I usually just let her deal with the reinforcements in 16, maybe feed her some eggs and she's good to go for endgame. If that doesn't make for a good unit I don't know, she just works.
I was about to say this she really doesn't need any work to become online to contribute you can deploy her leave in your initial deployment area with a single move or two and she will get enough exp to contribute to the bosses.
Lizard about to calmly destroy the curious tier list placements. What I like about Myrrh is that in a game that loves to give us underleveled units that need to be fed experience to underperform after multiple chapters of trying to catch them up, while Myrrh just needs one chapter and she's online. Also her level ups are near guaranteed to be good, unlike the three trainees, none of whom have a non-HP growth over 50%. And as mentioned, she fits an easy slot on the team as an endgame boss killer if the need or desire arises. Also the tier list was inherently flawed from the start for not having a Seth tier.
Yeah it's actually really unfortunate that we're locked to 4 poll options for RUclips polls. I think fe8 could really use 5 or 6. I suspect that will be an issue for other games as well lol
Myrrh also has the benefit of being in the story for a while before she joins you as a combat unit. You have a whole side arc in trying to retrieve her dragonstone and then the pay off when you get it is great.
Myrrh just ends up being a really fun unit to use. Doesn't need too much to reach good enough stats because of her growths , effective damage and dragon stone stats , while always being there when you need to take an enemy out. Perfectly designed to help players that struggle in the late game while never overshadowing the units you raised. my only gripe is that they could have given Myrrh an unlimited dragon stone for the creature campaign. At that point. your units are so strong. They will not be overshadowed regardless. At least the enemy control glitch lets you repair her dragon stone for some fun there.
Insane growths are just some of the most fun unit designs, part of the reason reverse recruitment Karel is one of the most fun units around. Considering shes also not spammable means shes basically the "fun" unit of the endgame, not even a busted Est carry or anything. One of my favorite units, as staying engaged in fe8's dry ass endgame is the most challenging part. Personally, defense is my favorite stat, and even when her dragonstone broke I still used her in a map to choke a point for a few turns until I could get Ephraim there
The last time I played sacred stones I used Myrrh for the last 2 map only. She completely cleaned up the forest by herself. I ended up hitting like 18 on that one map alone
All the dragons should get a second dragon orb and more hammerane staffs to keep them active. I don't use them much so they stay on bench but if the game added hard foes like in engage and tbe reward was a dragon stone that'd be amazing for a semi challenge mode
Yea Myrrh is very fun. Feels like they took what worked with Fae from FE6, and just ironed out the kinks. Fae is kind of a janky unit who is often not seen as more than just a sponge for siege tomes or status effects, but Mrryh’s flight and the high amount of monster enemies in FE8 make her quite appealing.
Myrrh is just really fun to use. I did a playthrough on Hard where I dedicated Chapter 16 to both training her to 20 and getting capped magic mage knight Lute to A staves. With both of these, every late game defeat boss map was destroyed by Myrrh as she became by far my most reliable boss killer, ands Lute's warp range of 12 was just enough for low turn clears. After the Chapter 16 grind and the rest of the game, she still had about 10 uses of the Dragonstone left to boot.
