 40k 9th Edition rules with 1,500 points of Tyranids and Space Wolves.
Some terrain in this battle report by:
Game Mat - www.gamemat.eu
Green Leaf Terrain - / greenleaf.terrain
Games Workshop - www.games-work...
Micro Art Studio - www.microartstu...
MiniWarGaming is following the best practices set out by the Ontario (Canada) health and safety guidelines to help prevent the spread of COVID-19.
Ontario (Canada) Prevention Services Guidance on Health and Safety for Television, Film and Live Performance Sector during COVID-19.
www.wsps.ca/WS...
The end of that Bjorn the Venerablest and Haruspex fight was legendary.
Agreed, forge the narrative.
Bjorn's fights are always legendary.
Mutual destruction! The grimmest of the dark!
As a new player (I've only ever played on TTS) who is trying to navigate this transition between 8th and 9th while building up my first physical army, taking your time and explaining everything was very, very helpful and I am very very appreciative.
Welcome to the hobby!
I agree. Just starting my Tyranid army now. This comment was a year ago, so how is your army going now?
Hahahaha which one? I have about 3,000 points of Grey Knights and 3,500 of Deathwatch now and 1,000 of Sisters.
I am an addict.
I also run a Warhammer interview channel called NoobHammer. :D
@@rickraddue2785 Ever thought about some villains?
I *heart* the Thousand Sons, and they're great -- super interesting as an army, play-wise, super interesting as a factiom, lore-wise, and super fun to paint, hobby-wise.
I have ~3500 points of Sons, and about 1500 points each of Daemons and Disciples of Tzeentch.
Plus Sisters -- I bought a lot of sisters when they came out in plastic. I'd had three metal penitent engines for basically forever, but no supporting cast.
I usually like to have armies that make sense to play against each other, whatever the game -- a friend has Space Wolves, Custodes, and IG and it bothers me thematically to play two imperial factions at her house if I didn't bring an army.
@@jonsalvadori6275 just saying death guard is tons of fun too you can play it as a horde army with typhus and the zombies or you can just play it like a normal slower space marines army with tons of resilience. Plus mortarion is a ton of fun to bring
I like the new terrain rules, its much clearer and it dodges the stupid “I can see your arm through a window, therefore I shoot your whole squad”
the only way LoS would work like that is if only the 1 model would die.
grubbie Like in 7th/30k that was a fine system too
Now there ist ja 5“ high Wall and you can hide a imperial knight behind that. In my opinion there are way to much terrain rules. It makes the game very very complex and slow
Philipp Ruckdeschel errr no you can’t hide a knight behind a 5” high wall. Give the terrain rules another pass buddy.
These aren't new rules. Its basically 3rd edition style with a few differences. I rather enjoyed those rules.
YESS!! Today is my birthday, Space Wolves/Tyranids are my armies, and this is the first BatRep for 9th edition!!! Happy Birthday to me!!
I love space wolves and nids too! Happy birthday!
Happy birthday !!
Happy belated!
Happy (late) Birthday Day!!!
ha ha ha ... nice. Happy Birthday mate
Just to be clear, the 'knowledge of the foe' stratagem does state that the space wolf makes use of their omophagea to gain the knowledge... By eating the foe.
That iron priest didn't inspect the broodlords brains. *He ate them*
"Yes, I see now.. These fouls xenos eat their enemies to gain their knowledge. How horrifying!"
Luka about his Rhino: Well he is A-ok
Also the Rhino: is surrounded by 2 carnifexes and Old One Eye
Hopefully the tyranids end up playing like flesh eater courts from age of sigmar. Basically just keep summoning units from the sides of the board using command points. It would add to the endless swarm aspect for sure.
That’d be cool
that would be profoundly broken though it would very quickly become a game of however many points your opponents has vs double that if not triple from your nid army summon has to have a point cost
I found this for you. PDF page 4 Unit Coherency. " Sometimes there will be insufficient room to set up all the models from a unit, or it will not be possible to set up all the models so that they are in unit coherency. When this is the case, any models that cannot be set up are considered to have been destroyed."
