Deadlock plays so different in high MMR compared to low/mid MMR, it's crazy. In high MMR, they always convert kills into material objectives - guardian, walkers, mid boss, etc. People down here in elo hell with me turn kills into zip line rides to base and buy items until the other team respawns.
Yeah it's crazy how people refuse to group for midboss, meanwhile in high MMR they take the boss at 16 minutes after killing 1 enemy and pushing a few lanes.
There’s nothing wrong with zip lining back to base to restore HP and buy items especially if you have unsecured souls, so you can have the advantage over the opponent.
God I feel so vindicated seeing you build almost the exact same items I do on Infernus. Also insanely helpful game to watch, makes me realise I underestimate movespeed way too much and gotta get ethereal shift too, but seeing you also go spiritual overflow as the first T4 made me happy. Love your stuff dude
Is kind of a win harder item for the price and the character. The life steal and healing reduction on this match was a win build against their comp, once they started inting he had to swap to bigger mag and fire rate to apply his 3 quicker and be useful that way
@@diegoferreiro7432 first of all, i have no idea what youre saying half the time. Second of all, ricochet applies burn to all the enemies it jumps to meaning double or triple or even quadruple amount of lifesteal
As an infernus main, it's not a core item for him. It's good for farming and good in the tight packed late game fights. But many comps aren't stacked enough for it to do a lot, and you are sacrificing 1v1 damage or overall survival/sustain instead. I much prefer to build around my 1v1 potential with crippling headshot or something like that.
does heal reduction stack in this game? I noticed you bought toxic bullets (65 % heal reduction) and heal bane (40 %). does that mean if you proc both they have 105% heal reduc or does the higher one take precedence
I got some questions, Why Healbane and Toxic bullets dont they overlap, no fleetfoot? why dont you use a cheap reload item like QSR coulda got you 1-2 more kills and faster farming, and why Fortitude?
Toxic bullets gives you better dueling, healbane also applies healing reduction but on multiple targets, and the health and healing on kills is really good. Toxic bullets=big lane power spike, healbane big teamfight power spike basically. I usually get both. QSR is nice but the lack of base stats it gives you for an overrated ability isn’t really worth it imo. Just takes up a necessary spirit slot. Fortitude high max health makes it easier for you to survive burst and heal it back up. Good if you lack frontline and you’re gonna be engaging first as infernus. Also the out of combat regen is helpful at keeping you at or close to max health when starting a fight. But the big thing is he gets orange/green items more because infernus isn’t starved for those slots as much as he is purple items. They just provide good value when you have enough burst damage. Hope this helps
One last thing is you can keep your 3 stack on a target by hitting the enemy with your 1 anyway. QSR whole point as an item is that it enables you to burst an enemy down before they can get away but infernus 2 and 4 make it so no one can really run away from you anyway.
Fleetfoot is moreso about the movement bonus while shooting than anything else from my experience. It's really nice to keep moving at a good pace while shooting.
@@MegaTuron117that's really interesting. I figured it's like LoL where one source of it is all you need. I presume though that if let's say two people on your team buy healbane it only applies once ?
@@MrJsintic I don't know about league but in Deadlock and Dota2, One type of debuff can be applied, additional same debuff will just refresh the duration. Two active items with the same debuff stack multplicatively. In case of healbane(40% reduce heal) and decay(50% reduce heal) so instead of healing a flat 100hp, you will heal only 20hp (100*0.4*0.5=20).
I like to buy ricochet as the first big item, but I'm usually getting a lot of lane souls instead of roaming the jungle. I should try Spiritual Overflow first instead, it seems better in most scenarios. I also find Infuser to be bad in general, I usually skip it.
Infuser is super broken on infernus. The burst it gives you early game falls off but the spirit lifesteal is amazing until you can replace it with something better much later. Basically makes it so you don’t need to buy spirit lifesteal until later. It’s like his core item no other character gets as much out of it as infernus does.
@@thedofoshow5148 6 seconds of +16 spirit and 20% lifesteal. On the dummy that's an extra 20-30 damage from the burn, and a smidge of healing. That's assuming you get to utilize the 6 seconds fully. I'd rather get enduring spirit or something. Maybe infuse if I'm winning lane easy and have extra when I know I can dunk on the enemy.
@@hemmydall that’s all true but that 20 percent can save your ass when you engage with all your abilities. The 6 seconds are more than enough time to tag the enemy team with your 2 and stun a few people with your 4. On the 3 burn alone, it’s useless but with ALL your abilities the lifesteal is amazing, especially for only 500 souls.
It’s good for teamfights, but you have no other big item to support it. Spiritual overflow just gives stupid amounts of spirit while also giving you more lifesteal. I go it most games and you really feel the powerspike.
