An Outrageous Comeback - Beyond All Reason 8v8 Deathmatch

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  • Опубликовано: 28 янв 2025

Комментарии •

  • @tryingrealllyhardthere
    @tryingrealllyhardthere 14 дней назад +17

    Casting is really good bright. On the edge of my seat. Good camera work too.

    • @Tim_van_de_Leur
      @Tim_van_de_Leur 13 дней назад

      yes, but not noticing the shenanigan's going on up top is remarkable ;)

  • @MatthewSwaine
    @MatthewSwaine 13 дней назад +8

    13:24 Total obliteration? More like, Total Annihil......wait a second :D

  • @Robertsmith-un5cu
    @Robertsmith-un5cu 12 дней назад +1

    this game should really be more well known. amazing game. amazing soundtrack.

  • @jay429429
    @jay429429 12 дней назад +1

    your commentating voice has become super smooth!!

  • @odinncool
    @odinncool 13 дней назад +1

    The shift plus tilda tip was nice!

  • @balticpagan1495
    @balticpagan1495 14 дней назад +3

    0:58 wait, am i only one who heard he say butt play at that moment XD

  • @joeschroedernz
    @joeschroedernz 13 дней назад +2

    Sheldon balls are so stressful to deal with if ur a lil behind in eco

  • @SonicBlueTyphoon
    @SonicBlueTyphoon 13 дней назад +4

    What game is this? It looks really cool and I’ve watched like 4 of your videos now xD

    • @DravenX37
      @DravenX37 13 дней назад +2

      Beyond All Reason

    • @Jinxer128
      @Jinxer128 13 дней назад +2

      Not on steam, it's open source and community developed. Free at www.beyondallreason.info

  • @Jinxer128
    @Jinxer128 13 дней назад

    Thing about this map, the position Blue spawned in starts with 3.0 mexes

  • @theygavemeFIRE
    @theygavemeFIRE 13 дней назад

    I remember struggling for units on top at around 11min and then had those beautiful d-guns take out McDudles units. We later agreed that the top Coop wasnt executed too well and would've needed a quicker turnaround or me getting into a lab as well once we had the chokepoint. I was mainly feeding Grafzahl and just microed top with like 3 units :D
    But hey, we keep trying ways to play these maps.
    It kinda worked, but the coordination needs adjustment.

  • @thegovernor8654
    @thegovernor8654 13 дней назад

    That yellow guy made ticks pretty much for 20 minutes :D

  • @garretthorton163
    @garretthorton163 12 дней назад

    I believe it’s CTRL + Tilda key that removes the selected units from grouping.

  • @Tim_van_de_Leur
    @Tim_van_de_Leur 13 дней назад

    More Brightworks :D

  • @ReadNamePlease007
    @ReadNamePlease007 13 дней назад +1

    has brightworks ever casted this as top vs down instead of a left vs right?

    • @diablosatana9102
      @diablosatana9102 День назад

      thats disorienting because mini map doesnt rotate, and just generally looks worse

  • @MarkAndrzejewski
    @MarkAndrzejewski 13 дней назад

    Blue air was nuts

  • @orangespy
    @orangespy 14 дней назад

    I love murder-tanks!

  • @markhill1066
    @markhill1066 13 дней назад +1

    Yellow did absolutely terrible. Every T2 unit he created was pointless. Sprinters do nothing, the welders were way too late, the spy bots didnt connect. All he needed to do was keep his ticks going and build some rocket spiders. Or do welders early, or even hounds.

    • @DravenX37
      @DravenX37 13 дней назад +2

      Agreed. Spooders would have been much better.

    • @knurlgnar24
      @knurlgnar24 12 дней назад

      I disagree about the sprinters. The purpose was to run them into the middle of the sheldon ball and get them to mortar eachother which was a good way to get high value from limited resources. The rest I agree with.

  • @Achillesmsg
    @Achillesmsg 14 дней назад +1

    I hate rocket bot spam :(