As I scan around youtube to check for custom creatures to entertain my friends, then check the wiki, then check Google till I'm 12 pages deep with nothing to show for it... You're it. You're the only person who custom made creatures and talked about them. You win. 🏆
Photo, i know this is unrelated, but i have been trying to add a "stances":{"cooldown":{"duration":(10)}} to my gun weapons primary ability and have been stuck trying to find where in primary ability it should go. can you give me a quick example weapon that uses that code?
It just goes inside "primaryAbiliy":{}. Make sure the ability you use actually sets that stance because the names are hardcoded into the abilities. Also ensure your fireTime is higher than the sum of all stance durations or the weapon will freeze upon use.
Great idea with the nanobots, should issue a lag warning though (at least it seems to mainly spawn the bughive projectile) The Ixopup needs to explode on death! I mean, it already looks like an albino Baneling, right? Novastar, man those shards are OP. Still looks great! Static Ray, very unique concept, didn't know the guardian death effect wore off naturally (obviously doesn't if you put in on armour...) The dog can definitely be fixed, not sure on the drop pools for actual fossil parts. Those zones are definitely strong enough for "man's best friend" though, imagine standing in there with a high-powered rocket launcher! Kluex Demon: man, that's just mean. Small, fast, high damage, probably good health too. Apex: that's even worse than the previous one! In case you forgot projectiles have a "spawnmonster" action, so you could even make it spawn little Po on impact. Why no Novelty Banana though? Really nice set, if you have the time could you expand them to something like 1 "cool", 1 "silly", 1 "weird" (1 "cute"?) per species? Then again that+NPC-only species+variant vanilla uniques is quite a lot of work.
Thanks! Yeah, the Nanobots could be lag inducing but I didn't have any issues even while recording but I know some people are playing on toasters lol In regards to your notes. The Ixopup actually DOES explode on death lol its funny you mentioned that because when I posted the vid I was like "damn, I left off his death action!" I need to get the animations for the dog working and the flying fish. Currently the fish is a static image. I want him to look like he is swimming if possible. I was considering letting the monkey fling the Poe balls but I wasn't sure if the Poe would be allied with the player or not lol
Your video actually seems a bit choppy around 1:08, maybe that's on my end but I assumed it was the mass of projectiles. Considering my multi-portal staves this is still pretty tame so I shouldn't complain too much. Fishies do have a swim animation, same animation state deal as with the dog. Weapon "swoosh" parts use the same syntax in case you've edited any of those already. Pretty sure spawned entities are aligned with their creator by default, in any case you could put them on the ally/npc damage team if the parameter works.
Oh yeah, I just noticed that. Kinda odd, it also happens with the dog for a second lol Yeah I am going to keep working on the animations. I have a pretty good grasp of most things but I struggle quite a bit comprehending what I'm actually changing with the animation priority.
So at the end you said something about pets for non-playable races, so one idea I had was to have a critter from a midnight planet, maybe let them fly and give them the ability to spawn the push aura, and this is for shadow people. Just an idea though.
peace. Everything was dope. Fish needs more love , add a luminescent bulb to his head and teeth . Like the wierd fish found in our deep see. and dog should hold enemies + bleed dmg.
Some of these are pretty broken, once the pets have 100 or more defense, they can't be hurt. It's based on damage reduction, so it'd be 100% or more damage reduction.
you should make a command for people to change the name of the monster to make them capturable for example one of those penguins on the mini UFOs at the dreadwing mission
Some of them are hard coded to not be catchable even if you change the parameters. Bosses, the erchius ghost and a few others can't be caught no matter what.
ThatThunderCookie i noticed. i did the command myself but some of the enemies just didn't work, but it was kinda cool to have an ixoling as a pet also i don't even know how to spawn a mini penguin UFO so... yeah thanks for replying so fast
This is really tough. It's technically possible but the command gets huge because we have to spawn it already inside the ball. Not something I want to really dig into lol
At the lengths we would have to go to it kinda loses its meaning as "the erchius ghost". We can't leave its fuel-powered script running because that auto-despawns it. We probably can't keep its damage aura because it's probably part of the same script. We can kinda replicate that as a pulsing AoE like the nanobots though. We can put something in a pod that uses the source entity type "erchiusghost" but acts like a regular bird. We can probably make a regular bird that uses the sprite of the Erchius Ghost, but fixing the animations would be a right pain. tl;dr: a fun riddle, but not worth the effort of fully implementing a solution.
Photoloss actually I've seen a completely working version that does everything except only target things with erchius for obvious reasons. It gets faster the more erchius fuel the owner has but still targets enemies. Really cool but I don't know how it works
Are you sure that was spawned with commands though? There are quite a few things we can't access but that can still be changed in a vanilla-compatible way with a save game editor. Like setting its despawn timer to nigh infinity after it is spawned, there's no config option for that.
