I love that the game includes a tiny, ultra-simple wargame. Point-to-point movement, area control, and the absolute simplest of combat resolution. That seems about the right weight for a game that is mechanically more focused on other aspects of the game.
I actually hate the map. It’s not area control because you don’t control to win. You just have to be there. It’s area presence, I guess. Also having the tie breaker basically be a sanded down part of one of the winning conditions makes no sense. This stays in my collection for now. But it’s a 6 out of 10.
@@nielsjensen6897 If you hate the map you may as well sell it now as it's integral to the game. Personally I love it, but I just don't see how you could keep it when despising a core aspect of the game. While not a 1/3 of the game, it's probably about 1/4 of the cards, and as it's an instant win condition it's gotta be part of your thought process on every turn.
From playing it a couple times it feels like a streamlining and slight simplification of 7WD, thus making it more accessible, but still with a lot of tension. I think most people will prefer this version unless they’re really into 7WD with both expansions and/or are partial to the more involved economy and thus economic tension of 7WD (i.e., people who liked constantly calculating the changing resource costs based on how many of the resource players had and being able to effectively lock your opponent out of a resource, which is not possible here).
When you highlighted the art, it would have been great to showcase that all the red cards from each chapter make a battle mural! I'm having a blast with this one.
I'm not actually fan of LOTR but I think the narrative framing of the story makes for a much more vivid experience than 7 Wonders' "build a vague amalgam of a civilization and at the end we'll do some math", and I ended up not buying it even though I really liked it. Seeing that this properly frames the "dueling" as a conflict while seriously improving the art and visual design made me instantly buy this. Thanks for the video 👌
As a lifelong Tolkienist it’s both neat and endlessly infuriating to see how much the New Line LotR movies have forever changed LotR designs and art. There’s absolutely nothing pacific or D&D about the way Middle-Earth looks in my head. It’s a dying, quiet, dignified European place populated by peoples that don’t immediately scream stereotypes at you.
I'm curious as to why you said you think you "were wrong" about 7 Wonders Duel, and if you can remember why you felt that game was "merely alright", but you think Middle-earth Duel is a banger and gets the recommended badge, while having very much the same mechanics as 7 Wonders Duel + its two expansions (re-themed and slightly tweaked, of course)?
I think part of it was that the 7 Wonders review made eight years ago by people who aren't Matt. Quinns and Paul often prefer different types of games to Matt, so him having a very different experience with a game that many people already thought they were too harsh on the first time around isn't too suprising for me. The nicer presentation and theming probably helped it too.
I wonder if this might be an example of how theme makes a big difference in board games. Perhaps the theme of Lord of the Rings was what was needed to bring Matt around to the 7 wonders duel mechanics? I definitely get that most people would be more excited about picking up Gandalf the Gray than a scriptorium or something. Although I personally do enjoy the theme of the original since it's basically civilization the card game. @@nikosmessis
Having just rewatched the original review, the one complaint addressed by this new version is that there's no win condition determined by doing a bunch of math on a score card.
Our copy's arriving on Monday (still before my Arcs copy which at this point I'll be happy to get for Christmas :)))))). We're already players of 7WD, but I figured that between my partner's love for the lore and the fact the area control thingy looks nicer than the push and pull track, it'd be a good buy
I absolutely love this game (also, before it, 7 Wonders Duel was my favorite game) but I must agree that card quality could be better, and if it's not (as it isn't) there should be enough space in the box insert for sleeved cards - which is not the case for both 7WD and this gem of a game. Still, best game, in the World.
I am with you on 7 wonders duel. Got it because of the hype. Played it once with my friend. Afterwords we both agreed it was FINE. And we never needed to play it again. I also still have it despite listing it for sale on board game exchange under $10 on multiple occasions hah. Cant get rid of it. Appreciate the review on this one, might pick unit up someday
One of the things that bothered me most in 7 wonders duel was the lack of balance in the wonders. Guess what, there's no wonders in this game. Yeah there's the landmarks but they aren't drafted at the beginning of the game, you can race for them half the game so. Yeah, this is giving me really good vibes even when I find 7W and 7WD very overrated, will definitely give it a try!
fwiw having played a couple of games of this and already having a copy of the 7 wonders version i didn’t think there was enough of a difference to merit owning both.
