For anyone wondering if this method is still good in Odyssey, I just flew over last night, and it does indeed still work. Easiest way in ED to make money. I will warn you that it will get very boring after a while though lol. If you can't afford a Python, bring a Dolphin. You can make around half what the Python makes in one trip. A stock Dolphin with D rated modules and level 1 engineering into a 4A FSD will get you over the 30ly jump range requirement.
I'm a commercial pilot and flight instructor and I've been frustrated by passenger missions in flight games. Most game developers seem to think that the only way to have fun transporting passengers is to mimic crazy taxi driver as much as possible or to move illicit passengers. I find this very limited in scope and shows that they know nothing of the aviation industry and how the economics work, (that or they have zero faith that the "normal model" will be any fun.) Elite dangerous is a large galaxy with many inhabited planets that are earth-like as well as factions that need to patrol and secure large swathes of territory, there are certainly opportunities to create a proper economy that can be considered game play and make passenger missions both lucrative and balanced. Why not have "Space Lines" that follow dedicated routes (i.e. moving between 4 planets and moving up and down the chain) and instead of booking "parties" like Elite dangerous has you do, have a bank of customers in each class to choose from (i.e. 30 luxury, 50 first class, 120 business class, and 200 economy). You could keep running the missions until all passengers have made it to their destinations, and let's say the pool regenerates anywhere from 4 hrs-24 hrs so the devs can control income balance easier. At every station, have a tab for Dispatch that has a board for the routes for that shift, allowing players to choose the routes that they want to fly, but they have to go to the planets to pick up the missions one stop at a time. Allow players to earn rank for the number of missions that they do in a month (say 40- 80 missions can get you the rank of senior captain). Each rank allows you more privileges and higher earnings, like the ability to pick up passenger missions from other stations, guaranteed passengers out of the pool, and possibly rewards for skins or cockpit modifications. Have it to where pilots have to fly a certain number of missions a month, (say 80 missions or so a month) to maintain the highest rank and it does not have to be the same routes, just has to be with the line on one of their routes. In open play have the customer bank grow by a certain percentage every time that the bank has been depleted. If a bank of passengers hasn't been depleted, have the next shift increase the pay of the route and decrease the bank by a percentage to provide incentive to fly the route but also prevent exploiting the mechanic. Make the hops take roughly 10 to 15 minutes and have it balanced to where a player in a large ship can earn 150 million to 200 million per hour doing this at captain level and I think that you could have a bunch of players coming to this type of game play to help bankroll their other endeavors in Elite dangerous and even come to enjoy this play style. Another type of transport mission could be a military transport mission where you become a troop transport and get progressively more dangerous missions as you rank up along a major factions military tree. For example you could simply help with a deployment or rotating troops out of an outpost at first, progressing to carrying troops to hot zones, and behaving as a dropship and close fire support. I'm really interested to see what you think about these styles of passenger missions, tear it apart or add to it, I think that this is a great balance of grinding, credit income, and an opportunity to encourage players to travel all over the Elite Dangerous universe. Great video! I'm currently trying to build my first gaming PC and HOTAS setup so I can check out this game.
I like the idea of military transport, and while I like everything else, idk so much about the depreciating rank part. As for being a commercial pilot, I was an aviation mechanic and inspector for years and years and am looking hard and long about expanding my utility as an operator(heavy haul truck driver) by getting a rotorcraft license and pursuing work as a skycrane pilot or something else... It's a good industry if integrity matters to you, and as such, I assume that frontier drives you a little crazy, lol.
@@seanwarren9357 It's not just Froniter, it's every computer flight or space game. Let's take Frontier Pilot simulator for example. You can only take one passenger at a time to a location, the locations have long travel times in between each and a timer starts to where the customer pays you less for being "late". What's worse is that the weather changes at random, you are forced to weave in between mountains because the clouds damage your aircraft, you can't save routes that you've safely plotted, and only the bigger cargo ships can make the trips in a timely manner causing you to be extremely inefficient with your cargo space. Cargo has no time limit, and is the most profitable even if you get off base refueling services. No passenger transport business works like this, yet when asked I believe developers would come up with the excuse that "players will think it's boring if we don't spice it up!" yet have no problem designing game mechanics where a player picks at 10 rocks they had to scour a cave for 30 minutes to find and fill a backpack, then fly across several star systems to sell it. The passenger evacuation missions are so much fun in Elite Dangerous, your moving people as fast as you can from one point to another, I feel like a real disaster evac pilot when doing this but it's missing from other gameplay aspects. Troop transport missions could be so much fun, much like conflict zones you could have 2 factions engaged in a battle for a facility and NPCs could come try to destroy your transport so you might have to bring escorts or fight the NPCs yourself but limit your pay per trip. However I doubt passenger mission design is what game developers want to work on.
Been playing about 2 weeks, and went to set this up yesterday. Without engineering, I can only get it down to 4 jumps, but it's still great cash for a young player once you can afford a decent Python. Thank you!
Pro tip :P Use the discovery scanner you always have with u as soon as u drop in to Sothis ( once per login ) And u can target sirius atmospherics everytime when u drop in straight away :D
Many of you have asked how to get 30+ jump range with a python and pass cabins. I have a build with no guardian tech that gets 30+. The key is to down size some of your cabins. You'll not be asked to take more than 16 in a party so a class6 eco is too much space anyway. Put a class5 eco in the same slot and save 20T! down grade a few of your other modules, no shields so no power to systems, no weapon (obviously) so no power to wep means you can run a pretty small power generator and distributor. This build can do 8 missions in 2 jumps either way and make 80/hr easily. Only engineered FSD and it will still boost. [Python, WA-21A "CCT Sierra"] [-1] U: 0I Heat Sink Launcher [+1] BH: 1C Lightweight Alloy PP: 3A Power Plant TH: 4A Thrusters [+1] FD: 5A Frame Shift Drive [+1] **: Increased Range 5 100.0%, Mass Manager **: Mass +30.0%; Integrity -21.8%; Power Draw +15.0% **: Optimised Mass +61.2% LS: 4D Life Support [+1] PD: 5A Power Distributor [+1] SS: 6D Sensors [+1] FT: 5C Fuel Tank (Cap: 32) 6: 5C/F First Class Passenger Cabin 6: 5E/E Economy Class Passenger Cabin 6: 5E/E Economy Class Passenger Cabin 5: 4E/E Economy Class Passenger Cabin 5: 4E/E Economy Class Passenger Cabin 4: 4E/E Economy Class Passenger Cabin 3: 3E/E Economy Class Passenger Cabin 3: 3E/E Economy Class Passenger Cabin 2: 1E Advanced Docking Computer [+1] 1: 1E Supercruise Assist [+1] --- Mass : 559.80 T empty 591.80 T full Fuel : 32 T Cargo : 0 T Cabins: 70 Speed : 267 m/s (348 boost) Range : 33.55 LY unladen 33.55 LY laden Power : 10.95 MW retracted (91%) 10.95 MW deployed (91%) 12.00 MW available Shield: none Armour: 468.0 Damage: none Price : 65,294,284 CR Re-Buy: 3,264,714 CR @ 95% insurance
You can skip heatsinks while charging your FSD near stars by just flying away from the star while you wait out the forced cool down. You have plenty of time to align once you start charging.
but the heatsinks still do come in handy in case you get scanned by the Federals. as from what I know, there is a fair chance that you will have Wanted passengers on your aircraft. so using a heatsink you can Render the scan useless (I mean it is a feature) and has no real consequences to interdicting a scan (Sorry I don't know the exact term I want to use here) you can bypass that and it is much safer than silent running.