That rule is specifically in the paragraph in regards to adding models to a unit, for example re-animation protocols or a medic. In stead I think the paragraph before has the answer: "If a unit cannot end any kind
of move in unit coherency, that move cannot be made." Basically if there's not enough room to disembark, you aren't allowed to do it. You're stuck until the transport explodes.
@@JustinDynamicD If that was the case it would be dumb AF. You loose an entire unit because one dude can't get out of the vehicle
@@akshooter271 You don't lose the unit. You just can't make the move. There might be some wonky interaction with compulsory movement that is probably explained more fully elsewhere.
@@JustinDynamicD Adding the units is not part of moving. If they can't be put down, they are destroyed. So, if you are disembarking you place the models as called for, remove any that can't be put down according to disembark, and then you move. Your interpretation is wrong.
@@JustinDynamicD they are being setup, not moved. So in this case only the models in that unit that cannot be setup will get destroyed. If disembarking was a move then yes they couldn't complete the move and must stay in the transport. In the paragraph after: Units that disembark can then act normally (move, shoot, charge,
fight, etc.) in the remainder of the turn, but its models count as
having moved that turn, even if they are not moved further (i.e.
they never count as having Remained Stationary). so disembark is not moving its setup (but it counts as moving, if they dont move after disembark)
Tyranid design philosophy: they swarm with massive numbers and should outnumber their opponents in fights.
GW: how bout no?
Space Wolf design philosophy: Each guy attacks like four, so your massive numbers are pointless.
Rip the devilgants:(
@@Shachza there are tons of them too
Yeah tyranids are shit in close combat now, the lictors are horribly bad, with no unmodified save and more - to hit them. I thought tyranids was supposed to be the best in close combat compared to all other races. Units cost to much to be able to swarm their opponents, it seemed that the spacewolves had more units then the tyranid player.
@@theMyouknow Spot on. I used to play Tyranids in 3rd, and they were absolute monsters. The Lictors used to be a unit that you really didn’t want to get close to, because he was going to tear you apart. I about always ran a gaunts list (well over 60, with one Carnifex as a distraction) and used them like the Red Army in WW2: just push forward until either you or your opponent had nothing left. It was a glorious time to field Tyranids. Well, and Necrons. Mostly for the Nightbringers Gaze of Death.
Feels old when you remember Matt with acne and holding a 5th Ed rules book.
God don't do that to me, please.
"The tyranid-chaos bat-rap!" :D
@@Ironfist85hu1 You're a special kind of evil, which given the avatar you have is fair.
Yeah I was 11 years old back then haha.
@@Haloister
Yea, i'd be a chaos player, if there weren't the bugs. RIP on them. :S
forget 9th edition - covid turned Matt into a silver fox!
That was a great game. Im not sure if this was a reflection of the smooth 9th edition rules or the proper planning on your part, but this was a great back and forth match. Playing this late into the night, building a Mortis Engine, cracking up with the semantics - I really felt engaged and apart of game as a viewer. Great job guys and I hope to see more stuff like this in the future! (Tyranids are always so interesting to see how they will tackle the situation with all their variations and mutations)
I’m not 100% confident the editor got the note 😂😂😂😂😂
Think the editor missed it :P
Cullan was up all night something's got missed he's human
it's actually endearing that stuff like that gets through.I hope they never change
mandingoChupacabra I wish I had a job where making mistakes was considered endearing.
Hayley Gale a clearly sarcastic comment and no less than 5 laughing faces, I would say that qualifies as just a bit humour/banter, don’t take everything so personal, you’ll get nowhere like that. 👍🏻
That Harus-FLEX though! What a beast. Great game!
“Psychic awakening did its job” *Blinks in Harlequins/ Death Watch*
I’m still dying over the image of the Haruspex thrashing about and killing Bjorn in the death rows and the Bjorn blowing up and killing the priest LOL. Great game!