I'd always recommend Lost Cities for 2 people who don't really play board games, as its probably a bit simpler than this, but still has the delicious tension of choices throughout each round. However, this seems to me like something more enjoyable as a lighter, quicker game for 2 people who ARE boardgamers (and who like LotR). I didn't know this game existed before, but now I want it, even if it seems somewhat like a reskin of 7 Wonders duel.
The game actually didn't exist before and precisely because it's a reskin of 7 Wonders Duel so there you have it. More than a reskin though as the map gives a different dynamic as far as payoffs go(notably the red and purple cards as well as locations directly interact with the Area Control fight which is the determining factor in a full-length game), the track is a race rather than a tug of war(progressing doesn't prevent your opponent achieving their respective win con) and the Racial abilities are different in both number(there's 6) as well as category(the last two, Ent and Wizard, are strong one time abilities which is why they only show in Act 3)
Lovely video as always, but I am surprised you didnt go into "Is it worth getting if you have 7 wonders duel already". I dont know if I will end up picking this up just yet but it looks like a wonderful game nonetheless.
Great review as always! Game Looks great, but I will probably pass on it as it seems very similar to original 7 wonders duel which I have enjoyed many games of. For anyone that is a two player gamer though this looks like a prettier implementation of the same game. Thanks again Matt
That's because it's new. I haven't played the original but seems like the most significant difference and I would say it's an improvement. I love that it gives a meaningful and thematic payoff that makes sense and as a final decider is really simple to assess, no calculus required.
My favorite LOTR games is Battle of Five Armies. Because: I like wargames It's LOTR "lite" and can be played many many times whilst waiting for a big enough time window to play War of the Ring.
Oh wow! I was recently considering getting the 7 Wonders: duel, and just now good LOTR version of that game has dropped. And I love LOTR! What a lucky timing
Lies!! All lies! I mean... your review is spot on and the game is amazing but 20 mins? Get out of here! It would mean each player has less than 30 seconds to strategize and take a card or a castle, move money, place armies, choose tokens, assuming they know by heart every icon. Only maniacs do speedruns.
@zacdredge3859 If there's not a massive difference between players, the end is usually triggered by a card from the last 2-3 rows (counting from the bottom) in age 3. Even so, it takes more than 20 mins.
Ok so question: if I already played 7 wonders duel and thought it was meh, should i give this game a try or a pass? I love LOTR but are the extra mechanics enough to make it a different game?
I have exactly 0 interest in this, I never play 2 player competitive games, and I watched the whole review. Which I think does make me "interesting, interesting"
So the factions basically play the same except for the color and the track? Kinda expected abit more of a difference as people have raving how thematic this game is. Gameplay looks cool thou but expected more difference between the factions.
The shields are open information :) The ring track couldn't look like that, because the Hobbits can't get further from the Nazgul - the distance between them can only decrease. So if the Hobbits move, the Nazgul moves too, and to avoid forgetting that (like, if you have two cubes on a track) this is a particularly delightful solution.
The track could look like Matt's mock-up with the win condition for Sauron being to reach the end-point - both sides have a win condition of "move a fixed number of spaces, regardless of how many the other side moves". The double-slide thing is a way to allow the thematic presentation of Sauron's objective be to catch a moving endpoint without their distance being affected - it's an important tool to allow the thematic presentation to work smoothly, but stripped of theme, it's just a fancy way of presenting two cubes moving up an identical track trying to reach the top first.
@@TrevorJr26 I'm getting confused. Leonard argued, that it would work without the slidy thing, but it would lose the thematic spice that makes it fit in this game and reflect it's theme - which makes the fancy slidy thingy, imho, necessary. As if it looked different, it wouldn't fit the theme. I pointed out that he argued that it could look different from a strictly mechanical point of view, then argued that it couldn't, due to the thematic need of recreating the Nazgul chasing the Rigbearer part, and I think he covered everything, getting back to why it really needs to be this way and thanks for exhausting the topic. Where am I not right? What motivated you to comment?
I don't think it's so extreme to suggest that you have to move two cubes at the same time. Alternatively, the track could easily be reworked very slightly to make it so you don't have to do that, e.g. one track for hobbits and one track for bad guys (I don't know LOTR). This is not a "required elegant solution" it's just a little bit of extra detail and budget they decided to put into the game.
Wait, if you thought seven wonders dual was only OK, what's the difference this time? It really looks by enlarge to be the same game with a few different tweaks and obviously a different theme. Can you distill what you like about this so much more than the original?