I've been asking for YEARS to get passenger missions payout based on your ship but Braben said no and nerfed my Beluga. I gave up and went back to mining.
One thing that's REALLY useful to realize, not sure if this is from an update or if it's always been this way: If you are Allied status with the ruling faction of the station, they will either NEVER or extremely rarely scan you. Makes transporting criminals a breeze if you are well known at a station.
They are randomly generated going to close and far stations. But Robigo and Sothis are far enough away from other stations that all the close randomly-generated missions go to one place.
@@shanebutcher9158 You could get some missions, log out to main menu, log back in and pick up more missions, all going to the same place. I don't know if that method is still effective, but was one I did when I was doing passenger missions.
This still works then? I read somewhere else it was nurfed. I am new to ED looking to make some cash to get ships and work my way into the game but from my current location @ Ray Gateway this jump is 660ly will probably take me 2hours to get here. I only have enough for a dolphin and economy cabins ... it has 25ly jump capabilities so ive put a fuel scoop on it and heat sinks. Going to try and get to this location today and start to rank up the vendors to allied ready for farming and on the road to a python. Wish me luck. Thanks to all the players for the tutorial videos, They're a great help. *Confirned that it still works well* Got my python and enough cash from this method to get a foothold into the game along with the Empire rank 'Duke' for my cutter and Explorer rank towards elite. *Tip for new players - Watch all of Hawks guides* Ive watched all tutorials from RUclips on this game and some are out dated and misleading that will cause you to waste hours of time playing. Trust me when i say he will save you heaps of time because his tutorials are up to date and easier to follow rather than trying to follow multiple different sources which can give conflicting information causing confusion to new players when the game can already be overwhelmingly complex to begin with. Once you get a grasp on it though it becomes much easier. Thanks for the help Hawks 👍👊
Your videos are very underrated. I just started playing 2 weeks ago and you have caught me up to some friends that have been playing for about 4 months. Great content!
I've just started playing this game and have found your video's very helpful, I'm now ready to get the asp explorer. The singing at the end was hilarious!
Listening to the bit about heat sinks, I'm like "wait you're supposed to manage the heat, not just tank it?" But then I mostly run cargo which doesn't complain about ship damage; I guess passengers are more particular about that.
This is amazing! Thank you so much for this! I have an asp explorer and I make about 6-12mil a run depending on rng. I am up to 60mil after doing it a few hours yesterday and I hope to have my python today and fully kitted out! Such an easy and chilled way to make money to fund me until I get the anaconda/ corvette for combat 👍👍
I was surprised at the date of this tutorial since a lot of them are at least a year old. I've been playing less than 2 weeks and it is so much fun. Mining is fun and lucrative but takes so much time and I'm starting to get burned out. Thank you for showing something different. I have been tempted to try these. Just need to save up for the ship.
This is the greatest thing. Eassyyyy money. Easy materials. Yet another use for the Python. Warship, miner, smuggler, pirate, explorer, and now cruise ship.
This is my new favorite money maker. Just the right amount of involvement while still being pretty chill. Apparently I was losing money because I forgot I had hired crew members (fighter pilots) and they were taking a cut of all of my missions. What a waste. I'm such a noob. Don't be like me. Fire your crew members before doing this.
Recently, with the LTD mining nerf, I decided to bring my Orca out of mothball and reinvigorate my old travel business. I forgot how fun these were. I can load up my Orca, take them around the bubble, visit a few spots, I get paid to explore the bubble. Can’t complain, and I forgot how good the money was.
I like your guide, playing it right now. But you dont have to make such a close curve around the Sun. Just make a 90 degree turn´charge after cooldown and then turn on your target. No second waste,no heat problems
Small warning for any newbie pilots: Getting to this station means very few and far between stations to refuel at. Even with a fuel scoop I saw so many non-scoopable stars along the way. I actually had to call a fuel rat for the first time. Bring a scoop and plot your rout carefully.
I know this is a very rate reply but that I did was sacrifice the class 5 slot on my dolphin to get to the station then shipped over the passenger cabin for the slot at a nearby carrier.
@@tacticalluke8782 did you try both routes? The environmental route and the other can't remember names correctly ones better for less fuel costs along with make sure your going to red stars? to scoop from I always look for one or two or more depending how far I'm jumping to destination.
I started doing the run today. Was sick of mining after 3 days. I seem to be unlucky with the passengers, because I have been doing it basically the whole day and was taking Reputation rewards whenever offered, but I am still only allied to one of the factions and the two others are just about 2/3 through "friendly". Granted, I need a little longer for each run, because I haven't engineered anything and my Python still has a 20 LJ jump range, which means I have to do 4 jumps each way, instead of 2, but I'm still coming in at less than 15 minutes, even though I'm doing it rather relaxed, taking time to fly around stars instead of using heat sinks and so on. Wouldn't be surprised if they would have somehow ninja nerfed it too, but I think once I get access to all available missions and once I don't need to prioritize Reputation anymore, it should still be good, easy money, even with a regular Frame Shift Drive. I have already seen a bunch of 4+ million jobs, even with limited access, I just couldn't really capitalize on them yet. The only thing that really annoys me is that the only orbital in the system is really shit and not suited as a base of operations at all. Not only does it sell almost nothing, but even worse is the position - inside a asteroid ring. I had weird stuff happening when I tried to jump in and somehow crashed into the ring. The first time the game glitched out in a hilarious manner. Before I could disengage the FSD, the game thought I want to jump into the ring and I ended up materializing inside the orbital. Not in the hangar space, but inside the model of the station. No idea how I survived that, but I only lost half my shield and I could fly out of the station and land the regular way. You know what they say: "When a bug closes a door, a glitch opens a window." hehehe But imagine my shock when I saw the station come at me at a thousand miles an hour.
Yeah, if you use an Anaconda, the runs are basically identical payout. Using a Beluga liner was the wrong ship for comparison, its garbo compared to the Anaconda for passenger missions. I always leave Hauser's with a full ship of passengers, whereas Mines has let me down many times in this regard.
Do you think its a good option for mining grade 5 materials? and if so do you think the Beluga is better because you can get more missions? Does size matter for mining materials?
If you want to farm certain materials like T5 Modified Embedded Firmware, T5 Biotech Conductors and T5 Exquisite Focus Crystals it is well worth it to go to Hausers Reach with a large ship. You will be able to pile in about twice the missions in the Beluga compared to the Python at Robigo Mines. It took me no time to fill up on those T5's as well as pick up some T3's and T4's.
Who wins? The Glorious Python or the much larger Beluga?! Place your bets below in the comments! Easily make over 125 Million an hour in Robigo Mines! Once you get good you can whittle the time down a bit more and make 6 runs in about and hour and 6 minutes. That will equal 140 - 150 million in 66 minutes. That's pretty darn close to laser mining for LTD's at the triple hot spot in Boronn 2!
