This is the first remastered How It Works video, I hope you enjoy it. Please consider supporting us through Etsy, Patreon, or by just hitting subscribe. Thanks 😁 Hagrids LED Board: amusementlabs.etsy.com
Any way you can make one for GOTG Cosmic Rewind? I would totally buy one! Also can you make a video taking us through the process of designing one. I would love to know how you go about the graphics and pcb design. How much time goes into one board?
@@avabeckley Sure, it's on the list. 🙂 When I started I didn't know a thing about designing pcbs (other than circuit design). In the beginning they use to take the boards use to take like a week each. Now I can get a simple one done in like 8-12 hours of constant work. The animated ones take much most time cause there's twice as many connections.
I don't think anyone at all does these type of videos for theme parks, and that makes your content so valuable for those who love to know how things work. Modern Marvels for theme parks, a perfect fit.
Yup, eltororyan is definitely more on the enthusiast side, I'm aiming more for a general audience. You might tell I danced around trying to go "for those of you that don't know a block zone---" 😅
The video and content is awesome, but dude I just want to say that I can hear the work you're putting into your own voice and presenting skills. Mad respect.
I've been on hundreds of coasters across the country and this ride is definitely in my top 3, even though it's not as fast or crazy as others, the effects, launches, length, and especially the drop just make it an amazingly fun ride for all. I was grinning the entire time riding it. I always wondered how it all works so thank you for the great behind the scenes video!
Your content is always something I look forward to when I see it on my feed & I just gotta glaze you up for a second dude. Your analysis is always so thorough. The bit @14:30 where you pointed out that the hill is a kinetic failsafe is something I would have never noticed much less expected to seen touched on in a YT video. Little ingenious tricks of the trade being utilized and showcased by someone who is enthusiastic about that tech's inner workings /its creative implementation is what sets you apart man. Anyone can explain, "magnetic fins go brrr and ride cars different magnets don't like that so it goes forward" but you bust out a model complete with coils and liquid cooling and explain the schematic behind the components generating the field. THIS is the theme park content I absolutely love and need more of. SO many people just go "it's kind of like a pepper's ghost effect" But no, you have a diagram explaining the layers to a musion installation. Never stop doing what you do man. I recommend you to every other theme-park tech nerd I know. Cheers and thanks for another insanely informative deep dive.
I'm going to Universal for the first time since Hagrids opened later this year, and I'm super excited for it (and Velocicoaster)! I also commend Universal for investing in a bigger maintenance building, which wouldn't be necessary, except for guest satisfaction.
Wonderful breakdown as usual! Hagrid's Motorbike Adventure is my favorite coaster from Islands of Adventure, even beating out Velocicoaster. During our trip to Orlando this past spring, I road Hagrid's three times, but Velocicoaster only once.
What's the difference between the video that's already out and this one? is this just an updated version because i thought the video that is currently out is the most up to date version?
@@TheXman100 it's in theory the same, but there's lots of new and corrected information, models and better audio (which was the biggest complaint). Plus that video is 5+ years old with outdated branding. It's also several minutes longer than the last.
@@AmusementLabs Damn 5 years?? i remember seeing that when it came out lol. but that makes sense. i was confused. i’m going to watch it to see what you mean. these videos are always super informative lol
Interesting to hear about...but even before you got to problems I was thinking "this moving time limit on and off sounds like a nightmare". One of the first coasters I was talked into riding I passed out and then woke up upside down with a panic attack trying to get out (fortunately you can't) but then couldn't figure out how to exit back at the station still in a major panic not able to think clearly. If there was a time limit that seems it could go badly if someone needs help.