Here's my take as a brand new Fire Emblem player that played Sacred Stones as my first game and played both routes. Context: I didn't ironman, but I wasn't reseting every mistake that lead to a death, so I did lose a couple units, especially the least important ones. I also used Warp in a very limited way (as either the finisher of the map after playing at least most of it or as a desperation move). Based on what you said in the beggining (based on the poll she would be around 7th) that is actually close to where I would rank her. I value her high mostly because of the consistency. While Lute / Arthur / Saleh all could be higher then her, it would be very unusual for me to have multiple of them being better then her in the same playthrough. The same goes for staff users and even flyers. I would also rank her above all the cavaliers (except Duessel and Seth) because while they are really useful over the course of the game they would always end up falling short in the later parts of the game. There's also a point in the game (which is exactly about the same time you get her) in which your deploy numbers increase a lot, and Myrrh tends to end up being better then a random untrained unit from your bench. Another issue is that multiple classes have to share the legendary weapons, so Myrrh is a better boss killer then most of your units, since non effective damage is mostly uselessagainst the end game bosses. For exemple: Only one of Cormag, Tana, Vanessa (and your spear focused cavaliers) can use Vidofnir; Only one of the cavaliers, Garrik, Josua or another promoted Hero can use Audhulma ... I also had a particularity: I never got to use neither Ivaldi nor Gleipnir because I didn't value Arthur that highly (although most people do) and never got to train a dark magic user or a Valkyre to S rank for them. There's also a couple units that are considered better by most people that I value slightly lower than Myrrh: - I don't value Vanessa as highly because I find it dreadful to train her and in the playthrough I did she probably ended up with terrible strenght growths, so she wasn't dealing that much damage even after promoting and was outclassed by Cormag (it was Ephraim route). I get this is 100% anecdotal evidence, but I can't rank her based only in "she should be really good". I voted her as Pretty Good. - For some reason that I can't explain I don't value Arthur as highly as most people. Hee usualy ends up slightly behind a couple of my depoying options and therefore ends up sitting most of the game out. I have to say I usualy enjoy the melee units more and value archers higher then most people so I tend to not stack that many ranged units (especially mages) and for some reason I prefer Lute and Saleh over him and I usualy have either a promoted Neimi or Innes. -I just realized I massively undervalued my staff users in the votes, even tho I usually have at least 1 main staffer and sometimes even have my sage carry one or two staffs. Even then I didn't rank any main staff user in the top tiers. It must be damage dealer bias. With that in mind each playthrough tends to have about 7-8 units that I value higher then her (close to your assumption) and I also always have Eirika in the squad in both routes, so it's another deployed slot for a unit that could be higher then Myrrh that might get to be benched for some time. There's also the fact you might lose one of the units I value higher then Myrrh, which is unlikely to happen to her.
Just saw the poll results, I'm glad you and the people did my boy Knoll justice. Ik some people would have had a "Knoll" tier as the bottom of the list
Myrrh is a shining example of why a unit does not need to be overpowered to be great. She joins at a low level, meaning there are opportunity costs in training her. As you need to invest resources for a map before she becomes strong. But she isnt egregiously weak, that she becomes tedious or hurts the pace of the game. She becomes REAL strong, but she never outshines the rest of your team. Instead becoming a key unit, and opens up a few strategies. But your other units have legendaries too. In the end, her contribution is good for the chapters she is in. But someone like Franz will be contributing to 15 chapters or so before Myrrh can meaningfully contribute (or at least that is what I would say if Franz didnt constantly get luck screwed in my games, resulting in an inevitable crit killing him). All in all, Myrrh represents my favorite type of character in an RPG. Interesting to use rather than what was overpowered... although I did end up playing Monk in BG3, but tbf, I didn't know Way of the Hand was OP. I just played a lot of Street Fighter before BG3 :P
Sounds about right. Myrrh is a unit who does what she's supposed to very well: Nuke powerful enemies (specifically monsters) with minimal investment. And she joins slightly before she'd be wanted. Issue is there aren't many hard monsters and she can't be used much (Which is a good thing as you said).
I pretty much agree, both on unit feel and her actual contributions. I wonder though. If SS was harder and monsters were more threatening, maybe she'd be a lot more valuable? When I was doing a "favourite unit of each class" thing, I surprised myself by having Faye as my favourite Manakete over Myrrh. Faye isn't technically as good (and I think only has 30 Dragonstone uses), but felt like a more meaningful niche in FE6 as enemies are stronger and she joins right before Status Staff and Siege Tome Hell, both of which she tanks on her Dragonstone bonuses alone without needing to spend a use. Enemy Manaketes are also really scary in FE6, while, like you said, any good combat unit can one-round monsters in Sacred Stones. I ended up agreeing with most of the community tier placements, the main shocks were Franz and Tana. I think they suffer from other "Really Good" units of their class being more obvious picks, but... nothing's stopping you using both. Sure Franz is not Seth. He's also a Cav with nearly perfect availability. Not being Seth should NOT bump him down a whole tier. Sure, Vanessa can be promoted by the time Tana joins. But what about having two of her, one with slightly more Strength?
thanks for the great video! You inspired me to play sacred stones for the first time and after watching many of your videos, I have such a great appreciation for the game!