Photoloss I'm don't think so because it was in an unstable build. The build when they were first added and could still be caught naturally. I also am pretty sure I've seen it since then.
Yes and no. With vanilla commands we'd probably have to sacrifice most of their AI scripts. Something that fights like a bird but looks like the ghost is fairly easy.
Haven't tested it explicitly but since they use the same movement action as for approaching enemies I'm pretty sure this stuff applies: www.reddit.com/r/starbound/comments/5nxum7/devs_are_all_monsters_supposed_to_be/ In short: you can make flyers hover at a specific distance and make them faster to keep up with the player, but for ground monsters you're out of luck.
Seems to insta-die from animation issues, but those can be fixed. Weird issue with the projectile though, the spawned Po are still counted as enemies. A pet-only version might be doable.
My offer still stands. I want to give you many custom items. Some of which I can't turn into commands. We merely need to meet on a server so you can pick them up. Dice (copy raw): pastebin.com/0CaHjc7U Bunny costume: pastebin.com/VcznRV0m Plane (copy raw): pastebin.com/TtG4JmwL
I was thinking of just talking in a chat and picking a random server to meet up on at a time we both can. I'm going to start making copies and putting them in chests on my ship. Make sure you have storage for 200 items.
As I scan around youtube to check for custom creatures to entertain my friends, then check the wiki, then check Google till I'm 12 pages deep with nothing to show for it...
You're it. You're the only person who custom made creatures and talked about them. You win. 🏆
I love your custom things youre amazing
You could call the glitch pet the "Black Plague"
Who needs notifications when your on RUclips 24/7?
I love love love your videos man keep em coming, your videos are really unique I love em.
this channel needs more attention... vanilla mods are AMAZING!
no lag!
You have obviously been very careful in your experimentation. And you missed the armour particle effects video.
Photo, i know this is unrelated, but i have been trying to add a "stances":{"cooldown":{"duration":(10)}} to my gun weapons primary ability and have been stuck trying to find where in primary ability it should go. can you give me a quick example weapon that uses that code?
It just goes inside "primaryAbiliy":{}. Make sure the ability you use actually sets that stance because the names are hardcoded into the abilities. Also ensure your fireTime is higher than the sum of all stance durations or the weapon will freeze upon use.
Enjoyed the videos, keep it up!
Thanks for watching!
Great idea with the nanobots, should issue a lag warning though (at least it seems to mainly spawn the bughive projectile)
The Ixopup needs to explode on death! I mean, it already looks like an albino Baneling, right?
Novastar, man those shards are OP. Still looks great!
Static Ray, very unique concept, didn't know the guardian death effect wore off naturally (obviously doesn't if you put in on armour...)
The dog can definitely be fixed, not sure on the drop pools for actual fossil parts. Those zones are definitely strong enough for "man's best friend" though, imagine standing in there with a high-powered rocket launcher!
Kluex Demon: man, that's just mean. Small, fast, high damage, probably good health too.
Apex: that's even worse than the previous one! In case you forgot projectiles have a "spawnmonster" action, so you could even make it spawn little Po on impact. Why no Novelty Banana though?
Really nice set, if you have the time could you expand them to something like 1 "cool", 1 "silly", 1 "weird" (1 "cute"?) per species? Then again that+NPC-only species+variant vanilla uniques is quite a lot of work.
Thanks! Yeah, the Nanobots could be lag inducing but I didn't have any issues even while recording but I know some people are playing on toasters lol
In regards to your notes. The Ixopup actually DOES explode on death lol its funny you mentioned that because when I posted the vid I was like "damn, I left off his death action!"
I need to get the animations for the dog working and the flying fish. Currently the fish is a static image. I want him to look like he is swimming if possible.
I was considering letting the monkey fling the Poe balls but I wasn't sure if the Poe would be allied with the player or not lol
Your video actually seems a bit choppy around 1:08, maybe that's on my end but I assumed it was the mass of projectiles. Considering my multi-portal staves this is still pretty tame so I shouldn't complain too much.
Fishies do have a swim animation, same animation state deal as with the dog. Weapon "swoosh" parts use the same syntax in case you've edited any of those already.
Pretty sure spawned entities are aligned with their creator by default, in any case you could put them on the ally/npc damage team if the parameter works.
Oh yeah, I just noticed that. Kinda odd, it also happens with the dog for a second lol
Yeah I am going to keep working on the animations. I have a pretty good grasp of most things but I struggle quite a bit comprehending what I'm actually changing with the animation priority.
So at the end you said something about pets for non-playable races, so one idea I had was to have a critter from a midnight planet, maybe let them fly and give them the ability to spawn the push aura, and this is for shadow people. Just an idea though.
If you've ever pointed an Adaptable Crossbow at your own feet you should realise why this would be a bad (albeit hilarious) idea.