Love your videos. I know it and am even able to identify the other coasters but it‘d be great if you had some caption on shots of other rides you use to illustrate some points. But droptrack wasn‘t an Innovation at the time of Hagrids opening 🙄
13:00 It's so weird that, with all the effort put into the ride, they didn't mount that animatronic a few inches lower or dressed up the floor to hide that steel girder the animatronic sits on
Even after all these years this ride still consistently has the longest wait times. Yes it’s very popular but they need to do something about it. Yes I understand that the ride is so complex and things are bound to happen. I just think of hulk and how they have that ride operation down to a science. A solution to this maybe informing all riders about the urgency of the moving platform and to make sure to keep up with the people in front and to know who you’re riding with. Maybe they could push the single rider line earlier in the line somewhere outside so when people go past that area it would become a constant moving line along with the platform. An issue I see with that is then the capacity since there’s only 10 trains they have used at a time and there would be gaps in between when the next train isn’t in the station yet to start Boarding the trains, maybe them moving the little switch back queue line to the middle-ish of the platform to allow constant boarding of 2 trains at once, since right now they only do one at a time, and a little stop in the line while the next train moves into position. Just an idea. Also they have a total of 12 trains that can run at a time but they haven’t been able to do all 12 only 10 like I said, so maybe if they improved operations they could get 12 trains going. But again this ride is super complicated so I doubt that would happen
This coaster is fantastic but it really shouldn’t have cost 300 million. You could open a literal theme park with multiple rides for less. * and im still super super salty about duelling dragons. Best invert out there.
I am not sure i understood it right. But on the switchtrack when the brakefins are turnt off the train schould not be stoped. Sorry if i missunderstood what you meant. English is not mi natif language. I got a coaster for you if you make it one time to germany. It is called voltron nevera build by mackrides in europpapark
@@Watterpolo there's effectively 2 brake systems, the retractable copper fins which move up and down, and also the LSMs in their dormant state. When on the switch track ideally the brake fins do not engage as they're more for emergency stops.
I wonder if we'll get to the point where manufacturers send out fake track pieces/equipment just to throw enthusiasts off the trail what a new ride will contain
@@AmusementLabs I believe falcons flight but how tf did CR cost nearly double?! I read $400m on one article but I’ve heard elsewhere that it’s closer to ~100m
They basically gutted the original building, then R&D for the custom trains, then built a whole other building twice the height of the original in modern day. World's largest indoor coaster iirc.
Odd...it's never down when I go and I go all the time. Most times when its delayed its because of an issue loading/unloading and because of how the coaster is designed to work as shown in the video the entire coaster has to stop if delay at the load/unload bay is too long.
It really annoys me to STILL see broken effects on this ride. The show elements, are literally part of what makes it stand out. One that annoys me the most, is HOW can that blast ended Skrewt still not blasting? Surely a smoke effect is one of the easiest things to fix in a world of crazy technology like that fast switch track. I could let them borrow a £30 smoke machine of mine for the good of the show 😂 - It's just so disappointing, knowing that new guests who haven't experienced it before, aren't getting it in its fully glory, as it was intended to be. Factually a not as good experience as what it could, and should be. It's not like the ticket prices go down when many impressive elements of a ride slowly start to disappear and they don't take care of keeping on top of things. I just don't understand why they don't. If I was one of the designers/creators of these effects, I'd be so upset to think my work wasn't being looked after, and I'd want to be fully proud of the attraction at all times!
I took back to back rides on it (less than 30 mins apart), and one time they were working, second time they weren’t. It just depends which train you get, since sometimes it doesn’t run on every cycle. It’s also worth noting that both universal and Disney have a very unique maintenance system. They rank each effect on the ride on a scale of 1-5. If the number of effects broken meets or exceeds 10 (in terms of their ranking), the ride will shut down and the effects will be fixed. If not, they are able to run the ride until the park closes, where they need to fix it. In most of my rides all of the effects seem to be working, especially compared to ROTR, Indiana Jones, etc etc
@@1ronEntertainment This is very interesting info! Thanks for this! I wish more of this kind of info was available as it's just so interesting. I have no idea for sure, but I feel like "back in the day" when I was a kid visiting these parks for the first time, (early 2000's) everything just used to WORK, all the time... every time. Especially on the Disney rides which were heavily reliant on good effects. I wonder if they used to care more about this stuff? I bet back in Walt's day, one broken effect would HAVE to be fixed!?