I'm not big into high level competitive Fire Emblem analysis, but i think that the placement is pretty solid; in a vacuum, myrrh is a Main Battle Tank who can carve through enemies really well. The issues she has are almost entirely contextual rather than with her design. I would posit the question of whether or not she remains a good unit if looked at through the contextual lens of *other* fire emblem games
i broke garm and forgot dussel existed in my playthrough of fe8 lmao had the mist scuffed boss kills of all time in the final map cause i was having mhyr enemy phase in the defend map
shoutouts to my myrrh to roll so low on HP that she got OHKOd by Morva even at maxlevel (or near maxlevel? Don't remember. She was very HP screwed, that I do remember)
If you put her outside at the bottom and at the right side of reinforcements in chapter 19, she can effectively take care of all the great knights and sword masters on her own. The issue comes with if you can't take care of the left side (archers) but if you can push out that far Myrrh effectively takes care of half the units by herself.
Eh, I may be biased since I love me some dragons, but I wish Myrrh got an extra stone. You can hide it somewhere or make a though optional boss hold it if you want to balance out Myrrh. But I think players who want to bulldoze the rest of the chapters with a dragon should be given the opportunity. Also, even with a second dragon stone I doubt Myrrh is taking anything away from Seth.
Kind of goes in hand with a problem of sacred stones is no additional chapters which also means a shorter game. Doesn’t really make sense that both gba games prior have quite a few gaidens and the stones didn’t have any. Which also means the late game units, which should be mid game, barely have any time to be used. And no hidden recruitments :(
If you want to dip into the deep magicks, you can actually use the Enemy Control Glitch to get your hands on some monster weapons (which Myrrh can use, since they're the same "weapon type" as the dragonstone internally), up to and including yoinking a Wretched Air from a draco zombie on the second-to-last map if you don't mind a sorta-complicated setup! Wretched Air isn't monster-effective like the Dragonstone, but it's still crazy strong and negates defense on top of having infinite uses.
Mrryh ends up being a pretty nice fail safe....plus once you get her fed you can negate her flying weakness with the shield have her fly over and kill hee father and clear a path to drop your Lord so you can save warp uses of if you are doing a no warp playthrough or somehow missed it on a blind run which can happen
I literally never use her because the limited weapon uses meant (for me at least) that feeding her experience will ultimately just end with her dead ending in terms of usefulness.
Actual Lizard, something I've noticed in the videos of yours I watched, you haven't talked about Creature Campaign, the Sacred Stones Postgame. The last floor of the Lagdou Ruins, for example, is full of monsters that Myrrh would be great against. Also, don't quote me on this, but Lagdou Ruins regular enemies, at least in the later floors, seem tougher than the ones in the final chapter.
I think it's worth saying with 50 use dragon stone is doesn't just deal with having to many uses but also deals with one of the problems fey has in to little uses 50 stone unit is enough it feels like you can actually use myrrh but not enough to uses for her to just carry the game unlike seth and be the best option for dealing with anything unlike seth.
15:20 tbh i think this is a problem the english version created. In the japanese version if your not going out of your way to grind units to make them superpowerfull, the final chapter in hector hard mode can be quite tough, since two doors open at the same time and each one of the bosses have better stats. Athos fits kinda on the right spot of the design of the map, where he helps you not get easily overwhelmed but cant solo the map so your other units that you brought need to contribute as well. The same can be said for the dragon, he is one of the reliable units that can help killing it but can't do it alone, and if you didn't train any of the lords he is prob the only one you will have.
the thing that decied how you rate is is bascially does it matter that a unites isn´t there. basically is Athots a great unit because you should always use him (assuming no ranked run btu even then you probably should i think) or is he mid because he only exist for 1 chapter you should always use myrh and if you are afarid of the whole dragon stone thing only deploy here in the egg map and the last 2 chapter she will still do just fine and help you clear these maps. she will be your best combat unit for these chapters how highly you value this is up for debate.