I never played the game, but out of this review I get the impression that both sides play the same game with the same cards and same rules. I think it doesn't feel right for a lord of the ring theme, because Lotr is fundamentally asymetrical: it's good vs evil, courage vs terror, elite heroes vs masses of orcs.
I accidentally already bought this before the SU&SD review dropped. Do I watch this? Yeah I watch this.
"Accidentally"
Confirmation bias is what the internets is alllll about. I did the same🎉
Same!
I don't even buy the majority of the games they review (mostly because I can't afford it), but I still watch them.
Imagine they just start tearing the game to shreds, listing every flaw, and telling you all the games you should have bought instead of
I love that the game includes a tiny, ultra-simple wargame. Point-to-point movement, area control, and the absolute simplest of combat resolution. That seems about the right weight for a game that is mechanically more focused on other aspects of the game.
I actually hate the map. It’s not area control because you don’t control to win. You just have to be there. It’s area presence, I guess. Also having the tie breaker basically be a sanded down part of one of the winning conditions makes no sense. This stays in my collection for now. But it’s a 6 out of 10.
@@nielsjensen6897 If you hate the map you may as well sell it now as it's integral to the game.
Personally I love it, but I just don't see how you could keep it when despising a core aspect of the game. While not a 1/3 of the game, it's probably about 1/4 of the cards, and as it's an instant win condition it's gotta be part of your thought process on every turn.
That third round shape is a ring, but it's also the same as the original 7 wonders. I'm super fun at parties u guys I swear
I think that was the joke :)
9:25 Artists AND Designers! True opulence in our board games
11:27 Pronunciation so sharp its affecting the physical world...
Also at 01:54
From playing it a couple times it feels like a streamlining and slight simplification of 7WD, thus making it more accessible, but still with a lot of tension.
I think most people will prefer this version unless they’re really into 7WD with both expansions and/or are partial to the more involved economy and thus economic tension of 7WD (i.e., people who liked constantly calculating the changing resource costs based on how many of the resource players had and being able to effectively lock your opponent out of a resource, which is not possible here).
"War for the Ring". Ah, continuing the old SU&SD tradition going way back to A Feast For/Of Odin.
I thought he was saying warfarin
"They used artists and designers" is sadly a surprisingly nice thing to hear nowadays.
Lol, another anti-AI luddite spotted
I LOVE this original art design, not everything needs to be stolen from Peter Jackson
When you highlighted the art, it would have been great to showcase that all the red cards from each chapter make a battle mural! I'm having a blast with this one.
That's incredible! Played like 3 or 4 times already and never noticed that
@@RichardArpin haha definitely was a "wait a min!" moment for me while going thru the 3rd chapter.
0:38 jokes on you, I'm here because I'm subscribed and I hit the little bell icon
So you didn’t miss anything??
LETS GO DEAR BOBBITS
I'm not actually fan of LOTR but I think the narrative framing of the story makes for a much more vivid experience than 7 Wonders' "build a vague amalgam of a civilization and at the end we'll do some math", and I ended up not buying it even though I really liked it. Seeing that this properly frames the "dueling" as a conflict while seriously improving the art and visual design made me instantly buy this. Thanks for the video 👌
When I buy a bg BEFORE SU&SD posts a review about it: LISAN AL GAIEB
That coinflip at 11:27 was very satisfying
I love that this game doesn't stick to the movie to do its setting and marketing. It's refreshing to see a new take on those classic characters.
As a lifelong Tolkienist it’s both neat and endlessly infuriating to see how much the New Line LotR movies have forever changed LotR designs and art. There’s absolutely nothing pacific or D&D about the way Middle-Earth looks in my head. It’s a dying, quiet, dignified European place populated by peoples that don’t immediately scream stereotypes at you.
Yeah! I also like the art in this! Not a copy paste as most games….
"This is why you boardgames."
I prefer to think it was, "board games", and Matt was talking about climbing onto games and riding them around your home.
@@JCPRuckus This would certainly revolutionize how I onboard new people to their positions at work, so I'm in favor.
I'm curious as to why you said you think you "were wrong" about 7 Wonders Duel, and if you can remember why you felt that game was "merely alright", but you think Middle-earth Duel is a banger and gets the recommended badge, while having very much the same mechanics as 7 Wonders Duel + its two expansions (re-themed and slightly tweaked, of course)?
I think part of it was that the 7 Wonders review made eight years ago by people who aren't Matt. Quinns and Paul often prefer different types of games to Matt, so him having a very different experience with a game that many people already thought they were too harsh on the first time around isn't too suprising for me.