My baluga has been sitting in that station for almost a year now, still waiting for the missions to be worth it. If I get a carrier, then I'll just strip the baluga and sell it.
Can you please explain how to get the 30LY jump range without engineering (on the Beluga)? Because I can't seem to get it and don't understand what I'm doing wrong? I've got plenty of cash (thanks to your money making videos) so that shouldn't be a problem. Best I can get is 23LY (forgive me for being naive on this topic).
Conda is better for passenger missions. When I grinded Federation ranks, I had a chance to confirm this. Beluga has too much reserved slots for luxury cabins. PS It makes no sense to catch a loop time record. Mission board will be refreshed in 15 minutes. So. No rush, just enjoy a trip.
If you use supercruise assist is cuts your speed heavily, the best way to use it is to manually pilot your ship until your under 300LS from the target destination and THEN activate the assist.
That is why i do not select the target while in super cruise so it doesn't slow me down. When I get close I engage it while breaking the loop of shame rule which greatly speeds up the last leg of the trip.
What you're saying is you need to be pretty darn far into the game to unlock engineering for +30 Ly jumps + have a Python + have traveled from various station/docking port to acquire all the optimal modules to outfit your ship since no station will ever have all the modules you need to fully upgrade every single one right then and there. I feel like this should be clear prior to explaining the method.
@Nvarii, you're dead on point. There's no way we can just jump onto this gravy train (assuming FD hasn't nerfed it). It's one long f'ing grind to get there. Still, good vid, entertaining as hell.
I love your videos, I'm getting back into this game, originally I was going to play at launch with my XBOX, now that I have the Series X and I work from home I'm excited to play.
Hey I just learned you're supposedly located here in Alaska with me! Fairly new commander here, just getting the feel for the game really; and I appreciate the content you've put out, it has helped some with quandries I've encountered so far.
@@HawkesGaming gotcha. I have the 5 star fsd range boost. And i did light weight on mostly everything else.. i even put light weight on the heat sinks. I have 2 more systems i can engineer and light weight. But AWESOME build. Im making BANK! Carrior here i come!
Haven't passenger missioms been nerfed though? I vaguely remember a year or two ago having a passenger run between two large stations without criminals and only 20ly that made me two billion credits in just a couple of days. At the time it was the fastest way to make money bar none.
I don't know, was going to try it but I got a #7 hauler for passengers right now. I'm not really into time contests. It stressed me out just to watch this. I think I'd rather just enjoy the game for now. Maybe when I get better at it. Great video thanks.
@@HawkesGaming True noob here, why couldn't you just take the Beluga to run more of the same high-value passenger missions at the first location where you used the Python?
So I made it out to Robigo Mines yesterday and just had time for one run. And while I'm not against running a sightseeing trip, this didn't feel real at all. I was like -People, do you see that earth-like? Good, remember that because we're heading back right the f now.. I wish there was something more to this immersion wise.
If you can't engineer the python all the way and you're pulling a good 25-27 lyrs jump range you can replace a class 3 economy cabin with a guardian frame shift drive booster on that class 3 slot. You will be only be missing on 1 of those 800k-1.4 mil cr range passengers, but 2 jumps is more time efficient than 3 jumps so you'll still going to be making money.
Loved the song haha. I busted into a song about my Anaconda along similar lines. Yeah, it can haul 400 tons of cargo...but it can't make more space cheddar per hour than my Python.
I think, the matter lies only in luxury cabins. If those VIPs are not bring enough money, why do you need Beluga? But, again, Python in this case is not good enough, though, type 9 rulls in not luxurys missions.
Yeah, that makes sense to me. The Saud Kruger ships have serious disadvantages so that they can be bad enough at everything else to justify being the perfect passenger ships. But all they have on the other ships is the fact that they can carry Luxury Cabins. So other ships do what they do, for less money, with a whole lot more versatility and none of the downsides, without having to buy a new especially-tailored ship, because the only advantage of these ships (the Luxury Cabins) isn't beneficial enough. So it'd make sense to me if they just massively buffed how much Luxury-Cabin-tier missions pay.
I have a 3A Shield generator, mostly Economy class and one business class in my python. Can do similar 2 jumps between Robigo and Sothis. But not sure I'm brave enough to ditch the shield generator to get to your configuration. I've allied with all the Robigo factions, but not seen any first class missions to Sothis.
Trust me dude running no shields is easy. I hardly ever get scanned and out of like 30+ runs ive gotten interdicted 3 times. And python and EASILY get out of it
@@bobacks shields don`t help you when too close to a star, you (emergency-)drop out of supercruise and begin to overheat. Only heatsinks help in that. Shields are only useful @ robigo, when you have no docking computer and manually crash in the mailslot.
I know this is an old video, but... Popping a heat sink apparently doesn't always work... Got scanned twice on entry to Hauser's Reach (or, got the "ship scan detected" warning twice), popped heat sinks both times, still got busted and destroyed.
@@HawkesGaming Nope. I'm aware of that issue. I had a gut feeling they'd scan me on this particular docking, so I turned auto docking off and was docking manually. The sinks did deploy.
@@krym2904 no they are right. I followed this video as well. set my jump range to fastest routes and my max jump range with this ship build as a noob is19.99ly. This community is suppose to be helpful. try to remember that.
So I must have run two dozen trips with no scans. Then I went afk once during SC assist approaching Robigo Mines to get some coffee, and came back just in time to submit to an interdiction :D :D Fortunately managed to silent-run and jump out before the scan finished, but I guess the RNG can decide to stab you in the back sometimes.
I just started the Robigo Mines Missions the other day to get the Modular Terminals for Marco Qwent, I run pretty much the same setup, earning cash while waiting for the right mission reward, it's just annoying that for some reason every time i return to Robigo Mines all medium slots are in use and i have to wait for a place to dock 95% of the time
The best way to combat that is to boost the second your ffd disengages. The moment you hit 8km start to request docking then press your 0 thrusters key. This works for me without fail.
@@HawkesGaming I suspect that depends on what cycle you are, often there is already a ship on the pad when my FSD disengages, other times the pad is already lit up and the NPC is approaching, it's really odd that it happens with such consistency on rare days there is no such issue and i can go straight to docking every time. I am always impatient and boosting/requesting while approaching full speed only taking throttle back at last minute for auto dock, sometimes the auto pilot cannot handle it and i more than "buzz the tower" ;)
Yo, I know this is almost a year old now, but how did you get a 30+ lightyear jump with all the passenger rooms? Did you have to engineer the fsd drive? I can only get 17 and it takes 4 jumps instead of 2.
what about a dolphin vs the python running robigo? you would think the dolphin would be better for runnin cattle, python got more slots? or is it a jump range issue FNG here just bought this, this month.
I used the exact same setup for the python as you did in the video but there’s something I don’t understand.. I’m only getting 22 light year jump range...... was the python nerfed or something or are you using some kind of engineering upgrade perks? Do you have a guide on how to get that upgrade?