I'm surprised you didn't mention the fact she can use monster weapons. I've often heard you can use certain glitches to get one of them, and then she has a strong weapon she can attack with forever. Obviously, not really practical. But quite the curiosity, and totally unique to Myrrh.
I tried it and it sucks. The Myrrh locked monsterweapons are largely either terrible or are actually decent but still won't help her because she still has unpromoted statcaps. And the dark magic that anyone can use is obviously also good on her, but it is actively better on other units because...well, again, anyone can use it and other units can have promoted stats.
@@lpfan4491 Well, there is one monster weapon that isn't terrible. You can give her a new Dragonstone in the form of Morva's Corrupted Air, which does give Dragonstone stat benefits. That makes her a powerful addition to the Creature Campaign postgame dungeons.
@@falsnamae3511 I am fairly sure you cannot actually get Wretched air. I don't recall there being any action tile on that map and it obviously does not have fog.
@@lpfan4491 The control enemies glitch can be done on any scene transition, you just lose about 3/4s of the allowable frames to trigger it if you're not in a fog or with a twig bridge. You get about 2, maybe 3 frames to trigger the glitch instead of a whole Dark Souls parry animation timer, but 3 frames to a speedrunner is a perfectly valid trick. Just place down your own itemized little terrain tile, and keep trying. It's hard, but you only need for it to work once, after all.
@@lpfan4491 I have done fog-less, action-tile-created-by-player-items enemy control on both on Emulator (much easier using save states, MUCH easier) and on Game Boy Micro, and on regular GBA (not SP or DS personally, can't vouch for those ones).
I think you just have different priorities. You seem to often fall into the same line of thought as many other FE TouTubers in that you focus more on efficiency, which is hardly a universal approach in the fanbase. I myself found Myrrh really good when I played Sacred Stones, especially since I lost some of the units you place over her (including Seth, whom I honestly found overrated past the halfway point).
Like I said in the video I don't think not aiming for speed/efficiency changes much for myrrh. At a slower pace you have had the opportunity to train multiple other units that can one round generic enemies and handle most of the bosses by the time myrrh joins. However, these other units do it with some combination of 1-2 range, more move, and no limit to their attacks, and have been around to do good stuff in other maps as well. Myrrh isn't just ok to me because I'm playing too efficiently to use her, in fact I actually think she's a little better in efficiency than most other approaches. She's just ok to me because most of what she does is replaceable in most contexts, and by units that have been making contributions for more than the handful of maps myrrh does. Fair enough on units dying though, I do think Myrrh, like all late recruits, is better in a context where we don't reset for some deaths.
@@actuallizard Fair points, and I'll admit I forgot you brought up some of those in the video, but I still think you're underrating her. Maybe I'd agree with you more if I replayed the game, but she was enough of a highlight of my playthrough that I don't think she's any lower than pretty good.
My Gameshark came preloaded with FE8 codes. Sometimes I give Myrrh a Wretched Air and just destroy enemies for fun. I don't think you can use it against Fomortiis, though, because she doesn't have an animation when she uses it in combat.
I am fairly sure not having an animation has priority over animation being forced to display. You can also promote while having a weapon equipped that you do not have an animation for and while kinda funky, it does actually work.
Actuallizard: The best use for Myrrh is to force her to kill her own zombified father
You are a monster.
He's right you know
I just like how she's an est and a gotoh archetype in one and her unit feel is insane.
Est and a gotoh archetype in one indeed. both as a unit and character
I usually just let her deal with the reinforcements in 16, maybe feed her some eggs and she's good to go for endgame. If that doesn't make for a good unit I don't know, she just works.
I was about to say this she really doesn't need any work to become online to contribute you can deploy her leave in your initial deployment area with a single move or two and she will get enough exp to contribute to the bosses.
"she has guardrails to prevent her from taking over the game"
*Enemy control glitch approaches menacingly*
Lizard about to calmly destroy the curious tier list placements.
What I like about Myrrh is that in a game that loves to give us underleveled units that need to be fed experience to underperform after multiple chapters of trying to catch them up, while Myrrh just needs one chapter and she's online. Also her level ups are near guaranteed to be good, unlike the three trainees, none of whom have a non-HP growth over 50%. And as mentioned, she fits an easy slot on the team as an endgame boss killer if the need or desire arises.