The nicer presentation and theming probably helped it too.
I also have the same question. It feels very weird to consider 7WD meh and 7WDLOTR a masterpiece.
I wonder if this might be an example of how theme makes a big difference in board games. Perhaps the theme of Lord of the Rings was what was needed to bring Matt around to the 7 wonders duel mechanics? I definitely get that most people would be more excited about picking up Gandalf the Gray than a scriptorium or something. Although I personally do enjoy the theme of the original since it's basically civilization the card game. @@nikosmessis
Wasn't he saying they might have been wrong originally calling 7W Duel meh, not the other way around?
Having just rewatched the original review, the one complaint addressed by this new version is that there's no win condition determined by doing a bunch of math on a score card.
... you look like Daniel Radcliffe playing Weird Al Yankovic. That's great!
I'll take it
@@shutupandsitdownThat's what Madonna said! (in the film, anyway)
Immediate purchase, approximately 4 minutes into this review. Thanks for the heads up, can't wait!
Our copy's arriving on Monday (still before my Arcs copy which at this point I'll be happy to get for Christmas :)))))). We're already players of 7WD, but I figured that between my partner's love for the lore and the fact the area control thingy looks nicer than the push and pull track, it'd be a good buy
Oooh this would be a perfect little quick game for me and the missus.
I absolutely love this game (also, before it, 7 Wonders Duel was my favorite game) but I must agree that card quality could be better, and if it's not (as it isn't) there should be enough space in the box insert for sleeved cards - which is not the case for both 7WD and this gem of a game. Still, best game, in the World.
Seems like the box doesn't fit the map without lifting, kinda annoying.
@zacdredge3859 agreed
Great video. I'm looking forward to trying this game, as i both am a fan of the original 7 wonders duel and i love lord of the rings!
I am with you on 7 wonders duel. Got it because of the hype. Played it once with my friend. Afterwords we both agreed it was FINE. And we never needed to play it again. I also still have it despite listing it for sale on board game exchange under $10 on multiple occasions hah. Cant get rid of it. Appreciate the review on this one, might pick unit up someday
One of the things that bothered me most in 7 wonders duel was the lack of balance in the wonders. Guess what, there's no wonders in this game. Yeah there's the landmarks but they aren't drafted at the beginning of the game, you can race for them half the game so. Yeah, this is giving me really good vibes even when I find 7W and 7WD very overrated, will definitely give it a try!
Yeah keep recommending compile when it's sold out everywhere 😭
I saw GTG say five weeks or so for the next print run.
Saw it at my LGS this Monday.. didn’t get paid till tomorrow and they said they had tons in the back.
Just got told they’re already sold out
Arriving today. Delightful and whimsical as always. Thanks Matt!
I hated 7 Wonders Duel but I want this. Interestingly 7WD was the only Bruno Cathala game I have ever disliked (my favorite game designer).
I too dislike 7wonders duel. Seeing such a positive review knowing your opinion about 7wonders duel is making me consider buying this game
fwiw having played a couple of games of this and already having a copy of the 7 wonders version i didn’t think there was enough of a difference to merit owning both.
7 Wonders Duel is amazing! On BGA where they math out all the math out.
comment at 12:39 made me laugh out loud. "interesting, interesting."
"...Goofy style" took me a bit, but got a genuine chuckle out of me. Thanks.
Fantastic Nazgul joke! 😂
I'd always recommend Lost Cities for 2 people who don't really play board games, as its probably a bit simpler than this, but still has the delicious tension of choices throughout each round. However, this seems to me like something more enjoyable as a lighter, quicker game for 2 people who ARE boardgamers (and who like LotR). I didn't know this game existed before, but now I want it, even if it seems somewhat like a reskin of 7 Wonders duel.
The game actually didn't exist before and precisely because it's a reskin of 7 Wonders Duel so there you have it.
More than a reskin though as the map gives a different dynamic as far as payoffs go(notably the red and purple cards as well as locations directly interact with the Area Control fight which is the determining factor in a full-length game), the track is a race rather than a tug of war(progressing doesn't prevent your opponent achieving their respective win con) and the Racial abilities are different in both number(there's 6) as well as category(the last two, Ent and Wizard, are strong one time abilities which is why they only show in Act 3)
It's great to see Matt fully embracing the Kurt Vonnegut phase of his middle years.
I was thinking "70s dad".