Its a very specific item that if you''re not looking to teamfight 24 7 is not gonna give you the bang for your buck you need, also depending on HOW you fight. It's a great item but 6.3k items should always be very much justified by how you are playing that particular game, it's a good thing to keep in mind and ask yourself whenever you get T4 items. 'How much value will I get from this with the way I am playing right now or what I am trying to achieve?' Cause believe it or not the higher your lobbies the more devastating can 1-2 wrongly bought items be and actually throw a game alone just based on your item choices. Mikaels get's it a lot but he adjusts his builds to every single game to the game itself. Hope that helps
i use ricochet to farm souls faster, but sometimes its hard to get 6.2k when you get steamrolled. so yes amnesius is right, maybe at times its better to get other items e.g. leech. but if youre playing safely, ricochet can help break teamfights by giving debuffs to many players at once, solong as you keep safe distance
@@schoolwork3716 I also prefer that, I usually get Ricco if I'm hard ahead and enemies are looking to collapse on my losing mates, then it gets extremely dangerous, but as i Love leech so much I sometimes mix them which is the best but its expensive, so leech definitely offers a safer route and makes you easier to carry and survive incase you dont get much peel or they really want you dead.
Deadlock plays so different in high MMR compared to low/mid MMR, it's crazy. In high MMR, they always convert kills into material objectives - guardian, walkers, mid boss, etc. People down here in elo hell with me turn kills into zip line rides to base and buy items until the other team respawns.
It’s not elo hell it’s called normality.
@@mythmakroxymore1670 you thought you didnt something there huh
@@walter6514 I mean its true, its not elo hell you are just in the norm of the distribution
Yeah it's crazy how people refuse to group for midboss, meanwhile in high MMR they take the boss at 16 minutes after killing 1 enemy and pushing a few lanes.
There’s nothing wrong with zip lining back to base to restore HP and buy items especially if you have unsecured souls, so you can have the advantage over the opponent.
MikaelS wouldn't know that a low MMR match usually lasts 30-40 minutes
I had one with 66 min
Except the highest eco player has like 35k
fr
Watching this, I was like "damn, what a hell teamfight". Then I looked at the timer and, wtf, it's still 25m in?
God I feel so vindicated seeing you build almost the exact same items I do on Infernus. Also insanely helpful game to watch, makes me realise I underestimate movespeed way too much and gotta get ethereal shift too, but seeing you also go spiritual overflow as the first T4 made me happy. Love your stuff dude
Love this gameplay man. Keep it up!
My low MMR opinion says that ricochet is for Infernus
Its really good but situational. If they split a lot other things are better
Is kind of a win harder item for the price and the character. The life steal and healing reduction on this match was a win build against their comp, once they started inting he had to swap to bigger mag and fire rate to apply his 3 quicker and be useful that way
@@diegoferreiro7432 first of all, i have no idea what youre saying half the time.
Second of all, ricochet applies burn to all the enemies it jumps to meaning double or triple or even quadruple amount of lifesteal
As an infernus main, it's not a core item for him. It's good for farming and good in the tight packed late game fights. But many comps aren't stacked enough for it to do a lot, and you are sacrificing 1v1 damage or overall survival/sustain instead. I much prefer to build around my 1v1 potential with crippling headshot or something like that.
@@MilaneseMoon It's great for farming too. Applying your passive while shooting one target
Great vid as always mikael!
Going mid with the whole other time up is wild, but that was a great game overall
what was MikaelS doin before deadlock?
Overwatch and CS
hey mikaelS theres a guy putting out your vids 1 day before you of the same gameplay, soulsyntax on youtube..
Every MikaelS vid: Demolish their lane > win
does heal reduction stack in this game? I noticed you bought toxic bullets (65 % heal reduction) and heal bane (40 %). does that mean if you proc both they have 105% heal reduc or does the higher one take precedence
we need an answer to this bro
higher one, probably took it for stats or ease of application (one is through spirit, other is through gun damage)
I got some questions, Why Healbane and Toxic bullets dont they overlap, no fleetfoot? why dont you use a cheap reload item like QSR coulda got you 1-2 more kills and faster farming, and why Fortitude?
Toxic bullets gives you better dueling, healbane also applies healing reduction but on multiple targets, and the health and healing on kills is really good. Toxic bullets=big lane power spike, healbane big teamfight power spike basically. I usually get both.
QSR is nice but the lack of base stats it gives you for an overrated ability isn’t really worth it imo. Just takes up a necessary spirit slot.
Fortitude high max health makes it easier for you to survive burst and heal it back up. Good if you lack frontline and you’re gonna be engaging first as infernus. Also the out of combat regen is helpful at keeping you at or close to max health when starting a fight.