Also the tier list was inherently flawed from the start for not having a Seth tier.
Yeah it's actually really unfortunate that we're locked to 4 poll options for RUclips polls. I think fe8 could really use 5 or 6. I suspect that will be an issue for other games as well lol
Myrrh also has the benefit of being in the story for a while before she joins you as a combat unit. You have a whole side arc in trying to retrieve her dragonstone and then the pay off when you get it is great.
Myrrh just ends up being a really fun unit to use. Doesn't need too much to reach good enough stats because of her growths , effective damage and dragon stone stats , while always being there when you need to take an enemy out. Perfectly designed to help players that struggle in the late game while never overshadowing the units you raised.
my only gripe is that they could have given Myrrh an unlimited dragon stone for the creature campaign. At that point. your units are so strong. They will not be overshadowed regardless. At least the enemy control glitch lets you repair her dragon stone for some fun there.
Maybe not unlimited dragonstone but the ability to purchase replacements for lots of money.
Insane growths are just some of the most fun unit designs, part of the reason reverse recruitment Karel is one of the most fun units around. Considering shes also not spammable means shes basically the "fun" unit of the endgame, not even a busted Est carry or anything. One of my favorite units, as staying engaged in fe8's dry ass endgame is the most challenging part.
Personally, defense is my favorite stat, and even when her dragonstone broke I still used her in a map to choke a point for a few turns until I could get Ephraim there
The last time I played sacred stones I used Myrrh for the last 2 map only. She completely cleaned up the forest by herself. I ended up hitting like 18 on that one map alone
That's usually my strat if I'm playing at a leisurely pace. Bench her until Darkling then let her pretty much cap on that map alone
All the dragons should get a second dragon orb and more hammerane staffs to keep them active. I don't use them much so they stay on bench but if the game added hard foes like in engage and tbe reward was a dragon stone that'd be amazing for a semi challenge mode
Yea Myrrh is very fun. Feels like they took what worked with Fae from FE6, and just ironed out the kinks. Fae is kind of a janky unit who is often not seen as more than just a sponge for siege tomes or status effects, but Mrryh’s flight and the high amount of monster enemies in FE8 make her quite appealing.
Yes, the little dragon gremmy is the bestest. She's adorable and is an awesome dragon.
Hi Lizard!
I voted Really Good for each unit. They all deserve love.
Funni dragon go brrrrr and levels go dink dink dink.
Myrrh is just really fun to use. I did a playthrough on Hard where I dedicated Chapter 16 to both training her to 20 and getting capped magic mage knight Lute to A staves. With both of these, every late game defeat boss map was destroyed by Myrrh as she became by far my most reliable boss killer, ands Lute's warp range of 12 was just enough for low turn clears. After the Chapter 16 grind and the rest of the game, she still had about 10 uses of the Dragonstone left to boot.
Here's my take as a brand new Fire Emblem player that played Sacred Stones as my first game and played both routes. Context: I didn't ironman, but I wasn't reseting every mistake that lead to a death, so I did lose a couple units, especially the least important ones. I also used Warp in a very limited way (as either the finisher of the map after playing at least most of it or as a desperation move).
Based on what you said in the beggining (based on the poll she would be around 7th) that is actually close to where I would rank her. I value her high mostly because of the consistency. While Lute / Arthur / Saleh all could be higher then her, it would be very unusual for me to have multiple of them being better then her in the same playthrough. The same goes for staff users and even flyers. I would also rank her above all the cavaliers (except Duessel and Seth) because while they are really useful over the course of the game they would always end up falling short in the later parts of the game.
There's also a point in the game (which is exactly about the same time you get her) in which your deploy numbers increase a lot, and Myrrh tends to end up being better then a random untrained unit from your bench.