@@jamez123123 Yea ik what you mean. Rides like Indiana jones, Flight of Passage, ROTR, Jurassic Park, Ripsaw falls, and many more are in a very questionable state and it bugs the crap out of me as well. It could also be bc rides were a lot less complex back then and didn’t require as much money to keep them running at 100%
This is the first remastered How It Works video, I hope you enjoy it. Please consider supporting us through Etsy, Patreon, or by just hitting subscribe. Thanks 😁
Hagrids LED Board: amusementlabs.etsy.com
Will you ever make a California screamin’/incredicoaster board?
@@rosariobono438 I definitely will, there's many boards I have on my list to make.
Any way you can make one for GOTG Cosmic Rewind? I would totally buy one! Also can you make a video taking us through the process of designing one. I would love to know how you go about the graphics and pcb design. How much time goes into one board?
@@avabeckley Sure, it's on the list. 🙂 When I started I didn't know a thing about designing pcbs (other than circuit design). In the beginning they use to take the boards use to take like a week each. Now I can get a simple one done in like 8-12 hours of constant work. The animated ones take much most time cause there's twice as many connections.
@@AmusementLabs They are so amazing! I'm planning to get one soon! As someone who designs tons PCBs I can say they are amazingly done!
I don't think anyone at all does these type of videos for theme parks, and that makes your content so valuable for those who love to know how things work. Modern Marvels for theme parks, a perfect fit.
If you like these types of videos eltoroRyan does videos like this too
@@kasseemsmith9175 Thanks for the tip but not quite what I am looking for.
Yup, eltororyan is definitely more on the enthusiast side, I'm aiming more for a general audience. You might tell I danced around trying to go "for those of you that don't know a block zone---" 😅
This is the only ride I'll ever wait an hour for
The video and content is awesome, but dude I just want to say that I can hear the work you're putting into your own voice and presenting skills. Mad respect.
I've been on hundreds of coasters across the country and this ride is definitely in my top 3, even though it's not as fast or crazy as others, the effects, launches, length, and especially the drop just make it an amazingly fun ride for all. I was grinning the entire time riding it. I always wondered how it all works so thank you for the great behind the scenes video!
RIP Robbie Coltrane. Glad he got his own theme park ride before he passed.
Your content is always something I look forward to when I see it on my feed & I just gotta glaze you up for a second dude. Your analysis is always so thorough. The bit @14:30 where you pointed out that the hill is a kinetic failsafe is something I would have never noticed much less expected to seen touched on in a YT video. Little ingenious tricks of the trade being utilized and showcased by someone who is enthusiastic about that tech's inner workings /its creative implementation is what sets you apart man. Anyone can explain, "magnetic fins go brrr and ride cars different magnets don't like that so it goes forward" but you bust out a model complete with coils and liquid cooling and explain the schematic behind the components generating the field. THIS is the theme park content I absolutely love and need more of. SO many people just go "it's kind of like a pepper's ghost effect" But no, you have a diagram explaining the layers to a musion installation. Never stop doing what you do man. I recommend you to every other theme-park tech nerd I know. Cheers and thanks for another insanely informative deep dive.
We got stuck right after the drop track the other day for them to add more trains. Jarring, but one of the most fun rides there.
I'm going to Universal for the first time since Hagrids opened later this year, and I'm super excited for it (and Velocicoaster)! I also commend Universal for investing in a bigger maintenance building, which wouldn't be necessary, except for guest satisfaction.
Yes, very good. I always enjoy How things work. Thank you
Thanks for putting in the work I enjoyed this
I really like the staggered seating in Hagrid's Motorbike Adventure. It allows everyone to see the show scenes on the left side of the train.
Just got a chance to watch this video. Well done on this remaster! Its quite shocking how old the other version was.
I want to watch this now
Did you watch it?
no ones stopping you
Great explanation of LSM technology
Wonderful breakdown as usual! Hagrid's Motorbike Adventure is my favorite coaster from Islands of Adventure, even beating out Velocicoaster. During our trip to Orlando this past spring, I road Hagrid's three times, but Velocicoaster only once.