You can see the "this ship is engineered" symbol on his parts. It's the little hexagon with the dot in it, right after their names @ 0:30 . The two big engineering things you'll probably want are the FSD's "Range Boost" upgrade, and the "Lightweight" Sensor upgrade. That's all the info you'll need, if you just look up what the engineers are & how they work from here (: Just be mindful of the fact that different engineers can modify different parts up to different max size classes. Felicity Farseer is a good starter engineer. She'll do FSDs up to T5, and Sensors up to T3 (: The wiki page should illuminate all. Just don't miss the [Expand] thing on the "Engineer Summary" table section toward the bottom of the article (: elite-dangerous.fandom.com/wiki/Engineers BUT there's also a thing you can do an hour or two voyage to get which will take an Optional Internal slot, but can add more than 10LY (flat) to your ship's FSD range. The "Guardian FSD Booster". Also mega-handy.
I think its been nurfed a bit , max I can get is 21 jump range, so with 2 extra jumps its around 15 minutes per 12-15 million, (as had to take a cabin or two out to bring weight down) so i'm making 60-70mill per hour on average from this run in the python. Still though day of grinding would get you up to a billion!
Except for Sirius which is always behind for some reason. I've done well over 300 passenger missions in this location. It's always been on the back side no matter what.
You CAN get scanned at robigo mines by people that try to interdict you but are too late and just jump out at the station.. I have had that happen twice.. as I was landing I got scanned and saw a message along the way "You know why I interdicted you" and boom... mission fail... it is rare but it CAN happen....
I also got scanned once when I was approaching the landing pad at Robigo Mines. I immediately cancelled the auto-dock and popped a couple of heat sinks but one of my passengers got real skittish and that mission failed and I did not get paid for that one. Oddly enough, on that same run I got interdicted twice, once heading to Sirius and the other on the way back to Robigo Mines, which I successfully evaded. Just to be on the safe side, always carry heat sinks when you are doing these missions.
why do you not do the 50+ million missions? are those too time consuming or have too many restrictions to be worth it? or do you do those when you have your ships built differently?
One thing i don't think you mentioned was doing a run in under 15 minutes isn't so essential anyway since the boards take 15 mins to refresh. So when grinding, as long as you are doing in a run in 15 mins from taking missions to claiming rewards, you're at max efficiency anyway. Anyway, great video.
It's honestly hard to understand what the purpose of the Beluga and Orca really are, when the Python is just a better passenger ship. And even if you're comparing large ships, the Conda beats the Beluga hands down unless you're specifically going for luxury passengers. It's an odd design to say the least.
payouts are not this high for me, im allied, have beluga and in robigo . none of the sirius passengers missions are ever higher than 3.5 mil, between 1.5 mil and 3.5 mil and the high side is lucky
it's 'how-zer'. not hah seer. it comes from the movie Total Recall. Hauser and Quaid are the system stations that are the character references that Arnold Schwarzenegger played in the movie. (assuming the original 1990, not the remake). Keep up the great content and thank you .
For anyone wondering if this method is still good in Odyssey, I just flew over last night, and it does indeed still work. Easiest way in ED to make money. I will warn you that it will get very boring after a while though lol. If you can't afford a Python, bring a Dolphin. You can make around half what the Python makes in one trip. A stock Dolphin with D rated modules and level 1 engineering into a 4A FSD will get you over the 30ly jump range requirement.
I typed in the robigo mines location and my map wont show me the location
@@ethanlitton586 just put robigo
Asp X... chedda.
@@ethanlitton586 this isnt Eve Online, you can only search systems
I'm a commercial pilot and flight instructor and I've been frustrated by passenger missions in flight games. Most game developers seem to think that the only way to have fun transporting passengers is to mimic crazy taxi driver as much as possible or to move illicit passengers. I find this very limited in scope and shows that they know nothing of the aviation industry and how the economics work, (that or they have zero faith that the "normal model" will be any fun.) Elite dangerous is a large galaxy with many inhabited planets that are earth-like as well as factions that need to patrol and secure large swathes of territory, there are certainly opportunities to create a proper economy that can be considered game play and make passenger missions both lucrative and balanced. Why not have "Space Lines" that follow dedicated routes (i.e. moving between 4 planets and moving up and down the chain) and instead of booking "parties" like Elite dangerous has you do, have a bank of customers in each class to choose from (i.e. 30 luxury, 50 first class, 120 business class, and 200 economy). You could keep running the missions until all passengers have made it to their destinations, and let's say the pool regenerates anywhere from 4 hrs-24 hrs so the devs can control income balance easier. At every station, have a tab for Dispatch that has a board for the routes for that shift, allowing players to choose the routes that they want to fly, but they have to go to the planets to pick up the missions one stop at a time. Allow players to earn rank for the number of missions that they do in a month (say 40- 80 missions can get you the rank of senior captain). Each rank allows you more privileges and higher earnings, like the ability to pick up passenger missions from other stations, guaranteed passengers out of the pool, and possibly rewards for skins or cockpit modifications. Have it to where pilots have to fly a certain number of missions a month, (say 80 missions or so a month) to maintain the highest rank and it does not have to be the same routes, just has to be with the line on one of their routes. In open play have the customer bank grow by a certain percentage every time that the bank has been depleted. If a bank of passengers hasn't been depleted, have the next shift increase the pay of the route and decrease the bank by a percentage to provide incentive to fly the route but also prevent exploiting the mechanic. Make the hops take roughly 10 to 15 minutes and have it balanced to where a player in a large ship can earn 150 million to 200 million per hour doing this at captain level and I think that you could have a bunch of players coming to this type of game play to help bankroll their other endeavors in Elite dangerous and even come to enjoy this play style. Another type of transport mission could be a military transport mission where you become a troop transport and get progressively more dangerous missions as you rank up along a major factions military tree. For example you could simply help with a deployment or rotating troops out of an outpost at first, progressing to carrying troops to hot zones, and behaving as a dropship and close fire support. I'm really interested to see what you think about these styles of passenger missions, tear it apart or add to it, I think that this is a great balance of grinding, credit income, and an opportunity to encourage players to travel all over the Elite Dangerous universe. Great video! I'm currently trying to build my first gaming PC and HOTAS setup so I can check out this game.
General Rendar too long didn’t read
@@ratlord6192 Congratulations, you've the attention span of a goldfish.
I like the idea of military transport, and while I like everything else, idk so much about the depreciating rank part. As for being a commercial pilot, I was an aviation mechanic and inspector for years and years and am looking hard and long about expanding my utility as an operator(heavy haul truck driver) by getting a rotorcraft license and pursuing work as a skycrane pilot or something else... It's a good industry if integrity matters to you, and as such, I assume that frontier drives you a little crazy, lol.