He should review the game vonnegut made 😄
So … are there any games with an honest to god sliderule as a component?
The stock music at the start was an absolutely brilliant choice! so close to the original!
I really miss the little sketches in your videos.
Really excited to play my copy. FOR FRODO!
Very funny stuff, as always. Great review!
Great review! I wonder if it's worth it getting since I already have 7WD+Pantheon?
Just got this from my wife as an anniversary gift! I wonder if it’s any good.
This review really spoke to me.
Lovely video as always, but I am surprised you didnt go into "Is it worth getting if you have 7 wonders duel already". I dont know if I will end up picking this up just yet but it looks like a wonderful game nonetheless.
Love the look of this - fantastic review ❤
Great review as always! Game Looks great, but I will probably pass on it as it seems very similar to original 7 wonders duel which I have enjoyed many games of. For anyone that is a two player gamer though this looks like a prettier implementation of the same game. Thanks again Matt
“This is why we boardgamesss” love it!
I don't remember the little map with meeple soldiers in it in the original 7w duel, is it a significant difference mechanically?
That's because it's new. I haven't played the original but seems like the most significant difference and I would say it's an improvement. I love that it gives a meaningful and thematic payoff that makes sense and as a final decider is really simple to assess, no calculus required.
Ooo this looks lovely! My partner and I do already have the original Dual~ wondering if its also worth gettung this 👀
My favorite LOTR games is Battle of Five Armies. Because:
I like wargames
It's LOTR "lite" and can be played many many times whilst waiting for a big enough time window to play War of the Ring.
gonna ask either this or skyteam for Sinterklaas
I'm excited to play some Revenge of the Bobbits: Sauron Boogaloo.
How many rings can they fit in that bin?!
These guys should put together a gofundme for some chairs.
Seems like a really lovely game :D all for the theming myself :) thank you for sharing
I was waiting... then you suggested Compile over 7 Wonders Duel. lol
Don't want to yuck anybody's yum, but Compile is amazing - perrrrsonnnallly I prefer it over 7WD
Yeah if you don't like this thematic reskin of this totally already existing game ... Buy this totally unrelated game!
WHAT?!
So other than the veneer, like the pretty cool nazgul and hobit sliders, is this game a cabon copy of 7 wonders duel?
The war stuff looks pretty different for example.
Lotr version is much simpler and thus faster!
Oh wow! I was recently considering getting the 7 Wonders: duel, and just now good LOTR version of that game has dropped. And I love LOTR! What a lucky timing
Nice recommendation for Compile. Unfortunately it seems to be unobtainable. 😢
Designed by Bruno Cthulhu ?!?
I have such a bad need to take all of Vincent's games and just pin and frame them on the wall.
Well, wouldn't be the first time I've bought a second copy of a game because of Vincent Dutrait.
Apart from the map this looks identical to 7 Winners Duel. Is... Is that right?
With that stash, you need to review the game Night Shift.
"this is why we board games"
Lies!! All lies! I mean... your review is spot on and the game is amazing but 20 mins? Get out of here! It would mean each player has less than 30 seconds to strategize and take a card or a castle, move money, place armies, choose tokens, assuming they know by heart every icon. Only maniacs do speedruns.
Well the game often ends before the last card is taken so it kind of depends how early you achieve victory on average.
@zacdredge3859 If there's not a massive difference between players, the end is usually triggered by a card from the last 2-3 rows (counting from the bottom) in age 3. Even so, it takes more than 20 mins.
The censorship was very appreciated by my two year old. "DUCKYYY!" 😂🤣
I cant access your website from Brazil.
My favourite 2p head-to-head game is still Cribbage...
That plastic thing looks a bit shite to me. I'd rather just move some counters. Other than that this all looks excellent.
So you can build a wonder/tower without using a keyard/card?
the shown layout of chapter 1 is actually the layout of chapter 2.
GOLLUM GOLLUM.
"Andrew Bowser" ;D
Matt, are you being a bobbit, or did you just hurt your back and decide to shoot the video from beneath the table (yes, I'm the same age as you...)
So, 7 Wonders Duel but LOTR?
Please do Dune: War for Arrakis next :D
Hell yeah, this might just replace 7Wonders for me.
Ok so question: if I already played 7 wonders duel and thought it was meh, should i give this game a try or a pass? I love LOTR but are the extra mechanics enough to make it a different game?