Another issue is that multiple classes have to share the legendary weapons, so Myrrh is a better boss killer then most of your units, since non effective damage is mostly uselessagainst the end game bosses. For exemple: Only one of Cormag, Tana, Vanessa (and your spear focused cavaliers) can use Vidofnir; Only one of the cavaliers, Garrik, Josua or another promoted Hero can use Audhulma ... I also had a particularity: I never got to use neither Ivaldi nor Gleipnir because I didn't value Arthur that highly (although most people do) and never got to train a dark magic user or a Valkyre to S rank for them.
There's also a couple units that are considered better by most people that I value slightly lower than Myrrh:
- I don't value Vanessa as highly because I find it dreadful to train her and in the playthrough I did she probably ended up with terrible strenght growths, so she wasn't dealing that much damage even after promoting and was outclassed by Cormag (it was Ephraim route). I get this is 100% anecdotal evidence, but I can't rank her based only in "she should be really good". I voted her as Pretty Good.
- For some reason that I can't explain I don't value Arthur as highly as most people. Hee usualy ends up slightly behind a couple of my depoying options and therefore ends up sitting most of the game out. I have to say I usualy enjoy the melee units more and value archers higher then most people so I tend to not stack that many ranged units (especially mages) and for some reason I prefer Lute and Saleh over him and I usualy have either a promoted Neimi or Innes.
-I just realized I massively undervalued my staff users in the votes, even tho I usually have at least 1 main staffer and sometimes even have my sage carry one or two staffs. Even then I didn't rank any main staff user in the top tiers. It must be damage dealer bias.
With that in mind each playthrough tends to have about 7-8 units that I value higher then her (close to your assumption) and I also always have Eirika in the squad in both routes, so it's another deployed slot for a unit that could be higher then Myrrh that might get to be benched for some time. There's also the fact you might lose one of the units I value higher then Myrrh, which is unlikely to happen to her.
Just saw the poll results, I'm glad you and the people did my boy Knoll justice. Ik some people would have had a "Knoll" tier as the bottom of the list
Myrrh is a shining example of why a unit does not need to be overpowered to be great.
She joins at a low level, meaning there are opportunity costs in training her. As you need to invest resources for a map before she becomes strong. But she isnt egregiously weak, that she becomes tedious or hurts the pace of the game.
She becomes REAL strong, but she never outshines the rest of your team. Instead becoming a key unit, and opens up a few strategies. But your other units have legendaries too. In the end, her contribution is good for the chapters she is in. But someone like Franz will be contributing to 15 chapters or so before Myrrh can meaningfully contribute (or at least that is what I would say if Franz didnt constantly get luck screwed in my games, resulting in an inevitable crit killing him).
All in all, Myrrh represents my favorite type of character in an RPG. Interesting to use rather than what was overpowered... although I did end up playing Monk in BG3, but tbf, I didn't know Way of the Hand was OP. I just played a lot of Street Fighter before BG3 :P
Sounds about right. Myrrh is a unit who does what she's supposed to very well: Nuke powerful enemies (specifically monsters) with minimal investment. And she joins slightly before she'd be wanted. Issue is there aren't many hard monsters and she can't be used much (Which is a good thing as you said).
I love ALL ActualLizard videos!!!! ❤
i think people rated her too highly, but she is a super fun unit
Yooo, my main "issue" with the tier list gets an exclusive video
I pretty much agree, both on unit feel and her actual contributions. I wonder though. If SS was harder and monsters were more threatening, maybe she'd be a lot more valuable? When I was doing a "favourite unit of each class" thing, I surprised myself by having Faye as my favourite Manakete over Myrrh. Faye isn't technically as good (and I think only has 30 Dragonstone uses), but felt like a more meaningful niche in FE6 as enemies are stronger and she joins right before Status Staff and Siege Tome Hell, both of which she tanks on her Dragonstone bonuses alone without needing to spend a use. Enemy Manaketes are also really scary in FE6, while, like you said, any good combat unit can one-round monsters in Sacred Stones.
I ended up agreeing with most of the community tier placements, the main shocks were Franz and Tana. I think they suffer from other "Really Good" units of their class being more obvious picks, but... nothing's stopping you using both.
Sure Franz is not Seth. He's also a Cav with nearly perfect availability. Not being Seth should NOT bump him down a whole tier.
Sure, Vanessa can be promoted by the time Tana joins. But what about having two of her, one with slightly more Strength?