One of the best battle reports I’ve seen on the channel! Two really fun armies, new rules, nice flow, funny bantering, great use of tactics and stratagems.
And well painted models :)
It’s not official to me until MWG have a play through 😂
The imitation of the Zoanthropes-ballons at 2h12 was golden.
"They're useless without their brains!"
"You tease! YOU TEASE!"
Loved this batrap, good job guys!
7 am, finally falling asleep to a new 9th report, this is great, thanks MWG.
Now, to dream of my Genestealers actually making it into melee unscathed.
Wow, the mood for this battle report is wonderful and lax. 8/8
No, you didn’t, this came out at 10:30, there’s no way you watched it at 7am
You know theres different timezone ?
@@alpharius3661 Well, it's currently 5:48 PM in my Timezone, and this came out 8 hours ago. So I'ma assume Marc-Andre is correct in his interpretation.
For a quick rundown of the terrain key word, how they interact with regular and large units, go watch winters seo's vid.
In fact I’d say he makes the best 9th Ed Rules explanations on RUclips so be sure to check him out
When my friends and I play we always design our tables to look like a place we would logically be fighting over and we don't worry about making the table balanced. Always go with the rule of cool.
hahah, I waited for this video, wanting to see necrons vs space marines, ya pulled a sneaky on me! I do love nids more than any other faction though.
We're filming an Indomitus battle report right now, so you'll get that soon enough! :)
@@miniwargaming cheers, have a great weekend :)
@@miniwargaming will it be in the vault?
The unboxing will be free on Monday. The battle report will be in the Vault. You can get a free 7-day trial to the Vault here and watch it without paying anything, and then decide if you want to stay on and support us: www.miniwargaming.com/vault
man the quality of this reports whenever Matt is on it... love his way of explaining rules. keep it up guys!
Obscuring does block line of site even through windows. The entire building is not see through shooting to the opposite side of it.
You know you’re getting all the footage when the note to the editor is still in the video. 😜
Watching the Bat Rep I can tell towards the end Matt was really happy even though he didn't win. I really like that about this video. Just having fun and enjoying the experience. The "ballon" joke was really funny also!
i believe in one of the original commentaries they talked about how they were wanting to buff space marine chainswords. sort of like how scouts have astartes shotguns instead of shotguns. so i think we can gather that the intent is it's supposed to be a factionwide weapon buff. but, i understand not wanting to assume that since it's not confirmed yet.
It feels like a safe bet though, the weapon is called astartes chainsword which is the faction keyword for all space marines rather than primaris chainsword.
@@rankcolour8780 as i said we can safely assume their intent is all space marines with chainswords now have astartes chainswords. however, since we don't have the datasheets i can understand them not wanting to do that as some people may begrudge them since it's not confirmed it's just overall much safer to just play them as chain-swords until we have solid confirmation on the change.
Let the saga of Bjorn and the Haruspex be kept in the annals of MWG in perpetuity.
I think that someone needs to have a chat with the editor of this one, left in the "for the editor only" message and also didn't fix the audio issue.
Other than that this was a fantastic BatRep! I love seeing 'nids on the table :D
Cullan was up all night:/ he's not perfect but he did his best
Wait where is Dave? Usually it's will be Matt (Tyr) vs Dave (Chaos) the first match of the new edition.
He is in the next battle report right here:
www.miniwargaming.com/content/new-9th-edition-40k-creations-of-bile-vs-astra-militarum-battle-report-ep-2
Great game. Can't wait to see more of 9th! Luca and Matt are a great mix together.
Luka didn’t have a mic on? His audio is a lot lower than Matt’s
XD I love the Haruspex dying completely cleared the centre of the table lol
9th Edition is here!!!
@@Derek147900 well...