@@seanwarren9357 It's not just Froniter, it's every computer flight or space game. Let's take Frontier Pilot simulator for example. You can only take one passenger at a time to a location, the locations have long travel times in between each and a timer starts to where the customer pays you less for being "late". What's worse is that the weather changes at random, you are forced to weave in between mountains because the clouds damage your aircraft, you can't save routes that you've safely plotted, and only the bigger cargo ships can make the trips in a timely manner causing you to be extremely inefficient with your cargo space. Cargo has no time limit, and is the most profitable even if you get off base refueling services. No passenger transport business works like this, yet when asked I believe developers would come up with the excuse that "players will think it's boring if we don't spice it up!" yet have no problem designing game mechanics where a player picks at 10 rocks they had to scour a cave for 30 minutes to find and fill a backpack, then fly across several star systems to sell it. The passenger evacuation missions are so much fun in Elite Dangerous, your moving people as fast as you can from one point to another, I feel like a real disaster evac pilot when doing this but it's missing from other gameplay aspects. Troop transport missions could be so much fun, much like conflict zones you could have 2 factions engaged in a battle for a facility and NPCs could come try to destroy your transport so you might have to bring escorts or fight the NPCs yourself but limit your pay per trip. However I doubt passenger mission design is what game developers want to work on.
@@generalrendar7290 Have you played take on helicopters? I can finally get it going in vr and am super excited 😁
Been playing about 2 weeks, and went to set this up yesterday. Without engineering, I can only get it down to 4 jumps, but it's still great cash for a young player once you can afford a decent Python. Thank you!
And don’t forget this liner is in the top 1% of all liners out there!
Pro tip :P Use the discovery scanner you always have with u as soon as u drop in to Sothis ( once per login ) And u can target sirius atmospherics everytime when u drop in straight away :D
Many of you have asked how to get 30+ jump range with a python and pass cabins. I have a build with no guardian tech that gets 30+. The key is to down size some of your cabins. You'll not be asked to take more than 16 in a party so a class6 eco is too much space anyway. Put a class5 eco in the same slot and save 20T! down grade a few of your other modules, no shields so no power to systems, no weapon (obviously) so no power to wep means you can run a pretty small power generator and distributor. This build can do 8 missions in 2 jumps either way and make 80/hr easily. Only engineered FSD and it will still boost.
[Python, WA-21A "CCT Sierra"] [-1]
U: 0I Heat Sink Launcher [+1]
BH: 1C Lightweight Alloy
PP: 3A Power Plant
TH: 4A Thrusters [+1]
FD: 5A Frame Shift Drive [+1]
**: Increased Range 5 100.0%, Mass Manager
**: Mass +30.0%; Integrity -21.8%; Power Draw +15.0%
**: Optimised Mass +61.2%
LS: 4D Life Support [+1]
PD: 5A Power Distributor [+1]
SS: 6D Sensors [+1]
FT: 5C Fuel Tank (Cap: 32)
6: 5C/F First Class Passenger Cabin
6: 5E/E Economy Class Passenger Cabin
6: 5E/E Economy Class Passenger Cabin
5: 4E/E Economy Class Passenger Cabin
5: 4E/E Economy Class Passenger Cabin
4: 4E/E Economy Class Passenger Cabin
3: 3E/E Economy Class Passenger Cabin
3: 3E/E Economy Class Passenger Cabin
2: 1E Advanced Docking Computer [+1]
1: 1E Supercruise Assist [+1]
---
Mass : 559.80 T empty
591.80 T full
Fuel : 32 T
Cargo : 0 T
Cabins: 70
Speed : 267 m/s (348 boost)
Range : 33.55 LY unladen
33.55 LY laden
Power : 10.95 MW retracted (91%)
10.95 MW deployed (91%)
12.00 MW available
Shield: none
Armour: 468.0
Damage: none
Price : 65,294,284 CR
Re-Buy: 3,264,714 CR @ 95% insurance
In 11 minutes and 45 seconds this man just made every cent that I have in my account on the game plus 9 million credits
I hope you had fun fulfilling other ambitions :-)
Play the game at launch. Would have taken you 200 hours of play to make this much.
You can skip heatsinks while charging your FSD near stars by just flying away from the star while you wait out the forced cool down. You have plenty of time to align once you start charging.
but the heatsinks still do come in handy in case you get scanned by the Federals. as from what I know, there is a fair chance that you will have Wanted passengers on your aircraft. so using a heatsink you can Render the scan useless (I mean it is a feature) and has no real consequences to interdicting a scan (Sorry I don't know the exact term I want to use here) you can bypass that and it is much safer than silent running.
I've been asking for YEARS to get passenger missions payout based on your ship but Braben said no and nerfed my Beluga. I gave up and went back to mining.
One thing that's REALLY useful to realize, not sure if this is from an update or if it's always been this way: If you are Allied status with the ruling faction of the station, they will either NEVER or extremely rarely scan you. Makes transporting criminals a breeze if you are well known at a station.
Am I missing something, he loaded up all those missions, went to one location and that completed every single mission??
Yeah they all went to the same location.
Hawkes Gaming ah ok fair enough. Only just started doing passenger missions. Not seen more than two going to the same place yet.
They are randomly generated going to close and far stations. But Robigo and Sothis are far enough away from other stations that all the close randomly-generated missions go to one place.
@@shanebutcher9158 You could get some missions, log out to main menu, log back in and pick up more missions, all going to the same place. I don't know if that method is still effective, but was one I did when I was doing passenger missions.
This still works then? I read somewhere else it was nurfed. I am new to ED looking to make some cash to get ships and work my way into the game but from my current location @ Ray Gateway this jump is 660ly will probably take me 2hours to get here. I only have enough for a dolphin and economy cabins ... it has 25ly jump capabilities so ive put a fuel scoop on it and heat sinks. Going to try and get to this location today and start to rank up the vendors to allied ready for farming and on the road to a python. Wish me luck. Thanks to all the players for the tutorial videos, They're a great help. *Confirned that it still works well* Got my python and enough cash from this method to get a foothold into the game along with the Empire rank 'Duke' for my cutter and Explorer rank towards elite. *Tip for new players - Watch all of Hawks guides* Ive watched all tutorials from RUclips on this game and some are out dated and misleading that will cause you to waste hours of time playing. Trust me when i say he will save you heaps of time because his tutorials are up to date and easier to follow rather than trying to follow multiple different sources which can give conflicting information causing confusion to new players when the game can already be overwhelmingly complex to begin with. Once you get a grasp on it though it becomes much easier. Thanks for the help Hawks 👍👊
Poor mans version is dolphin with 10.5 min jump. 3 economy cabs and 1 first class. takes 10 jumps, but pays decent till you can get a python
Your videos are very underrated. I just started playing 2 weeks ago and you have caught me up to some friends that have been playing for about 4 months. Great content!
Same here man I’ve been play for 2 weeks or so on PS4 cuz I don’t have a good pc but yeah ur vids really help
Yeah I followed the exact build he put up here it's like 23 jumps at most he mentions nothing about modifications
@@stefanhager8950 0:25 he mentions you want atleast 30 ly jump range
everytime he starts talking i think hes gonna start to rap, but he never does and then im kinda dissapointed
lol
I've just started playing this game and have found your video's very helpful, I'm now ready to get the asp explorer. The singing at the end was hilarious!
Listening to the bit about heat sinks, I'm like "wait you're supposed to manage the heat, not just tank it?"
But then I mostly run cargo which doesn't complain about ship damage; I guess passengers are more particular about that.