Update comment because I can't edit without losing the heart, I meant Fae not Faye, lol.
thanks for the great video! You inspired me to play sacred stones for the first time and after watching many of your videos, I have such a great appreciation for the game!
Its too bad there isnt a secret second stone in one of the secret shops or something. With 100 uses she could be a high gold cost funny unit.
I'm not big into high level competitive Fire Emblem analysis, but i think that the placement is pretty solid; in a vacuum, myrrh is a Main Battle Tank who can carve through enemies really well. The issues she has are almost entirely contextual rather than with her design. I would posit the question of whether or not she remains a good unit if looked at through the contextual lens of *other* fire emblem games
i broke garm and forgot dussel existed in my playthrough of fe8 lmao
had the mist scuffed boss kills of all time in the final map cause i was having mhyr enemy phase in the defend map
shoutouts to my myrrh to roll so low on HP that she got OHKOd by Morva even at maxlevel (or near maxlevel? Don't remember. She was very HP screwed, that I do remember)
If you put her outside at the bottom and at the right side of reinforcements in chapter 19, she can effectively take care of all the great knights and sword masters on her own. The issue comes with if you can't take care of the left side (archers) but if you can push out that far Myrrh effectively takes care of half the units by herself.
Eh, I may be biased since I love me some dragons, but I wish Myrrh got an extra stone. You can hide it somewhere or make a though optional boss hold it if you want to balance out Myrrh. But I think players who want to bulldoze the rest of the chapters with a dragon should be given the opportunity.
Also, even with a second dragon stone I doubt Myrrh is taking anything away from Seth.
Kind of goes in hand with a problem of sacred stones is no additional chapters which also means a shorter game. Doesn’t really make sense that both gba games prior have quite a few gaidens and the stones didn’t have any. Which also means the late game units, which should be mid game, barely have any time to be used. And no hidden recruitments :(
@@ma.2099 No hidden recruitments? That's an interesting claim to make considering the Postgame Creature Campaign exists.
If you want to dip into the deep magicks, you can actually use the Enemy Control Glitch to get your hands on some monster weapons (which Myrrh can use, since they're the same "weapon type" as the dragonstone internally), up to and including yoinking a Wretched Air from a draco zombie on the second-to-last map if you don't mind a sorta-complicated setup!
Wretched Air isn't monster-effective like the Dragonstone, but it's still crazy strong and negates defense on top of having infinite uses.
@@ultimateshadow7522 you can’t play them in the campaign. How is that relevant?
Yeah I thought so too, make it a nerfed dragon stone and complicated if you want but I don't wanna run out of dragon uses
Mrryh ends up being a pretty nice fail safe....plus once you get her fed you can negate her flying weakness with the shield have her fly over and kill hee father and clear a path to drop your Lord so you can save warp uses of if you are doing a no warp playthrough or somehow missed it on a blind run which can happen
Imagine only using the Dragonstone 50 times when enemy control glitch shenanigans are a thing.
I literally never use her because the limited weapon uses meant (for me at least) that feeding her experience will ultimately just end with her dead ending in terms of usefulness.
Actual Lizard, something I've noticed in the videos of yours I watched, you haven't talked about Creature Campaign, the Sacred Stones Postgame. The last floor of the Lagdou Ruins, for example, is full of monsters that Myrrh would be great against. Also, don't quote me on this, but Lagdou Ruins regular enemies, at least in the later floors, seem tougher than the ones in the final chapter.
I think it's worth saying with 50 use dragon stone is doesn't just deal with having to many uses but also deals with one of the problems fey has in to little uses 50 stone unit is enough it feels like you can actually use myrrh but not enough to uses for her to just carry the game unlike seth and be the best option for dealing with anything unlike seth.
Ahhhhh Duessel, Moulder, and Saleh not in Really Good, what is happening
15:20 tbh i think this is a problem the english version created. In the japanese version if your not going out of your way to grind units to make them superpowerfull, the final chapter in hector hard mode can be quite tough, since two doors open at the same time and each one of the bosses have better stats. Athos fits kinda on the right spot of the design of the map, where he helps you not get easily overwhelmed but cant solo the map so your other units that you brought need to contribute as well. The same can be said for the dragon, he is one of the reliable units that can help killing it but can't do it alone, and if you didn't train any of the lords he is prob the only one you will have.