Yea... you're probably right.
do custom pets for fenerox,agaran,frogg,shadows,alpaca and penguins!! (maybe ancient too)
Maybe the Ancient race? Like that guy that gives you vault keys?
Amazing I need more !!! You're awesome!
hey can you please make some more videos about custom weapon and items like armor and stuff. thanks
Can you add some stuff like every 2 minutes it drops a throwing weapon or other random loot.
That’s really overpowered
Thank you make those very cool pet and weapon! when i dont know this need use command.I keep in the every planet search those monsters lol.
peace. Everything was dope. Fish needs more love , add a luminescent bulb to his head and teeth . Like the wierd fish found in our deep see. and dog should hold enemies + bleed dmg.
Please create a mushroom pet
Some of these are pretty broken, once the pets have 100 or more defense, they can't be hurt. It's based on damage reduction, so it'd be 100% or more damage reduction.
Awesome
you should make a command for people to change the name of the monster to make them capturable for example one of those penguins on the mini UFOs at the dreadwing mission
Some of them are hard coded to not be catchable even if you change the parameters. Bosses, the erchius ghost and a few others can't be caught no matter what.
And editing Capture Pods is a pain. Pretty sure we can use the flying fish code so the UFO doesn't insta-die though.
ThatThunderCookie i noticed. i did the command myself but some of the enemies just didn't work, but it was kinda cool to have an ixoling as a pet also i don't even know how to spawn a mini penguin UFO so... yeah thanks for replying so fast
The names are case-sensitive, it's "penguinMiniUfo". Don't bother trying without additional parameters though, it dies instantly.
Photoloss thanks anyways
Hey! Could you try make a erchius ghost pet?
This is really tough. It's technically possible but the command gets huge because we have to spawn it already inside the ball. Not something I want to really dig into lol
At the lengths we would have to go to it kinda loses its meaning as "the erchius ghost". We can't leave its fuel-powered script running because that auto-despawns it. We probably can't keep its damage aura because it's probably part of the same script. We can kinda replicate that as a pulsing AoE like the nanobots though. We can put something in a pod that uses the source entity type "erchiusghost" but acts like a regular bird. We can probably make a regular bird that uses the sprite of the Erchius Ghost, but fixing the animations would be a right pain.
tl;dr: a fun riddle, but not worth the effort of fully implementing a solution.
Photoloss actually I've seen a completely working version that does everything except only target things with erchius for obvious reasons. It gets faster the more erchius fuel the owner has but still targets enemies. Really cool but I don't know how it works
Are you sure that was spawned with commands though? There are quite a few things we can't access but that can still be changed in a vanilla-compatible way with a save game editor. Like setting its despawn timer to nigh infinity after it is spawned, there's no config option for that.
Photoloss I'm don't think so because it was in an unstable build. The build when they were first added and could still be caught naturally. I also am pretty sure I've seen it since then.
cool
is it possible to customize a boss? or an erchius ghost?
Yes and no. With vanilla commands we'd probably have to sacrifice most of their AI scripts. Something that fights like a bird but looks like the ghost is fairly easy.
Is there a way to make the pets stay closer to you? I don't like how the pets are always away from me
sry about my english ;)
I think there is but I haven't played with that much. I will investigate a little.
Thx man :D
Haven't tested it explicitly but since they use the same movement action as for approaching enemies I'm pretty sure this stuff applies: www.reddit.com/r/starbound/comments/5nxum7/devs_are_all_monsters_supposed_to_be/
In short: you can make flyers hover at a specific distance and make them faster to keep up with the player, but for ground monsters you're out of luck.
What about the ixopup?
Ground monster. No dice.
welldone :)
3:50 nice reference tho.
He's a VVVVV Good boi!
luke Lynch it's not what you did that angers me it's who you did it to
T.C. itll be great if your able to catch the poo golem
Seems to insta-die from animation issues, but those can be fixed. Weird issue with the projectile though, the spawned Po are still counted as enemies. A pet-only version might be doable.
Photoloss how about a glitch knight?
If "capturable":true and "captureHealthFraction":1 don't do it you'd probably have to edit the pod directly.
My offer still stands. I want to give you many custom items. Some of which I can't turn into commands. We merely need to meet on a server so you can pick them up.
Dice (copy raw):
pastebin.com/0CaHjc7U
Bunny costume:
pastebin.com/VcznRV0m
Plane (copy raw):
pastebin.com/TtG4JmwL
Wow these are amazing! Do you want to host a game and me join?
I was thinking of just talking in a chat and picking a random server to meet up on at a time we both can. I'm going to start making copies and putting them in chests on my ship. Make sure you have storage for 200 items.
Okay, are you familiar with Discord?
kinda pm me a link via youtube
If you can't pm me just post a link. Forget what my youtube settings are.
2nd.
first comment