This is amazing! Thank you so much for this! I have an asp explorer and I make about 6-12mil a run depending on rng. I am up to 60mil after doing it a few hours yesterday and I hope to have my python today and fully kitted out! Such an easy and chilled way to make money to fund me until I get the anaconda/ corvette for combat 👍👍
I was surprised at the date of this tutorial since a lot of them are at least a year old. I've been playing less than 2 weeks and it is so much fun. Mining is fun and lucrative but takes so much time and I'm starting to get burned out. Thank you for showing something different. I have been tempted to try these. Just need to save up for the ship.
This is the greatest thing. Eassyyyy money. Easy materials. Yet another use for the Python. Warship, miner, smuggler, pirate, explorer, and now cruise ship.
This video was hilarious! Helpful, yes. But I almost laughed out loud several times!
Thanks lol! My singing off key comes to mind.
Music was to loud in my opinion
@@HawkesGaming dude, that song made me sui
bscribe.. and this isn't the first video you made that I've laughed at.
This is my new favorite money maker. Just the right amount of involvement while still being pretty chill.
Apparently I was losing money because I forgot I had hired crew members (fighter pilots) and they were taking a cut of all of my missions. What a waste. I'm such a noob. Don't be like me. Fire your crew members before doing this.
"BALANCE" - with the exact intonation of the condescending announcer voice from Cheech and Chong. I burst out laughing man. Excellent.
Recently, with the LTD mining nerf, I decided to bring my Orca out of mothball and reinvigorate my old travel business. I forgot how fun these were. I can load up my Orca, take them around the bubble, visit a few spots, I get paid to explore the bubble. Can’t complain, and I forgot how good the money was.
It is a nice change of pace sometimes. =)
I like your guide, playing it right now. But you dont have to make such a close curve around the Sun. Just make a 90 degree turn´charge after cooldown and then turn on your target. No second waste,no heat problems
The intro is so cool!))) Nice content, music, voicing! Good job! Thank you!))
This is awesome. I was wondering what to do with my two Pythons in the Pleiades. Now I know. Subbed :)
Awesome!
So you are saying I should have at least 3 dedicated Pythons for mining, passenger missions, and just generally winning.
I'm thinking about buying another one
@@wastelanddv8062 I have one for mining and one for passenger missions...
Or take 30 seconds and swap out your modules. They should have saves for different layouts.
@@sladewilson9741 yeah, no, its not the same core modules and i dont like to touch it if it works...
This balance rant was much appreciated. Hilarious! "Top 1%" The complaining was done to music, it was perfect.
Still an awesome way to make billions. I went with the shieldless python build so I can pick up 8 missions per run. Thanks Hawkes Gaming.
Small warning for any newbie pilots: Getting to this station means very few and far between stations to refuel at. Even with a fuel scoop I saw so many non-scoopable stars along the way. I actually had to call a fuel rat for the first time. Bring a scoop and plot your rout carefully.
Plot through only scoop able stars. Nobody should leave home without a fuel scoop.
I know this is a very rate reply but that I did was sacrifice the class 5 slot on my dolphin to get to the station then shipped over the passenger cabin for the slot at a nearby carrier.
Same thing happened to me. Had a fuel scoop but ended up stuck at a non scoopable star with no fuel to jump.
@@tacticalluke8782 did you try both routes? The environmental route and the other can't remember names correctly ones better for less fuel costs along with make sure your going to red stars? to scoop from I always look for one or two or more depending how far I'm jumping to destination.
I started doing the run today. Was sick of mining after 3 days. I seem to be unlucky with the passengers, because I have been doing it basically the whole day and was taking Reputation rewards whenever offered, but I am still only allied to one of the factions and the two others are just about 2/3 through "friendly".
Granted, I need a little longer for each run, because I haven't engineered anything and my Python still has a 20 LJ jump range, which means I have to do 4 jumps each way, instead of 2, but I'm still coming in at less than 15 minutes, even though I'm doing it rather relaxed, taking time to fly around stars instead of using heat sinks and so on.
Wouldn't be surprised if they would have somehow ninja nerfed it too, but I think once I get access to all available missions and once I don't need to prioritize Reputation anymore, it should still be good, easy money, even with a regular Frame Shift Drive.
I have already seen a bunch of 4+ million jobs, even with limited access, I just couldn't really capitalize on them yet.
The only thing that really annoys me is that the only orbital in the system is really shit and not suited as a base of operations at all.
Not only does it sell almost nothing, but even worse is the position - inside a asteroid ring. I had weird stuff happening when I tried to jump in and somehow crashed into the ring. The first time the game glitched out in a hilarious manner. Before I could disengage the FSD, the game thought I want to jump into the ring and I ended up materializing inside the orbital. Not in the hangar space, but inside the model of the station. No idea how I survived that, but I only lost half my shield and I could fly out of the station and land the regular way.
You know what they say: "When a bug closes a door, a glitch opens a window."
hehehe
But imagine my shock when I saw the station come at me at a thousand miles an hour.
Awesome video, I honestly cannot get enough of your ED vids. You should make some more. Highly entertaining.
Yeah, if you use an Anaconda, the runs are basically identical payout. Using a Beluga liner was the wrong ship for comparison, its garbo compared to the Anaconda for passenger missions.
I always leave Hauser's with a full ship of passengers, whereas Mines has let me down many times in this regard.
Which ironically still cant make as much as the python. Nothing can really.
Do you think its a good option for mining grade 5 materials? and if so do you think the Beluga is better because you can get more missions? Does size matter for mining materials?
If you want to farm certain materials like T5 Modified Embedded Firmware, T5 Biotech Conductors and T5 Exquisite Focus Crystals it is well worth it to go to Hausers Reach with a large ship. You will be able to pile in about twice the missions in the Beluga compared to the Python at Robigo Mines. It took me no time to fill up on those T5's as well as pick up some T3's and T4's.
@@HawkesGaming Use a Type-7. It's cheaper and takes more passenger missions than the Beluga.
What modifications to the core components did you use? Which engineers?
Who wins? The Glorious Python or the much larger Beluga?! Place your bets below in the comments! Easily make over 125 Million an hour in Robigo Mines! Once you get good you can whittle the time down a bit more and make 6 runs in about and hour and 6 minutes. That will equal 140 - 150 million in 66 minutes. That's pretty darn close to laser mining for LTD's at the triple hot spot in Boronn 2!
My baluga has been sitting in that station for almost a year now, still waiting for the missions to be worth it. If I get a carrier, then I'll just strip the baluga and sell it.
Tried manual docking the beluga a couple of times - it went kaboom.
I'll stick with the Python for now
@@mikeashman7665 I literally sold my beluga right after shooting this video.
Can you please explain how to get the 30LY jump range without engineering (on the Beluga)? Because I can't seem to get it and don't understand what I'm doing wrong? I've got plenty of cash (thanks to your money making videos) so that shouldn't be a problem. Best I can get is 23LY (forgive me for being naive on this topic).
Bro.. amazing video! Like great editing, commentary, tips, and tricks! You got a sub for life!
Great video! I can't make nearly as much because I don't have the system factions levelled up yet, but I'll get there.
That takes less than an hour. You'll be filthy space rich soon enough. =)
Conda is better for passenger missions. When I grinded Federation ranks, I had a chance to confirm this. Beluga has too much reserved slots for luxury cabins.