Im a coaster/theme park enthusiast and vids like this brings out the inner nerd in me
What's the difference between the video that's already out and this one? is this just an updated version because i thought the video that is currently out is the most up to date version?
@@TheXman100 it's in theory the same, but there's lots of new and corrected information, models and better audio (which was the biggest complaint). Plus that video is 5+ years old with outdated branding.
It's also several minutes longer than the last.
This video also discusses Universal adding to the repair/inspection shop to lessen downtime for the coaster
@@AmusementLabs Damn 5 years?? i remember seeing that when it came out lol. but that makes sense. i was confused. i’m going to watch it to see what you mean. these videos are always super informative lol
@@TheXman100 yeah, I hadn't realized how long it's been too. Time really flies.
@@AmusementLabs for real. the nest thing i know is i’m graduating high school. time really does fly
Great video! Very well put together.
Love your videos you all always do an awesome job!
it’s been a minute! welcome back!!
I went on this ride It was actually pretty cool😅
Great video and update!❤
Hey any chance you could do Mount Everest at animal kingdom?
Awesome video as always longtime subscriber when Epic Universe opens will u do videos for attractions in that park?
@@zeddieperryiv799 yup, I think all of 2025 will be epic universe.
Great content, I found the tone of the background noise slightly distracting and found myself isolating the sound to see where it was coming from…
I'm still tuning some things in the background, but thanks for the feedback. 🙂
Interesting to hear about...but even before you got to problems I was thinking "this moving time limit on and off sounds like a nightmare". One of the first coasters I was talked into riding I passed out and then woke up upside down with a panic attack trying to get out (fortunately you can't) but then couldn't figure out how to exit back at the station still in a major panic not able to think clearly. If there was a time limit that seems it could go badly if someone needs help.
Donating to GKTW is a chad move
Love your videos. I know it and am even able to identify the other coasters but it‘d be great if you had some caption on shots of other rides you use to illustrate some points.
But droptrack wasn‘t an Innovation at the time of Hagrids opening 🙄
2:46 is it reflective film or a product known as "holo-gauze" and it's being projected onto like a scrim?
13:00
It's so weird that, with all the effort put into the ride, they didn't mount that animatronic a few inches lower or dressed up the floor to hide that steel girder the animatronic sits on
Yeah, I've had that same wonder too, like why not put some burlap around it, or flood the bottom with fog or something.
Wait, so there is more than 1 room with the drop track?
Yup, it adds capacity.
I just went on this ride
Even after all these years this ride still consistently has the longest wait times. Yes it’s very popular but they need to do something about it. Yes I understand that the ride is so complex and things are bound to happen. I just think of hulk and how they have that ride operation down to a science. A solution to this maybe informing all riders about the urgency of the moving platform and to make sure to keep up with the people in front and to know who you’re riding with. Maybe they could push the single rider line earlier in the line somewhere outside so when people go past that area it would become a constant moving line along with the platform. An issue I see with that is then the capacity since there’s only 10 trains they have used at a time and there would be gaps in between when the next train isn’t in the station yet to start Boarding the trains, maybe them moving the little switch back queue line to the middle-ish of the platform to allow constant boarding of 2 trains at once, since right now they only do one at a time, and a little stop in the line while the next train moves into position. Just an idea. Also they have a total of 12 trains that can run at a time but they haven’t been able to do all 12 only 10 like I said, so maybe if they improved operations they could get 12 trains going. But again this ride is super complicated so I doubt that would happen
This coaster is fantastic but it really shouldn’t have cost 300 million. You could open a literal theme park with multiple rides for less. * and im still super super salty about duelling dragons. Best invert out there.
I am not sure i understood it right. But on the switchtrack when the brakefins are turnt off the train schould not be stoped. Sorry if i missunderstood what you meant. English is not mi natif language. I got a coaster for you if you make it one time to germany. It is called voltron nevera build by mackrides in europpapark
@@Watterpolo there's effectively 2 brake systems, the retractable copper fins which move up and down, and also the LSMs in their dormant state. When on the switch track ideally the brake fins do not engage as they're more for emergency stops.