Yay
I'm ashamed to admit it took over 15 minutes into the video to notice that was a homestar runner shirt. Love it
I don't play War40k anymore, but we decide a long time ago to use only base as proof of line of sight and to decide if unit was fully or partialy under cover.
As pointed Tyranids are a big problem about this and we decide this rule to not lose time on orientation of models, just to avoid the tip of a canon to be out of cover.
Funny to see it's now officially adopted years after we come with this ^^
At the 1 and a half hour mark - perfect traditional space wolf tactics!
I wish the tryanids would get new models and mutations already.
But we did, we got the new... eradicatorcyte and assault intergants!
@@Balut3 ...imma get my hive fleet
Best sportsmanship I've seen in a long time! Thank you for the intro to 9th Ed.
Hey this was super great, and I appreciate how careful you were with the new 9e rules. One piece of feedback is that it could be helpful to have some sort of bar or overlay that just always had which round it was and what the score was. When I had to pause and come back I had forgotten where we were and so it was hard to figure out what mattered so much and why.
Honestly this tyranid player is the funniest person I've watched in a "normal" RUclips vid. Even some comedy skits pale in comparison. Honourable mention for the zoanthrope "slightly floating TARGETING SYSTEMS ENGAGE" then "oh no I lost him sir" when they walk normally XDXDXD
I've had another idea for a Tyranid unit, it'd be a Carnifex variant with ablative cysts and a corrosive breath weapon. The ablative cysts would be a limited number, like 6, that when consumed lets you ignore wounds or can be shed as spore mines. I was also thinking that maybe the breath would also draw from a pool, maybe you could choose how many dice to throw into an attack with the potential to leave it "toothless" when you hit zero or you could charge it into the enemy and use its volatile biology to detonate it expending all charges, spraying its spore mines and leaving a dangerous terrain blast disc where it fell. Probably overpowered, not a games designer, but I'd love to see more narrative games play with unit ideas like this. Tyranids are masters of adaptation, but because it's a product line they all seem pretty similar.
Luca didn't say Mark of Dave when explaining his sergeant with a Thunder hammer tsk tsk
Looking at the rules Zoanthropes should be able to smite twice. Unless I've missed it started somewhere else...
"With the exception of Smite, you cannot attempt to manifest the
same psychic power more than once in the same battle round, even
with different Psyker units."
I'm sure that will be FAQed. The rules still state that a Psyker can't manifest the same psychic power more than once.
@@miniwargaming where does it states that? People have mentioned that to me but I can't seem to find it.
@@miniwargaming I just reread the whole psychic page and also the smite rule, and I can't find anything that says a psyker can't manifest the same spell twice.
They will FAQ, play testers caught this too and said GW will definitely address it soon
sequence says pick another power, so itsn't work
1:05:28 best sound in the world, better than a basketball going through a net or even the sound of a summers breeze through a row of trees
In very first charge with the Genestealers, you did something that has slightly changed in the new core rules -- You measured your 11 inches, then moved your front genestealers 11 inches to the back of the Rhino. The core rules now explicitly state that models must move to the "nearest" enemy model to put them into "engagement range" (which is now within 1") OR to the nearest allied model that is already within Engagement Range, so for you example of attacking a single Model (Rhino) this does work. However, I've been seeing videos where people are charging into 5-man squads and doing the same, but technically they cannot. They would have to move into engagement range with the Nearest model, then additional models that within 1/2" to an engaged model do not move because they are not considered to be engaged. It makes for wrapping a unit much harder especially if charging with a 5-man squad.
Excellent report explaining how ninth works. Thanks guys.
I very much enjoy how much you two get excited with each other's plays.
That homestar runner shirt is awesome. :D
57:20 - blast rules only rule on number of attacks, they do not automatically hit. those 6 attacks from the frag needed to still roll to hit
I did find that it mentions on pg 4 of the core rules “Sometimes there will be insufficient room to set up all the models from a unit, or it will not be possible to set up all the models so that they are in unit coherency.When this is the case, any models that cannot be set up are considered to have been destroyed.” Hope that helped
I can see the priest doing a victory scream and then getting blasted across the battle field from the friendly fire explosion 😆
"Pulling this guy off'" phrasing
This is the gold standard of battle reports. Excellent players, table, armies and studio are just stunning.