Mrrh is adorable.
the thing that decied how you rate is is bascially does it matter that a unites isn´t there. basically is Athots a great unit because you should always use him (assuming no ranked run btu even then you probably should i think) or is he mid because he only exist for 1 chapter you should always use myrh and if you are afarid of the whole dragon stone thing only deploy here in the egg map and the last 2 chapter she will still do just fine and help you clear these maps. she will be your best combat unit for these chapters how highly you value this is up for debate.
I'm surprised you didn't mention the fact she can use monster weapons. I've often heard you can use certain glitches to get one of them, and then she has a strong weapon she can attack with forever. Obviously, not really practical. But quite the curiosity, and totally unique to Myrrh.
I tried it and it sucks. The Myrrh locked monsterweapons are largely either terrible or are actually decent but still won't help her because she still has unpromoted statcaps. And the dark magic that anyone can use is obviously also good on her, but it is actively better on other units because...well, again, anyone can use it and other units can have promoted stats.
@@lpfan4491 Well, there is one monster weapon that isn't terrible. You can give her a new Dragonstone in the form of Morva's Corrupted Air, which does give Dragonstone stat benefits. That makes her a powerful addition to the Creature Campaign postgame dungeons.
@@falsnamae3511 I am fairly sure you cannot actually get Wretched air. I don't recall there being any action tile on that map and it obviously does not have fog.
@@lpfan4491 The control enemies glitch can be done on any scene transition, you just lose about 3/4s of the allowable frames to trigger it if you're not in a fog or with a twig bridge. You get about 2, maybe 3 frames to trigger the glitch instead of a whole Dark Souls parry animation timer, but 3 frames to a speedrunner is a perfectly valid trick.
Just place down your own itemized little terrain tile, and keep trying. It's hard, but you only need for it to work once, after all.
@@lpfan4491 I have done fog-less, action-tile-created-by-player-items enemy control on both on Emulator (much easier using save states, MUCH easier) and on Game Boy Micro, and on regular GBA (not SP or DS personally, can't vouch for those ones).
Myrrhh only gets one weapon she can ever use so it should be infinite use. But also idk how that might impact late game.
yay
is myrrh gonna have to choke a point?
Myrrh is drgn
I think you just have different priorities. You seem to often fall into the same line of thought as many other FE TouTubers in that you focus more on efficiency, which is hardly a universal approach in the fanbase. I myself found Myrrh really good when I played Sacred Stones, especially since I lost some of the units you place over her (including Seth, whom I honestly found overrated past the halfway point).
Like I said in the video I don't think not aiming for speed/efficiency changes much for myrrh.
At a slower pace you have had the opportunity to train multiple other units that can one round generic enemies and handle most of the bosses by the time myrrh joins. However, these other units do it with some combination of 1-2 range, more move, and no limit to their attacks, and have been around to do good stuff in other maps as well.
Myrrh isn't just ok to me because I'm playing too efficiently to use her, in fact I actually think she's a little better in efficiency than most other approaches. She's just ok to me because most of what she does is replaceable in most contexts, and by units that have been making contributions for more than the handful of maps myrrh does.
Fair enough on units dying though, I do think Myrrh, like all late recruits, is better in a context where we don't reset for some deaths.
@@actuallizard Fair points, and I'll admit I forgot you brought up some of those in the video, but I still think you're underrating her. Maybe I'd agree with you more if I replayed the game, but she was enough of a highlight of my playthrough that I don't think she's any lower than pretty good.
My Gameshark came preloaded with FE8 codes. Sometimes I give Myrrh a Wretched Air and just destroy enemies for fun. I don't think you can use it against Fomortiis, though, because she doesn't have an animation when she uses it in combat.
Don't even need GameShark, just use the enemy control glitch.
I am fairly sure not having an animation has priority over animation being forced to display. You can also promote while having a weapon equipped that you do not have an animation for and while kinda funky, it does actually work.