I wonder if we'll get to the point where manufacturers send out fake track pieces/equipment just to throw enthusiasts off the trail what a new ride will contain
300milion dollars? I mean is this coaster made from gold?😂
I work this ride now. Went from working Steel Vengeance to this. See you next lesson!!!
Depending on the day it doesn’t
I appreciate using the Randy Feltface clip as a joke
@@tedioustotoro4885 name me one blue food!
@@AmusementLabs It annoyed me on that one episode of Taskmaster when they were adamant that Blueberries were blue.
@@tedioustotoro4885 BLUEBERRIES ARE F--KING PURPLE
Here for algorithm
An offering to the gods!
10:13 what coaster’s layout is that?
Something in the UK if I remember correctly.
And don't mind the original!
They could’ve kept dragon challenge and put hagrid where sinbad & Poseidon is 🤷🏽♂️
Still the worlds most expensive coaster right?
@@1ronEntertainment it was. Cosmic Rewind surpassed it at $500M, and Falcon's Flight I'm pretty sure is $1B+
@@AmusementLabs I believe falcons flight but how tf did CR cost nearly double?! I read $400m on one article but I’ve heard elsewhere that it’s closer to ~100m
They basically gutted the original building, then R&D for the custom trains, then built a whole other building twice the height of the original in modern day. World's largest indoor coaster iirc.
It doesn’t work. It’s broken every time I go.
Intamin really be like “whoops! all broken!”
You forgot your offering to the coaster gods. They are not merciful!
Odd...it's never down when I go and I go all the time. Most times when its delayed its because of an issue loading/unloading and because of how the coaster is designed to work as shown in the video the entire coaster has to stop if delay at the load/unload bay is too long.
It really annoys me to STILL see broken effects on this ride. The show elements, are literally part of what makes it stand out. One that annoys me the most, is HOW can that blast ended Skrewt still not blasting? Surely a smoke effect is one of the easiest things to fix in a world of crazy technology like that fast switch track. I could let them borrow a £30 smoke machine of mine for the good of the show 😂 - It's just so disappointing, knowing that new guests who haven't experienced it before, aren't getting it in its fully glory, as it was intended to be. Factually a not as good experience as what it could, and should be. It's not like the ticket prices go down when many impressive elements of a ride slowly start to disappear and they don't take care of keeping on top of things. I just don't understand why they don't. If I was one of the designers/creators of these effects, I'd be so upset to think my work wasn't being looked after, and I'd want to be fully proud of the attraction at all times!
I took back to back rides on it (less than 30 mins apart), and one time they were working, second time they weren’t. It just depends which train you get, since sometimes it doesn’t run on every cycle. It’s also worth noting that both universal and Disney have a very unique maintenance system. They rank each effect on the ride on a scale of 1-5. If the number of effects broken meets or exceeds 10 (in terms of their ranking), the ride will shut down and the effects will be fixed. If not, they are able to run the ride until the park closes, where they need to fix it. In most of my rides all of the effects seem to be working, especially compared to ROTR, Indiana Jones, etc etc
@@1ronEntertainment This is very interesting info! Thanks for this! I wish more of this kind of info was available as it's just so interesting. I have no idea for sure, but I feel like "back in the day" when I was a kid visiting these parks for the first time, (early 2000's) everything just used to WORK, all the time... every time. Especially on the Disney rides which were heavily reliant on good effects. I wonder if they used to care more about this stuff? I bet back in Walt's day, one broken effect would HAVE to be fixed!?
@@jamez123123 Yea ik what you mean. Rides like Indiana jones, Flight of Passage, ROTR, Jurassic Park, Ripsaw falls, and many more are in a very questionable state and it bugs the crap out of me as well. It could also be bc rides were a lot less complex back then and didn’t require as much money to keep them running at 100%
HP is pure millennial cringe at this point, but this ride is still awesome.
Lol what does that even mean
Bro was born yesterday 💀?