Love that face :D 11:18
I have exactly 0 interest in this, I never play 2 player competitive games, and I watched the whole review. Which I think does make me "interesting, interesting"
You say Lord of the Rings in 20 minutes, but the video is only 14? Where do I claim the other 6 minutes?
And stop blowing on the cards and tokens, it can't end well! XP
1:23 Tolkien Tug...lmfao
Made even funnier by the fact it was said while referencing a review that includes a focus on 'Thorin's Mighty Strokes'
5:49 is a very good line actually
God dammit, we just sold 7 wonders duel a few months ago
are we just gonna get it back
So the factions basically play the same except for the color and the track? Kinda expected abit more of a difference as people have raving how thematic this game is. Gameplay looks cool thou but expected more difference between the factions.
The shields are open information :) The ring track couldn't look like that, because the Hobbits can't get further from the Nazgul - the distance between them can only decrease. So if the Hobbits move, the Nazgul moves too, and to avoid forgetting that (like, if you have two cubes on a track) this is a particularly delightful solution.
The track could look like Matt's mock-up with the win condition for Sauron being to reach the end-point - both sides have a win condition of "move a fixed number of spaces, regardless of how many the other side moves". The double-slide thing is a way to allow the thematic presentation of Sauron's objective be to catch a moving endpoint without their distance being affected - it's an important tool to allow the thematic presentation to work smoothly, but stripped of theme, it's just a fancy way of presenting two cubes moving up an identical track trying to reach the top first.
@@leonardquirm You said it could look like, then you explained why it can't. There is nothing more to add, thank you! :D
@@Lazlowi Read Leonard's reply again, You're not right here I'm afraid my friend. Not that that really matters. Hope you both have a nice day.
@@TrevorJr26 I'm getting confused. Leonard argued, that it would work without the slidy thing, but it would lose the thematic spice that makes it fit in this game and reflect it's theme - which makes the fancy slidy thingy, imho, necessary. As if it looked different, it wouldn't fit the theme. I pointed out that he argued that it could look different from a strictly mechanical point of view, then argued that it couldn't, due to the thematic need of recreating the Nazgul chasing the Rigbearer part, and I think he covered everything, getting back to why it really needs to be this way and thanks for exhausting the topic. Where am I not right? What motivated you to comment?
I don't think it's so extreme to suggest that you have to move two cubes at the same time. Alternatively, the track could easily be reworked very slightly to make it so you don't have to do that, e.g. one track for hobbits and one track for bad guys (I don't know LOTR). This is not a "required elegant solution" it's just a little bit of extra detail and budget they decided to put into the game.
Listening to this review... Its just 7 wonders duel with a lotr skin without the expansions.
To be clear the gods expansion of 7wd.
Bobbits? Jesus, they're Hibbits as any C.S. Louis fan knows.
Wait, if you thought seven wonders dual was only OK, what's the difference this time? It really looks by enlarge to be the same game with a few different tweaks and obviously a different theme. Can you distill what you like about this so much more than the original?
Is it a testament to my boringness that I find the 7 Wonders theming INDESCRIBABLY more interesting than this one?
It just means you like history
I think it means they like wonders. I'd prefer a 19th-century textile industry theming. I'm more boring.
Well if we’re having a competition then I want one themed on different shades of brown cardboard.
I would pick a generic theme over lord of the rings if given two identical choices.
I never played the game, but out of this review I get the impression that both sides play the same game with the same cards and same rules. I think it doesn't feel right for a lord of the ring theme, because Lotr is fundamentally asymetrical: it's good vs evil, courage vs terror, elite heroes vs masses of orcs.
Excellent. Time to wait for the inevitable mobile port. Heh Heh
If you connect all red cards together it all arcs (pun intended) into a beautiful battle scenery
7 Wonders Duel, middle earth edition :p
To buy or not to buy if you already have 7 Wonders Duel? ??
By this, sell the old seems to be the consensus I see.
Depends…
For me this is just a better game. Simpler, faster… and i also play games like Here i Stand and Eurofront that takes days to play!
@@haukionkannel Right. I love the 7 Wonders Duel and I have both expansions, but I like the LOTR lore. I'll probably end up having both 😛
Lose the mustache. W/love
Where's Ava? Shes been missing from videos for soooo long I miss her reviews and content
From what I have heard, she pursued a new opportunity away from SU&SD sadly.
Wait up, first Dune and now 7 Wonders Duel.
Is everything okay, you have barely touched your .
So long, A. Bowser
Real