Thanks so much! :)
Lmao, "Unless you're Tau, in which case brhabrhabrbrrr, whatever."
I loved this report, guys. Not only was it a nice look into the rules, it was FUN to watch, all the way through.
The "16 out of 10 hits" was very impressive indeed. Great rep, I think it showcased several new rules well!
Only problem i see with patrol Custodes is that you save points on HQ and Troops, but you don't have a lot of slots to spend those points on. It will work fine if you are picking only a couple units from each, but something like a Terminator force may find itself hampered.
Can't wait for this edition, get playing my first game
In a one-sided stomp or a runaway game, talking out the last few turns makes sense. I felt like talking out the last few turns really did a disservice to this game because it still felt very close when you guys talked it out. I would like for you to please consider that in the future.
by the Hive mind Luca was so exited during that intro.
and Mat abilities like the Swarmlords will most likely be moved to the Command phase
I am just getting into War hammer and i really want to play Tyranids. Sadly out of the 5 videos i have watched, the Tyranids have only won once. Even so, i found Mathew's tactics and choice of units very insightful and this truly was a close game. I am hoping that the 9th edition codex for them helps them out more since from my view and readings of them they seem to always get destroyed so easily. watching Luka's first round and essentially wiping out the gene stealers was very depressing to see. Also, how the Marines get so many attacks i will never understand. The explanation of the new rules during the course of this game was also a big help to learning how to play the game overall. Great game you two!
I hope Orks do not get forgotten 🤔
Lmao at Luka targeting the zoanthropes with for some AA bonus. Matt "they are slightly floating above ground, TARGETING SENSORS ENGAGE!!"
Holy Haruspex Batman! That just felt so good to watch
Matt's doing a great job of selling me on Tyranids :) They've always had that "great model, awful rules" problem. Good to see that's being fixed.
I believe page 198, Unit Coherency, speaks to what happens to models from a unit exiting a vehicle that can not be set up in coherency. They are destroyed.
Can you add a small overlay showing victory points, round, phase and CP left?
These new rules are much better they cant see my spear through a window and shoot the whole squad! Finally!
You have to use opportunistic advance before you roll the advance roll not after. Plus hive commander ability is in the shooting phase therefore OA is not applied and you must roll the advance again. This has been the case the whole of 8th edition and hasnt changed for 9th.
42:20 think this apply's the new coherency rule and they would be destroyed since they can't fit.
This was a funny bat rep, great job. I like these new changes, and the rules for cover are way way better
I also like Luka's decision to go second for tactical purposes, because I believe I read where you score objectives and the end of the battle round. So if Matt secures, the objective, he then has to hold the objective.
GW have stated to continue using current rules in the codex for your army, so Space Wolves still get their much needed 3+ invuls at the moment. It is only the Blade Guard Vets in the new box that use the new (STUPID) 2+ save /4+ invul Storm Shield rule.
Woooooooooohoooooooo!!!!! The first vid of 9th edition is here and it’s tyranids, best day ever
Matt's my spirit animal. Just happy to play with an awesome model.
It surprises me how tall Matt is (or how short Luka :P )
Small tidbit on the Bjoern/Haruspex fight: He saved no wounds but one. "Implant Attack" for 1 CP -> Mortal Wound -> Probably dead Space-Viking
I forgot that one!
@@miniwargaming Not anymore :D An eternal hero of the Space Vikings, dying to a worm-infection. Glorious.
Mathew: You can fire, while engaged, but only on target, you are engaged with.
Me: My wife??
Diggin the format, armies, board, commentary, all of it. Nice work.