PS It makes no sense to catch a loop time record. Mission board will be refreshed in 15 minutes. So. No rush, just enjoy a trip.
IKR
I just started playing the game. I dig the vids good work
Nice I hope you enjoy your stay Commander! Elite is a very fun game.
If you use supercruise assist is cuts your speed heavily, the best way to use it is to manually pilot your ship until your under 300LS from the target destination and THEN activate the assist.
That is why i do not select the target while in super cruise so it doesn't slow me down. When I get close I engage it while breaking the loop of shame rule which greatly speeds up the last leg of the trip.
What you're saying is you need to be pretty darn far into the game to unlock engineering for +30 Ly jumps + have a Python + have traveled from various station/docking port to acquire all the optimal modules to outfit your ship since no station will ever have all the modules you need to fully upgrade every single one right then and there. I feel like this should be clear prior to explaining the method.
@Nvarii, you're dead on point. There's no way we can just jump onto this gravy train (assuming FD hasn't nerfed it). It's one long f'ing grind to get there.
Still, good vid, entertaining as hell.
Took me 3 days to get there from zero. Just gotta prioritize.
Best elite RUclips, period.
Don’t be like this guy and take your beluga to ceos
I love your videos, I'm getting back into this game, originally I was going to play at launch with my XBOX, now that I have the Series X and I work from home I'm excited to play.
Hey I just learned you're supposedly located here in Alaska with me! Fairly new commander here, just getting the feel for the game really; and I appreciate the content you've put out, it has helped some with quandries I've encountered so far.
It's a shame you don't put out a vid every day for ED : )
I would watch them even if it was about the interior design of space stations....
I don't even care...I love just having the Beluga. Thx for the vid bruh.
Yea , I fly around a beluga now with literally no in game goal other than to fly my beluga .
@@MegaDieseldriver yuuuss
Love the hot approach technique, that's awesome!
How did you get the ship above 31 LY jumps?? What engineering did you use?
Most of it comes from engineering your fsd.
@@HawkesGaming gotcha. I have the 5 star fsd range boost. And i did light weight on mostly everything else.. i even put light weight on the heat sinks. I have 2 more systems i can engineer and light weight. But AWESOME build. Im making BANK! Carrior here i come!
I can get my Orca just pushing 60LY with heavily engineered FSD and a guardian FSD booster. It’s my bubble zipper.
I guess ships could have a comfort level to them. Same with the cabin type. One would think you at least got a bonus for providing a better cabin.
Haven't passenger missioms been nerfed though? I vaguely remember a year or two ago having a passenger run between two large stations without criminals and only 20ly that made me two billion credits in just a couple of days. At the time it was the fastest way to make money bar none.
every credit making method have been smashed to the ground by the nerf hammer.
It's just virtual inflation, you used to make more credits back in the day.
anyway possible to see the build of this python on a website or something? when i copy as i see it i only get 19ly jump range
Around 2:50 he mentions his ship is engineered
I don't understand. I have the same exact layout in my Python and I get 19.32LY Max range? Does you engineering mods make that much difference?
Is the Python build still a good build or is there something better nowadays?
You won't regret it even when it is not as good anymore.
worthy, and you still get those engineering mats
Cracks me up when he says "space cheddar" in that bland monotone space car salesman voice.
XD
And here I was thinking I was making bank doing wing missions for 7 million CR an hour. I already have a beluga so will try this out. Thanks CMDR
I don't know, was going to try it but I got a #7 hauler for passengers right now. I'm not really into time contests. It stressed me out just to watch this. I think I'd rather just enjoy the game for now. Maybe when I get better at it. Great video thanks.
If you want big ship for passengers - fed corvette. Beluga is just a buss with a luxury cabin.
I tried it in my Cutter as well and still couldn't make as much as my Python. =(
@@HawkesGaming yeah, python is the king of Robigo due to being medium size.
@@HawkesGaming True noob here, why couldn't you just take the Beluga to run more of the same high-value passenger missions at the first location where you used the Python?
@@sgartner you can´t land with an L-sized ship at robigo mines, only M/S-sized ships can land there.
So I made it out to Robigo Mines yesterday and just had time for one run. And while I'm not against running a sightseeing trip, this didn't feel real at all. I was like -People, do you see that earth-like? Good, remember that because we're heading back right the f now..
I wish there was something more to this immersion wise.
If you can't engineer the python all the way and you're pulling a good 25-27 lyrs jump range you can replace a class 3 economy cabin with a guardian frame shift drive booster on that class 3 slot. You will be only be missing on 1 of those 800k-1.4 mil cr range passengers, but 2 jumps is more time efficient than 3 jumps so you'll still going to be making money.
Just started playing ED again. GREAT videos man!!!! Please keep em coming! /subscribed
Loved the song haha. I busted into a song about my Anaconda along similar lines. Yeah, it can haul 400 tons of cargo...but it can't make more space cheddar per hour than my Python.
Hey can you PLEASE list your engineer upgrades for this?
All you need is g5 fsd range. Anything else is optional
I think, the matter lies only in luxury cabins. If those VIPs are not bring enough money, why do you need Beluga? But, again, Python in this case is not good enough, though, type 9 rulls in not luxurys missions.
Yeah, that makes sense to me. The Saud Kruger ships have serious disadvantages so that they can be bad enough at everything else to justify being the perfect passenger ships. But all they have on the other ships is the fact that they can carry Luxury Cabins. So other ships do what they do, for less money, with a whole lot more versatility and none of the downsides, without having to buy a new especially-tailored ship, because the only advantage of these ships (the Luxury Cabins) isn't beneficial enough.
So it'd make sense to me if they just massively buffed how much Luxury-Cabin-tier missions pay.
I have a 3A Shield generator, mostly Economy class and one business class in my python. Can do similar 2 jumps between Robigo and Sothis. But not sure I'm brave enough to ditch the shield generator to get to your configuration. I've allied with all the Robigo factions, but not seen any first class missions to Sothis.
Trust me dude running no shields is easy. I hardly ever get scanned and out of like 30+ runs ive gotten interdicted 3 times. And python and EASILY get out of it
@@OnePieceZoro36 Oh I'm not worried about getting scanned or interdicted. It's my wreckless flying near the sun that worries me ;)
@@bobacks shields don`t help you when too close to a star, you (emergency-)drop out of supercruise and begin to overheat. Only heatsinks help in that. Shields are only useful @ robigo, when you have no docking computer and manually crash in the mailslot.
I know this is an old video, but...
Popping a heat sink apparently doesn't always work... Got scanned twice on entry to Hauser's Reach (or, got the "ship scan detected" warning twice), popped heat sinks both times, still got busted and destroyed.
Did you have auto docking on? Cause thats how it usually happens. Sinks wont go off while autodock is online.
@@HawkesGaming Nope. I'm aware of that issue. I had a gut feeling they'd scan me on this particular docking, so I turned auto docking off and was docking manually. The sinks did deploy.