But the big thing is he gets orange/green items more because infernus isn’t starved for those slots as much as he is purple items. They just provide good value when you have enough burst damage.
Hope this helps
One last thing is you can keep your 3 stack on a target by hitting the enemy with your 1 anyway. QSR whole point as an item is that it enables you to burst an enemy down before they can get away but infernus 2 and 4 make it so no one can really run away from you anyway.
Fleetfoot is moreso about the movement bonus while shooting than anything else from my experience. It's really nice to keep moving at a good pace while shooting.
He explained Fortitude in the video. He didnt want to go all the way back to base to heal because they were pushing, so he got fortitude to heal him.
mikaels filling me up inside with his infernus gameplay
Pause
@@billi5820 press play, 2x speed
Guys are the toxic bullet and hellbane heal reduce can get stack ?
Yes, stacks multiplicatively
@@MegaTuron117that's really interesting. I figured it's like LoL where one source of it is all you need. I presume though that if let's say two people on your team buy healbane it only applies once ?
@@MrJsintic I don't know about league but in Deadlock and Dota2, One type of debuff can be applied, additional same debuff will just refresh the duration. Two active items with the same debuff stack multplicatively. In case of healbane(40% reduce heal) and decay(50% reduce heal) so instead of healing a flat 100hp, you will heal only 20hp (100*0.4*0.5=20).
Watched the whole vid in x30 speed very nice 👍
how
Only x30? Pathetic, I just finished his whole catalog of vods in 2.3 minutes.
can you play mirage i really wanna learn how you play him
10:15 butt was clenching
edging to MikaelS gameplay day 3
Maget in Mikaela video
10 minutes in I see Mikael's team has a massive lead and I'm wondering how I'm only a third of the way through the video... 🤔
is it me or every time MikaelS kills Pocket he has suitcase on cooldown ?
21:36 xdd
hello mikaelS
Please use lowercase letters.
I like to buy ricochet as the first big item, but I'm usually getting a lot of lane souls instead of roaming the jungle. I should try Spiritual Overflow first instead, it seems better in most scenarios. I also find Infuser to be bad in general, I usually skip it.
Infuser is super broken on infernus. The burst it gives you early game falls off but the spirit lifesteal is amazing until you can replace it with something better much later. Basically makes it so you don’t need to buy spirit lifesteal until later. It’s like his core item no other character gets as much out of it as infernus does.
@@thedofoshow5148 6 seconds of +16 spirit and 20% lifesteal. On the dummy that's an extra 20-30 damage from the burn, and a smidge of healing. That's assuming you get to utilize the 6 seconds fully.
I'd rather get enduring spirit or something. Maybe infuse if I'm winning lane easy and have extra when I know I can dunk on the enemy.
@@hemmydall that’s all true but that 20 percent can save your ass when you engage with all your abilities. The 6 seconds are more than enough time to tag the enemy team with your 2 and stun a few people with your 4. On the 3 burn alone, it’s useless but with ALL your abilities the lifesteal is amazing, especially for only 500 souls.
It’s good for teamfights, but you have no other big item to support it. Spiritual overflow just gives stupid amounts of spirit while also giving you more lifesteal. I go it most games and you really feel the powerspike.
@@thedofoshow5148 that's why I buy it a little later if at all. Its not a worthwhile buy before 3k souls imo.
no ricochet?
Its a very specific item that if you''re not looking to teamfight 24 7 is not gonna give you the bang for your buck you need, also depending on HOW you fight. It's a great item but 6.3k items should always be very much justified by how you are playing that particular game, it's a good thing to keep in mind and ask yourself whenever you get T4 items. 'How much value will I get from this with the way I am playing right now or what I am trying to achieve?' Cause believe it or not the higher your lobbies the more devastating can 1-2 wrongly bought items be and actually throw a game alone just based on your item choices. Mikaels get's it a lot but he adjusts his builds to every single game to the game itself.
Hope that helps
i use ricochet to farm souls faster, but sometimes its hard to get 6.2k when you get steamrolled. so yes amnesius is right, maybe at times its better to get other items e.g. leech. but if youre playing safely, ricochet can help break teamfights by giving debuffs to many players at once, solong as you keep safe distance
I think the idea is that leech or spiritual overflow have more outright value than ricochet
@@schoolwork3716 agreed
@@schoolwork3716 I also prefer that, I usually get Ricco if I'm hard ahead and enemies are looking to collapse on my losing mates, then it gets extremely dangerous, but as i Love leech so much I sometimes mix them which is the best but its expensive, so leech definitely offers a safer route and makes you easier to carry and survive incase you dont get much peel or they really want you dead.