Luka got his beard on to play the wolves
Intercessor: "Hey Ragnar, what does the auspex say about his power level?"
Ragnar: "It's *EQUAL TO YOURS!* "
What would Genestealers double moving with doubled, best-of-3 advancing look like? From an immersive standpoint. Would they appear to the casual viewer to be flying just above the ground with their arms and legs just a vague blur? Would they just be upon you in an instant like some of murder-cheetah xenomorph?
Surely you have to declare Opportunistic Advance before you roll the 3 advance dice for kraken? Maybe this is a casual game so it's fine but certainly in matched play
Hey Luka, just letting you know the stratagem to reduce damage on dreadnoughts is called "Duty Eternal" :)
Just thought I would also chime in there is a ûSpace Wolf strategem called runic talisman I that allows a unit to deny the witch as if they were a psycher.
I’m so happy to see your homestar runner shirt Matt!
Trying to figure out why, if you consolidated with the Haruspex into the dreadnaught, the dred wouldn’t be able to then declare an attack.. I think he absolutely would have been able to as you pile in, fight, consolidate, and then the opponent sees if there is an engaged model to attack with. Unless I interpreted it wrong? Great report though, very entertaining and I’m loving the look of the rules and not being bogged down by scads of overwatch rolls
I thought Space Wolves cant use the rules from Faith and Fury for the Master of the Forges??!
I love all the paint jobs these minis got. So cook to actually see a game instead of just painting. Lol
Luka with his lockdown beard😂😂
if im not mistaken in combat space wolves generate additional attacks or hits on 6's which you had quite a few sir also theres a stratagem to pop that stacks with the savage roar to also generate additional attacks or hits but was awesome batrep as usual
I think at the bottom of Space Wolves turn 2 you might have counted the units destroyed incorrectly, Matt's Haruspex destroyed two more units, leaving Matt on 5 units destroyed that turn, unless the secondary objective only counts units destroyed during that player's turn, I don't have the rules so I can't say for sure T_T
EDIT
ACTUALLY I just realised the Haruspex only killed Bjorn with its death throes, leaving Matt on 4 enemy units destroyed, and Bjorn killed the Iron Priest, so... I'm assuming friendly units killed don't count, so you were both on 4 units destroyed.
Actually I don’t think it matters what kills the models. This is for attrition right? It just says more enemy units were destroyed than friendly units.
thank you so much of taking your time to say something about the new rules... I watched a lot of videos so far, but they where really running through the changes and rolling dices as if on a run and for a new player like me it was sometimes not easy to follow it... not so with this video - I learned a lot, thanks again
Waiiiit a moment ... Big guns never tire really heavily buff vehicles. They can engage in close combat now and dash out ranged and melee dmg!
I am not through yet, but good so far.
Just one thing, while it is a strategic 'mistake' I am not menaing it like that, as critesimn. It is more an observation about 9th edition:
The genstealers should have piled into the marines in the first turn, no? Yes you get attacked back. But during the wolf turn you will be hitting first. The way they are now you have to survive bolter fire and then get charged and survive one more round of bolters. Just a though. (If more get into CC, you could fall for the fight now stratagem, so that could be an argument I suppose.)
Always a great game to watch when Matthew and Luka play
I believe that there is one big limitation, if i read the rules correctly, to WHO gets the "benefits" of cover, as detailed in the rules defining "obstacles" and "area terrain". And that big limitation is that only INFANTRY, SWARMS and BEAST within 3" of said terrain feature, or on said terrain feature, get to claim the BENEFITS of COVER (Light Cover, Heavy Cover, Dense Cover). So unless I'm mistaken (and yes i could be), i believe that models like Vehicules and Monsters would indeed benefit from OBSCURRING, but not from dense cover or other covers.
Can you heroically intervene, and not move into engagement range? (In order to be outside attack range of the charging unit) And then pile in 3" inches when his turn comes to fight?
no, you cant pile in unless your within engagement range already
@@GreyShot254 Thanks.