If you must do Hauser's reach instead of Robigo mines, the Anaconda is better than the Beluga for it (surprised?).
plz remind newbies that you need engineering to get a 30 ly jump range out of the python. (noob here, takes me 5 jumps to get to sothis)
+ put on galaxy map in 2nd tab "fastest routes" instead of "economical" LOL
@@krym2904 no they are right. I followed this video as well. set my jump range to fastest routes and my max jump range with this ship build as a noob is19.99ly. This community is suppose to be helpful. try to remember that.
@@mr-_-steele2434 not everyone gives a fuck, try to remember that.
Your singing is awesome.
I wonder if PS4 is buggy. I quit doing this in my beluga when I got scanned despite dropping a heat sink.
So I must have run two dozen trips with no scans. Then I went afk once during SC assist approaching Robigo Mines to get some coffee, and came back just in time to submit to an interdiction :D :D
Fortunately managed to silent-run and jump out before the scan finished, but I guess the RNG can decide to stab you in the back sometimes.
I just started the Robigo Mines Missions the other day to get the Modular Terminals for Marco Qwent, I run pretty much the same setup, earning cash while waiting for the right mission reward, it's just annoying that for some reason every time i return to Robigo Mines all medium slots are in use and i have to wait for a place to dock 95% of the time
The best way to combat that is to boost the second your ffd disengages. The moment you hit 8km start to request docking then press your 0 thrusters key. This works for me without fail.
@@HawkesGaming I suspect that depends on what cycle you are, often there is already a ship on the pad when my FSD disengages, other times the pad is already lit up and the NPC is approaching, it's really odd that it happens with such consistency on rare days there is no such issue and i can go straight to docking every time. I am always impatient and boosting/requesting while approaching full speed only taking throttle back at last minute for auto dock, sometimes the auto pilot cannot handle it and i more than "buzz the tower" ;)
@@HawkesGaming quickly boosting to a station has absolutely nothing to do with how many ships will already be occupying pads
@@schwubs They wont spawn until a few seconds after you appear.
lol , just watched this .... your funny as fcuk .... great narrating , and ty for all your amazeball videos .... :)
How do you know which cabin these individual passengers want to travel in? Its making me choose.
I don't waste heatsinks, I just fly away from the star during the FSD cooldown. Also clears the target from behind the star better.
Yo, I know this is almost a year old now, but how did you get a 30+ lightyear jump with all the passenger rooms? Did you have to engineer the fsd drive? I can only get 17 and it takes 4 jumps instead of 2.
I was always scanned an hausers reach. ALWAYS
Pretty sure once your allied with the controlling faction you get scanned less
What system is Hausers Reach in?
I'm assuming this will probably be just as effective with a Krait MK2, since it's so similar to the Python.
You will have 1 type 6 slot less which can mean up to 5 million less per trip.
Great channel sir!! I my mind i visualise Rick Moranus explaining to me how to make space cheddar. Awesome!
One question, why not go all economy class cabins, you can load more passengers that way?
Many contracts require business or first class and some economy.
A docking computer is a must. Bought a python crashed inside the station and went to prison.
Hawkes Gaming: The Everything Python Channel.
Nice video, is it still just functional?
what about a dolphin vs the python running robigo? you would think the dolphin would be better for runnin cattle, python got more slots? or is it a jump range issue
FNG here just bought this, this month.
I used the exact same setup for the python as you did in the video but there’s something I don’t understand.. I’m only getting 22 light year jump range...... was the python nerfed or something or are you using some kind of engineering upgrade perks? Do you have a guide on how to get that upgrade?
You can see the "this ship is engineered" symbol on his parts. It's the little hexagon with the dot in it, right after their names @ 0:30 . The two big engineering things you'll probably want are the FSD's "Range Boost" upgrade, and the "Lightweight" Sensor upgrade. That's all the info you'll need, if you just look up what the engineers are & how they work from here (: Just be mindful of the fact that different engineers can modify different parts up to different max size classes. Felicity Farseer is a good starter engineer. She'll do FSDs up to T5, and Sensors up to T3 (:
The wiki page should illuminate all. Just don't miss the [Expand] thing on the "Engineer Summary" table section toward the bottom of the article (:
elite-dangerous.fandom.com/wiki/Engineers
BUT there's also a thing you can do an hour or two voyage to get which will take an Optional Internal slot, but can add more than 10LY (flat) to your ship's FSD range. The "Guardian FSD Booster". Also mega-handy.
Starts stopwatch and awaits the Fdev nerf hammer lol
Great video as always
I hope not. Maybe a slight buff to Hausers Reach. Like that's going to happen lol!
I think its been nurfed a bit , max I can get is 21 jump range, so with 2 extra jumps its around 15 minutes per 12-15 million, (as had to take a cabin or two out to bring weight down) so i'm making 60-70mill per hour on average from this run in the python. Still though day of grinding would get you up to a billion!
You have to Do tons of engineering and get the FSD booster
@@lamontwhite2414 He isnt running a guardian booster, just engineered FSD for increased range
@@z.d.vision no what you can do is get rid of 1 grade 3 cabin and Put a fsd booster if you don’t want to do engineering.
The space stations orbit the planets. And planets rotate. The locations are never *always* "in front of" or "behind" a planet.
Except for Sirius which is always behind for some reason. I've done well over 300 passenger missions in this location. It's always been on the back side no matter what.
How do you change the color of the cockpit instrument panels?
Casually gets Elite
Is this guide useful for people who dont have Odessy
You CAN get scanned at robigo mines by people that try to interdict you but are too late and just jump out at the station.. I have had that happen twice.. as I was landing I got scanned and saw a message along the way "You know why I interdicted you" and boom... mission fail... it is rare but it CAN happen....
I also got scanned once when I was approaching the landing pad at Robigo Mines. I immediately cancelled the auto-dock and popped a couple of heat sinks but one of my passengers got real skittish and that mission failed and I did not get paid for that one. Oddly enough, on that same run I got interdicted twice, once heading to Sirius and the other on the way back to Robigo Mines, which I successfully evaded. Just to be on the safe side, always carry heat sinks when you are doing these missions.
why do you not do the 50+ million missions? are those too time consuming or have too many restrictions to be worth it? or do you do those when you have your ships built differently?
One thing i don't think you mentioned was doing a run in under 15 minutes isn't so essential anyway since the boards take 15 mins to refresh. So when grinding, as long as you are doing in a run in 15 mins from taking missions to claiming rewards, you're at max efficiency anyway. Anyway, great video.
That would be true if it wasn't for the fact it takes 10 minutes for the boards to refresh.
@@HawkesGaming huh, strange. Sure i've been sat around waiting for refresh after doing a run.
It's honestly hard to understand what the purpose of the Beluga and Orca really are, when the Python is just a better passenger ship. And even if you're comparing large ships, the Conda beats the Beluga hands down unless you're specifically going for luxury passengers. It's an odd design to say the least.
payouts are not this high for me, im allied, have beluga and in robigo . none of the sirius passengers missions are ever higher than 3.5 mil, between 1.5 mil and 3.5 mil and the high side is lucky
it's 'how-zer'. not hah seer. it comes from the movie Total Recall. Hauser and Quaid are the system stations that are the character references that Arnold Schwarzenegger played in the movie. (assuming the original 1990, not the remake). Keep up the great content and thank you .